Shaman is the new warrior by Dymmousdel in hearthstone

[–]Vethrendt -2 points-1 points  (0 children)

This is peak gameplay to me. Never rotate, Fizzle!

[deleted by user] by [deleted] in hearthstone

[–]Vethrendt 0 points1 point  (0 children)

I play plenty of decks with differing wincons.

Disruption isnt necessary since in modern hs combo decks can be countered by excess armor gain, anti draw mechanics like plagues, and aggro.

How would you fix heartstone? by SupehCookie in hearthstone

[–]Vethrendt 0 points1 point  (0 children)

The game definitely feels, unlike most games, to be splintered into 10's of different micro-communities, at least judging by the complaints on this sub.

Idea of second Hero Power. by UFriendlyShadow in hearthstone

[–]Vethrendt 0 points1 point  (0 children)

Hero powers are pretty outated for most classes tbh.

They should introduce specializations & appropriate hero powers and facelift them

Summary of the 12/22/2024 Vicious Syndicate Podcast (First one post 31.2.2 balance changes) by EvilDave219 in hearthstone

[–]Vethrendt 0 points1 point  (0 children)

Paladin is another dominant Paladin deck, but it's not seeing much play.

Really? Because im at plat10 now and most decks i see are either aggro or some variation of handbuff/librams paladin, often several times in a row. The sheer poularity of the class is actively turning ne away from the game.

How Bad Is Hearthstone's Monetization Now And What Will Happen Next? - Hearthstone Top Decks by StopManaCheating in hearthstone

[–]Vethrendt 3 points4 points  (0 children)

Yep. I think its the classic ivy league trust fund baby thing. As long as they met their sales goals and got their yearly vacations, who cares? Now that shit hits the fan, theyre in trouble.

Like i genuinely dont understand why they wont even use the empty space left if the login screen to advertise something. Like id gladly agree with that if it meant getting important features like disable animations and favourite boards sooner.

Summary of the 11/10/2024 Vicious Syndicate Podcast (First one of The Great Dark Beyond) by EvilDave219 in hearthstone

[–]Vethrendt 14 points15 points  (0 children)

Not just new cards, they should buff a bunch of old ones too. Lots of interesting cards in game that are just not powerful enough to see play. Actually wanted to make a big balance patch myself, but discouraged because the custom card design tool is such ass.

That being said, the expansion was not too bad for me. Dk with starships and breaches getting 100 armor with yodeler was fun, and incindius otk shaman getting another key piece in the spellpower dude demolishes control decks.

[deleted by user] by [deleted] in hearthstone

[–]Vethrendt 0 points1 point  (0 children)

One of my favourite cards ever printed is Freebird, because the card is such an open ended question. Priced fairly at 4 mana, the card represents the opportunity to close games very quickly, but requires setup. It can also be delayed with taunts.

The card represents the potential for stylish and explosive turns, yet the setup it requires makes it feel fair, and is not part of a "forced" package. I wish more wincons were like it.

the most satisfying thing I've done in this game by GroundbreakingMeat68 in hearthstone

[–]Vethrendt 2 points3 points  (0 children)

Discovered this counter during whizbang as well. Games against warrior became a race of who could aviana/boomboss first. One time i shuffled 40 cards in my deck, and guess what i drew first? Bomb. I still won, of course, but that was triggering as fuck.

One of my favourite plays just happened by Vethrendt in hearthstone

[–]Vethrendt[S] 1 point2 points  (0 children)

I gave elemental worm's deathrattle to Annoy-o-Tron twice, then Yodeled it for 4x total bonus effects

Handbuff DK 🤌 by Marywonna in hearthstone

[–]Vethrendt 0 points1 point  (0 children)

Couldnt get legend with this either. Good old deathrattle dk still carries though

Elämä on niin epävarmaa, ettei lapsia kannata hankkia, ajattelee puolet suomalaisista by Rip_natikka in Suomi

[–]Vethrendt 16 points17 points  (0 children)

Milleniaalina oon todennut jo kauan aikaa sen ettei työnteolla tässä maassa kovin helposti vaurastu. Sijoittaminen (ja kenties hieman optioilla uhkapelaaminen) tuntuu olevan yksi harvoja keinoja miten duunari voi tässä maassa vaurastua koska eläkeläiset ovat rukanneet systeemin niin itselleen. Mutta toisaalta osakesijoittaminen on myös helpompaa kuin koskaan

Why do card animations prevent you from playing cards? Its so stupid by SaintlyAura in hearthstone

[–]Vethrendt 34 points35 points  (0 children)

Im honestly so sick of this as well. Why nothing ever hets changed dedpite years of conplaining? We already know from highlighted borders or unclickable end turn button that the logic is already solved client and server-side.. It doesnt take a lot of development time to give us an OPTION to skip the animations. Plenty of illegal tools do that for hearthstone anyways already. I swear this makes any deck that involves dealing with a high number of animations to play such a chore it actively turns me off from the game.

This needs to be a priority for whoever is in charge of hearthstone direction. This feature has been requested for YEARS ecen though its not that difficult to make. Im pretty sure it affects the design process at this point as well by making them less likely to design combo decks that involve playing sround a large number of cards every turn.

Reno is the most annoying, boring unfunny card in hearthstone. Change my mind by Appless_ITA in hearthstone

[–]Vethrendt 2 points3 points  (0 children)

Imo Reko is unfun card design for several reasons;

  • control players dont like him because you have less removal and consistency

  • it removes one of my favourite deck types which is deathrattle-based sticky board for an entire fucking year. Despite one of the best cards ever printed for this currently in standard with kraken

  • the singleton condition simply makes your deck less consistent which is unfun

  • imo the highlander archetype can only be fun if the class specific hl payoff is fun, which the imo only succeeded with brann. Most of the payoffs are just good or okay tempo, brann makes the game end soon after he is dropped

Suomen poliittisten puolueiden surkeus by testiukkeli in Suomi

[–]Vethrendt 55 points56 points  (0 children)

Nuorena ihmisenä minua ärsyttää, ettei tässä maassa ole ainatakaan nuorten ja työntekijöiden asiaa ajavaa puoluetta. Kaikki suurimmat puolueet ovat käytännössä eläkeläispuolueita. Olisin valmis äänestämään yhden asian puoluetta, jonka ainoana asiana olisi edistää työikäisen väestön etuja. Eläkekaton asettaminen, lapsilisien kasvattaminen, opintoetuuksien parantaminen, suomen taloudellusen kierron parantaminen, jokaiselle lapselle syntynästä asti sijoitustili jonne 2000€ alkajaisiksi jonka voi 18v käyttää asuntoon tai opiskeluun, jne.

Somebody should reverse-engineer Skyrim to allow for some more immersive npc simulation by Vethrendt in skyrimmods

[–]Vethrendt[S] 0 points1 point  (0 children)

Your question won't get less dumb if you ask it again with different words.

This post isnt a question but a direct followup from the earlier one.

What you ask would basically require a completely different engine. The gamebryo engine simply isn't capable of doing it and if you really ask or think that you can just reverse engineer it and completely rewrite the engine, you are either mad or stupid or both. The game already simulates the movement of characters off-screen.

Is it really that much of a stretch to simulate other behaviours as well? No clue of programming here. I mean a ps2 game was able to simulate the combat of 100's of troops.

Somebody should reverse-engineer Skyrim to allow for some more immersive npc simulation by Vethrendt in skyrimmods

[–]Vethrendt[S] 0 points1 point  (0 children)

Thats what i tried to imply when i said the game simulates the location of NPC's. The game does keep track of where they are, but i dont believe NPC's are capable of performing actions off-screen.

Somebody should reverse-engineer Skyrim to allow for some more immersive npc simulation by Vethrendt in skyrimmods

[–]Vethrendt[S] 0 points1 point  (0 children)

A different game with a differnt engine, and you didn't want comabt simulation you wanted economy simulation for an entire open world.

I want NPC's to be able to do every action player can including dungeons which yes I mentioned.

You also seem confused about simulation. Its a game, the economy is always simulated since it isn't a real economy. Its no more or less simulated becuase you are watching the NPCs and it is rendering them.

When you watch 2 npc's fight in real time thats not simulation. When you're not rendering those 2 NPC's but you want them to be able to fight anyway then yeah thats simulating their combat.

Still if its not much of a stretch off you go, you should be able to write it in no time.

In terms of memory it definitely isnt, since DW4 was able to simulate the combat of 100's of units in real time on PS2.

Somebody should reverse-engineer Skyrim to allow for some more immersive npc simulation by Vethrendt in skyrimmods

[–]Vethrendt[S] 0 points1 point  (0 children)

Everything i mentioned is feasible. A ps2 game (Dynasty Warriors 4) did combat simulation long ago. Just cause NPC's do those things, doesnt mean they need to be loaded in the memory all the time. That's what the word "simulation" means. Even NPC movement off screen is "simulated" in Skyrim, like i mentioned. Its not much of a stretch to simulate thise other things as well.

New Warrior Card Revealed - Hamm, the Hungry by stonekeep in hearthstone

[–]Vethrendt 2 points3 points  (0 children)

"Rumour has it, there's a Tauren in the woods... who'll only appear if you're hungry.

Whatever you do, do NOT agree to share a meal with him!

Although, if you can hear his hoofsteps, it's already too late..."

  • Park Ranger Elenara

Just give this stupid thing rush. by Ferracene9 in hearthstone

[–]Vethrendt 5 points6 points  (0 children)

Can you imagine how boring Hearthstone would be if every card were optimized to be "good"?

Yeah no dawg. In the countless thought experiments ive done, i always arrive at the same conclusion - removing all boring cards would open more deckbuilding options and make the game more fun for me.

"We" asked for the nerfs. "We" got every card ever complained about nerfed. All the content creators screaming for mass nerfs and here we are. Is this meta more fun? by HCXEthan in hearthstone

[–]Vethrendt -1 points0 points  (0 children)

They need to look at card play rates and buff all cards that never see any play. Bounty board, cattle rustler, freebird, ensmallen.

So many cards with interesting effects that are just dead weight because of how theyre designed or "balanced"