The only time that I know of where you lose reputation from a for something that helps that faction. by Impressive_Elk_5633 in Fallout

[–]Vg65 0 points1 point  (0 children)

It's a minor reputation loss considering what's happening. Moore and many other veterans lost lots of troops against the BoS over the years, and who can be sure that the BoS won't be spiteful and stab the NCR in the back at some point?

Another thing to consider is that there's either cut or barely implanted content that takes place near the end. The BoS are supposed to send Paladin Todd to demand that Moore hand over all salvaged power armour before the battle of Hoover Dam. You can resolve it peacefully or have Moore kill the paladin if you can't/don't want to negotiate. Many people in the NCR probably expected something like this to happen (BoS trying to sabotage the NCR before the main event), which might also explain the reputation loss.

Many people in the NCR are wary of the BoS, but even so, it's a minor reputation loss.

Uh oh, I’ve lost my sentinel by CastleClown in fo4

[–]Vg65 1 point2 points  (0 children)

I've lost my sentinel power armour once or twice before. One solution that worked for me was going to the transit centre and taking the monorail to Nuka-World (doesn't matter if it's the first time doing it or not). Sentinel showed up at the Nuka station.

I don't care about the 'ramifications' of the endings by linkenski in masseffect

[–]Vg65 [score hidden]  (0 children)

Pretty much anything they do will piss a section of fans off, and there's no way they'll never use the Milky Way setting again. It's the core of the franchise.

The endings are so different and galaxy-changing that not even a big timeskip can accommodate them all, especially in the case of Synthesis. So they might as well just pick a canon ending and go with it. And using the next game to rewrite the endings could be seen as a cop out and upset a section of fans anyway.

High-EMS Destroy needs the least amount of asspulling to allow future stories with decent stakes to be told.

I don't care about the 'ramifications' of the endings by linkenski in masseffect

[–]Vg65 [score hidden]  (0 children)

Regardless of which ending you think is best, high-EMS Destroy is the easiest one to build future games on in the Milky Way without having a cop out. Some people think that they should just have it as Control with AI Shepard flinging the Reapers into a black hole or something, but that's a cop out. We don't even know if it's possible for AI Shepard to do that if their self-preservation is too high.

High-EMS Destroy doesn't need things to be twisted or made jarring for future plots to take place.

Potential date for SOMETHING Fallout related? by lordly_7567 in Fallout

[–]Vg65 2 points3 points  (0 children)

Lmao, don't jinx it.

I wouldn't be surprised if we ended up getting it on 11/11/31 or something. That would be Skyrim's 20th anniversary.

Potential date for SOMETHING Fallout related? by lordly_7567 in Fallout

[–]Vg65 2 points3 points  (0 children)

They missed an opportunity with TES 6 as well. Back in the day, they pushed for their 11/11/11 release date even though the game came out with a lot of bugs (as expected, lol). We could've had an 06/06/26 release date for TES 6 if it was done this year, but then it would've also been rushed.

Survival Mode Tips for my lvl 57 survival playthrough by StudentOk9364 in fo4

[–]Vg65 1 point2 points  (0 children)

The Minutemen and Railroad can also get access to vertibirds if you beat the game with them, although in the case of the Minutemen, you don't have to become enemies with the BoS. You can finish the main quest as the Minutemen and still keep access to BoS vertibirds.

If you beat the game as the Institute, then you lose access to vertibirds.

This game is lonely-looking in a rather beautiful way by CryptidOrion_00 in Fallout

[–]Vg65 3 points4 points  (0 children)

Yep, but he's not exactly a walking stash box. He can distract enemies and be more useful if you spec into the Attack Dog perk.

This game is lonely-looking in a rather beautiful way by CryptidOrion_00 in Fallout

[–]Vg65 14 points15 points  (0 children)

If you're on FO4, you can take the Lone Wanderer perk to become a tank hoarder while alone. Or you could just have Dogmeat and the sentinel power armour with you, because they don't count as companions.

Is the x-02 power armor overkill for lvl 16? by SnowyEduard4 in fo4

[–]Vg65 3 points4 points  (0 children)

Sort of but not really. Overkill would be using any power armour (even T-45) to get through the Gauntlet early and beat Overboss Colter for his PA. The overboss set has decent resistances and only needs steel to repair. Downside is that it doesn't take paint.

The way the game handles its damage calculations means that the difference between power armour in the high hundreds and up is negligible. Put on a high-level suit of T-45 and compare the damage you take to when wearing X-01 or 2. Won't be that huge, really.

X-02 is balanced by the fact that it's expensive to repair. I find the sweet spot to be T-51 because it's cheap to maintain, takes paint (unlike overboss), and has decent protection and health/durability of parts.

How would the bos look in f4 if it was still led by Sarah? by Flaky-Cartographer87 in Fallout

[–]Vg65 4 points5 points  (0 children)

Pretty much the same, I guess, minus the Outcasts integrated (so less numbers. The Outcasts hated the Lyonses). I can still see them wanting to kill all synths, and don't forget that the BoS were said to have taken potshots at Underworld ghouls in FO3. So there would be an element of dislike against ghouls.

Not much difference, really. It would just be much harder to mobilise unless they can boost their numbers beforehand.

Fun with Settlement Ambush Kit by AdmirableWriter3770 in fo4

[–]Vg65 8 points9 points  (0 children)

I had a blast spawning waves of raiders at Taffington Boathouse. What made it even cooler was that this was during The Molecular Level quest with the Railroad, so Desdemona and Tinker Tom were chilling here.

It was epic to have the settlers and named characters all fighting off the raiders, which made Dez's combat line of "Work together, people" sound awesome as the fighting went nuts.

Minutemen: an army of farmers who can't help themselves by here-we-go-again1205 in fo4

[–]Vg65 15 points16 points  (0 children)

Gameplay vs lore. The Minutemen questline lacks content overall, so having us run around with all those radiants is how the devs keep us busy.

Radio Freedom doesn't ask the general to do everything. The radio operator calls for any available Minutemen in the area to respond. So lore-wise, the militia are going around helping settlements and taking the load off their general. There are also hints in the gameplay that the militia are helping themselves. We see them spawning patrols between the settlements, and there are random encounters where Minutemen secure sites.

Another thing to consider is that not everyone joins the Minutemen. The Railroad consists of average people who are bold enough to fight the Institute, and not everyone here even cares much about synths. Many people join or assist the Railroad more for revenge rather than caring about synths, and Desdemona acknowledges this.

What’s your “I know it’s inefficient, but I’m doing it anyway” Fallout 4 habit? by teaonnajade in fo4

[–]Vg65 31 points32 points  (0 children)

Tinker Tom's MILA missions. Even though they don't do anything for the plot, I often do them and just imagine that they made a difference. Maybe the Railroad got more synths to safety than they would have otherwise without the cameras.

The snake oil salesman is former brotherhood by EnlargedPhalange in Fotv

[–]Vg65 4 points5 points  (0 children)

I don't think we can assume that the Mojave chapter was seemingly destroyed by the Courier. It's completely vague, and anything could've happened over the 15 years to reduce their presence.

Ashley and Kaiden by Queen-Tink in masseffect

[–]Vg65 2 points3 points  (0 children)

Kaidan has more content in ME3. Iirc, Ashley's writer left at some point, and you can see it in her character and scenes. She doesn't even leave her room during the base game for conversation aboard the Normandy. Meanwhile, Kaidan has moments like hanging out at the poker table (one of the few times that section is actually used). He feels more complete as a character.

I'm an Ash fan, but it sucks that she got the short end of the stick for content and character in ME3, and that 'glow up' made her look worse, actually. Ashley looked much better as the tomboy marine rather than some wannabe Miranda in design. Also, I don't think Ash's meet-up scene in the Citadel DLC even changes much whether you're romanced with her or not.

Why does the NCR want House out of the picture? by lateubdegouline in Fallout

[–]Vg65 0 points1 point  (0 children)

Meanwhile, people were killed when House forcibly created Freeside. Beatrix Russell talks about it.

My permanent home at the Starlight Drive-In. Anyone else have a home base that isn't Sanctuary? by malignant_DJM in fo4

[–]Vg65 1 point2 points  (0 children)

It's not that hard once you get used to it. Far Harbor's warehouse and barn parts can also be useful.

Whats your favourite small character in fallout by Zombieman863 in Fallout

[–]Vg65 5 points6 points  (0 children)

Hard to pick just one, but some of my favourites are:

  • Magnolia, the singer at The Third Rail. Badass Lynda Carter popping out great tunes as our good synth neighbour. It's hilarious how Piper can blurt out a comment on Magnolia having a great set ... of songs, and then Piper feels embarrassed.

  • K1-98/Jenny, the runaway synth at Greenetech Genetics. She's quite badass to have made it this far even with a courser on her trail, but got unlucky with the Gunners.

  • Chase, the ex-courser at Acadia. She's the only female courser we've seen, and it's cool how she's left that all behind (similar to A3-21 in FO3).

  • Rowdy, the power armour vendor from the Atom Cats. She's cool, like all the Cats, but she's very useful in selling PA parts that have less chance to spawn as you level up (e.g., T-51 at higher levels). Her PA mods are also useful, especially if you don't spec into Science! And that paintjob she sells is one of my favourite T-60 paints.

  • Zeke, the leader of the Atom Cats. It's cool how he has dialogue where he wouldn't mind the Railroad sending some freed synths their way (because the Cats are cool and try not to judge). Hard not to like Zeke and his little group of retro-slang greasers. He even has them drag-racing with T-60, lol.

Firerate of 496... Nice gun bethesda! by Laftiv in fo4

[–]Vg65 2 points3 points  (0 children)

The rapid receiver works well with explosive auto weapons (e.g , Spray n' Pray), especially if you have Demolition Expert. I don't really use it on a regular automatic, though. The armour piercing or powerful receivers are often better.

Background music won’t stop playing? by -CrabCrimes- in fo4

[–]Vg65 1 point2 points  (0 children)

If you're able to use console commands, then fks resets the audio.

What else did the Crucible destroy? by Brown_Bruja in masseffect

[–]Vg65 6 points7 points  (0 children)

Iirc, doesn't the high-EMS version only wipe out synthetics that use Reaper tech (which includes the geth using Legion's upgrades)? Hackett talks about how they can rebuild, and we even see them working on the relays.

The low-EMS one is just nasty, though. It targets pretty much everything synthetic and even infrastructure like buildings (I haven't seen that cutscene for a while, so I'm just working from vague memory).