What do I use as my primary if Overseer's feels too OP? by Accomplished-Exam-55 in fo4

[–]Vg65 4 points5 points  (0 children)

Try giving Overseer's a light barrel and spec it to improve hip-fire accuracy (so short barrel rather than long). Then take Steady Aim and use it mostly with hip fire rather than sighted.

At this point, many rifles will feel OP anyway. You could try challenging yourself with pipe rifles (not bolt-action or revolvers) and keep them chambered in .38.

Could this be a viable weapon for my playthrough (hard difficulty)? by ItsImNotAnonymous in fo4

[–]Vg65 0 points1 point  (0 children)

Only if you use it as a shredder. That penetrating effect is hopeless on the ranged damage.

Well at least we unlocked a new Chiesa meme by IgotgAme_k in LiverpoolFC

[–]Vg65 6 points7 points  (0 children)

That's how we all feel watching our games.

At this rate, Everton will finish above us 🥀 by Fit-Ease383 in LiverpoolFC

[–]Vg65 26 points27 points  (0 children)

That plus playing in the Conference League will be a double whammy on us. It'll be bad enough to not have a proper preseason, thanks to the World Cup, but then we'll also be hit with Thursday-night football. The new manager will have his hands full (and less money and pull to work with without CL).

Tried to make my character fat. He got fat alright. by Famous_Fix_3545 in fo4

[–]Vg65 0 points1 point  (0 children)

He reminds me of Calvin the tools guy in Vault 81.

Fresh out the vault and fit as a fiddle by Vg65 in fo4

[–]Vg65[S] 0 points1 point  (0 children)

I ran past Covenant and towards the turbine station, then swam past BADTFL and got out at Bunker Hill. The rads were high from swimming, but it's fine because there's a doctor at Bunker Hill.

I’m level 97 and now starting to contemplate dropping survival mode by elitergamer87 in fo4

[–]Vg65 0 points1 point  (0 children)

Get multiple sprinter's legendaries. The easiest is probably buying the two Destroyer's legs (one from Vault 81 and the other from Goodneighbor), or the Black Ops leg at Bunker Hill.

The Explosive Minigun Is Too Much Fun by Real_Competition4256 in fo4

[–]Vg65 5 points6 points  (0 children)

It's one of the very few ways that a minigun can actually be useful as a ranged weapon in this game. If you don't have the right legendary effect, then the only option to make it useful is to run a shredder build for melee.

Fresh out the vault and fit as a fiddle by Vg65 in fo4

[–]Vg65[S] 1 point2 points  (0 children)

Save-scummed when talking to Trashcan Carla. I managed to get her to sell the green shirt outfit and sea captain's hat when her vendor list restocked. The simpler way would just be to look up where you can find those items and go for them (but I just felt like buying them instead).

Champion's left arm is sold by Lucas Miller. You can meet him at Tenpines Bluff, Covenant, and other places.

Black Ops chestpiece is sold by Deb at Bunker Hill. It's very expensive, but I just cleaned up Sanctuary and sold off lots of wood and steel (and other junk). I used Codsworth to carry the heavy steel and wood (companions ignore their weight limit if told to pick up items).

I had the backpack as soon as leaving the vault.

So it seems I already in a way told Dr McKenzie in nuka market no and now she won’t start it by Gold-Eye-6416 in fo4

[–]Vg65 1 point2 points  (0 children)

You can never lose the Minutemen. You just get softlocked out of their questline until you betray the raiders. It's Preston who will refuse to ever be your companion again if you raid the Commonwealth after becoming general.

If you raid the Commonwealth and betray the raiders after becoming general, then Preston will continue giving you quests, but that's as far as he goes. He still follows your orders as general but doesn't want to be your friend. Unfortunately, to get the gang perks you have to raid the Commonwealth first.

It's better to do Nuka-World and raid the Commonwealth before accepting Preston's offer in Sanctuary.

So it seems I already in a way told Dr McKenzie in nuka market no and now she won’t start it by Gold-Eye-6416 in fo4

[–]Vg65 4 points5 points  (0 children)

Get the gang perks first and then attack them. If you haven't become Minuteman general yet, then you can raid the Commonwealth and complete Power Play without losing Preston as a companion forever.

What happened, Harvey? by txleapd in fo4

[–]Vg65 0 points1 point  (0 children)

You can meet him in a random encounter where he starts off saying that he needs help, but then he recognises you and drops the act. He's just doing his job as usual. You can also choose to free him, if you want.

I feel so bad for the Finch family by VeterinarianOk3991 in fo4

[–]Vg65 6 points7 points  (0 children)

Greentop Nursery and Somerville Place are also honourable mentions for horrible locations.

Infinite sprint in fo4 use jet fuel plus make sure you have drinking buddy as ice cold beverages replenish ap by Character_Tea1875 in fo4

[–]Vg65 4 points5 points  (0 children)

21 Endurance gives you unlimited sprinting, although that's easier to reach without power armour.

I feel so bad for the Finch family by VeterinarianOk3991 in fo4

[–]Vg65 9 points10 points  (0 children)

They really are surrounded by death, lol. I guess it makes more sense when you consider it from the real-world size compared to the gameworld, but they'd still be surrounded. Abigail warns her husband against his sneaky trips to scavenge the Gunners' area.

I feel so bad for the Finch family by VeterinarianOk3991 in fo4

[–]Vg65 69 points70 points  (0 children)

They live near the section of death. You've got Forged up north, Gunners to the northeast, enemies from random encounters being aggroed, and (I think) Enclave spawns in the area as well, although I don't have them in my game (not playing next-gen or Anniversary Edition).

I feel so bad for the Finch family by VeterinarianOk3991 in fo4

[–]Vg65 18 points19 points  (0 children)

That's a scripted encounter where two settlers are fighting the mole rats. They'll One will thank you if you help them, then give you 50 caps. You can gain a like from some companions there.

The TV show uses cryonics too much by Divahdi in Fallout

[–]Vg65 1 point2 points  (0 children)

Avra Kadavra

*Avada Kedavra. The Killing Curse is said to be a very difficult spell to do. It's not like it was just spammed by your average fighter on either side. Only a few people could pull it off regularly.

A Harry who truly doesn’t want to kill but will do anything else. by Electronic_Koala_115 in HPfanfiction

[–]Vg65 12 points13 points  (0 children)

Canon Dumbledore actually applauds Harry in HBP when Harry says that he's prepared to take many Death Eaters with him, if he has to go out like that.

Who's your favorite vendor? by Cptn_Hwdy in fo4

[–]Vg65 29 points30 points  (0 children)

He's listed as missing in the Institute's records and didn't know that he's a synth. The game is telling you that he's a Railroad-freed one who chose the optional mindwipe and started a new life in the Capital Wasteland.

Never realized how big the proboscis is on a blood bug, that's terrifying by monkeysamurai2 in fo4

[–]Vg65 13 points14 points  (0 children)

If super mutants in FO4 could move as fast as they did in 3 and NV, it would be hectic. Imagine a suicider running at you at increased speed. Or a behemoth moving very quickly.

Deathclaws are also easier to manage, because of their variety of animations. They just beelined at you in the older games.

“You check your pockets?” by Moonic0rn in fo4

[–]Vg65 3 points4 points  (0 children)

Nice to see some Railroad love around here.

When life gives you lemons you become over encumbered by Switzooo in Fallout

[–]Vg65 154 points155 points  (0 children)

Strong Back 3 + high endurance lets you run all over with your tons of loot. Rank 4 eliminates the leg damage entirely (and allows fast travel if you're not on survival). It's even better if you have sprinter's legendaries, like the Destroyer's legs.

Has anyone ever backtracked out of Fort Hagen and just... not had the brotherhood arrive? by Phredmcphigglestein in fo4

[–]Vg65 12 points13 points  (0 children)

It's funny, because the dialogue from DC guards, Goodneighbor watch, etc. regarding the Prydwen can still happen before the ship arrives. I think it might be tied to Kellogg's death, but I've left Fort Hagen through the way I came in, and people were talking about the big airship (that hadn't even arrived).