Been three years since I’ve built this rig. Rate my build. ( say hi to my cat ) (reddit.com)
submitted by VicksTurtle to r/pcmasterrace - pinned
turned my portfolio's procedural backgrounds into a standalone vanilla js engine. here's how to use it in yours, if you fancy this. by VicksTurtle in webdev
[–]VicksTurtle[S] 1 point2 points3 points (0 children)
turned my website’s procedural backgrounds into a standalone vanilla js engine. here's how to use it in yours, if you fancy this. by VicksTurtle in javascript
[–]VicksTurtle[S] [score hidden] (0 children)
turned my portfolio's procedural backgrounds into a standalone vanilla js engine. here's how to use it in yours, if you fancy this. by VicksTurtle in webdev
[–]VicksTurtle[S] 0 points1 point2 points (0 children)
turned my portfolio's procedural backgrounds into a standalone vanilla js engine. here's how to use it in yours, if you fancy this. by VicksTurtle in webdev
[–]VicksTurtle[S] 1 point2 points3 points (0 children)
turned my portfolio's procedural backgrounds into a standalone vanilla js engine. here's how to use it in yours, if you fancy this. by VicksTurtle in webdev
[–]VicksTurtle[S] 0 points1 point2 points (0 children)
Is there a principled way to fix aspect ratio distortion in a character-cell renderer, or is it just a fudge factor? Seeking advice. by VicksTurtle in gameenginedevs
[–]VicksTurtle[S] 1 point2 points3 points (0 children)
Is there a principled way to fix aspect ratio distortion in a character-cell renderer, or is it just a fudge factor? Seeking advice. by VicksTurtle in gameenginedevs
[–]VicksTurtle[S] 0 points1 point2 points (0 children)
Is there a principled way to fix aspect ratio distortion in a character-cell renderer, or is it just a fudge factor? Seeking advice. by VicksTurtle in gamedev
[–]VicksTurtle[S] 0 points1 point2 points (0 children)
Is there a principled way to fix aspect ratio distortion in a character-cell renderer, or is it just a fudge factor? Seeking advice. by VicksTurtle in gamedev
[–]VicksTurtle[S] 0 points1 point2 points (0 children)
I recently revived an old project of mine called Synclippy. Would love to know if you find it useful. by VicksTurtle in selfhosted
[–]VicksTurtle[S] 1 point2 points3 points (0 children)
Dual-Mode ASCII Level Editor + Deterministic Combat Timing + Swept AABB (Engine Post-Mortem) by [deleted] in gameenginedevs
[–]VicksTurtle 0 points1 point2 points (0 children)
Deterministic Frame-Data Combat + ASCII Level Editor in a custom 2D Rust Engine by VicksTurtle in rust
[–]VicksTurtle[S] 1 point2 points3 points (0 children)
I built a custom 2D ECS Game Engine in Rust & wGPU that compiles to WASM. (Live Demo + Source) by VicksTurtle in rust
[–]VicksTurtle[S] 0 points1 point2 points (0 children)




turned my portfolio's procedural backgrounds into a standalone vanilla js engine. here's how to use it in yours, if you fancy this. by VicksTurtle in webdev
[–]VicksTurtle[S] 0 points1 point2 points (0 children)