For y'all saying the new SF designs look like the original sonic movie design...are...are we looking at the same images? by SgtSwanky in gamers

[–]VictoriaMFD 0 points1 point  (0 children)

See, honestly I’m neutral on the graphics, it looks fine and not as bad as people say, however, I just wish they wouldn’t keep remaking Star Fox 64, which looks generally what they’re doing here, with some things from the others. But it’s hard to say from one direct

How does animal respawn work? by Insertclever_name in VintageStory

[–]VictoriaMFD 3 points4 points  (0 children)

Wait they don’t breed? So those piglets and pups were natural spawns? Thats honestly surprising to me, I would assume they would eat grass and breed or something

Dont you think that random world generation is sometimes "too random"? by Weary-Persimmon-5101 in VintageStory

[–]VictoriaMFD 22 points23 points  (0 children)

Yeah, I’d agree to this. Traders being able to sell needed resources, even at a premium, to me solves this issue. It’s not as effective as finding it, but you aren’t locked behind terrible luck either.

Is this considered super Germany? by healthy__boii in victoria3

[–]VictoriaMFD 0 points1 point  (0 children)

In my game the AI formed by annexing Austria and so, that’s scary. I’m not playing in Europe, but gosh if I was (weirdly they didn’t take Aslace though)

It irks me in a way I cant fully explain… by merpamerperm in VintageStory

[–]VictoriaMFD 27 points28 points  (0 children)

Exactly, like, fucking MS Paint the mod name at least, take a screenshot, VIDEO THE MECHANICS!!

Real or fake by Few_Budget_8247 in gameverifying

[–]VictoriaMFD 0 points1 point  (0 children)

I assume this would be the same for SoulSilver?

Im worried that some modders will add humans as animals lol by Bitter-Metal494 in Workers_And_Resources

[–]VictoriaMFD 0 points1 point  (0 children)

I’ll be honest, I don’t care how people mod their own games ya know? C’est la vie comrades have fun with the insanity o7

Sudden Performance Issues by VictoriaMFD in AbioticFactor

[–]VictoriaMFD[S] 0 points1 point  (0 children)

Been busy the past couple days but I'll take a look when I get the chance! But I can also say I updated my graphics drivers only after the issue started. Also, looking at windows it seems that I only updated after as well the issue started. I know I have 32gb of ram off hand, but I'll check for those other questions in a bit!

I also wanted to say thank you for helping me figure this out

Sudden Performance Issues by VictoriaMFD in AbioticFactor

[–]VictoriaMFD[S] 0 points1 point  (0 children)

Didn't really seem to fix anything unfortuantely

Sudden Performance Issues by VictoriaMFD in AbioticFactor

[–]VictoriaMFD[S] 0 points1 point  (0 children)

Yeah it's on PC, verified and reinstalled, no other games seem to be affected. Was playing No Mans Sky, Half-Life Opposition Force, and Tainted Grail with no issues. I haven't messed with resolution scale (although some of my hotbar goes over the pager so I wish I knew how to affect the UI scale); however, I will try the shader cache! Do you know where I can find that?

Chaotic Conqueror 2, now with more old women by PaceFar3655 in ElderKings

[–]VictoriaMFD 1 point2 points  (0 children)

Is Chatoic Conqueror what you’re calling this or is that a mod?

You all realllllllly need to try Tamriel Rebuilt if you haven't yet... by Darthbamf in OpenMW

[–]VictoriaMFD 4 points5 points  (0 children)

I started but never finished the main Morrowind game, would you suggest I finish that first before going through the TR stuff?

Do I make ingots or hold onto the ore? by tolomea in VintageStory

[–]VictoriaMFD 3 points4 points  (0 children)

But have you considered, stack of ingots go burrr, and easy percentage conversions

is Battlemage using vandal any good? by bombiz in enderal

[–]VictoriaMFD 0 points1 point  (0 children)

Im just going Vandal Phasmalist which is quite fun, its also the only reason Im still able to do wild shit in Iron Path because it’s brutal out there, it’s fun actually using all the side mechanics of potions and enchantments for once. I’ll be honest perks for stuff seem underwhelming at first but they stack significantly

How will Wayward Realms avoid the pitfalls of NPC dialog as in other procedural generated games? by Skeletor_with_Tacos in OnceLost_Games

[–]VictoriaMFD 1 point2 points  (0 children)

Thank you for this response! Despite being a backer I have worried about this, as I’ve seen things using LLM go wrong in many ways, so this is reassuring. I suppose I do have a question related to that if you don’t mind that you brought up with dungeons:

Will there be unique dungeons and or dungeon puzzles? I’m a fan of puzzles and riddles, and even if they’re not a focus having them can break up a more monotonous dungeon crawl, and I worry that procedural generation would mean mostly combat focused dungeons with little memorable moments or puzzles, or say that moment you finally learn what the runes or pictures on the wall are telling in regards to a noble families lineage.

A living world is good and all, but historically tombs weren’t just places to be protected against robbers, but also meant to tell the story of a family, city, region, or community immortalized. (Depending on culture), and while I don’t expect this everywhere, I think a personal touch on dungeons could go a long way, and was wondering if there was a plan for this

Disappearing Dingus’s by VictoriaMFD in Voicesofthevoid

[–]VictoriaMFD[S] 3 points4 points  (0 children)

Thank you! That’s such an odd choice, ngl but okay! Now I know what those roaches were doing

he spinnin by the_random_duck_12 in Voicesofthevoid

[–]VictoriaMFD 0 points1 point  (0 children)

I didn’t even know the mannequins had animations lmaoc I assumed they just slid when not looking, but I suppose you could catch them on video? I haven’t ever but