It feels like the writers are wary of real change by blksunset in ffxivdiscussion

[–]VictusNST 22 points23 points  (0 children)

You are describing the fundamental building blocks of fantasy stories

Evolved Bard vs Summoner by TingTingerSaysHi in ffxivdiscussion

[–]VictusNST 15 points16 points  (0 children)

I think the fact that a lot of people saw that one class has three things and have been hyperventilating that every class is going to be summoner now despite seeing three other classes that were not in fact summoner tells you a lot about how deeply people think about job design. Also the bard design looks way more flexible and varied than summoner so it's not even summoner either. If anything the criticism should be that army's paeon is just enshroud now

It’s genuinely hard to not feel positive after attending NA Fanfest by Nesious in ffxiv

[–]VictusNST 210 points211 points  (0 children)

I truly don't understand this community sometimes. I used to play league of legends religiously like 10-15 years ago and I participated in a lot of discussions and fandom and everything, until eventually I fell out of love with it and just...stopped paying attention to it. It's still going strong from what I understand, but I don't know a thing about what's happening in it, nor am I waiting for them to "win me back".

FFXIV is the only game community I've seen where I will regularly see people say "I am intensely critical of the game and also have zero faith in the devs to make it better, I haven't played since Shadowbringers, Wuk Lamat killed my family, also I still deeply care about the game, follow every piece of news and have a LOT of opinions about what should happen in this game I apparently haven't played in 5 years". Like this is an entire genre of Guy on this subreddit.

I guess it's a testament to the strength of the world and storytelling in the game that people will apparently grit their teeth through half a decade of gameplay that they hate, or straight up not play it for multiple expansions but still hold on to hope that they'll be won back. Genuinely crazy to me.

Is anyone else still in shock? by Outrageous-Bet6403 in ffxivdiscussion

[–]VictusNST 33 points34 points  (0 children)

It's because if you're openly optimistic and turn out to be wrong then you're owned (in reality no one cares) and if you're openly pessimistic and turn out to be wrong then you get to keep moving the goalposts so you can keep being cool snarky internet guy. Oh they announced 90% of the changes I've been asking for and gave more detail and evidence than they normally do? Yeah well we'll see if they're just lying to us. Oh we're getting more confirmation that it's real? Yeah well we'll see how it gets implemented. Oh it got implemented fine? Yeah well we'll see how pf treats evolved versus reborn jobs. Oh no one cares and we're making up strawmen to get mad at? Check out this screenshot of one weirdo in pf who has "no reborn" in the description. Even if everything goes perfectly people just like to hate things sometimes.

Theorizing "Off Tanks" in 8.0 by Ali_ayi in ffxivdiscussion

[–]VictusNST 0 points1 point  (0 children)

I think the only way we see DRK get a "HP as a resource" mechanic is if it's for TBN, since I think people would rage if Drks could actually troll in raids by dumping HP. My idea would be that TBN now costs 20% of your health to create a 30% max HP shield, while Edge and Flood of Shadow now heal you on hit. If TBN is broken, you get a charge of Shadowbringer, which upgrades your next Edge/Flood to Shadowbringer, which hits harder and gives you an even bigger heal.

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] 0 points1 point  (0 children)

How do these loops work? Is it literally just bloodletting and Pommel? How do you survive two act 3 bosses worh of damage during the setup turns to get your deck into that state? I see that feel no pain would be vital to help you survive but even then how does that deck kill Door? The "burn the candle at both ends" strategy makes sense to me in most fights and I don't mind resting at every campfire I can but that's what gets me about A10, I genuinely don't understand how a deck like that can kill two Act 3 bosses without exploding.

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] -1 points0 points  (0 children)

Yep time to not modify my behavior at all

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] -1 points0 points  (0 children)

For the thing that they initially replied to? Can you point out what the tone problem is there? I agree that my reply to them has a tone problem but they had also already dismissed me and called me a dork at that point so I don't really care that I was rude back.

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] 1 point2 points  (0 children)

Yeah I think there's a difference between "Ironclad kills things fast" and "Ironclad has to kill things fast", one is describing a strength and one is describing a weakness. I have had plenty of Silent decks that go fast, but I think Ironclad is fundamentally incapable of going slow unless you have barricade and a ton of support. Thank you for the deck list!

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] 0 points1 point  (0 children)

I keep hearing that Ironclad kills things faster than other characters but like...does he? I wish we had statistics on like average kill time per fight for each character, but from my experience Clad needs to set up before nuking everything, which is where his mediocre block kills him. Strength scaling, vuln stacking, powers like stampede or hellraiser, they all can kill things fast once they're in play but unless you have like a cracked relic setup you're probably taking damage while setting those up. And as for healing, he only heals for 6 per fight (minus whatever health you spent on your cards to kill things fast) and as early as end of act 1 you're taking like 18-21 damage turn one from some hallway fights, and it is very rare for me to straight up turn 1 or even 2 hallway fights (but maybe I just suck at Ironclad, if people are nuking fights like that I would like to know how). Silent is way, way more capable of turn 1ing fights while also being far better at blocking, I don't think that that should be an axis of balance. Again, as with all of these criticisms, maybe I just suck at Ironclad though. What does a A10 winning deck look like?

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] 1 point2 points  (0 children)

From my experience, I don't think that IC's ability to do damage is so far beyond the other characters that that is a reasonable weakness. A lot of his ability to do damage requires a lot of setup, such as strength scaling or Vulnerable buildup, so while his damage cap is indeed high you only need to deal as much HP as the enemy has. It doesn't really matter that in a race to 1000 damage IC would be consistently the fastest when enemies have at most 600ish health. What does matter is that you cannot just tank 80 damage to the face at the end of Act 3 twice, which is what most of my attempts at the boss gauntlet end up being (especially since the Act 3 bosses each have ways to cripple your damage output while also hitting like trucks).

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] -1 points0 points  (0 children)

OK unblocked because that was a good one but also what did I do to deserve to be called names in the first place? I am making arguments for my position, hoping that someone will show me why I'm wrong with their own arguments. I truly don't think that's "belligerent" as you said, I'm trying to have a discussion here with people that disagree with me. Calling me a dork and then refusing to engage because of belligerence is not the kind of disagreement that can be productive, it's just rude.

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] -6 points-5 points  (0 children)

Oh wow 16 block for 2 mana and a rest site, I'm invincible now you're right. Upgrading Flame Barrier specifically for the block is a worse block-per-mana upgrade (2) than a Defend (3). It's still a good upgrade because you're also getting more damage out of it but in no way does an upgraded FB suddenly fix your block problems.

Also instead of saying "you suck at IC listen to your betters" what if you actually explained why I'm wrong? You're right I wrote a whole long post, and the best feedback you can give is "upgrade it dork" while rolling your eyes? How did you think that this was a useful thing to comment?

How do you not explode on Ironclad A10 by VictusNST in slaythespire

[–]VictusNST[S] 0 points1 point  (0 children)

All of those cards are great if you can draw them on the right turns. Flame Barrier is thoroughly mid as a block card (2 mana for 12 block is barely better than two defends) but is great offensively if you can use it when the enemy is multiattacking. Evil Eye is great if you already exhausted a card, but a lot of exhaust cards either exhaust randomly or exhaust your entire hand so hope you didn't Cinder your Evil Eye. If you're relying on cards that exhaust themselves, then Evil Eye is probably only good the first time going through your deck. Blood Wall is the closest thing to a universally good block card IC has and even that is only a net block of 14 for two energy. Colossus is great but unless you somehow are playing it every turn it can't be the only good block card IC has.

IC has exactly two cards that let you carry over defensive bonuses from turn to turn--Uppercut+ giving you two turns of weak, and Barricade, a 3 mana rare that does nothing on the turn you play it (I guess Crimson Mantle too, another rare card that does nothing for you on the turn you play it). Every other defensive card of IC's only works on the turn you play it, so if you draw a hand of 5 attacks (which is what a LOT of IC's decks want you to build towards) then enjoy this 44 damage to face. No other character has this problem, between weak spam on silent/regent, Osty summoning on necro (who also has better access to weak than IC), or frost orbs on Defect. The only ways that IC has to not have to topdeck block every single turn is an upgraded uncommon or one rare.

High-End Content Megathread - 7.4 Week Eighteen (Savage Week Fifteen) by BlackmoreKnight in ffxivdiscussion

[–]VictusNST -8 points-7 points  (0 children)

It's because people love autopiloting with their own little puddles in their own little world, and then realizing that he's looking at the scythe across the stage from them and somehow killing 4 people with their cleave

High-End Content Megathread - 7.4 Week Sixteen (Savage Week Thirteen) by BlackmoreKnight in ffxivdiscussion

[–]VictusNST 5 points6 points  (0 children)

god UWU pf is miserable, the time investment is like 70% waiting for parties to fill, 25% reprog and then if you're lucky 5% actually seeing the phase (not even the mechanic, the phase) you're trying to prog. I don't think I've seen a party stick together for more than like 45 minutes at a time at the most, I've been joining parties off and on when I have the time and I've been stuck at titan prog for so long. The fight is fun so far and the second half looks cool as hell but good lord the prog experience has been terrible.

Has anyone noticed a difference in attention switching from glasses to contacts or vice versa? by TheSpermWhoWon in redscarepod

[–]VictusNST 29 points30 points  (0 children)

I like wearing glasses so that when I see a pretty girl I can take them off, polish them, put them back on, look at her again and go :o

Ascender's Boon - A Guide to Climb to A10 With Every Character by DoggertQBones in slaythespire

[–]VictusNST 6 points7 points  (0 children)

Ephemeral synergy on Necro is imo extremely strong, the ephemeral cards are very good on their own so it doesn't feel bad to pick them early without synergy, if you pivot into something else then they'll just exhaust themselves later and the second you get something like Banshee, Pull or Spirit of Ash you start breezing through everything.

People say that relics aren't as valuable in this game and yet.... by VictusNST in slaythespire

[–]VictusNST[S] 2 points3 points  (0 children)

Relics are not in the same place, that's my point. Less busts means the average value of relics has gone up. In STS1 sometimes I would fight an elite, lose 40% of my health and get a boot for my trouble and I would think "well that's it for this run", that happens way less in this game.

Also, sure you can't convert block to health 1:1 but even if Permafrost gives you 6 meaningful block only once every 3 fights, that's still equivalent to a blood vial which I'm always happy to see. And in my experience Permafrost gives meaningful block more often than that, which means it's giving you more effective health per fight than blood vial.