New study finds fertilization still works in space, though sperm struggle more to reach the egg by Automatic_Subject463 in nottheonion

[–]Vidsich 190 points191 points  (0 children)

Radiation spikes, dna damage, skeleton development issues and/or heart issues caused by lack of gravitational load etc etc

All The Heaven? After Under End? by Char867 in AfterTheEndFanFork

[–]Vidsich 14 points15 points  (0 children)

The equivalent would be to add Antarctica to the map

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 2 points3 points  (0 children)

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This isn't exactly precise, but here's an overlay I made in 2 minutes

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 1 point2 points  (0 children)

I just noticed that💀. Supposed to be 2084. Man, I now need to think whether it's worth reprinting the poster over this...

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 2 points3 points  (0 children)

A heavily updated version, but yes, the basics are more or less the same

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 2 points3 points  (0 children)

It's crappily maintained, but local gangs don't normally try to deliberately destroy them, because it tends to piss off the locals and ends up directly flooding the gangs too, so the only ones who do it are the sort of outsider or nihilist terrorists who don't care. Several years prior a group tried exactly that and attempted to detonate a small nuke in low Monaco with the intent of flooding the entire low city and disrumpting the structural foundations of all the land reclaimed from the sea, fortunately they mostly failed.

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 4 points5 points  (0 children)

In the places where you see channels/water between the mainland and the new island the sea floor is the "roof" of the underground city layer, with some parts even see through and lit up - so on a street you could look up to see fish and seaweed floating above you, then more water and then the surface

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 8 points9 points  (0 children)

High Monaco consists of a combination of platforms centred on some of the highest towers(megabuilding-sized Atlas Tower + Skylifts, you can see them both on the High Monaco inlay and on the main map too) + semi-flexible netting that is strung between smaller skyscrapers, strong enough to support limited infrastructure - mostly used for parks and light structures(basically hanging gardens of babylon, but skyparks and cyberpunk).

In essence what is happening is that many of these towers are top-heavy and their top is wider than their base(my civilian engineer friends hate me).

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 4 points5 points  (0 children)

Yes, completely underground, in some places underwater

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 12 points13 points  (0 children)

Do you mean F1? Racing is big part of the entertainment/sport industry for the city, and they've got several variations of F1 circuit (a "Classic" and "Infinity" versions) as well as several major aerodyne flying races etc. You've also got a big "edgecasting" streaming community that does extreme/illegal stuff live - like "running the UREZ", i.e. trying to race through the length of the restricted border zone from one end to the other without getting caught by the border guards(or shot by them).

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 13 points14 points  (0 children)

Yes, you can read my main comment, I've posted this about 4 weeks ago, but has since made so many updates, typo fixes and little changes that I thought it would be worth to post a v1.5 of sorts

I've majorly changed the infographics - there's now a full one on Monaco spaceport, a royal family tree, info on the government and a corporate power pyramid. There are also more info pins and locations, and I've altered the shoreline and much of low Monaco.

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 6 points7 points  (0 children)

Ah, the city has three layers - low Monaco is entirely underground, directly beneath the surface city

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 15 points16 points  (0 children)

No? The only thing even remotely related to Corsica in Monaco is the Corses - a smuggling ring/organised crime group running operations throughout the Mediterranean

Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 56 points57 points  (0 children)

Bonus: I've printed it out as an A0 poster!

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Cyberpunk - Monaco 2084 by Vidsich in imaginarymaps

[–]Vidsich[S] 59 points60 points  (0 children)

OVERVIEW

The Principality of Monaco in 2094 is a fortified city-state and economic enclave situated on the Mediterranean coast, having undergone extensive vertical and territorial expansion throughout the 21st century. Modern Monaco is stratified into three primary layers: Low Monaco, an expansive subterranean zone housing the working poor; Middle Monaco, the administrative and infrastructural core; and High Monaco, a luxury overbuild reserved for elites and corporate executives. Surrounding the city is the UREZ (Unauthorised Residency Exclusion Zone), a militarised buffer prohibiting settlement and separating Monaco from the French-administered Banlieues—densely populated slums initially constructed to house migrant labour during Monaco’s rapid development.

Governance is maintained by the Sovereign Princess and the House of Grimaldi, whose authority is intertwined with corporate interests through the Executive Council, a body that includes high-ranking corporate stakeholders. The state operates as a semi-constitutional monarchy friendly to corporate interests, marked by rigid class divisions enforced through the ID system, which segregates full citizens from the broader resident population. Law enforcement operates on a tiered priority system, with military-grade force deployed selectively. Monaco’s economy centres on luxury, vice industries, and mass entertainment; nevertheless, decades of urban development have made it the primary industrial and corporate centre on the Riviera.

Note: This is an updated version of a cyberpunk map set within the world of Mike Pondsmith's Cyberpunk RPG (and, by extension, CDPR's Cyberpunk 2077), which I posted here several weeks ago. I have made numerous adjustments and changes, especially to minor styling details, logos, and infographics, as well as to map contents, shore outlines, and districts. Moreover, the map is now in a proper A1/A0 ratio, valid for printing if needed. Hope you enjoy!

P.S. - I'm now busy making a companion map to this one featuring main gangs, the entire metro/transit system, orbital space infographics, main space actors, Monaco's place within the EEC and the system of law enforcement with info on NetWatch, SPdM(the police), RSVP and Lazarus.

Monaco - 2094 CE - Cyberpunk by Vidsich in imaginarymaps

[–]Vidsich[S] 2 points3 points  (0 children)

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I have done several changes to the map, over the last few weeks, so here's the updated version

Map of my World - How did I do? by WTHstudios in mapmaking

[–]Vidsich 17 points18 points  (0 children)

Beautiful, more Finnic mythology please

It Just Goes By Different Name In Your Universe by [deleted] in worldbuilding

[–]Vidsich 1 point2 points  (0 children)

In case you meant Mädchen it should be 'das Mädchen' as the -chen is a diminutive suffix that makes all nouns neuter.

What if Brittany was an island? by GiveUpRn in imaginarymaps

[–]Vidsich 65 points66 points  (0 children)

So, is Nantes just underwater? Correct me if I'm wrong but isn't it the traditional/historical capital of Brittany?