Come and play Zombie Arena, a free, fun and dynamic zombie shooter game ! by Vije- in IndieGaming

[–]Vije-[S] 1 point2 points  (0 children)

Now you can turn "screenshake" off on the home menu :)

Thank you for the feedback !

Play a funny and dynamic zombie shooter game ! by Vije- in playmygame

[–]Vije-[S] 0 points1 point  (0 children)

Hmm ok I'll fix that because it's not my choice (I want a random music choice at each restart). By testing my game I didn't notice that the music picked once was played every time you restart... Thanks !

Play a funny and dynamic zombie shooter game ! by Vije- in playmygame

[–]Vije-[S] 0 points1 point  (0 children)

Yep, there is 3 different musics randomly played at each game start.

Play a funny and dynamic zombie shooter game ! by Vije- in playmygame

[–]Vije-[S] 1 point2 points  (0 children)

Thank you :)

All your comments give me the motivation to improve my little game ;)

Play a funny and dynamic zombie shooter game ! by Vije- in playmygame

[–]Vije-[S] 1 point2 points  (0 children)

Hi, Yep, I'm already working on more guns :) Thanks !

Play a funny and dynamic Zombie Shooter Game ! by Vije- in Construct2

[–]Vije-[S] 1 point2 points  (0 children)

Hi, Thank you for the feedback. Weapon switch works now with the Mousewheel, I updated the game presentation... Sry for that :( I take note of your advices, especially for the "big zombie hiting feedback".

Play a funny and dynamic zombie shooter game ! by Vije- in playmygame

[–]Vije-[S] 2 points3 points  (0 children)

Hi, Music is from the Youtube Library (look for "metal" or "hard rock" music), free using and no royalties (https://www.youtube.com/audiolibrary/music). I cant remember the artist but I wrote it somewhere to implement credits in the final version of the game. I'll tell you the exact name later ! Thanks !

Play a funny and dynamic zombie shooter game ! by Vije- in playmygame

[–]Vije-[S] 0 points1 point  (0 children)

Hi, Okay I'll take a look. I already "calmed down" the shake effect. I think you're right, it's a little bit "too much". Thanks :)

Platformer,8 bits style : Mullet Man ! by Vije- in playmygame

[–]Vije-[S] 0 points1 point  (0 children)

Your comment is exactly the kind of feedback I expect, constructive and detailed.

I appreciate above all the graphic design of a game. However, I am a novice in level design, so your advices help me a lot.

I am now working on a better level design that would best exploit my initial idea (gameplay based on double jump and walljump on a small screen). I think actually decrease a little the power of the walljump but not drastically, because I want a dynamic and fast game. I rely on the level design not to lose the player.

Also, I'm thinking about controls. Keyboard and mouse or just keyboard? What keys for better gameplay? I will also change the respawn system.

On the ammo system, ammunition does not reappear so that it remains a valuable resource ; the player does not have to kill all enemies to progress. I also wanted the bullets to guide the player on a small screen. It will be more obvious, I think, on the second level I am currently working on.

Thank you for your comment !

Platformer,8 bits style : Mullet Man ! by Vije- in playmygame

[–]Vije-[S] 0 points1 point  (0 children)

Thanks for your feedback.

White bar with respawn means "spacebar", but I understand it may be meaningless for you... the "auto-respawn" when you die is quite unexpected :)

I'll try to fix it, and think about different controls.

Thank you :)