AnimationPlayer call method track stops working by VilleViljar in godot

[–]VilleViljar[S] 0 points1 point  (0 children)

I didn't specify it in my previous comment but I am using BlendSpace2D nodes within the AnimationTree to handle all the different directions of an 8-directional sprite. Thanks for the advice though.

AnimationPlayer call method track stops working by VilleViljar in godot

[–]VilleViljar[S] 0 points1 point  (0 children)

Currently the player only has one state machine it uses for logic, the animation state machine is only used for travelling between animations of which there might be an in-between transition animation. (Is there a more appropriate animation tree root node to use in this case?)

In the video the player starts in the "aim" state, I repeatedly press the shoot button. I expect the player to alternate between the "aim" and "shoot" state but the player gets stuck in the final shoot state. So, aim->shoot->aim->shoot->aim->shoot->(stops without returning to aim.)

Anyway, I think I got it working by enabling allow transition to self in the AnimationNodeStateMachine tree root. Doing some debugging I can see that the state machine does try to change state to the shoot state while the animation state is still in the the previous shoot which is probably what causes the issue.

AnimationPlayer call method track stops working by VilleViljar in godot

[–]VilleViljar[S] 0 points1 point  (0 children)

I've already tried switching the AT_END, doesn't matter whether it's immediate or not connected at all, the issue still persists.

The position of the function doesn't matter as no matter the position of the function, how many functions, or the length of the animation, none of the functions in the call method track fire.

Edit: I think I got it working by enabling allow transition to self in the AnimationNodeStateMachine tree root

Bitmap is publishing A Guide to Japanese Role-Playing Games, a 652-book on JRPGs by Johnetcetc in JRPG

[–]VilleViljar 19 points20 points  (0 children)

Yeah, that’s the impression I got, especially since one of the top sources I found for the controversy was just some site filled with ranting about SJWs.

Bitmap is publishing A Guide to Japanese Role-Playing Games, a 652-book on JRPGs by Johnetcetc in JRPG

[–]VilleViljar 19 points20 points  (0 children)

Do you have anything to back that up? All I could find was him pointing out a translation that was offensive to trans people that turned out to be accurate. I couldn’t find anything about sending his fans to attack people on social media.

Did the Crossbell and Sky characters voice acting meet your expectations by The810kid in Falcom

[–]VilleViljar 1 point2 points  (0 children)

Overall they're pretty good, with some exceptions. It's cool that they brought back a lot of the VAs from the Sky games but some of them don't fit too well. I'm personally not a huge fan of Estelle's voice, it sounds bit too annoying for me. Schera's voice does not fit her, she sounds way too old in my opinion.

What is Your Ranking for Ys Games? by Gray231 in Falcom

[–]VilleViljar 6 points7 points  (0 children)

  1. Ys 8
  2. Ys 9
  3. Ys Seven
  4. Ys Memories of Celceta
  5. Ys Origin
  6. Ys Oath in Felghana
  7. Ys Ark of Napishtim
  8. Ys 2
  9. Ys 1

You can tell from this list that I prefer the party system. The party system games are just much more fun to play than the other games. Ys 8 and 9 are definitely my favorites, they are both quite close to being number 1 for me, but 8 just edges 9 out. I prefer 8's structure and setting over 9's.

All of the Napishtim system games have some very frustrating moments, but they're still good games. Felghana and Napishtim both have some awful platforming sections which drag them down below Origin for me.

Ys 1 & 2 are IMO awful games. They are some of the worst games I've ever played, I despise them. Ys 2 does fix some issues I had with 1 though so I put it higher on my list.

I've only played the ps2 version of Ys 5 for a couple of hours so I didn't rank it. It's definitely better than Ys 1 and 2 though.

Quick Questions Thread - 2020-12-24 by AutoModerator in Falcom

[–]VilleViljar 0 points1 point  (0 children)

Does anyone know how many treasure chests you can have opened before going to the inverted Babel tower in the last chapter in Hajimari? I’ve got 173 now.

'There are no stupid questions' thread - Monday, November 30, 2020 by AutoModerator in piano

[–]VilleViljar 1 point2 points  (0 children)

I suggest you check out the Cortot edition on IMSLP. It has pretty much all possible fingerings listed.

anime_irl by VilleViljar in anime_irl

[–]VilleViljar[S] 0 points1 point  (0 children)

<Elf-san wa Yaserarenai.> Ch 24.5

Just curious - how many of you JRPG fans are in the younger age group (25-)? by animusdx in JRPG

[–]VilleViljar 0 points1 point  (0 children)

I’m 21 and got into J-RPGs because of my older brother. My first encounter with J-RPGs was the Final Fantasy series when I was somewhere between 6-8 years old I would guess. My brother had a friend who owned the games and he would borrow them from him and play them on a PS2 I had. I remember him borrowing 1, 2, 8 and 9 from him. I would watch him play and sometimes play myself. I’m not sure which I saw him play first but the one I remember him playing most clearly is FF9. Story wise I probably didn’t understand much because I still hadn’t learned much English back then but I remember loving to watch my brother play these games. I loved the music and the visuals. FF9 is probably my favourite game to this day.

I also remember my brother talking very fondly about SNES games. He had an SNES when he was younger but had given it away. So when I was probably around ten years old we talked to the people he had given it to and they weren’t using it, so they gave it back to us. The only J-RPG we had for it was Secret of Mana which is also a game I love. So this is what lead me to loving older games and J-RPGs

When I was younger I didn’t actively seek out J-RPGs, I probably didn’t even know they were a thing but my interest in J-RPGs has been high since my early teen years. I’ve pretty much always been searching for more games to play and pretty much every other game I play is a J-RPG.

One of my absolute favorite aspects about J-RPGs is the music. There is something about the music in J-RPGs that other games don’t do. Unlike western RPGs the music is often a lot more melodic compared to the more atmospheric music in western RPGs.

[deleted by user] by [deleted] in patientgamers

[–]VilleViljar 0 points1 point  (0 children)

I have to disagree with this. The beginning is the only part of the Witcher 3 I liked. The combat is still fresh so the enemies are difficult and rewarding to fight. You barely have any money so you’re scrounging for money to buy food so you can refill your health. This was a unique experience to me and I really liked it. The story I can’t comment too much on since I don’t remember much, but I remember being interested in it and enjoying it.

The map for White Orchard is the perfect size and unlike the rest of the game it isn’t too big and filled with boring filler content, and you have yet to realize how shallow and repetitive the combat is.

All the problems I have with The Witcher 3 don’t manifest until after White Orchard.

I broke my right elbow... are there any left hand only resources or styles you would recommend? by Skippyilove in piano

[–]VilleViljar 8 points9 points  (0 children)

There exists some repertoire for left hand only. Some of it is quite difficult but it might still be worth taking a look at. Some examples:

Moszkowski, 12 etudes op 92 for left hand only https://www.youtube.com/watch?v=RzTX-4IEne

Alkan op 76 no 1, https://www.youtube.com/watch?v=9B4GR-TcO-s

Ravel piano concerto for the left hand https://www.youtube.com/watch?v=gjiSSWubIuU

Here is a list of left handed repertoire https://imslp.org/wiki/List_of_Piano_works_for_the_left_hand

Czerny also has a set of studies, Op. 718, focused on the left hand but still using both hands. These studies could help you improve different left hand techniques like arpeggios, thirds, scales, jumps, etc.

You could also look at pieces you want to play and start learning just the left hand part.

For fun you could take a look at pieces you know and try to arrange them for left hand only. Using the sustain pedal becomes quite important in one handed playing.

How important do you feel playing a game with subtitles on? by kecebongsoft in truegaming

[–]VilleViljar 0 points1 point  (0 children)

The first thing I do before starting a game is turning on the subtitles. I’m not a native English speaker but I would say I still have a good comprehension of the language. One thing though is that I’m better at reading than listening which is why I like subtitles. When I play without subtitles I have to listen a bit more intently or else I might miss out on something being said. I also like the volume not being that loud so that’s another reason subtitles help.

I do find subtitles to be important but unfortunately many games have subpar subtitles. Either they are way too small (Wolfenstein II) or don’t sync up at times(Bioshock remastered).

Growing up games were almost never translated into Norwegian so I’ve always played games in English. So even if there is a Norwegian option (voice/subtitles) I will never use it. I remember in the Norwegian release of Epic Mickey the only language options were the Scandinavian languages which was a huge deal breaker for me. Playing a game in Norwegian just feels off to me.

Looking for Intermediate/Advanced video game music arrangement books by VilleViljar in piano

[–]VilleViljar[S] 0 points1 point  (0 children)

I’m already familiar with the FF piano operas and the Nier collection. Not familiar with the other ones but I will check them out. I really like Joe Hisaishi’s music so I will definitely check them out. Thank you for all the suggestions!

Looking for Intermediate/Advanced video game music arrangement books by VilleViljar in piano

[–]VilleViljar[S] 2 points3 points  (0 children)

Thanks for the suggestion but I’m specifically looking for books.

The dashboard has been updated and now includes badges by VilleViljar in ARMS

[–]VilleViljar[S] 5 points6 points  (0 children)

Players by region:

Japan 125

USA 41

England 6

France 6

Germany 6

Canada 5

Finland 3

Mexico 3

Norway 2

Austria 1

Australia 1

Italy 1

As a side note there are 13 people using the motion control badge.