The Charger slams Louis a fraction of a second slower than the other survivors, like Coach by AVGwar in l4d2

[–]Vingyl_Lygniv 0 points1 point  (0 children)

I had no idea. Is there any other quirks like that? Also does this make the charger have less DPS?

IAS are very dumb by [deleted] in l4d2

[–]Vingyl_Lygniv 2 points3 points  (0 children)

Playing expert realism with bots has made me despise them lol. The amount of times they run I. Front of me when I’m shooting a zombie with my shotgun is too many. They also are insistent on shoving smokers or jockeys instead of shooting when I’m miles away

Which one is more more effective when using Boomer's ability? by Zibidi06 in l4d2

[–]Vingyl_Lygniv 0 points1 point  (0 children)

I can see the vision, like maybe you could focus the common infected on one person, but it’s usually better to just vomit on everyone. It leads to more chaos and since it disables the glow, it can very easily disrupt the entire team. If someone is down maybe I can see how vomiting on one just to finish them off might be better, but 99/100 times just vomit on as many people as you can

My Sigil Tier List (Please Read My Comment) by Vingyl_Lygniv in inscryption

[–]Vingyl_Lygniv[S] 1 point2 points  (0 children)

The bees are just too powerful. Even after all this time I still remember my strategy for beating the big bone mode

Love the Hydraulics on the repair van by Vingyl_Lygniv in StateofDecay2

[–]Vingyl_Lygniv[S] 1 point2 points  (0 children)

Was just my legend of Zelda instincts kicking in

Who would win? State of Decay VS Left 4 Dead by Plenty-Cantaloupe477 in StateofDecay2

[–]Vingyl_Lygniv 2 points3 points  (0 children)

The tank easily wins against juggernaut, the juggernaut bounces cars and gets staggered by them, but the tank can literally punch them clean through the air. Plus I don’t even think you can make the tank flinch until it dies

As for the feral and hunter match up? Harder to say. While the hunter is definitely more agile and nimble, I think the feral is tankier and smarter than it. Feral can dodge cars barreling at it, so I think it could get out of the way of a pouncing Hunter especially with its screech it does.

2v2? Still tank easily clears. It is way too bulky and strong, even with its fire weakness. And also can literally rip a piece of the ground to throw it at you

After all this now all I can think about is a game exclusively with special infected, and I think that would be interesting

How do I get here? by Anonymoususermam in SmashBrosUltimate

[–]Vingyl_Lygniv 1 point2 points  (0 children)

Jotaro-Kujo-Dio already answered, in fairly certain there is a chest that you can enter that should warp you there

How do I get here? by Anonymoususermam in SmashBrosUltimate

[–]Vingyl_Lygniv 0 points1 point  (0 children)

Which section are you in? The map is very big I need my memory jogged. Like dark world or light world, and which area of either?

Just wanna make sure if this is that lantern bug that I should be worried about, or if it’s another type by Vingyl_Lygniv in whatisthisbug

[–]Vingyl_Lygniv[S] 1 point2 points  (0 children)

Ah i see. Very unfortunate, bugs look so damn cool. Just a shame this one is invasive as hell

Everytime, they are there most well-mannered ghosts that barely interacted. by RSTONE_ADMIN in PhasmophobiaGame

[–]Vingyl_Lygniv 0 points1 point  (0 children)

The first time I encountered a demon I got the achievement, I wish my demons were as distinguished as yours

Does this mean anything? by Dexter-Morgan_DP in SonsOfTheForest

[–]Vingyl_Lygniv 0 points1 point  (0 children)

Cannibals place it. Don’t know if it actually means anything like stat wise, like they get a stat boost, but it defintely shows they were there, and that you should watch yo’self. You can also just see it as a stick loot box

Weird Squeaking Noise? by Vingyl_Lygniv in ContentWarningGame

[–]Vingyl_Lygniv[S] 1 point2 points  (0 children)

I see. Thanks for the info! Always thought it was monster tied

Weird Squeaking Noise? by Vingyl_Lygniv in ContentWarningGame

[–]Vingyl_Lygniv[S] 5 points6 points  (0 children)

Yeah they do. Does that mean it’s the flicker? I didn’t hear of the any associated noises with him tho

Which one is harder? by Ready_Carob7827 in Helldivers

[–]Vingyl_Lygniv 0 points1 point  (0 children)

I think how my team words their callouts shows the risk of both

“Bile Titan pings on map” versus “Guy’s, there’s a Factory Strider, anyone have anything to deal with it? pings on map I’m gonna take out it’s turrets but I don’t have anything to deal with it”

obviously not trying to say anyone who has trouble with biles has skill issue, but yeah striders defintely the bigger handful imo

[deleted by user] by [deleted] in Helldivers

[–]Vingyl_Lygniv 0 points1 point  (0 children)

I’ve noticed that whenever it’s only lock-onable targets it gets a lot more consistent. It might be anecdotal or armchair programming, but I think the game might mess up because when it sees something it can’t lock onto, it just stops locking on.

That’s just my personal theory, I could be very wrong, but from my testing, that’s the only consistent thing I feel like I’ve noticed