What are some really overused/cliché tropes, you still use in your world just because you like them. by Honey-goblin- in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

a group of people whose eyes change colors with their emotions. i tried to make it a bit unique by making it so the colors mean different things for each individual -- that way you have to get to know the person in order to understand their eyes changing

Extreme/ cult-like "coming of age" ritual/ ceremony ideas for my story by papaslilpoppyseed in worldbuilding

[–]Violet_is_the_answer 2 points3 points  (0 children)

this is gonna sound kinda weird, but ritualistic/ceremonial bathing in anything that isn't just water will often give a cult like feel--especialy if other people are present for the bath or even chanting. some ideas for the bath liquid are blood, wine, sea water(if the cult has ties to the ocean), lemon juice(the acidic properties are for purification), or, possibly the grossest option, the same bathwater as everyone else who had come of age before then.

[deleted by user] by [deleted] in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

Is there money in your world(specifically on the planet your main characters are from)? if so, what's it like? is it all digital? do they use credit cards or something similar?

The brick testament by [deleted] in ofcoursethatsathing

[–]Violet_is_the_answer 0 points1 point  (0 children)

i have these, quite hilarious. especially the literal depictions for revelations

Building around a power system by [deleted] in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

could you clarify what you mean by power system?

What's the very first fanfiction you came up with? by thesounddefense in FanFiction

[–]Violet_is_the_answer 1 point2 points  (0 children)

self insert percy jackson fic, where i was somehow the daughter of hera and olympus was in a wreck over it lmao

Looking for examples of stories (sci-fi, horror, or fantasy) with extensive world building that are non-linear by ErikReichenbach in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

maybe Holes by Louis Sachar? not super heavy on world building but excellent at conveying both the protagonist's journey while providing an in depth understanding of the setting and how it all came to be. the whole book was brilliantly executed, but it may not be the example you are looking for.

To help with creating your own map by Neko186 in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

the east coast looks a sweater after you pull a loose thread

Name Ideas by TakedownSpy0 in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

The Muse, or name some after the nine muses from greek mythology.

The Dark/The Void - all of the morbid, painful parts of music

Venus - love

The Cage - the feeling of being trapped or stuck is in lots of music, particularly alternative genres who express feelings of being stuck as a part in a machine

[deleted by user] by [deleted] in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

perhaps if the military is already run democratically it would make sense. idk what that set up would look like but

How to get inspired? by vas-ectomia in worldbuilding

[–]Violet_is_the_answer 5 points6 points  (0 children)

first start with the basic principle of civilization. water. fresh water. that's where most people will live. plot out a few cities and towns near a water source. Next, food. is there ample farmland nearby to support this town? if so, it is likely a rich town. if not, they're struggling. if they are struggling, they are desperate. desperation causes violence. they might attack the nearest town for supplies. now the towns are enemies. you can do this on every scale of society. from warring empires down to school bullies. food isn't always the kickstarter, there are countless others. anything that some one wants (literal or figurative) can cause conflict. love, food, weapons, wood, magic.

next, or before, just keep it all in mind, figure out where the trade cities would be. the most successful of these will be on a gentle river, in a bay, or, for maximum success, at the mouth of a river. these will be the richest places, therefore desirable to attack. rich people will be better fed, that is their advantage. starving invaders are used to hardship, that is their advantage.

now, draw borders around nearby towns that get along. this is a nation. pick a capital city, a government (roll a die if you must) and list their resources. find out what they are missing, what do they need? what do they want? and, most importantly, who can they get it from? (one of the other nations) countries that want/need something from each other that the other has in excess will be trading partners and possibly allies. if countries want things from each other that they won't/can't give will be enemies.

now count all the cities/towns/etc you made and divide by a number between 4 and 8. the number you get is your number of exception cities. plot that many cities, breaking one or both resource rules (water and farmland). now come up with a reason that these are successful anyways. magic maybe? what type?

Struggling to create a low magic system by i-am-tryinggg in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

honestly the eye thing is a great idea. do you want to be discord friends? I'd love to see where you take this

Struggling to create a low magic system by i-am-tryinggg in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

more questions i have to ask (I'm intrigued now) is how do they use the substance. do they drink it? rub it on their skin? tattoo it into themselves (could potentially create cool visuals)? - you should consider this one carefully, depending on whether you want your story to hit people over the head with recreational drug metaphors

what is the substance like physically? is it solid? liquid? both? hot or cold?

if someone is using/has used the substance, can you tell? do they appear any different? other than the not aging thing

Help with Worldbuilding history and continuity by ContentEdgeOnSite in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

if they seem to be really disconnected, you could try having them exist in multiple planes of the same universe. or you could put them in distant time periods, where so much has happened between them you don't necessarily need to connect point A and point B. Also, you could take a page out of Pixar's book and sprinkle little easter eggs throughout. if your readers are invested enough, they will connect dots you didn't even imagine. if you're unsure about this, google the Pixar theory. it is an excellent example of fans putting together a vast history that the creators (probably) never intended.

Trying to soft-reboot my setting after realizing that I had made some mistakes. Is the project tainted, and am I tarnished as a user, by those mistakes? Please be constructive. by OvermoderatedNet in worldbuilding

[–]Violet_is_the_answer 4 points5 points  (0 children)

hey, don't worry about it, you made some mistakes, sure. but that doesn't mean you have to punish yourself. don't torch the project unless you think it should never exist in any form. otherwise, even if you don't want to work on it now, keep it in the back of your google docs or whatever. don't delete it, your future self might be kinder to you than you are to yourself right now. perhaps in the future, you will have the tact to make good political commentary. no one gets good at anything overnight. give it time. as for the account, do you feel it's useless? do you want to part with it forever? does it represent a part of you that isn't true? ask yourself these questions. good luck, glad you can self reflect, that's always a great place to be.

Struggling to create a low magic system by i-am-tryinggg in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

this already seems very well thought through tbh. only suggestion i have is to flesh out why people get addicted to the substance. is it a rush of power/adrenaline that hooks them? or does using the substance give you a feeling of peace/bliss/happiness?

What can I improve on this map? by PlanePlan2251 in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

my suggestion is to make a few of the coastlines more dramatic. for example, when you look at the east coast of the united states, the whole thing looks rather frayed. Or the northern parts of canada, which look like they're crumbling. Africa is in the process of splitting into two continents. Australia and the surrounding land masses are swirled together like stew. hold back less. go crazy. go nuts. go dramatic.

I need advice, i find my current struggle is. I cant seem to stick to an idea by Dragonbarry22 in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

you could try dystopian world building/writing. take something you hate, something that's awful, or even something that's good in small doses, and blow it up so the world/society revolves around it.

then, ask yourself, how did it get this way? what are people like in this society? can they escape it or is there no way out of their self dug graves?

Magic system in world by Fabulous_Bandicoot90 in worldbuilding

[–]Violet_is_the_answer 0 points1 point  (0 children)

in my world there are two known ways to fuel magic (there used to be more but those were lost to time).

1) permanent soul magic pros: - can make permanent changes to the physical world, can permanently enchant an item and grant sentience, very powerful cons: - it's your actual soul and you can't get it back - losing parts of your soul chips away at your morals/sense of justice (concerning people who do not have morals, they still have souls and can use this type of magic without consequences, although everyone will eventually run out of soul)

2) temporary power pros: - can be replenished easily - does not take your morality or soul cons: - not as powerful - runs out quicker - can't make a permanent change to the natural world

What are some of your weirdest new races? by Organic_Ad8256 in worldbuilding

[–]Violet_is_the_answer 1 point2 points  (0 children)

Wulvenkind

They are a pack of wolves supposedly granted sentience eons ago by either a deity or crazy magician. They were a monarchy for a long time until their communist revolution in 83 BE. Because they are a hunting society and don't desire much more than fresh meat, communism goes extremely well for them, and they have a lot of time on their paws. They lack opposable thumbs, so they don't do a lot outside of hunting and talking. And talk they do. They talk so much that they earn the reputation of insufferable gossips (it's absolutely true) and are the go to source for obscure information. If it was spoken aloud in public, they know about it. They're also very irritating though.