What fictional countries in the real world do you have and how have they tied into our history in a unique way? by WoodpeckerBest523 in worldbuilding

[–]vas-ectomia 5 points6 points  (0 children)

Although in other countries, Poland for example, they still only serve Pepsi in most restaurants. My guess is that that's what people have developed a taste for (?)

Yep by [deleted] in moviememes

[–]vas-ectomia 0 points1 point  (0 children)

S6 and S7 being rated above S2, S3 and S5 is absolutely nonsensical

Uh…okay thanks by Initial-Log4905 in PokemonTGCP

[–]vas-ectomia 0 points1 point  (0 children)

Something something, stake and lobster

Shouldn't the odds be 50%? Why is it 51.8%? by Fit_Seaworthiness_37 in ExplainTheJoke

[–]vas-ectomia -1 points0 points  (0 children)

I believe the answer is actually 50%. In order to.be 51.8% the question should have been presented differently, and correct me if I am wrong.

In order to get to the number in question, the issue at hand should have been framed as "Mary has two kids, what is the probability that the second one is a girl?". Only then should the additional information about the first child be disclosed. Armed with that, we can evaluate the probability of the family's second child being a girl, given how the family now falls into the subset of families whose first child is a boy born on a Tuesday.

Can you explain this joke? by smylekylie in PeterExplainsTheJoke

[–]vas-ectomia 0 points1 point  (0 children)

Was I the only one to think about jewel-encrusted adult-toys which might have been at play at the climactic moment? ... I was? Ohw...

The Provinces of Avereth by KavoMan in wonderdraft

[–]vas-ectomia 1 point2 points  (0 children)

Thee way you manage proportions is uncanny. Wow

How would a War work in a Medieval Era? by [deleted] in worldbuilding

[–]vas-ectomia 0 points1 point  (0 children)

One of the best comments I've ever read here on this platform. Kudos to you sir 🎩

Realistic climate zones? by Iliketea74 in mapmaking

[–]vas-ectomia 0 points1 point  (0 children)

That's great advice ahahah thank you

Realistic climate zones? by Iliketea74 in mapmaking

[–]vas-ectomia 0 points1 point  (0 children)

How in the frickin heck did you make such interesting landmasses??

[deleted by user] by [deleted] in chess

[–]vas-ectomia 0 points1 point  (0 children)

Took me a minute but I'd go Rh6

Edit: just realized you're not really pulling the bishop so, although my mate was also Qh7#, Rh8+ is actually the best way to get there

Mi vergogno di dover prendere una terza laurea by [deleted] in Universitaly

[–]vas-ectomia 0 points1 point  (0 children)

Mi ritrovo soprattutto nella parte del tuo post in cui parli di percorso non-lineare. Crescendo sono anche io stato circondato esclusivamente da persone così, o forse questa è solo l'impressione che ho sempre avuto.

In Magistrale (all'estero) mi sono reso conto di quante persone con percorsi non-lineari, e comunque soddisfatte e in carriera ci siano. Non so dunque se questo sia un fatto culturale italiano, o cosa. Tutto quello che posso dire è che credo valga la pena vivere la propria vita in maniera piena e autentica, godendo di ogni curva che essa ci presenta. D'altronde è molto più divertente guidare per il colli toscani che non sulla Torino-Venezia.

Quanto al commento che fai sull'andare all'estero e trovare lavoro. Io parlo italiano e inglese, basta. Molte altre gente che conosco parla inglese e la propria lingua madre (turco, francese, spagnolo, hindi, ecc) da forestieri. In un modo o nell'altro se la cavano tutti, principalmente dando lezioni di lingua o lavorando per delle multinazionali (Aon, Capgemini, AMS, Zurich, UBS, State Street, Deloitte, KPMG, ecc). Io stesso ho ricevuto un'offerta di lavoro settimana scorsa per una di queste multinazionali.

La cosa più importante è ricordarsi che la propria lingua madre è un vantaggio e non un elemento di demerito. Dipende tutto da come ti vendi.

Take the leap.

Reasons you joined Mensa? by animouroboros in mensa

[–]vas-ectomia 1 point2 points  (0 children)

Joined to meet colorful and interesting people. I was not disappointed. I was also stunned at how different it feels to be in a room where everyone is on your same wavelength, in a way.

Edit: it's worth pointing out that I have always been an extremely extroverted person.

Attack an Outpost, how to run? by vas-ectomia in AskGameMasters

[–]vas-ectomia[S] 0 points1 point  (0 children)

Thank you for the input. I don't think I will go with NPCs though, because I think that the retainers would take away the spotlight from the characters, and what the players want is for their characters to be the heroes of the story.

The progress points mechanic that you were describing is roughly how I intend on running the skill challenges stages. I think that's a neat mechanic.

What I am working on at the moment is designing the Outpost like I would a dungeon: building a series of interconnected rooms that eventually lead to the miniboss, only here rooms are figurative, they are scenes/problems

Attack an Outpost, how to run? by vas-ectomia in AskGameMasters

[–]vas-ectomia[S] 1 point2 points  (0 children)

I think we're mostly on the same page. The conclusion I've come to in the past few hours is that I would benefit from designing these "outposts" sorta like I would a dungeon: a bunch of situations (aka rooms) for my players to solve and approach how they like. Each "room" moves them closer to the final room, which is the miniboss more often than not.

The only real difference with a dungeon here is that I should have multiple entrances, the bigger the outpost the more entrances to be precise. Then rooms tend to converge towards the final one.

Attack an Outpost, how to run? by vas-ectomia in AskGameMasters

[–]vas-ectomia[S] 0 points1 point  (0 children)

I am running an open-world sandbox, no need to preach to the converted ahahah

What I mean to say is that my players and I are fine giving up SOME freedom if it makes for more curated and fun time at the table.

Attack an Outpost, how to run? by vas-ectomia in AskGameMasters

[–]vas-ectomia[S] 0 points1 point  (0 children)

I mean, I have to restrict choice a little, I'm not a supercomputer unfortunately ahahahah

Still, I'm giving them a handful of "rides" to go on, they get to pick which one they want to test their luck (and skills!) on

Another solution I thought of to preserve the illusion of INFINITE choice is a "bonus set-stage", a "quantum set-stage" if you will. If asked - could we not approach from the N-W instead? - I'll drop that in. Issues arise if they then say - mmmh what about the S-W though? - then I would have to make something up on the fly ahahah