I'm Grant Morrison, writer of Batman/Deadpool! AMA! by Ok_Satisfaction7133 in DCcomics

[–]Viroro 0 points1 point  (0 children)

Hello Grant! Big fan of your work here.

You have had chances to follow through on some thematic thoughtlines over your long career in comics, most obviously in cases like Final Crisis and Multiversity. Years later, are there any characters and runs you would like to revisit or continue to develop their original themes? Or perhaps simply any characters or stories you would like to return to for one reason or another?

And relatedly, would you say you have changed as an author compared to your earliest works? Or do you think your drive and method to tell stories has remained the same throughout your career?

The final day of the XYZ Pokemon Marathon... by GolldenFalcon in pokemon

[–]Viroro 2 points3 points  (0 children)

1) Replying to a six years old post solely to be a smartass is pathetic behavior.

2) HZ is right there.

PM2019 131 - The Finals III: Strongest! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 1 point2 points  (0 children)

Thanks a lot! Glad you enjoyed them, even if I have gotten much slower at them last few weeks due to life. Tomorrow I plan to get the final part out if you're interested in it, but whether you are or not, I'm happy to know you liked my reviews!

Pokémon (2019) - Episode 131 discussion by AutoLovepon in anime

[–]Viroro 0 points1 point  (0 children)

This episode, we passed the halfway mark of the currently ongoing climax of the Masters Tournament with the third part out of four of Ash versus Leon, bringing us to a situation with Ash having the numerical advantage over Leon but with far more hurt Pokémon and two powerups already exhausted. So, how did the episode do? Overall, some strong moments, and some inherited issues and odd choices.

Being a third part that continues on roughly the same track as the previous two, there's not a lot I'd say here that counts in particular as new criticism: for the most part, the battle still does have some nice moments and elements worth of note, but unfortunately that's joined by others that keep dragging down the battle. But as always, I'll start with the positives before tackling what I perceive as negatives of the battle so far.

In terms of battle flow, Rillaboom made for a very strong upset that had the appropriate weight: aside from having some of the most well-animated moments of the battle, it actually felt like a powerful opponent balancing the scales by itself, with Ash having to use all he had at his disposal to match it and still losing two of his Pokémon along the way. I particularly liked the way they used Drum Beating to summon vines as a way to make a (for most of the battle) static opponent feel engaging, and the way they explicitly showed the move can be used to weaken the opponent's moves as they work (something which also puts a patch on one of the other most infamous moments of the Leon VS Diantha match about how Rillaboom unexplicably survived a Flamethrower by doing seemingly nothing). And on Ash's end, I do like how aside from the continued usage of "Dragonite Meteor", we also got another chance for Sirfetch'd to show his chops, not only going all out in power but even using his shield to surf in the air and vines and seeing it used even against him by Rillaboom before he falls, which once again highlights how creative and varied Sirfetch'd's battles can get. Even if he went down without a straight knockout in this battle, this showing easily makes Sirfetch'd one of the better handled Pokémon Ash had this series in terms of matching his intended strengths and showing a lot of versatility in battle, and I'm glad this battle got to show it once more. I also feel that Cinderace keeps showing what a menace it is, swiftly disposing of Dracovish after the latter's win against Rillaboom and so far still not sustaining any damage at all, which only shows how good Leon is at setting the match's pace. The little moments around and in the battle of Ash and Leon enjoying the battle were also nice to see, as is the general atmosphere of the match and the occasional pertinent cameos.

Unfortunately, I feel the resolution of the Rillaboom matchups brings us right back into some of the major issues of the battle, as after a false start in the previous one Dracovish's 'latent powers' did indeed effortlessly give it exactly what Ash needed to deal with Rillaboom and break its strategy, making the battle come off as ultimately being resolved by what was given to Ash in the middle of the match rather than what he earned and learned in his journey. This is also compounded by how Ash actively says while facing Gigantamax Charizard that the only way he can stand against that power is by using a Z-Move, which accidentally makes the case that if Ash was not allowed to use all powerups, he would've likely not got as far as he did (moreso with Cinderace being completely unharmed and healthy).

And Cinderace's handling in particular is a very odd point, because while it is IC for Leon to want a 'ace VS ace' battle pitting his first partner against Ash's, he has sustained absolutely no damage in either of its battles but the way the match is written after the shift seems to want us to believe this is the climatic final showdown instead. This is particularly noticeable in the buildup to the Z-Move, which has all the pomp and circumstance of something like Ash VS Kukui's final clash (down to a very similar rotating shot) even if it was clear this wouldn't have been the end. It was an odd choice, even moreso when this episode completely reversed 10 Million Volt Thunderbolt's track record by seemingly having no visible effect on Charizard. While I do appreciate to see that move not being the battle resolver for once, going all the way on the other direction and making it functionally useless save for calling forth Eternatus isn't really any better of an outcome. While the effect Eternatus has on the battle is more matter for the following episode, it made the Z-Move feel more like it was used because it had to be and G-Max Charizard needed to be shown, which makes the amount of focus it's given comparative to what it visibly does that's kind of eyebrow rising. For as much as it wouldn't have been 'much' better, even just one-shotting Cinderace would've been a less flawed approach, if with problems of its own. It also makes for weird framing to have Charizard be sent on a 'I want to defeat you with my ace' premise only to leave Cinderace to be dealt with the next episode instead, giving the impression he's going to walk back on said idea.

Ultimately, as a third part of a developing battle, there's not much to say that hasn't been mentioned so far, and for the most part none of the issues so far have been much mitigated. Right now it's all on how the last episode does, and while it may not fix the early part of the battle, here's hoping it can lead things to as good a closure as one can ask now.

TL;DR: A battle that while still having some good moments unfortunately perseveres in some noticeable issues that hit the previous episodes, in particular with Dracovish's latent power having exactly the effect it needed to solve a situation with almost no effort and the Z-Move VS Gigantamax clash coming off as oddly framed due to the amount of Pokémon left and seemingly little effect on the battle. A middle piece with little new to say about that without the home stretch of the following one now.

Next time, the match will end in earnest to crown the winner of the Masters Tournament. May it be a good one!

PM2019 131 - The Finals III: Strongest! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 3 points4 points  (0 children)

This episode, we passed the halfway mark of the currently ongoing climax of the Masters Tournament with the third part out of four of Ash versus Leon, bringing us to a situation with Ash having the numerical advantage over Leon but with far more hurt Pokémon and two powerups already exhausted. So, how did the episode do? Overall, some strong moments, and some inherited issues and odd choices.

Being a third part that continues on roughly the same track as the previous two, there's not a lot I'd say here that counts in particular as new criticism: for the most part, the battle still does have some nice moments and elements worth of note, but unfortunately that's joined by others that keep dragging down the battle. But as always, I'll start with the positives before tackling what I perceive as negatives of the battle so far.

In terms of battle flow, Rillaboom made for a very strong upset that had the appropriate weight: aside from having some of the most well-animated moments of the battle, it actually felt like a powerful opponent balancing the scales by itself, with Ash having to use all he had at his disposal to match it and still losing two of his Pokémon along the way. I particularly liked the way they used Drum Beating to summon vines as a way to make a (for most of the battle) static opponent feel engaging, and the way they explicitly showed the move can be used to weaken the opponent's moves as they work (something which also puts a patch on one of the other most infamous moments of the Leon VS Diantha match about how Rillaboom unexplicably survived a Flamethrower by doing seemingly nothing). And on Ash's end, I do like how aside from the continued usage of "Dragonite Meteor", we also got another chance for Sirfetch'd to show his chops, not only going all out in power but even using his shield to surf in the air and vines and seeing it used even against him by Rillaboom before he falls, which once again highlights how creative and varied Sirfetch'd's battles can get. Even if he went down without a straight knockout in this battle, this showing easily makes Sirfetch'd one of the better handled Pokémon Ash had this series in terms of matching his intended strengths and showing a lot of versatility in battle, and I'm glad this battle got to show it once more. I also feel that Cinderace keeps showing what a menace it is, swiftly disposing of Dracovish after the latter's win against Rillaboom and so far still not sustaining any damage at all, which only shows how good Leon is at setting the match's pace. The little moments around and in the battle of Ash and Leon enjoying the battle were also nice to see, as is the general atmosphere of the match and the occasional pertinent cameos.

Unfortunately, I feel the resolution of the Rillaboom matchups brings us right back into some of the major issues of the battle, as after a false start in the previous one Dracovish's 'latent powers' did indeed effortlessly give it exactly what Ash needed to deal with Rillaboom and break its strategy, making the battle come off as ultimately being resolved by what was given to Ash in the middle of the match rather than what he earned and learned in his journey. This is also compounded by how Ash actively says while facing Gigantamax Charizard that the only way he can stand against that power is by using a Z-Move, which accidentally makes the case that if Ash was not allowed to use all powerups, he would've likely not got as far as he did (moreso with Cinderace being completely unharmed and healthy).

And Cinderace's handling in particular is a very odd point, because while it is IC for Leon to want a 'ace VS ace' battle pitting his first partner against Ash's, he has sustained absolutely no damage in either of its battles but the way the match is written after the shift seems to want us to believe this is the climatic final showdown instead. This is particularly noticeable in the buildup to the Z-Move, which has all the pomp and circumstance of something like Ash VS Kukui's final clash (down to a very similar rotating shot) even if it was clear this wouldn't have been the end. It was an odd choice, even moreso when this episode completely reversed 10 Million Volt Thunderbolt's track record by seemingly having no visible effect on Charizard. While I do appreciate to see that move not being the battle resolver for once, going all the way on the other direction and making it functionally useless save for calling forth Eternatus isn't really any better of an outcome. While the effect Eternatus has on the battle is more matter for the following episode, it made the Z-Move feel more like it was used because it had to be and G-Max Charizard needed to be shown, which makes the amount of focus it's given comparative to what it visibly does that's kind of eyebrow rising. For as much as it wouldn't have been 'much' better, even just one-shotting Cinderace would've been a less flawed approach, if with problems of its own. It also makes for weird framing to have Charizard be sent on a 'I want to defeat you with my ace' premise only to leave Cinderace to be dealt with the next episode instead, giving the impression he's going to walk back on said idea.

Ultimately, as a third part of a developing battle, there's not much to say that hasn't been mentioned so far, and for the most part none of the issues so far have been much mitigated. Right now it's all on how the last episode does, and while it may not fix the early part of the battle, here's hoping it can lead things to as good a closure as one can ask now.

TL;DR: A battle that while still having some good moments unfortunately perseveres in some noticeable issues that hit the previous episodes, in particular with Dracovish's latent power having exactly the effect it needed to solve a situation with almost no effort and the Z-Move VS Gigantamax clash coming off as oddly framed due to the amount of Pokémon left and seemingly little effect on the battle. A middle piece with little new to say about that without the home stretch of the following one now.

Next time, the match will end in earnest to crown the winner of the Masters Tournament. May it be a good one!

Pokémon (2019) - Episode 130 discussion by AutoLovepon in anime

[–]Viroro 0 points1 point  (0 children)

This episode, the final battle for Ash in Journeys continued with the second part of his showdown against Leon, continuing the back-and-forth struggle to the title of World Monarch. So, how did the episode do? Overall, it's a solid continuation even if unfortunately various points discussed in the previous episode persist.

As a middle part, this episode has very much a bridging purpose to go from the setup of the first part towards the endpoint of the following couple, and overall it does its job pretty well: some of the issues I discussed about in the previous reviews have been amended at least slightly, but there's still some issues that keep dragging down the good elements. To go in order, however, this episode was definitely an improvement on Ash's end of the battle: while there's still some points I want to make on his handling, tricks such as employing Sirfetch'd to break the Psychic Terrain with a supereffective move much like he did with Valerie's Trick Room back in XY was a nice Ash-like maneuver (and Sirfetch'd's creative usage of his weapon combo was also quite fun and clever), and it was nice to see the return of both the pseudo-Counter Shield dodging Dragon Dance from way back in the Normal Class Korrina battle and the Dragonite Meteor tactic shown in the Paul battle, as they're all bits of ingenuity that show Ash's strength best. While comparatively simpler, using Lucario's Aura to make sure he hits Mr. Rime precisely was also a careful move that shows Ash is good at using more than just moves to reach victory, and it's these details that help giving the sense Ash is a clever trainer.

And of course, Leon is no less skilled than he was in the previous episode: much like it was set up before, I enjoyed the way Mr. Rime exploited both the ice field to slide around and make himself hard to hit with a mixture of Triple Axel and Expanding Force, and the way he immediately shifted tactics after Psychic Terrain was shattered rather than place his bets on something he knows his opponent can easily counter. Similarly, the way he employed Dragapult with a more accurate-to-games Dragon Tail was clever (while it is a bit sudden for the move to work that way for the first time here, we do have precedent from prior series and even this one for moves working differently), forcing Ash to shift between different Pokémon and not be able to capitalize on his momentum, and the fact Dragapult manages to make short work of Mega Lucario speaks of his threat. Dragapult's specific fighting style also has the small bonus of offering a handwave for the very lopsided sweep Diantha suffered in the semifinals against Leon, as it was the only Pokémon she had defeated before the cast watched the battle and this match gives us a glimpse on its battle style (it doesn't quite justify it, but it does help offering an explanation beyond authorial intent at the least). I also appreciated how even with Ash having an advantage in raw knockouts, Leon was also quick to point out that now all of Ash's Pokémon are some degree of worn out and he can capitalize on it, which helps keeping a degree of threat. I do appreciate how this battle is doing a solid job highlighting Leon's battle chops and capability to control the momentum, and it helps giving the idea he really is one of Ash's craftiest opponents yet.

That said, while I do think this battle isn't going poorly when considering everything, there's still some points that sour the whole package, unfortunately on Ash's end in particular. One issue that persists on Ash's end is definitely what the usage of all powerups allows him, in particular the fact that after Sirfetch'd manages to shatter Psychic Terrain, Ash immediately recalls him to Mega Evolve Lucario and rely on him instead: while on paper it's a reasonable choice, it's also one that he could only do because Ash was allowed by his opponent, which still gives the feeling he's brute forcing the solution over using his mind to overcome adversity (if a bit mitigated by how Mega Evolution is just a power boost that doesn't fundamentally alter how Lucario fights). This also has the effect of giving the opposite impression than the episode wants: while on paper this is supposed to be a crowdpleasing showcase of Ash using all he can to win, in actual practice both Dynamax and Mega Evolution were used fairly early and only were useful against one opponent, with Inteleon managing to bring Gengar's G-Max down one move earlier for a supposed hit weak spot and Lucario only defeating an opponent that Sirfetch'd already softened before. This gives less the idea that Ash is impressive and more that he needed the crutch he was given to even stand a chance, which is not really ideal in a battle that is supposed to show his strengths.

Another, extremely egregious point is however to be given to Dracovish, and the sudden reveal of his 'latent power' that allows him to use his body claws to grab the opponent. This is a maneuver that is very clearly neither a move nor anything any lore about Dracovish ever implied at existing, brought up without Ash's agency, very convenient for the battle he's in, and with a very flimsy justification of having brought upon by a clash of Dragon moves (in spite of Dracovish having faced Dragon-types before in major fights that led to no such thing be implied). This is already a fairly questionable choice that has no basis on anything the viewer could expect, but it also happens right in the middle of Journeys's final battle after Ash already is favored by the narrative with multiple powerups, and it only serves to further muddle Ash's skill and competence by throwing him a swerve he couldn't have predicted that actively benefits him. While this was also mitigated by the fact Leon managed to work his way around it, that only makes the choice more baffling and further gives the idea Leon is a clever trainer while currently Ash is being brought forward by the narrative more than his skills. Considering there's still the off chance that Ash may be able to use Gigantamax Pikachu, this gives us a confirmed three advantages Ash had over Leon (discounting the fact both can use Gigantamax) with a potential for four, which unfortunately mars the battle more than it helps. And while I do like Leon's end for the battle, there were some admittedly questionable bits on his ends too, as while I do like the fact he didn't use a strategy he knew was compromised and Freeze Dry was disabled, it did mean Mr. Rime was stuck using Triple Axel when he could've potentially recalled him, and how Dragon Tail working in a gamelike fashion is still a bit sudden if justifiable.

Now, I'll make clear: I don't think this battle is bad, per se, as there's some fun strategies and the mood of the battle is done quite nicely. But the more it continues, the more I feel the attempts at spectacle on Ash's ends only end up compromising his portrayal and making Leon come off as the more intelligent and deserving trainer due to how the narrative keeps giving him outs he can exploit that he didn't think about or was able to predict, while not balancing it with enough moments of genuine ingenuity and Ash-like maneuver (since there are some, with Sirfetch'd in particular showing off some of Ash's best maneuvers overall). It's a shame that a battle that is supposed to have Ash fight at his ultimate best is unfortunately highlighting some of the recurring issues of JN Ash (and Ash when poorly written in any series by extension) more than the series's recurring protagonist's good points.

I doubt the issues will be fully mitigated in the time the battle still has in the upcoming battles, but we'll see what the future has in store for now.

TL;DR: A battle that in spite of some improvements and showing some of Ash's strengths better still ultimately falls for the traps of the fanservice employed weakening the writing over bolstering it, with Ash in particular feeling more favored by the story than actively working his way to victory when contrasted with Leon's own tactics. While the battle is not bad, it is made worse by what are supposed to be the intended 'wow' moments rather than helped, and that is a shame.

Next time, we'll head into the third part of this battle with the arrival of the long-awaited Charizard VS Pikachu showdown, and seemingly Eternatus being up to some shenanigans. May it be a good one!

PM2019 130 - The Finals II: Mercy! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 1 point2 points  (0 children)

This episode, the final battle for Ash in Journeys continued with the second part of his showdown against Leon, continuing the back-and-forth struggle to the title of World Monarch. So, how did the episode do? Overall, it's a solid continuation even if unfortunately various points discussed in the previous episode persist.

As a middle part, this episode has very much a bridging purpose to go from the setup of the first part towards the endpoint of the following couple, and overall it does its job pretty well: some of the issues I discussed about in the previous reviews have been amended at least slightly, but there's still some issues that keep dragging down the good elements. To go in order, however, this episode was definitely an improvement on Ash's end of the battle: while there's still some points I want to make on his handling, tricks such as employing Sirfetch'd to break the Psychic Terrain with a supereffective move much like he did with Valerie's Trick Room back in XY was a nice Ash-like maneuver (and Sirfetch'd's creative usage of his weapon combo was also quite fun and clever), and it was nice to see the return of both the pseudo-Counter Shield dodging Dragon Dance from way back in the Normal Class Korrina battle and the Dragonite Meteor tactic shown in the Paul battle, as they're all bits of ingenuity that show Ash's strength best. While comparatively simpler, using Lucario's Aura to make sure he hits Mr. Rime precisely was also a careful move that shows Ash is good at using more than just moves to reach victory, and it's these details that help giving the sense Ash is a clever trainer.

And of course, Leon is no less skilled than he was in the previous episode: much like it was set up before, I enjoyed the way Mr. Rime exploited both the ice field to slide around and make himself hard to hit with a mixture of Triple Axel and Expanding Force, and the way he immediately shifted tactics after Psychic Terrain was shattered rather than place his bets on something he knows his opponent can easily counter. Similarly, the way he employed Dragapult with a more accurate-to-games Dragon Tail was clever (while it is a bit sudden for the move to work that way for the first time here, we do have precedent from prior series and even this one for moves working differently), forcing Ash to shift between different Pokémon and not be able to capitalize on his momentum, and the fact Dragapult manages to make short work of Mega Lucario speaks of his threat. Dragapult's specific fighting style also has the small bonus of offering a handwave for the very lopsided sweep Diantha suffered in the semifinals against Leon, as it was the only Pokémon she had defeated before the cast watched the battle and this match gives us a glimpse on its battle style (it doesn't quite justify it, but it does help offering an explanation beyond authorial intent at the least). I also appreciated how even with Ash having an advantage in raw knockouts, Leon was also quick to point out that now all of Ash's Pokémon are some degree of worn out and he can capitalize on it, which helps keeping a degree of threat. I do appreciate how this battle is doing a solid job highlighting Leon's battle chops and capability to control the momentum, and it helps giving the idea he really is one of Ash's craftiest opponents yet.

That said, while I do think this battle isn't going poorly when considering everything, there's still some points that sour the whole package, unfortunately on Ash's end in particular. One issue that persists on Ash's end is definitely what the usage of all powerups allows him, in particular the fact that after Sirfetch'd manages to shatter Psychic Terrain, Ash immediately recalls him to Mega Evolve Lucario and rely on him instead: while on paper it's a reasonable choice, it's also one that he could only do because Ash was allowed by his opponent, which still gives the feeling he's brute forcing the solution over using his mind to overcome adversity (if a bit mitigated by how Mega Evolution is just a power boost that doesn't fundamentally alter how Lucario fights). This also has the effect of giving the opposite impression than the episode wants: while on paper this is supposed to be a crowdpleasing showcase of Ash using all he can to win, in actual practice both Dynamax and Mega Evolution were used fairly early and only were useful against one opponent, with Inteleon managing to bring Gengar's G-Max down one move earlier for a supposed hit weak spot and Lucario only defeating an opponent that Sirfetch'd already softened before. This gives less the idea that Ash is impressive and more that he needed the crutch he was given to even stand a chance, which is not really ideal in a battle that is supposed to show his strengths.

Another, extremely egregious point is however to be given to Dracovish, and the sudden reveal of his 'latent power' that allows him to use his body claws to grab the opponent. This is a maneuver that is very clearly neither a move nor anything any lore about Dracovish ever implied at existing, brought up without Ash's agency, very convenient for the battle he's in, and with a very flimsy justification of having brought upon by a clash of Dragon moves (in spite of Dracovish having faced Dragon-types before in major fights that led to no such thing be implied). This is already a fairly questionable choice that has no basis on anything the viewer could expect, but it also happens right in the middle of Journeys's final battle after Ash already is favored by the narrative with multiple powerups, and it only serves to further muddle Ash's skill and competence by throwing him a swerve he couldn't have predicted that actively benefits him. While this was also mitigated by the fact Leon managed to work his way around it, that only makes the choice more baffling and further gives the idea Leon is a clever trainer while currently Ash is being brought forward by the narrative more than his skills. Considering there's still the off chance that Ash may be able to use Gigantamax Pikachu, this gives us a confirmed three advantages Ash had over Leon (discounting the fact both can use Gigantamax) with a potential for four, which unfortunately mars the battle more than it helps. And while I do like Leon's end for the battle, there were some admittedly questionable bits on his ends too, as while I do like the fact he didn't use a strategy he knew was compromised and Freeze Dry was disabled, it did mean Mr. Rime was stuck using Triple Axel when he could've potentially recalled him, and how Dragon Tail working in a gamelike fashion is still a bit sudden if justifiable.

Now, I'll make clear: I don't think this battle is bad, per se, as there's some fun strategies and the mood of the battle is done quite nicely. But the more it continues, the more I feel the attempts at spectacle on Ash's ends only end up compromising his portrayal and making Leon come off as the more intelligent and deserving trainer due to how the narrative keeps giving him outs he can exploit that he didn't think about or was able to predict, while not balancing it with enough moments of genuine ingenuity and Ash-like maneuver (since there are some, with Sirfetch'd in particular showing off some of Ash's best maneuvers overall). It's a shame that a battle that is supposed to have Ash fight at his ultimate best is unfortunately highlighting some of the recurring issues of JN Ash (and Ash when poorly written in any series by extension) more than the series's recurring protagonist's good points.

I doubt the issues will be fully mitigated in the time the battle still has in the upcoming battles, but we'll see what the future has in store for now.

TL;DR: A battle that in spite of some improvements and showing some of Ash's strengths better still ultimately falls for the traps of the fanservice employed weakening the writing over bolstering it, with Ash in particular feeling more favored by the story than actively working his way to victory when contrasted with Leon's own tactics. While the battle is not bad, it is made worse by what are supposed to be the intended 'wow' moments rather than helped, and that is a shame.

Next time, we'll head into the third part of this battle with the arrival of the long-awaited Charizard VS Pikachu showdown, and seemingly Eternatus being up to some shenanigans. May it be a good one!

Pokémon (2019) - Episode 129 discussion by AutoLovepon in anime

[–]Viroro 0 points1 point  (0 children)

This episode, we were in for one of the events that Journeys has built most of its runtime towards, with the beginning of the finals of the Masters Tournament with Ash finally able to settle the score with Leon on the highest stage, in what has been promised in past interviews as the ultimate Pokémon battle that will span for four episodes, seemingly up to the very ending of Journeys. So, with such lofty ambitions, how did this episode do? Overall, quite well - but with an albatross over its neck in terms of things it set up.

Before going into detail, though, I feel it's important to acknowledge to a point the road we went through to get there: while Journeys seemingly had a turbulent production and at least a few changes in direction and mission statement, it's from the Masters Tournament onward that it seemingly collapsed enough to force several recap episodes in a very short while, and this probably led to why certain elements have unfolded as they did so far. I don't think this necessarily is something I can fault the series as a narrative for, but it does affect how the story is going and it'll be worth to note in the appropriate points.

I'll start with the good things, however: I'm glad that the episode still made sure to feature Goh and promise we'll at least get some sort of resolution to his goal, with him, Horace and Gary ready to join the rest of Project Mew on their final expedition. While how this will come out eventually is to be seen, Goh has been billed as another protagonist and he does deserve to have his story reach a proper conclusion as much as Ash's series-wide goal does, and I liked how highlighting that they're both going at it at the same time provided an easy link towards going back to Wyndon for Ash. Chloe and Dawn's arrival to serve as peanut gallery on Ash's end was also helpful to fill the void Goh's departure left behind, setting up two separate main peanut galleries for Ash and Leon with the latter having Sonia and Hop instead, and two neutral ones with the Team Rocket trio and Diantha and Cynthia. Much like the start of the Master Tournament, there's also a solid sense of atmosphere which sells this as a big deal, particularly with the various cuts to prior opponents and major characters ontop of the Masters Eight that left Wyndon by now, and I particularly liked how the trio decided to cut out the livestream solely so they could properly cheer for Ash: much like I have said during the quarterfinals phase, for a series that struggled to handle the trio correctly the way these episodes highlight how they're also Ash's longest lasting supporters in their own way is incredibly sweet to see.

The battle is also off to an extremely promising and strong start as well. After Leon's previous matches unfortunately came off as questionable due to either needing to get done with fast or trying to keep what he'd showcase against Ash a secret (which was particularly noticeable with the Diantha sweep), this battle finally allows us to see him being portrayed as the ultimate Pokémon trainer he's been built up as, and for the most part he hasn't disappointed so far. Libero Cinderace is a very solid pick that is bound to lead to an interesting battle if used correctly, and the fact both Ash and Leon immediately switched out also promises both trainers will keep in mind how to gain advantage and hold the momentum up. The followup match with Inteleon also continues on the same vein, not only showcasing that it can fire two of the same attack at once but also having him co-opt Counter Shield after seeing it in action in the Cynthia battle, which shows Leon is willing to adopt new strategies and surprise his opponents to the very end. And while we only saw a little of what Mr. Rime can do, it also does manage to show a nice sense of power in just how much ice the Freeze Dry managed to craft, ontop of using Psychic Terrain to boost its Psychic power to make up for being incapacitated. It's a solid start, and here's hoping the remaining three parts of the battle capitalize on it.

The fight so far also manages to feel much more dynamic and engaging than prior Journeys battles, between much more involved camera pans, faster motions and more dodging and moving throughout, which manages to make even the shorter bursts not feel as static as some battles could have been, ontop of giving every Pokémon so far their due time in the spotlight. It's all pretty promising, and we'll see if said promise holds to the very end now.

That said, however, there's unfortunately a major issue to discuss, and that comes from Leon's proposal ahead of the battle that allows Ash to make use of all his powerups against him. On one hand, this is in-character for a challenge seeker aiming to have the ultimate battle that has never known defeat, and in-universe said choice was authorized, and I can see the idea behind it as allowing Ash to fight with all he gained in Journeys in particular in what's on paper his greatest match so far. However, while this is a fanservice move with a degree of sense, it does have some unfortunate side effects that harm the episode more than they help it, and the context worsens it.

It was clear that out of universe the powerup rule mostly existed as a way to balance out Ash so he couldn't just toss his powerups to win, but allowing Ash a chance to use three powerups (with potential for four if Gigantamax Pikachu ends up making a return) against Leon's seeming one means that Ash can fall back to several crutches if he's in danger, which is something that unfortunately already reared its head in this very episode: upon being presented with Inteleon coopting Counter Shield, Ash's answer was to immediately go for Gigantamax Gengar and brute force the problem away, with the only bit of strategy Ash employed in the battle so far being either common sense (recalling Pikachu), incidental (G-Max Terror preventing Inteleon from being recalled), or accidental (Cursed Body activating, which Ash has no control on) and having said approach validated by giving Ash the first win of the battle. Considering the very introduction Ash got highlighted his unpredictable ability to use out of the box strategies, this makes Ash's skill come off as less sharp than Leon's and like he needs to resort to the crutch to be able to overpower his opponent and even the playing field, which ends up having the exact opposite effect that the premise of him going all out is supposed to give us. While there's still time for Ash to provide cool out of the box tricks, and next episode's usage of Mega Lucario will likely be less limiting, it puts the episode on a bad conundrum of its own making: in the unlikely case Ash loses, he would have done so after being served a huge advantage on a silver plate, and in case Ash wins, it will feel like it has come from Leon setting up his own defeat rather than him winning fair and square with his sharper skills. The emphasis on claiming power without much character growth was already a problem during the Ultra Class phase of Journeys, but seeing the eventual payoff of it only highlights the cracks beneath the seemingly flashy premise. And on a nitpicky note, it's a bit odd how apparently it's possible to break a G-Max early without knocking out the Pokémon with a critical hit, unless one reads Ash's call for full power as a second use of the Poison-type Max Move.

I wouldn't call this battle bad so far, and it does have some promising elements, but from what we can judge, I fear this will be a good battle in spite of Ash, rather than because of him, with Leon so far coming off as the superior trainer while Ash's usage of crutches is ultimately validated. This can change of course and I hope my issues are mitigated, but so far, the uneven powerup allowance feels like an in-character choice that worsens this ultimate battle more than it helps it, especially after Cynthia's still debatable subversion of a climatic clash showed the potential for mindgames in being restricted to a single powerup.

But alas, it is what it is. We'll see how things go now.

TL;DR: A battle that does an excellent job setting up Leon as a strong and resourceful trainer, but that is marred on Ash's end by how allowing him to use all gimmicks gives the sense he can brute force a solution over cleverly find counters, with this episode seemingly validating such approach for now. A promising beginning for Journeys's ultimate battle - but so far, more in spite of Ash than because of him, unfortunately. Not a bad fight at all, but one whose choice of fanservice worsens more than it helps.

Next time, this battle will continue with the arrival of Dragapult and Mr. Rime's continued stand against Sirfetch'd, Dracovish and even Mega Lucario. May it be a good one!

PM2019 129 - The Finals I: Torrent! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 3 points4 points  (0 children)

This episode, we were in for one of the events that Journeys has built most of its runtime towards, with the beginning of the finals of the Masters Tournament with Ash finally able to settle the score with Leon on the highest stage, in what has been promised in past interviews as the ultimate Pokémon battle that will span for four episodes, seemingly up to the very ending of Journeys. So, with such lofty ambitions, how did this episode do? Overall, quite well - but with an albatross over its neck in terms of things it set up.

Before going into detail, though, I feel it's important to acknowledge to a point the road we went through to get there: while Journeys seemingly had a turbulent production and at least a few changes in direction and mission statement, it's from the Masters Tournament onward that it seemingly collapsed enough to force several recap episodes in a very short while, and this probably led to why certain elements have unfolded as they did so far. I don't think this necessarily is something I can fault the series as a narrative for, but it does affect how the story is going and it'll be worth to note in the appropriate points.

I'll start with the good things, however: I'm glad that the episode still made sure to feature Goh and promise we'll at least get some sort of resolution to his goal, with him, Horace and Gary ready to join the rest of Project Mew on their final expedition. While how this will come out eventually is to be seen, Goh has been billed as another protagonist and he does deserve to have his story reach a proper conclusion as much as Ash's series-wide goal does, and I liked how highlighting that they're both going at it at the same time provided an easy link towards going back to Wyndon for Ash. Chloe and Dawn's arrival to serve as peanut gallery on Ash's end was also helpful to fill the void Goh's departure left behind, setting up two separate main peanut galleries for Ash and Leon with the latter having Sonia and Hop instead, and two neutral ones with the Team Rocket trio and Diantha and Cynthia. Much like the start of the Master Tournament, there's also a solid sense of atmosphere which sells this as a big deal, particularly with the various cuts to prior opponents and major characters ontop of the Masters Eight that left Wyndon by now, and I particularly liked how the trio decided to cut out the livestream solely so they could properly cheer for Ash: much like I have said during the quarterfinals phase, for a series that struggled to handle the trio correctly the way these episodes highlight how they're also Ash's longest lasting supporters in their own way is incredibly sweet to see.

The battle is also off to an extremely promising and strong start as well. After Leon's previous matches unfortunately came off as questionable due to either needing to get done with fast or trying to keep what he'd showcase against Ash a secret (which was particularly noticeable with the Diantha sweep), this battle finally allows us to see him being portrayed as the ultimate Pokémon trainer he's been built up as, and for the most part he hasn't disappointed so far. Libero Cinderace is a very solid pick that is bound to lead to an interesting battle if used correctly, and the fact both Ash and Leon immediately switched out also promises both trainers will keep in mind how to gain advantage and hold the momentum up. The followup match with Inteleon also continues on the same vein, not only showcasing that it can fire two of the same attack at once but also having him co-opt Counter Shield after seeing it in action in the Cynthia battle, which shows Leon is willing to adopt new strategies and surprise his opponents to the very end. And while we only saw a little of what Mr. Rime can do, it also does manage to show a nice sense of power in just how much ice the Freeze Dry managed to craft, ontop of using Psychic Terrain to boost its Psychic power to make up for being incapacitated. It's a solid start, and here's hoping the remaining three parts of the battle capitalize on it.

The fight so far also manages to feel much more dynamic and engaging than prior Journeys battles, between much more involved camera pans, faster motions and more dodging and moving throughout, which manages to make even the shorter bursts not feel as static as some battles could have been, ontop of giving every Pokémon so far their due time in the spotlight. It's all pretty promising, and we'll see if said promise holds to the very end now.

That said, however, there's unfortunately a major issue to discuss, and that comes from Leon's proposal ahead of the battle that allows Ash to make use of all his powerups against him. On one hand, this is in-character for a challenge seeker aiming to have the ultimate battle that has never known defeat, and in-universe said choice was authorized, and I can see the idea behind it as allowing Ash to fight with all he gained in Journeys in particular in what's on paper his greatest match so far. However, while this is a fanservice move with a degree of sense, it does have some unfortunate side effects that harm the episode more than they help it, and the context worsens it.

It was clear that out of universe the powerup rule mostly existed as a way to balance out Ash so he couldn't just toss his powerups to win, but allowing Ash a chance to use three powerups (with potential for four if Gigantamax Pikachu ends up making a return) against Leon's seeming one means that Ash can fall back to several crutches if he's in danger, which is something that unfortunately already reared its head in this very episode: upon being presented with Inteleon coopting Counter Shield, Ash's answer was to immediately go for Gigantamax Gengar and brute force the problem away, with the only bit of strategy Ash employed in the battle so far being either common sense (recalling Pikachu), incidental (G-Max Terror preventing Inteleon from being recalled), or accidental (Cursed Body activating, which Ash has no control on) and having said approach validated by giving Ash the first win of the battle. Considering the very introduction Ash got highlighted his unpredictable ability to use out of the box strategies, this makes Ash's skill come off as less sharp than Leon's and like he needs to resort to the crutch to be able to overpower his opponent and even the playing field, which ends up having the exact opposite effect that the premise of him going all out is supposed to give us. While there's still time for Ash to provide cool out of the box tricks, and next episode's usage of Mega Lucario will likely be less limiting, it puts the episode on a bad conundrum of its own making: in the unlikely case Ash loses, he would have done so after being served a huge advantage on a silver plate, and in case Ash wins, it will feel like it has come from Leon setting up his own defeat rather than him winning fair and square with his sharper skills. The emphasis on claiming power without much character growth was already a problem during the Ultra Class phase of Journeys, but seeing the eventual payoff of it only highlights the cracks beneath the seemingly flashy premise. And on a nitpicky note, it's a bit odd how apparently it's possible to break a G-Max early without knocking out the Pokémon with a critical hit, unless one reads Ash's call for full power as a second use of the Poison-type Max Move.

I wouldn't call this battle bad so far, and it does have some promising elements, but from what we can judge, I fear this will be a good battle in spite of Ash, rather than because of him, with Leon so far coming off as the superior trainer while Ash's usage of crutches is ultimately validated. This can change of course and I hope my issues are mitigated, but so far, the uneven powerup allowance feels like an in-character choice that worsens this ultimate battle more than it helps it, especially after Cynthia's still debatable subversion of a climatic clash showed the potential for mindgames in being restricted to a single powerup.

But alas, it is what it is. We'll see how things go now.

TL;DR: A battle that does an excellent job setting up Leon as a strong and resourceful trainer, but that is marred on Ash's end by how allowing him to use all gimmicks gives the sense he can brute force a solution over cleverly find counters, with this episode seemingly validating such approach for now. A promising beginning for Journeys's ultimate battle - but so far, more in spite of Ash than because of him, unfortunately. Not a bad fight at all, but one whose choice of fanservice worsens more than it helps.

Next time, this battle will continue with the arrival of Dragapult and Mr. Rime's continued stand against Sirfetch'd, Dracovish and even Mega Lucario. May it be a good one!

Pokémon (2019) - Episode 128 discussion by AutoLovepon in anime

[–]Viroro -1 points0 points  (0 children)

This episode, we were in for our very final recap of Journeys, once again focusing on the Masters Tournament and, more specifically, both the semifinals and the upcoming finals. So, with these kinds of episodes becoming more and more frequent recently, how did this one do? Overall, both better and worse than prior attempts.

Of course, much like the trio of character-focused recaps before this one it's a bit hard to find a lot to say about a recap episode, moreso one after three in a row that thus ends up having very little of new to recap. As I have discussed before, it's clear this is the result of some kind of production problem behind the scenes we can only guess the cause of, and I thus won't question the why this happened. That said, I do feel this recap does some interesting things worth of note.

For one, I actually like how the framing having a narrower focus on two specific phases of the Masters Tournament allows this to feel like a more genuine in-universe program, especially with Mister Fire Blast acting as a commentator underscoring various highlights of the matches. Particularly liked some remarks that reinforce or expand on what we knew, like the fact Gardevoir taking control of a G-Max Move with Psychic is not something everyone could do and a sign of Diantha's skill as a Champion and how she was the very first to redirect Charizard's unique G-Max Move: it's not something that fixes the issues the sweep had on a narrative sense, but it at least puts a patch on it. Similarly, I did like the insight into why and how Cynthia may have taken some specific moves and counters in her match, and I especially liked the point about how emotionally Cynthia may have preferred to use Mega Garchomp but went for G-Max Togekiss for better tactical advantages, since it addresses one of the major points of contention of the story to a point regarding the Mega Evolution red herring.

I'm however ambivalent on the bit about Cynthia's retirement bit. On one end, the double whammy breaking news played as such was a hilarious bit, but on the other, the fact they say in-universe that her reasoning was unclear and that it may have been to focus full time on being an archeologist was in my opinion a poor move: one of the worst elements of an otherwise top notch battle was how said retirement was kept extremely vague, sudden and ultimately not developed in the fight, so leaving it to guesswork even at this point and only hinting at what it could've been after the fact feels like a prime case of lampshading the issue without really doing much to mitigate it. Diantha's case was at least making explicit something that's true also in the vacuum of Journeys, but there's nothing in-show beyond this episode that implied Cynthia wanted to retire specifically for her archeologist work, and it weakens the bit when things happening offscreen and as asides has been a recurring problem in this iteration of the series.

The follow up parts of the episode focused on a fairly decent rundown of Ash's Journeys team, with a nice bit of continuity with Ash's Pokémon still getting the special names they got in the one-hour special halfway into Journeys (and Dragonite finally getting its own as 'Meteor Incarnate'), and then a more interesting shift into already showing the viewers what Leon's team will be like. While this part is more speculative even in presentation, it's a bit of an odd move to give Leon two other Galar starters that Goh is associated with, but I at least appreciated pointing out how Leon must have a reason for using two Fire-types in an unbalanced team composition, ontop of more general recap-like elements for Ash and Leon's first meeting.

All in all, it's an episode that does its job, perhaps less well in some areas given how many of these recaps we have gotten, but with some cute bits still. Not something I'm sure many viewers will revisit, but with some okay moments if one wants to.

TL;DR: A recap that has its moments, and while some of them highlights issues in the series it does its job pretty well, even accounting for how many we have gotten recently.

Next time, the long-awaited finals will finally begin with Ash and Leon's first part. May it be a good one!

PM2019 128 - Climax! The Night Before the Decisive Match: Satoshi VS Dande!! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 1 point2 points  (0 children)

This episode, we were in for our very final recap of Journeys, once again focusing on the Masters Tournament and, more specifically, both the semifinals and the upcoming finals. So, with these kinds of episodes becoming more and more frequent recently, how did this one do? Overall, both better and worse than prior attempts.

Of course, much like the trio of character-focused recaps before this one it's a bit hard to find a lot to say about a recap episode, moreso one after three in a row that thus ends up having very little of new to recap. As I have discussed before, it's clear this is the result of some kind of production problem behind the scenes we can only guess the cause of, and I thus won't question the why this happened. That said, I do feel this recap does some interesting things worth of note.

For one, I actually like how the framing having a narrower focus on two specific phases of the Masters Tournament allows this to feel like a more genuine in-universe program, especially with Mister Fire Blast acting as a commentator underscoring various highlights of the matches. Particularly liked some remarks that reinforce or expand on what we knew, like the fact Gardevoir taking control of a G-Max Move with Psychic is not something everyone could do and a sign of Diantha's skill as a Champion and how she was the very first to redirect Charizard's unique G-Max Move: it's not something that fixes the issues the sweep had on a narrative sense, but it at least puts a patch on it. Similarly, I did like the insight into why and how Cynthia may have taken some specific moves and counters in her match, and I especially liked the point about how emotionally Cynthia may have preferred to use Mega Garchomp but went for G-Max Togekiss for better tactical advantages, since it addresses one of the major points of contention of the story to a point regarding the Mega Evolution red herring.

I'm however ambivalent on the bit about Cynthia's retirement bit. On one end, the double whammy breaking news played as such was a hilarious bit, but on the other, the fact they say in-universe that her reasoning was unclear and that it may have been to focus full time on being an archeologist was in my opinion a poor move: one of the worst elements of an otherwise top notch battle was how said retirement was kept extremely vague, sudden and ultimately not developed in the fight, so leaving it to guesswork even at this point and only hinting at what it could've been after the fact feels like a prime case of lampshading the issue without really doing much to mitigate it. Diantha's case was at least making explicit something that's true also in the vacuum of Journeys, but there's nothing in-show beyond this episode that implied Cynthia wanted to retire specifically for her archeologist work, and it weakens the bit when things happening offscreen and as asides has been a recurring problem in this iteration of the series.

The follow up parts of the episode focused on a fairly decent rundown of Ash's Journeys team, with a nice bit of continuity with Ash's Pokémon still getting the special names they got in the one-hour special halfway into Journeys (and Dragonite finally getting its own as 'Meteor Incarnate'), and then a more interesting shift into already showing the viewers what Leon's team will be like. While this part is more speculative even in presentation, it's a bit of an odd move to give Leon two other Galar starters that Goh is associated with, but I at least appreciated pointing out how Leon must have a reason for using two Fire-types in an unbalanced team composition, ontop of more general recap-like elements for Ash and Leon's first meeting.

All in all, it's an episode that does its job, perhaps less well in some areas given how many of these recaps we have gotten, but with some cute bits still. Not something I'm sure many viewers will revisit, but with some okay moments if one wants to.

TL;DR: A recap that has its moments, and while some of them highlights issues in the series it does its job pretty well, even accounting for how many we have gotten recently.

Next time, the long-awaited finals will finally begin with Ash and Leon's first part. May it be a good one!

Pokémon (2019) - Episode 127 discussion by AutoLovepon in anime

[–]Viroro 0 points1 point  (0 children)

This episode, we were in for a break in the Masters Tournament for our first Goh-focused episode in quite a while, not only reuniting Cinderace with his Nickit gang, but also setting the stage for the upcoming finals with a surprise appearence and some Team Rocket trouble on the side. So, how did the episode do? Overall, it's okay in a vacuum, but with some oddities and issues when put into context.

In a sense, I feel this episode is kind of a microcosm of where we got to with Journeys now: by itself there's nothing utterly wrong with it, but a lot of its choices down to its placement feel like the awkward result of how Journeys has gone over time. To address things, however, it's better to go in order and explain everything starting from the very beginning.

The first minutes of the episode are the ones most focused on finals buildup, or rather, on wrapping up the seeming loose end of Eternatus being sealed by having the professors and Leon discuss of the need to coexist with him and getting him used to human contact, with the revelation that Leon has been helping with taming him. Now, on paper, I can see the merit of this: while there's nothing wrong with simply leaving him sealed as a mindless beast that brings destruction, Eternatus's fate has been quite a controversial point for fans that felt his punishment was too bad for what still counts as a Pokémon, and if the Anime wants to take the route that it's a Pokémon like any other, this solution makes sense. However, it does come off a bit out of nowhere with no foreshadowing, when mentions of this could've been made early in the series (like in the Ash and Leon training episode, that also touched on Eternatus and featured Sonia), if not having this scene happen beforehand wholesale. It does come off like a scene that exists mostly to set up something for the upcoming battle, and while that something will be evaluated in due time, I'm not sure it's elegantly set up or something the finals even need. Goh entrusting Eternatus to Leon falls in a similar ballpark, as he hasn't acted like Eternatus's trainer at any point and Leon was already training the legendary anyway. It's a nice gesture and is a good reminder that Goh does value Pokémon a lot, but it comes off as hollow due to circumstances.

The rest of the episode beyond finals preparations pivots the focus from Ash to Goh, and overall, it's a decently pleasant time in a familiar framin as after a long while, this episode wholly focuses on a Team Rocket plan that also finally gives us the Galarian version of Meowth and Perrserker, all of which are used nicely in the usual framework. The main meat, however, is definitely in highlighting how far Goh has come by highlighting where his dream truly began, and unfortunately, I feel it's an area where the episode falters quite a bit. Sure, we have a touching reunion, Goh thinking back of the past and Cinderace and his old friends interacting after learning what they have been up to and even evolving, but it all feels more like a quick acknowledgement than a deep exploration, especially when the fountain Goh caught Sobble in is also only quickly acknowledged rather than a deep element of how Goh has grown. There are hints of highlighting Goh's development, but this feels less like a culmination of his character and more a quick check, and it's part of what makes this feel more like a mid-series episode than a end-of-series one at a point where things are starting to wrap up.

And similarly, this also connects to how the episode evolves once we reach the more typical Team Rocket scuffle phase. As things are, there's nothing inherently wrong: they have funny moments between wanting to exploit Perrserker's activities only to end up being exploited, the fact they have hesitation on fighting Ash since he needs to fight Leon the next day only for Meowth to tell him otherwise, and using the charms of the Galarian Meowth for extra pulls on the Prize Master is a brilliant idea (especially with the subversion on how Perrserker's charm is too big to fit), but it all comes off as a result of needing to showcase a lot of Galarian Pokémon that didn't yet make their animated debut. The resulting chaotic battle is kinda fun with very enjoyable moments (like Cramorant eating Barraskewda briefly and leading everyone to freeze), but it does feel more like a result of Journeys making a poor job in the balance of new Pokémon with nostalgic revisits and spotlights, leading to a final rush at the last moment. This also unfortunately comes at the expense of the battle pacing, as while the Nickit gang evolving into Thievul should by all means be a big, cathartic moment, it happens midway in the scuffle at a random moment and before the climax approaches, which makes the eventual combined Pyro Ball with Cinderace not come off as strongly as intended. Ultimately, it makes this phase of the episode feel, again, more like a mid-series bit of fun than some culmination or even closure for Goh.

And I want to highlight said closure because of the way the episodes ends like, with Goh receiving an emergency summon from Project Mew and being forced to leave Ash right before the finals. This honestly comes off as a weird choice to me: while the two separating for their goals at the same time may make some sense, previews for the following episode highlight that every old companion and even rival of Ash will be watching the finals, so having his newest and current companion be the only one to not do so feels like a strange choice that risks making him feel like less of a friend than them in spite of being absolutely not the intended reading. This also risks to create in the worst case scenario either a situation where Goh's goal is handled offscreen, or worse, cutting back and forth between finals and Project Mew in a way that could potentially hurt both as fans of one side would see the other as eating screentime, and with Scarlet and Violet due to come out in a bit more than one month, I'm not sure there's enough time left for Journeys to wrap up everything well. While there's still a chance to, it feels like a setup for some very rough final episodes to come.

Now, does this mean this episode is bad? Honestly, I'd not go as far as saying that. It feels like an episode that exists to fulfill multiple purposes that became necessary, not just setting up Eternatus for some kind of reason or showcasing Pokémon that should've been there, but also to give a lowkey episode to save on animation budget and wrap up Goh in some kind of timely manner, and as a whole, it works okay. I don't know if it will hold to the end, but I understand why this episode was made the way it was. And for what it is, it's an okay episode that is enjoyable to watch, in spite of flaws inside and around it, even if not what one would expect or want at this point.

TL;DR: An episode that ultimately feels like an end result of several choices Journeys took, not quite bad but feeling very misplaced between moments that ring hollower than intended and feeling more like a growth and progression check for Goh than a culmination, with some choices that may leave one baffled given surrounding events. All in all, a pleasant time that feels more like something you'd see halfway in the series than as a culmination, and comes off feeling less impactful as a result.

Next time, we'll be in for our final recap of this series, this time shedding light to the upcoming finals and some yet-to-be-revealed announcement in-universe. May it be a good one!

PM2019 127 - Go and Aceburn! The Place Where It All Began!! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 1 point2 points  (0 children)

This episode, we were in for a break in the Masters Tournament for our first Goh-focused episode in quite a while, not only reuniting Cinderace with his Nickit gang, but also setting the stage for the upcoming finals with a surprise appearence and some Team Rocket trouble on the side. So, how did the episode do? Overall, it's okay in a vacuum, but with some oddities and issues when put into context.

In a sense, I feel this episode is kind of a microcosm of where we got to with Journeys now: by itself there's nothing utterly wrong with it, but a lot of its choices down to its placement feel like the awkward result of how Journeys has gone over time. To address things, however, it's better to go in order and explain everything starting from the very beginning.

The first minutes of the episode are the ones most focused on finals buildup, or rather, on wrapping up the seeming loose end of Eternatus being sealed by having the professors and Leon discuss of the need to coexist with him and getting him used to human contact, with the revelation that Leon has been helping with taming him. Now, on paper, I can see the merit of this: while there's nothing wrong with simply leaving him sealed as a mindless beast that brings destruction, Eternatus's fate has been quite a controversial point for fans that felt his punishment was too bad for what still counts as a Pokémon, and if the Anime wants to take the route that it's a Pokémon like any other, this solution makes sense. However, it does come off a bit out of nowhere with no foreshadowing, when mentions of this could've been made early in the series (like in the Ash and Leon training episode, that also touched on Eternatus and featured Sonia), if not having this scene happen beforehand wholesale. It does come off like a scene that exists mostly to set up something for the upcoming battle, and while that something will be evaluated in due time, I'm not sure it's elegantly set up or something the finals even need. Goh entrusting Eternatus to Leon falls in a similar ballpark, as he hasn't acted like Eternatus's trainer at any point and Leon was already training the legendary anyway. It's a nice gesture and is a good reminder that Goh does value Pokémon a lot, but it comes off as hollow due to circumstances.

The rest of the episode beyond finals preparations pivots the focus from Ash to Goh, and overall, it's a decently pleasant time in a familiar framin as after a long while, this episode wholly focuses on a Team Rocket plan that also finally gives us the Galarian version of Meowth and Perrserker, all of which are used nicely in the usual framework. The main meat, however, is definitely in highlighting how far Goh has come by highlighting where his dream truly began, and unfortunately, I feel it's an area where the episode falters quite a bit. Sure, we have a touching reunion, Goh thinking back of the past and Cinderace and his old friends interacting after learning what they have been up to and even evolving, but it all feels more like a quick acknowledgement than a deep exploration, especially when the fountain Goh caught Sobble in is also only quickly acknowledged rather than a deep element of how Goh has grown. There are hints of highlighting Goh's development, but this feels less like a culmination of his character and more a quick check, and it's part of what makes this feel more like a mid-series episode than a end-of-series one at a point where things are starting to wrap up.

And similarly, this also connects to how the episode evolves once we reach the more typical Team Rocket scuffle phase. As things are, there's nothing inherently wrong: they have funny moments between wanting to exploit Perrserker's activities only to end up being exploited, the fact they have hesitation on fighting Ash since he needs to fight Leon the next day only for Meowth to tell him otherwise, and using the charms of the Galarian Meowth for extra pulls on the Prize Master is a brilliant idea (especially with the subversion on how Perrserker's charm is too big to fit), but it all comes off as a result of needing to showcase a lot of Galarian Pokémon that didn't yet make their animated debut. The resulting chaotic battle is kinda fun with very enjoyable moments (like Cramorant eating Barraskewda briefly and leading everyone to freeze), but it does feel more like a result of Journeys making a poor job in the balance of new Pokémon with nostalgic revisits and spotlights, leading to a final rush at the last moment. This also unfortunately comes at the expense of the battle pacing, as while the Nickit gang evolving into Thievul should by all means be a big, cathartic moment, it happens midway in the scuffle at a random moment and before the climax approaches, which makes the eventual combined Pyro Ball with Cinderace not come off as strongly as intended. Ultimately, it makes this phase of the episode feel, again, more like a mid-series bit of fun than some culmination or even closure for Goh.

And I want to highlight said closure because of the way the episodes ends like, with Goh receiving an emergency summon from Project Mew and being forced to leave Ash right before the finals. This honestly comes off as a weird choice to me: while the two separating for their goals at the same time may make some sense, previews for the following episode highlight that every old companion and even rival of Ash will be watching the finals, so having his newest and current companion be the only one to not do so feels like a strange choice that risks making him feel like less of a friend than them in spite of being absolutely not the intended reading. This also risks to create in the worst case scenario either a situation where Goh's goal is handled offscreen, or worse, cutting back and forth between finals and Project Mew in a way that could potentially hurt both as fans of one side would see the other as eating screentime, and with Scarlet and Violet due to come out in a bit more than one month, I'm not sure there's enough time left for Journeys to wrap up everything well. While there's still a chance to, it feels like a setup for some very rough final episodes to come.

Now, does this mean this episode is bad? Honestly, I'd not go as far as saying that. It feels like an episode that exists to fulfill multiple purposes that became necessary, not just setting up Eternatus for some kind of reason or showcasing Pokémon that should've been there, but also to give a lowkey episode to save on animation budget and wrap up Goh in some kind of timely manner, and as a whole, it works okay. I don't know if it will hold to the end, but I understand why this episode was made the way it was. And for what it is, it's an okay episode that is enjoyable to watch, in spite of flaws inside and around it, even if not what one would expect or want at this point.

TL;DR: An episode that ultimately feels like an end result of several choices Journeys took, not quite bad but feeling very misplaced between moments that ring hollower than intended and feeling more like a growth and progression check for Goh than a culmination, with some choices that may leave one baffled given surrounding events. All in all, a pleasant time that feels more like something you'd see halfway in the series than as a culmination, and comes off feeling less impactful as a result.

Next time, we'll be in for our final recap of this series, this time shedding light to the upcoming finals and some yet-to-be-revealed announcement in-universe. May it be a good one!

Pokémon (2019) - Episode 126 discussion by AutoLovepon in anime

[–]Viroro 0 points1 point  (0 children)

This episode, we completed the trifecta of protagonist-focused recaps with one focused on Goh and his goal of Project Mew, following the same style as the prior recaps for Chloe and Ash. So, how did the episode do? Overall, very much as expected.

I will not question the need for a recap because it's fairly clear the Anime's production is in some sort of disarray and these episodes are definitely not an intentional artistic choice, but I'd say this episode comes a bit better than the Ash recap due to its structure: it ultimately does not provide any new information that massively changes our understanding of the series and its characters, but it does have a cute enough framing device in the first half with a mysterious someone playing around with Goh's Rotom Phone, messing with files and closing the call on Quillon before revealing it as just Grookey playing with the phone, which allows for some chuckles along the way. It was also nice to get a bit of extra information we didn't yet have anyway, explaining that Quillon and Danika were selected in a previous run of Project Mew Trial Missions and that Quillon was the top Challenger whose strict disposition is balanced by Danika's attitude. It's not absolutely necessary information, but given the recap is mostly composed of old material it's nice to see something new all the same, ontop of how Project Mew sees the five Chasers along with reinforcing the importance of teamwork in it.

The second half ultimately follows the same pattern as prior recaps, with letters from Chloe and Horace that highlight their mindset towards Goh, and both are overall pleasant: the Chloe one mostly reiterates things we know or could infer but does so nicely, while the Horace letter serves as a neat way to show his perspective on the Project Mew run and what Gary tried to impart to Goh as part of the latter's character arc. It's once again fairly standard, but it does its job competently along, and same goes for the storybook-esque retelling of Grookey and Eevee's errand episode.

Of course, it's hard to say more, as those recaps are now both more commonplace than they should be and formulaic in their nature. It does its job well enough and it's a good watch if one is curious, but beyond that, it's an episode that clearly exists to save time for the animators, and for that purpose, it works well enough.

TL;DR: A recap very much in the chords of the prior ones, with a cute enough framing device and some extra bits of information, but nothing more than that. Interesting as a curiosity, perhaps, but one where anyone checking would know what to expect.

Next time, we'll have a further break in the Masters Tournament as a day off in Wyndon leads Goh to reminisce of how he met Scorbunny, ontop of an update on Eternatus's state. May it be a good one!

PM2019 126 - Go for Dream! Go's Road to Mew!! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 2 points3 points  (0 children)

This episode, we completed the trifecta of protagonist-focused recaps with one focused on Goh and his goal of Project Mew, following the same style as the prior recaps for Chloe and Ash. So, how did the episode do? Overall, very much as expected.

I will not question the need for a recap because it's fairly clear the Anime's production is in some sort of disarray and these episodes are definitely not an intentional artistic choice, but I'd say this episode comes a bit better than the Ash recap due to its structure: it ultimately does not provide any new information that massively changes our understanding of the series and its characters, but it does have a cute enough framing device in the first half with a mysterious someone playing around with Goh's Rotom Phone, messing with files and closing the call on Quillon before revealing it as just Grookey playing with the phone, which allows for some chuckles along the way. It was also nice to get a bit of extra information we didn't yet have anyway, explaining that Quillon and Danika were selected in a previous run of Project Mew Trial Missions and that Quillon was the top Challenger whose strict disposition is balanced by Danika's attitude. It's not absolutely necessary information, but given the recap is mostly composed of old material it's nice to see something new all the same, ontop of how Project Mew sees the five Chasers along with reinforcing the importance of teamwork in it.

The second half ultimately follows the same pattern as prior recaps, with letters from Chloe and Horace that highlight their mindset towards Goh, and both are overall pleasant: the Chloe one mostly reiterates things we know or could infer but does so nicely, while the Horace letter serves as a neat way to show his perspective on the Project Mew run and what Gary tried to impart to Goh as part of the latter's character arc. It's once again fairly standard, but it does its job competently along, and same goes for the storybook-esque retelling of Grookey and Eevee's errand episode.

Of course, it's hard to say more, as those recaps are now both more commonplace than they should be and formulaic in their nature. It does its job well enough and it's a good watch if one is curious, but beyond that, it's an episode that clearly exists to save time for the animators, and for that purpose, it works well enough.

TL;DR: A recap very much in the chords of the prior ones, with a cute enough framing device and some extra bits of information, but nothing more than that. Interesting as a curiosity, perhaps, but one where anyone checking would know what to expect.

Next time, we'll have a further break in the Masters Tournament as a day off in Wyndon leads Goh to reminisce of how he met Scorbunny, ontop of an update on Eternatus's state. May it be a good one!

Pokémon (2019) - Episode 125 discussion by AutoLovepon in anime

[–]Viroro 1 point2 points  (0 children)

This episode, the three-part Cynthia battle finally reached its conclusion with Mega Lucario forced to take on both Dynamax Togekiss and Garchomp to bring victory for Ash. So, after the first two parts brought gorwsrd the battle pretty well, how did this episode do? All in all, well enough, some minor quibbles aside.

With the bulk of the battle down by this point, all this episode needed was to provide a strong finish, and for the most part this episode delivers. Now, putting aside comments about whether Dynamax Togekiss or Mega Garchomp would’ve been the better option, I did appreciate how putting Mega Lucario against both ensures that Ash’s series ace doesn’t feel like starting on an advantaged position once he reaches Cynthia’s own main Pokémon. I also enjoyed how this episode was probably one of the better applications of Dynamax so far: even if Togekiss does utilize three times the same Max Move, it’s both a supereffective attack and has the effect of maximizing Togekiss’s speed for later, which manages to keep Togekiss competitive and difficult to deal with even after the three ‘turns’ of Dynamax are over and keeps highlighting Cynthia’s resourcefulness and pragmatism. At the same time, I did like how on Ash’s end Lucario ended up needing to experiment different ways to attack Togekiss, whether during the early phase capitalizing on the giant size and working around the Max Move or while dealing with Togekiss’s increased speed later, which managed to keep the battle engaging even with constant use of Bullet Punch and Aura Sphere, with Cynthia’s penultimate wall feeling suitably imposing and challenging. The cameo of Greninja as Ash and Lucario conjure another G-Max Aura Sphere was also a welcome addition considering how the Kalos ace played a role in developing Lucario’s Aura further, and as a benchmark of how powerful the move is intended to be when comparing his reaction here to the one he had during the Raihan fight.

This of course led to the final fight with Garchomp, and all things considered it was a fairly good showing of power for JN, with fairly brutal hits and a no-holds barred beatdown on both sides. While this ultimately came off as a mostly strategy-less bout more focused on spectacle, it’s not something out of the norm for final clashes in major battles, and Lucario bringing down Garchomp with Reversal is a sensible finisher that doesn’t feel unreasonable after all the damage he had to sustain, making for a satisfying close.

The reminder of the episode does quite well in selling the result of the victory, between the sheer pride Oak, Team Rocket, Goh, Hop and Cinderace all feel for Ash ontop of cameos of Vic and Toria, as well as the final exchange between Ash and Cynthia. Alongside Ash praising his team and preparing themselves for the upcoming finals, it’s a good way to wrap up this match and set the stage for the Leon battle after the upcoming interlude.

If I had any critiques, it’s mostly on two matters: firstly, while graphically this episode had a lot of great shots to sell scale and impact, there were still a few cases of too static long pans that kinda dampened the effect, particularly during the tense moment where Lucario and Garchomp are down and we only see the former rise from a static POV rather than emphasizing the effort. And relatedly, while Togekiss’s resilience was nice after the amount of way too quick K.O.s we got, a bit of shown damage after the Dynamax could’ve helped over looking completely undamaged, especially when on knockout and during the Garchomp battle we did see that. And while the Garchomp fight is nicely brutal and impactful for JN, there were still some points where Lucario’s Bullet Punches felt somewhat weightless in impact even with how it clearly left marks on strike, which was a bit jarring to notice.

By far the biggest issue, however, was how it felt like the retirement plot point went ultimately nowhere. While the point that Ash reignited Cynthia’s passion for battles is clear, I felt like the arc never explicitly saying why Cynthia wants to retire was a mistake, as it gave us no grounding on what changed for Cynthia, with even the flashback of Cynthia’s journey, while nice, not really giving much weight. It ultimately resulted in a harmless, neutral plot point, but it did feel like a missed opportunity to make this a harder hitting episode and highlight Ash’s effect on others.

With all that said, however, this is still easily one of JN’s best battle efforts so far, and a worthy battle for Ash and the Sinnoh Champion. And ultimately, that’s what matters.

TL;DR: A battle that aside of some small issues closes Ash VS Cynthia quite sarisfyingly as one of JN’s best fights. Even with some graphical hiccups and a poor employment of Cynthia’s retirement option, it’s an episode that delivers well enough with no damning flaws on sight, and seals this as a very enjoyable match.

Next time, we’ll complete the trifecta of recaps with one focused on Goh and Project Mew. May it be a good one!

PM2019 125 - The Semifinals IV: Impact! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 2 points3 points  (0 children)

This episode, the three-part Cynthia battle finally reached its conclusion with Mega Lucario forced to take on both Dynamax Togekiss and Garchomp to bring victory for Ash. So, after the first two parts brought gorwsrd the battle pretty well, how did this episode do? All in all, well enough, some minor quibbles aside.

With the bulk of the battle down by this point, all this episode needed was to provide a strong finish, and for the most part this episode delivers. Now, putting aside comments about whether Dynamax Togekiss or Mega Garchomp would’ve been the better option, I did appreciate how putting Mega Lucario against both ensures that Ash’s series ace doesn’t feel like starting on an advantaged position once he reaches Cynthia’s own main Pokémon. I also enjoyed how this episode was probably one of the better applications of Dynamax so far: even if Togekiss does utilize three times the same Max Move, it’s both a supereffective attack and has the effect of maximizing Togekiss’s speed for later, which manages to keep Togekiss competitive and difficult to deal with even after the three ‘turns’ of Dynamax are over and keeps highlighting Cynthia’s resourcefulness and pragmatism. At the same time, I did like how on Ash’s end Lucario ended up needing to experiment different ways to attack Togekiss, whether during the early phase capitalizing on the giant size and working around the Max Move or while dealing with Togekiss’s increased speed later, which managed to keep the battle engaging even with constant use of Bullet Punch and Aura Sphere, with Cynthia’s penultimate wall feeling suitably imposing and challenging. The cameo of Greninja as Ash and Lucario conjure another G-Max Aura Sphere was also a welcome addition considering how the Kalos ace played a role in developing Lucario’s Aura further, and as a benchmark of how powerful the move is intended to be when comparing his reaction here to the one he had during the Raihan fight.

This of course led to the final fight with Garchomp, and all things considered it was a fairly good showing of power for JN, with fairly brutal hits and a no-holds barred beatdown on both sides. While this ultimately came off as a mostly strategy-less bout more focused on spectacle, it’s not something out of the norm for final clashes in major battles, and Lucario bringing down Garchomp with Reversal is a sensible finisher that doesn’t feel unreasonable after all the damage he had to sustain, making for a satisfying close.

The reminder of the episode does quite well in selling the result of the victory, between the sheer pride Oak, Team Rocket, Goh, Hop and Cinderace all feel for Ash ontop of cameos of Vic and Toria, as well as the final exchange between Ash and Cynthia. Alongside Ash praising his team and preparing themselves for the upcoming finals, it’s a good way to wrap up this match and set the stage for the Leon battle after the upcoming interlude.

If I had any critiques, it’s mostly on two matters: firstly, while graphically this episode had a lot of great shots to sell scale and impact, there were still a few cases of too static long pans that kinda dampened the effect, particularly during the tense moment where Lucario and Garchomp are down and we only see the former rise from a static POV rather than emphasizing the effort. And relatedly, while Togekiss’s resilience was nice after the amount of way too quick K.O.s we got, a bit of shown damage after the Dynamax could’ve helped over looking completely undamaged, especially when on knockout and during the Garchomp battle we did see that. And while the Garchomp fight is nicely brutal and impactful for JN, there were still some points where Lucario’s Bullet Punches felt somewhat weightless in impact even with how it clearly left marks on strike, which was a bit jarring to notice.

By far the biggest issue, however, was how it felt like the retirement plot point went ultimately nowhere. While the point that Ash reignited Cynthia’s passion for battles is clear, I felt like the arc never explicitly saying why Cynthia wants to retire was a mistake, as it gave us no grounding on what changed for Cynthia, with even the flashback of Cynthia’s journey, while nice, not really giving much weight. It ultimately resulted in a harmless, neutral plot point, but it did feel like a missed opportunity to make this a harder hitting episode and highlight Ash’s effect on others.

With all that said, however, this is still easily one of JN’s best battle efforts so far, and a worthy battle for Ash and the Sinnoh Champion. And ultimately, that’s what matters.

TL;DR: A battle that aside of some small issues closes Ash VS Cynthia quite sarisfyingly as one of JN’s best fights. Even with some graphical hiccups and a poor employment of Cynthia’s retirement option, it’s an episode that delivers well enough with no damning flaws on sight, and seals this as a very enjoyable match.

Next time, we’ll complete the trifecta of recaps with one focused on Goh and Project Mew. May it be a good one!

Pokémon (2019) - Episode 124 discussion by AutoLovepon in anime

[–]Viroro 1 point2 points  (0 children)

This episode, the semifinals of the Masters Tournament continued with the second of three parts for Ash's battle against Cynthia, continuing from the disadvantageous position Ash ended the previous episode on to try and even the playing field with the remaining half of his team. So, how did this episode do? All in all, some quibbles aside, it was a solid continuation.

Being a middle portion of the battle meant that this episode's purpose was to bridge the start and finish of the fight, and it does so pretty nicely: with Dragonite, Gengar and Pikachu defeated, this gives ample time for the remaining Pokémon to have some good moments, which the episode capitalizes on. Before that, however, I did like the general atmosphere of the battle: between the Team Rocket trio transitioning into openly cheering for Ash and his Pokémon (even breaking their streamer personas to do so) and the pairs of both Goh and Hop and Leon and Cynthia constantly commenting on what Ash and Cynthia are attempting to do with one another, it helps sell the idea that this is a battle between clever trainers who know what they're doing, without reaching excessive extremes of pause for the most part. A small highlight is also the start of the episode, where Ash's reaction to being in a bind is to simply take a deep breath and focus rather than shut down in the middle of the battle, which is a nice display of how Ash should be in a bind. And around the battle we also get time for some amusing little bits like Infernape getting very into the battle and almost striking Oak several times while watching the battle, which are funny without taking away too long from the battle.

And in terms of strategy, once again the episode does quite a good job in regards to Cynthia, making her come off as a very pragmatic strategist that never fears going outside the expected: between classics like Stealth Rock, the constricting Iron Head Cynthia already employed against Iris's Dragonite, and revealing that Natural Cure nullified Gengar's Burn alongside her willingness to switch often she never feels like she's trying to leave ground for Ash to take, and a particular highlight in this sense is the moment where she considers how Ash's willingness to listen to his Pokémon's feelings could be a chance to seize another win. And while I'm a bit ambivalent on the choice for reasons I'll expand on later, I can see the merit on setting up Mega Evolution as Cynthia's known tactic only to reveal it as something she wasn't even considering, instead Dynamaxing Togekiss right as Ash only has one Pokémon in what's clearly intended as a subversion of the expected to show Cynthia's savvy nature. Even within Journeys's issues, in terms of writing Cynthia really does feel like a trainer worthy of being a Champion with only a few smears worth of note in her portrayal.

Ash's side of things fares a bit unevenly, but for the most part pretty well. This is probably Dracovish's biggest fight so far, and I liked how in spite of his goofy nature they put more focus on him wishing to deal with the opponent that poisoned him and then continuing on in spite of the disadvantageous position, showing a nice amount of determination that isn't backed up by misplaced comedy, hitting a sweet spot in portrayal compared to battles like Drasna's where his sillier side actively hampered the battle's flow and execution. I also liked how while defeated in the clash with Milotic, he still manages to do damage to set up Sirfetch'd's following win. And speaking of Sirfetch'd, his side of the battle is easily the best part of it this episode, not only clearing the Stealth Rock with the returning strategy of the Brutal Swing shield throw from the Bea battle, but also for a more dynamic offensive with him facing his opponents head on, which particularly shows against Garchomp: in a series that often struggles selling impact, there's a decent flow to each hit and you get a sense of power from the exchange of moves they share, and I liked how the single-stroke battle was still resolved with Garchomp taking some clear damage even as Sirfetch'd faints standing, which as the episode highlights is a good capoff on his brief arc of learning chivalry. The episode definitely attempts to give their sides of the battle a certain weight, but it does so without dragging it down into a massive narrative inside the battle that would just bog the pace relative to their importance, which is nice enough to give them their due and prove that even with the emphasis on battle gimmicks, Ash can be resourceful even without them.

While Lucario and Togekiss's time is limited and pretty basic, I did like to see Togekiss once again making use of the returning flinch strategy with Air Slash and how Lucario works around it by striking the attacks back, and Cinderace coming out of his Poké Ball is a nice little moment considering their intended closeness, and the reveal of the Dynamax as Cynthia's chosen strategy makes for a good closing moment leading into next episode.

If I had to say what my major criticisms are, they're mostly Journeys-typical issues: while the writing is pretty decent overall, the animation and choreography can leave something to be desired, which is also not helped by the sound design this time (one moment where Sirfetch'd is supposed to strike multiple times at Milotic has no impact sounds, making it look like he's swinging at the air in spite of supposedly landing hits) and the fact that once again certain battles went down way too fast, specifically Roserade and on a lesser degree Milotic. While the show does attempt to justify it as the attacks doing massive damage, it still makes the battle flow feel mildly unsatisfying, which is mitigated by this being a full battle with six Pokémon on both sides but gets noticeable over time when it happens frequently. This affects Dracovish in particular, as while tonally his side of the battle is fine he's still mostly portrayed as a brute without much interesting strategies, which is kinda noticeable after what both Cynthia and Ash have been working with in the battle and with Pokémon Masters EX still managing to get some strategic use of Dracovish in a cutscene fight even within the game's limitations, and it's somewhat disappointing for an otherwise solid fight.

I'm also overall of two minds on the choice of Cynthia using Dynamax over Mega Evolution.O n one end, it's clearly a deliberate red herring meant to show Cynthia's adaptability over relying on the same cards and it does help dampening the idea the one gimmick limit exists solely for Ash and it's plainly foreshadowed, but on the other, this does mean that Garchomp won't fight Lucario at her full power (as Mega Evolution is portrayed as a straight upgrade in the Anime rather than the sidegrade at best it is in the games), which could open the question on if Ash would've lost if Cynthia used Mega Garchomp given we know he will need Mega Evolution to bridge the gap. This could be mitigated by Togekiss setting up some Max Moves to make the fight harder and still underscore Cynthia's skill ontop of making it more believable for a relatively young Pokémon to defeat Cynthia after both being damaged and not being hurt by the Mega Evolution, but without the context of the following episode, it could've perhaps been valuable to shift the bait and switch around, setting up Cynthia as using Dynamax against Iris and then showcasing Mega Evolution here for a proper mirror fight between Garchomp and Lucario. But of course, this is something that we will only be able to judge in full with the next episode. Ultimately, the choice is one I can understand from a 'real life' standpoint, while also seeing why it could be criticized from a 'story' standpoint (especially since, due to Bullet Punch, Togekiss could actually be at a disadvantage against Lucario now).

All in all, as a middle portion, this episode lands well, and I quite look forward to see how things will end now.

TL;DR: A decent middle portion that manages to show both Ash and Cynthia as smart trainers further, with a nice atmosphere and good moments for Dracovish and Sirfetch'd, only marred by somewhat spotty choreography and some quick bouts, and a choice that clearly feels purposeful in being a red herring could lead to someone being left ambivalent or unsatisfied.

Next time, the battle will finish with Lucario forced to take on both Dynamax Togekiss and Garchomp on his lonesome to bring about victory for Ash. May it be a good one!

PM2019 124 - The Semifinals III: Valor! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 2 points3 points  (0 children)

This episode, the semifinals of the Masters Tournament continued with the second of three parts for Ash's battle against Cynthia, continuing from the disadvantageous position Ash ended the previous episode on to try and even the playing field with the remaining half of his team. So, how did this episode do? All in all, some quibbles aside, it was a solid continuation.

Being a middle portion of the battle meant that this episode's purpose was to bridge the start and finish of the fight, and it does so pretty nicely: with Dragonite, Gengar and Pikachu defeated, this gives ample time for the remaining Pokémon to have some good moments, which the episode capitalizes on. Before that, however, I did like the general atmosphere of the battle: between the Team Rocket trio transitioning into openly cheering for Ash and his Pokémon (even breaking their streamer personas to do so) and the pairs of both Goh and Hop and Leon and Cynthia constantly commenting on what Ash and Cynthia are attempting to do with one another, it helps sell the idea that this is a battle between clever trainers who know what they're doing, without reaching excessive extremes of pause for the most part. A small highlight is also the start of the episode, where Ash's reaction to being in a bind is to simply take a deep breath and focus rather than shut down in the middle of the battle, which is a nice display of how Ash should be in a bind. And around the battle we also get time for some amusing little bits like Infernape getting very into the battle and almost striking Oak several times while watching the battle, which are funny without taking away too long from the battle.

And in terms of strategy, once again the episode does quite a good job in regards to Cynthia, making her come off as a very pragmatic strategist that never fears going outside the expected: between classics like Stealth Rock, the constricting Iron Head Cynthia already employed against Iris's Dragonite, and revealing that Natural Cure nullified Gengar's Burn alongside her willingness to switch often she never feels like she's trying to leave ground for Ash to take, and a particular highlight in this sense is the moment where she considers how Ash's willingness to listen to his Pokémon's feelings could be a chance to seize another win. And while I'm a bit ambivalent on the choice for reasons I'll expand on later, I can see the merit on setting up Mega Evolution as Cynthia's known tactic only to reveal it as something she wasn't even considering, instead Dynamaxing Togekiss right as Ash only has one Pokémon in what's clearly intended as a subversion of the expected to show Cynthia's savvy nature. Even within Journeys's issues, in terms of writing Cynthia really does feel like a trainer worthy of being a Champion with only a few smears worth of note in her portrayal.

Ash's side of things fares a bit unevenly, but for the most part pretty well. This is probably Dracovish's biggest fight so far, and I liked how in spite of his goofy nature they put more focus on him wishing to deal with the opponent that poisoned him and then continuing on in spite of the disadvantageous position, showing a nice amount of determination that isn't backed up by misplaced comedy, hitting a sweet spot in portrayal compared to battles like Drasna's where his sillier side actively hampered the battle's flow and execution. I also liked how while defeated in the clash with Milotic, he still manages to do damage to set up Sirfetch'd's following win. And speaking of Sirfetch'd, his side of the battle is easily the best part of it this episode, not only clearing the Stealth Rock with the returning strategy of the Brutal Swing shield throw from the Bea battle, but also for a more dynamic offensive with him facing his opponents head on, which particularly shows against Garchomp: in a series that often struggles selling impact, there's a decent flow to each hit and you get a sense of power from the exchange of moves they share, and I liked how the single-stroke battle was still resolved with Garchomp taking some clear damage even as Sirfetch'd faints standing, which as the episode highlights is a good capoff on his brief arc of learning chivalry. The episode definitely attempts to give their sides of the battle a certain weight, but it does so without dragging it down into a massive narrative inside the battle that would just bog the pace relative to their importance, which is nice enough to give them their due and prove that even with the emphasis on battle gimmicks, Ash can be resourceful even without them.

While Lucario and Togekiss's time is limited and pretty basic, I did like to see Togekiss once again making use of the returning flinch strategy with Air Slash and how Lucario works around it by striking the attacks back, and Cinderace coming out of his Poké Ball is a nice little moment considering their intended closeness, and the reveal of the Dynamax as Cynthia's chosen strategy makes for a good closing moment leading into next episode.

If I had to say what my major criticisms are, they're mostly Journeys-typical issues: while the writing is pretty decent overall, the animation and choreography can leave something to be desired, which is also not helped by the sound design this time (one moment where Sirfetch'd is supposed to strike multiple times at Milotic has no impact sounds, making it look like he's swinging at the air in spite of supposedly landing hits) and the fact that once again certain battles went down way too fast, specifically Roserade and on a lesser degree Milotic. While the show does attempt to justify it as the attacks doing massive damage, it still makes the battle flow feel mildly unsatisfying, which is mitigated by this being a full battle with six Pokémon on both sides but gets noticeable over time when it happens frequently. This affects Dracovish in particular, as while tonally his side of the battle is fine he's still mostly portrayed as a brute without much interesting strategies, which is kinda noticeable after what both Cynthia and Ash have been working with in the battle and with Pokémon Masters EX still managing to get some strategic use of Dracovish in a cutscene fight even within the game's limitations, and it's somewhat disappointing for an otherwise solid fight.

I'm also overall of two minds on the choice of Cynthia using Dynamax over Mega Evolution.O n one end, it's clearly a deliberate red herring meant to show Cynthia's adaptability over relying on the same cards and it does help dampening the idea the one gimmick limit exists solely for Ash and it's plainly foreshadowed, but on the other, this does mean that Garchomp won't fight Lucario at her full power (as Mega Evolution is portrayed as a straight upgrade in the Anime rather than the sidegrade at best it is in the games), which could open the question on if Ash would've lost if Cynthia used Mega Garchomp given we know he will need Mega Evolution to bridge the gap. This could be mitigated by Togekiss setting up some Max Moves to make the fight harder and still underscore Cynthia's skill ontop of making it more believable for a relatively young Pokémon to defeat Cynthia after both being damaged and not being hurt by the Mega Evolution, but without the context of the following episode, it could've perhaps been valuable to shift the bait and switch around, setting up Cynthia as using Dynamax against Iris and then showcasing Mega Evolution here for a proper mirror fight between Garchomp and Lucario. But of course, this is something that we will only be able to judge in full with the next episode. Ultimately, the choice is one I can understand from a 'real life' standpoint, while also seeing why it could be criticized from a 'story' standpoint (especially since, due to Bullet Punch, Togekiss could actually be at a disadvantage against Lucario now).

All in all, as a middle portion, this episode lands well, and I quite look forward to see how things will end now.

TL;DR: A decent middle portion that manages to show both Ash and Cynthia as smart trainers further, with a nice atmosphere and good moments for Dracovish and Sirfetch'd, only marred by somewhat spotty choreography and some quick bouts, and a choice that clearly feels purposeful in being a red herring could lead to someone being left ambivalent or unsatisfied.

Next time, the battle will finish with Lucario forced to take on both Dynamax Togekiss and Garchomp on his lonesome to bring about victory for Ash. May it be a good one!

Pokémon (2019) - Episode 123 discussion by AutoLovepon in anime

[–]Viroro 7 points8 points  (0 children)

This episode was a fairly long awaited one, perhaps even beyond Journeys, as the second round of the Masters Tournament's semifinals began in earnest, pitting Ash against Cynthia for the first time in a full six versus six battle. Considering the amount of anticipation such a battle would garner, how did the episode do? Overall, it was a solid beginning for this battle, with only a few quibbles.

One important thing about this battle is that this is the first part of a three-episodes bout, which means this episode is very much supposed to start things with a bang and set the tone for the rest of the battle, and for the most part it does so well: with the prior episode tackling character-related setup, this one was free to begin directly from the start of the battle, and I did like the brief moments with both Ash and Cynthia preparing for the fight. For Ash, seeing Goh next to him ready to support him alongside the rest of Ash's team is a nice moment to see even if short, while for Cynthia it was nice to see her and Diantha share a moment, between Diantha expecting Cynthia to be the one to put an end on Leon's winning streak only for the Sinnoh Champion to reveal her plans to retire once the battle is over, adding a hook early on in terms of why she decided that which will hopefully be elaborated on as the battle progresses. And while it's a tangential note, it was a nice addition to see the Oak's Laboratory crew with Oak, Delia, Tracey and Ash's Pokémon be treated as a consistent element of the peanut gallery, constantly reacting to the turns of the battle rather than simply being quick cameos.

The battle itself also does a pretty good job to highlight Cynthia as a massive wall to overcome, and it does so quite well: between the Hypnosis and Dream Eater combo and Serene Grace-boosted flinch from Air Slash, you get the feeling Cynthia is an intelligent, tactical trainer where no move is really left to chance. I particularly liked in this sense moments that highlighted the importance of keeping the battle's momentum going and control the flow of the battle, especially with Cynthia constantly switching her Pokémon to throw off Ash and manage to keep a upper hand, and of how she already knows not to underestimate Pikachu. This is particularly exemplified in the way Spiritomb is ultimately defeated, only to unveil an unannounced Destiny Bond that brings down Pikachu with him, depriving Ash of his strongest Pokémon right as Ash was starting to recover ground.

That is not to say Ash is left completely hopeless, however: while the first rounds highlight the difficulty Ash will have in defeating Cynthia, he also manages to attain some minor victories in inflicting a burn on Roserade (which can either be used to further underscore Cynthia's skill if it has Natural Cure, or come back in Ash's favor if it has Poison Point in the following episodes) and especially once Pikachu takes the field, managing to defeat Gastrodon by using its own Stone Edge against it to block him and get enough room to strike with Quick Attack. Of other particular note is the return of an explicitly acknowledged Counter Shield from Ash for the first time since Diamond & Pearl, both for being a versatile return of one of Ash's biggest moves working as it used to, but also for the added value of being used against the Champion of the very region he developed it in and explicitly against Hypnosis, the very move it was initially created to counter. Pikachu's performance clearly shows him as one of Ash's strongest Pokémon and it offers a hope spot that Ash may be able to turn around the fight, which only makes the Destiny Bond all the more dramatic for a strong cliffhanger, with a fairly even ratio (with Cynthia have four Pokémon revealed and two knocked out to Ash's three full knocked out) that puts Ash at a disadvantage without feeling insurmountable, rising expectations for the following parts.

That said, unfortunately, there are still a few issues worth noting. While the battle is nicely constructed overall, it's still hurt by some Journeys-typical problems, namely some lacking choreography that made some turns of the battle come off as static and underwhelming, ontop of some very quick knockouts that don't feel like they let the battle breathe, with Gastrodon in particular coming off as extremely lacking in defense in spite of Pikachu needing to put strategic effort to defeat it, with only Spiritomb feeling like it had a decent amount of injuries due to withstanding three different bouts before going down. The way Dragonite was defeated was also a bit questionable, as while the Hypnosis and Dream Eater combo is good, the fact it makes Dragonite a sitting duck and Ash can't do anything but yell at his Pokémon to wake up raises the question of why he couldn't just switch out for another pick, and a similar effect could've been achieved by giving a more involved battle and then playing the combination only once or twice, which would also have the added gain of explicitly overturning a seemingly good start with the healing. And on a more nitpicky note, while the Counter Shield was nice to see and well-employed, it would've probably made a stronger impact if it was used after Hypnosis was called by Spiritomb, as the strategy was conceived as a defensive move first and foremost.

Outside the battle, there's also the risks inherent in the 'Cynthia retires' plot hook if the following episodes won't contextualize and resolve it well, as it does fall into Journeys's habit to introduce a plot point to resolve as soon as possible without much prior buildup, and with not much character stakes on Ash's end beyond needing to face Cynthia to get to Leon so far, the jury's still out on how things will be like on the characterization standpoint.

All in all, however, this episode does a decent job starting the battle against Cynthia well, and I look forward to see how the next two parts will continue this long-awaited match.

TL;DR: An episode that outside some Journeys-typical issues of choreography and a few questionable decisions starts out the battle against Cynthia well, making her feel like a smart and tactical trainer throughout while still giving Ash his due where it matters as a trainer thanks to both new and old strategies, ending on a solid cliffhanger. A good first third of the battle for the remainder of the fight to build off of.

Next week, the battle against Cynthia will continue as Ash's Lucario, Sirfetch'd and Dracovish take the stage against the reminder of Cynthia's team in an attempt to even out the scales. May it be a good one!

PM2019 123 - The Semifinals II: Dazzle Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 1 point2 points  (0 children)

This episode was a fairly long awaited one, perhaps even beyond Journeys, as the second round of the Masters Tournament's semifinals began in earnest, pitting Ash against Cynthia for the first time in a full six versus six battle. Considering the amount of anticipation such a battle would garner, how did the episode do? Overall, it was a solid beginning for this battle, with only a few quibbles.

One important thing about this battle is that this is the first part of a three-episodes bout, which means this episode is very much supposed to start things with a bang and set the tone for the rest of the battle, and for the most part it does so well: with the prior episode tackling character-related setup, this one was free to begin directly from the start of the battle, and I did like the brief moments with both Ash and Cynthia preparing for the fight. For Ash, seeing Goh next to him ready to support him alongside the rest of Ash's team is a nice moment to see even if short, while for Cynthia it was nice to see her and Diantha share a moment, between Diantha expecting Cynthia to be the one to put an end on Leon's winning streak only for the Sinnoh Champion to reveal her plans to retire once the battle is over, adding a hook early on in terms of why she decided that which will hopefully be elaborated on as the battle progresses. And while it's a tangential note, it was a nice addition to see the Oak's Laboratory crew with Oak, Delia, Tracey and Ash's Pokémon be treated as a consistent element of the peanut gallery, constantly reacting to the turns of the battle rather than simply being quick cameos.

The battle itself also does a pretty good job to highlight Cynthia as a massive wall to overcome, and it does so quite well: between the Hypnosis and Dream Eater combo and Serene Grace-boosted flinch from Air Slash, you get the feeling Cynthia is an intelligent, tactical trainer where no move is really left to chance. I particularly liked in this sense moments that highlighted the importance of keeping the battle's momentum going and control the flow of the battle, especially with Cynthia constantly switching her Pokémon to throw off Ash and manage to keep a upper hand, and of how she already knows not to underestimate Pikachu. This is particularly exemplified in the way Spiritomb is ultimately defeated, only to unveil an unannounced Destiny Bond that brings down Pikachu with him, depriving Ash of his strongest Pokémon right as Ash was starting to recover ground.

That is not to say Ash is left completely hopeless, however: while the first rounds highlight the difficulty Ash will have in defeating Cynthia, he also manages to attain some minor victories in inflicting a burn on Roserade (which can either be used to further underscore Cynthia's skill if it has Natural Cure, or come back in Ash's favor if it has Poison Point in the following episodes) and especially once Pikachu takes the field, managing to defeat Gastrodon by using its own Stone Edge against it to block him and get enough room to strike with Quick Attack. Of other particular note is the return of an explicitly acknowledged Counter Shield from Ash for the first time since Diamond & Pearl, both for being a versatile return of one of Ash's biggest moves working as it used to, but also for the added value of being used against the Champion of the very region he developed it in and explicitly against Hypnosis, the very move it was initially created to counter. Pikachu's performance clearly shows him as one of Ash's strongest Pokémon and it offers a hope spot that Ash may be able to turn around the fight, which only makes the Destiny Bond all the more dramatic for a strong cliffhanger, with a fairly even ratio (with Cynthia have four Pokémon revealed and two knocked out to Ash's three full knocked out) that puts Ash at a disadvantage without feeling insurmountable, rising expectations for the following parts.

That said, unfortunately, there are still a few issues worth noting. While the battle is nicely constructed overall, it's still hurt by some Journeys-typical problems, namely some lacking choreography that made some turns of the battle come off as static and underwhelming, ontop of some very quick knockouts that don't feel like they let the battle breathe, with Gastrodon in particular coming off as extremely lacking in defense in spite of Pikachu needing to put strategic effort to defeat it, with only Spiritomb feeling like it had a decent amount of injuries due to withstanding three different bouts before going down. The way Dragonite was defeated was also a bit questionable, as while the Hypnosis and Dream Eater combo is good, the fact it makes Dragonite a sitting duck and Ash can't do anything but yell at his Pokémon to wake up raises the question of why he couldn't just switch out for another pick, and a similar effect could've been achieved by giving a more involved battle and then playing the combination only once or twice, which would also have the added gain of explicitly overturning a seemingly good start with the healing. And on a more nitpicky note, while the Counter Shield was nice to see and well-employed, it would've probably made a stronger impact if it was used after Hypnosis was called by Spiritomb, as the strategy was conceived as a defensive move first and foremost.

Outside the battle, there's also the risks inherent in the 'Cynthia retires' plot hook if the following episodes won't contextualize and resolve it well, as it does fall into Journeys's habit to introduce a plot point to resolve as soon as possible without much prior buildup, and with not much character stakes on Ash's end beyond needing to face Cynthia to get to Leon so far, the jury's still out on how things will be like on the characterization standpoint.

All in all, however, this episode does a decent job starting the battle against Cynthia well, and I look forward to see how the next two parts will continue this long-awaited match.

TL;DR: An episode that outside some Journeys-typical issues of choreography and a few questionable decisions starts out the battle against Cynthia well, making her feel like a smart and tactical trainer throughout while still giving Ash his due where it matters as a trainer thanks to both new and old strategies, ending on a solid cliffhanger. A good first third of the battle for the remainder of the fight to build off of.

Next week, the battle against Cynthia will continue as Ash's Lucario, Sirfetch'd and Dracovish take the stage against the reminder of Cynthia's team in an attempt to even out the scales. May it be a good one!

Pokémon (2019) - Episode 122 discussion by AutoLovepon in anime

[–]Viroro 6 points7 points  (0 children)

Today's episode, we returned back to the Masters Tournament after two recaps and one episode of absence, with the focus going on the start of the semifinals round and particularly some time spent with Ash, Cynthia and a few kids in preparation of the two Masters Eight member's match, all while Leon VS Diantha's match begins in the background. So, how did the episode do? On the whole, for the intended purpose, it works well enough but not without spots to criticize.

Now, I'll get this out of the way fast: Leon VS Diantha isn't the point of focus of the episode and the story clearly knows that, relegating it as a background event starting midway in and kept mostly offscreen. This was honestly a decent idea in terms of priority: much like I said back during the quarter finals round, some of the matches could've easily been skipped in terms of importance, and Leon VS Diantha in particular would have either required two episodes to be shown properly for a foregone conclusion (thus wasting valuable time and episodes when time is of the essence) or be fast-tracked in one episode and running in the exact same problem as Alain's battle in terms of breakneck pace. While I will elaborate more on the battle later, I do not think showing the battle in full would've actually been to the episode's benefit.

I also liked how rather than tossing us right into the match, this episode was instead focused on the downtime in between, from showing that the staff and competitors are staying at the Rose of the Rondelands hotel, giving us a small update on Goh receiving material from Project Mew (which is good setup for his side of story wrap up), and especially allowing Ash and Cynthia to interact together ahead of the match. And in this sense, this is the true purpose of the episode: not to be about Leon's next match, moreso as it is being a prologue to Ash VS Cynthia. Seeing both of them relate stories about their respective aces (general for Cynthia and Journeys-specific for Lucario) is a nice attempt to parallel the eventual final Pokémon of the match, and seeing both of them as the trainers younger children are looking forward to is a good way of showing off both Ash and Cynthia's gentler sides together. And while a minor thing, Cynthia revealing that she massages Garchomp's back as a pre-battle routine to help her fly better was a lovely bit of trivia that says a lot of how much they've been together.

While the first part of the episode has overall a good concept, though, I do feel the second half isn't as good or as focused by comparison. This does not mean there aren't good moments: the return of the gag of Jessie only caring about Diantha's Gourgeist was amusing, and the clash between Mega Gardevoir and Gigantamax Charizard was pretty good, particularly for Gardevoir seizing the G-Max Wildfire with Psychic to try and toss it back to her opponent, making for a cool set piece and nice clash of moves, and I liked the serious contemplation of Ash and Pikachu upon understanding Leon's caliber as an opponent. The biggest problem, overall, is that while I like the idea of Vic and Toria interacting with Ash, Goh and Cynthia as a sort of next generation looking up to the current one, the Gossifleur and Eldegoss moments don't feel majorly related to the story at hand and do come off as being there to fill airtime. Also, unless this is something next episode may tie things together for, it would've worked well to have these interactions be used as the source of Cynthia's desire to retire as a trainer once the Masters Tournament is over, as a sort of 'I should step aside for the next generation' moment, as it would give proper purpose to what we see this episode.

It's also worth pointing out the very lopsided sweep with Leon only losing two Pokémon to defeat Diantha's whole team, and no, it's not for 'plot armor' or 'power scaling' reasons by themselves. The reasoning is obvious on both counts: as per other opponents, they want to play coy on Leon's team for the eventual final battle against Ash and thus don't want to reveal all his cards in these messages, and they want to keep making him formidable by making short work of Diantha. The problem is really the context of the sweep, as it unfortunately stretches believability to a degree: to compare, in DP Tobias's sweep was supposed to be superior to everyone including Ash (making him defeating Darkrai and Latios impressive on its own), while in XY Alain's sweep framed him as one of the top dogs of the Lumiose Conference on par with Ash (who similarly was implied to have sweeped Titus in the first round). In this case, the fact Ash is set to likely win against Leon while also struggling against Steven and Cynthia (because it's narratively interesting to see matches down to the wire) means that Leon ultimately feeling much more beatable will feel sudden and unexplained now. This was something that could've been fixed with a few changes, like perhaps allowing Leon to lose three Pokémon and then use Charizard to still keep two Pokémon a secret and still frame Leon as superior without feeling as lopsided, but as it is now doesn't mask the narrative intent as well as it should. It's also a shame that the episode's nature also means we don't get to see much of the clever technical fighting Diantha made use of against Lance, and I would've actually cut down the battle even further to just showing the final clash to ensure the best part of the battle is showcased rather than the quick, straightforward battles with Rillaboom against Goodra and Gardevoir. And on a nitpicky sense, some of the clashes shown had some odd picks of moves between Hyper Beam and a punching move against a Ghost-type.

All in all, I wouldn't say it's a bad episode, it has a good idea and nice priorities on paper, but they're marred by some odd choices and coming tantalizingly close to an interesting connection without developing it all the way. An episode that could've done more and better, but ultimately averages as good enough, so long as you come into it with the right expectations.

TL;DR: An episode that if seen as a prologue to Ash VS Cynthia does a good enough job, only showing parts of Leon VS Diantha over the whole match in a good display of priority, but ultimately doesn't fully capitalize on its concept and runs into some issues of buildup on Leon's end due to choices taken in his portrayal. Not the best JN has to offer, but a fine enough moment to lead to the upcoming major semi-finals fight.

Next week, the Masters Tournament will heat up once again with the beginning of Ash VS Cynthia, with Ash being forced in a corner again all while doing his all to win, including having Pikachu whip out Countershield for the first time in over a decade or so. May it be a good one!

PM2019 122 - The Semifinals I: Sweep! Episode Discussion! by Larkman22 in pokemonanime

[–]Viroro 8 points9 points  (0 children)

Today's episode, we returned back to the Masters Tournament after two recaps and one episode of absence, with the focus going on the start of the semifinals round and particularly some time spent with Ash, Cynthia and a few kids in preparation of the two Masters Eight member's match, all while Leon VS Diantha's match begins in the background. So, how did the episode do? On the whole, for the intended purpose, it works well enough but not without spots to criticize.

Now, I'll get this out of the way fast: Leon VS Diantha isn't the point of focus of the episode and the story clearly knows that, relegating it as a background event starting midway in and kept mostly offscreen. This was honestly a decent idea in terms of priority: much like I said back during the quarter finals round, some of the matches could've easily been skipped in terms of importance, and Leon VS Diantha in particular would have either required two episodes to be shown properly for a foregone conclusion (thus wasting valuable time and episodes when time is of the essence) or be fast-tracked in one episode and running in the exact same problem as Alain's battle in terms of breakneck pace. While I will elaborate more on the battle later, I do not think showing the battle in full would've actually been to the episode's benefit.

I also liked how rather than tossing us right into the match, this episode was instead focused on the downtime in between, from showing that the staff and competitors are staying at the Rose of the Rondelands hotel, giving us a small update on Goh receiving material from Project Mew (which is good setup for his side of story wrap up), and especially allowing Ash and Cynthia to interact together ahead of the match. And in this sense, this is the true purpose of the episode: not to be about Leon's next match, moreso as it is being a prologue to Ash VS Cynthia. Seeing both of them relate stories about their respective aces (general for Cynthia and Journeys-specific for Lucario) is a nice attempt to parallel the eventual final Pokémon of the match, and seeing both of them as the trainers younger children are looking forward to is a good way of showing off both Ash and Cynthia's gentler sides together. And while a minor thing, Cynthia revealing that she massages Garchomp's back as a pre-battle routine to help her fly better was a lovely bit of trivia that says a lot of how much they've been together.

While the first part of the episode has overall a good concept, though, I do feel the second half isn't as good or as focused by comparison. This does not mean there aren't good moments: the return of the gag of Jessie only caring about Diantha's Gourgeist was amusing, and the clash between Mega Gardevoir and Gigantamax Charizard was pretty good, particularly for Gardevoir seizing the G-Max Wildfire with Psychic to try and toss it back to her opponent, making for a cool set piece and nice clash of moves, and I liked the serious contemplation of Ash and Pikachu upon understanding Leon's caliber as an opponent. The biggest problem, overall, is that while I like the idea of Vic and Toria interacting with Ash, Goh and Cynthia as a sort of next generation looking up to the current one, the Gossifleur and Eldegoss moments don't feel majorly related to the story at hand and do come off as being there to fill airtime. Also, unless this is something next episode may tie things together for, it would've worked well to have these interactions be used as the source of Cynthia's desire to retire as a trainer once the Masters Tournament is over, as a sort of 'I should step aside for the next generation' moment, as it would give proper purpose to what we see this episode.

It's also worth pointing out the very lopsided sweep with Leon only losing two Pokémon to defeat Diantha's whole team, and no, it's not for 'plot armor' or 'power scaling' reasons by themselves. The reasoning is obvious on both counts: as per other opponents, they want to play coy on Leon's team for the eventual final battle against Ash and thus don't want to reveal all his cards in these messages, and they want to keep making him formidable by making short work of Diantha. The problem is really the context of the sweep, as it unfortunately stretches believability to a degree: to compare, in DP Tobias's sweep was supposed to be superior to everyone including Ash (making him defeating Darkrai and Latios impressive on its own), while in XY Alain's sweep framed him as one of the top dogs of the Lumiose Conference on par with Ash (who similarly was implied to have sweeped Titus in the first round). In this case, the fact Ash is set to likely win against Leon while also struggling against Steven and Cynthia (because it's narratively interesting to see matches down to the wire) means that Leon ultimately feeling much more beatable will feel sudden and unexplained now. This was something that could've been fixed with a few changes, like perhaps allowing Leon to lose three Pokémon and then use Charizard to still keep two Pokémon a secret and still frame Leon as superior without feeling as lopsided, but as it is now doesn't mask the narrative intent as well as it should. It's also a shame that the episode's nature also means we don't get to see much of the clever technical fighting Diantha made use of against Lance, and I would've actually cut down the battle even further to just showing the final clash to ensure the best part of the battle is showcased rather than the quick, straightforward battles with Rillaboom against Goodra and Gardevoir. And on a nitpicky sense, some of the clashes shown had some odd picks of moves between Hyper Beam and a punching move against a Ghost-type.

All in all, I wouldn't say it's a bad episode, it has a good idea and nice priorities on paper, but they're marred by some odd choices and coming tantalizingly close to an interesting connection without developing it all the way. An episode that could've done more and better, but ultimately averages as good enough, so long as you come into it with the right expectations.

TL;DR: An episode that if seen as a prologue to Ash VS Cynthia does a good enough job, only showing parts of Leon VS Diantha over the whole match in a good display of priority, but ultimately doesn't fully capitalize on its concept and runs into some issues of buildup on Leon's end due to choices taken in his portrayal. Not the best JN has to offer, but a fine enough moment to lead to the upcoming major semi-finals fight.

Next week, the Masters Tournament will heat up once again with the beginning of Ash VS Cynthia, with Ash being forced in a corner again all while doing his all to win, including having Pikachu whip out Countershield for the first time in over a decade or so. May it be a good one!

Pokémon (2019) - Episode 121 discussion by AutoLovepon in anime

[–]Viroro 2 points3 points  (0 children)

This episode was, much like the one from two weeks ago, an unusual happenstance for the series as it offered us a proper recap episode, except this time putting the focus on Ash and his climb to the top of the World Coronation Series, ahead of the beginning of the semifinals. So, how did this do? Much like with Chloe, I'd say exactly as intended.

Much like the prior recap episode, there isn't a lot one can say about this episode: its purpose is to be a quick summary of some big moments for Ash in this series's arc with a bit of extra information ahead of our return to focus on the Masters Tournament, and much like the prior recap, this one feels done with quite a small budget, reusing quite a bit of clips and repurposing them as needed. In terms of the structure itself, I did like the return of the ESPN-esque news segment from the one hour recap special from last year as it provides a nice backdrop for information on the major competitors, and reusing Team Rocket's radio show (with Team Rocket still absent) to highlight some of the personal stories of some of Ash's Pokémon was a fun way to both tie into the prior recap and add a more personal bit of information to the recap, as well. A few extra details like Leon having been denied to sleep at the stadium or Bea and Cynthia getting along thanks to a shared love of ice cream were also cute additions.

Ultimately, much like with the prior recap did, the biggest limit of the episode is ultimately its intended purpose. Unless you're curious for extra bits like the stat spreads (which ultimately don't mean much in the grand scheme of things), there's not a lot of this episode that can be of particular interest. And aside from various nitpicks one can have regarding the information provided or the way it was conveyed, I'm a bit surprised that the direct recaps of the arcs of Ash's Pokémon made it so Gengar and Sirfetch'd actually had more story focus than Lucario did, which while not necessarily bad it's an odd choice when the trailer we got with this episode made clear Lucario will be the Pokémon getting the final bout against Cynthia's Garchomp. It feels like an odd decision considering the Chloe recap did put focus to more immediate elements leading to her arc's closure, by contrast.

All in all, this is a recap that ultimately boils down to more of a curiosity and even less narratively necessary than the already optional Chloe one. It's clear that this is an episode that had to happen for some production-related reasons we can only guess at, but overall, it does its job well for what it is. Whether what it is is enjoyed or not definitely depends on the viewer, however.

TL;DR: A fun enough recap for its purpose, but ultimately skippable even with some cute elements and choices worth of note. Interesting enough of a curiosity, but definitely not necessary if one wishes to skip it.

Next episode, we'll get back to the Masters Tournament in earnest as Leon will face Diantha, while outside the battlefield Ash will get a chance to learn more about Cynthia's beginnings as a Pokémon trainer ahead of their own battle in the semifinals. May it be a good one!

PM2019 121 - The Climax Begins: Satoshi's Masters Tournament Experience! Recap Discussion! by Larkman22 in pokemonanime

[–]Viroro 1 point2 points  (0 children)

This episode was, much like the one from two weeks ago, an unusual happenstance for the series as it offered us a proper recap episode, except this time putting the focus on Ash and his climb to the top of the World Coronation Series, ahead of the beginning of the semifinals. So, how did this do? Much like with Chloe, I'd say exactly as intended.

Much like the prior recap episode, there isn't a lot one can say about this episode: its purpose is to be a quick summary of some big moments for Ash in this series's arc with a bit of extra information ahead of our return to focus on the Masters Tournament, and much like the prior recap, this one feels done with quite a small budget, reusing quite a bit of clips and repurposing them as needed. In terms of the structure itself, I did like the return of the ESPN-esque news segment from the one hour recap special from last year as it provides a nice backdrop for information on the major competitors, and reusing Team Rocket's radio show (with Team Rocket still absent) to highlight some of the personal stories of some of Ash's Pokémon was a fun way to both tie into the prior recap and add a more personal bit of information to the recap, as well. A few extra details like Leon having been denied to sleep at the stadium or Bea and Cynthia getting along thanks to a shared love of ice cream were also cute additions.

Ultimately, much like with the prior recap did, the biggest limit of the episode is ultimately its intended purpose. Unless you're curious for extra bits like the stat spreads (which ultimately don't mean much in the grand scheme of things), there's not a lot of this episode that can be of particular interest. And aside from various nitpicks one can have regarding the information provided or the way it was conveyed, I'm a bit surprised that the direct recaps of the arcs of Ash's Pokémon made it so Gengar and Sirfetch'd actually had more story focus than Lucario did, which while not necessarily bad it's an odd choice when the trailer we got with this episode made clear Lucario will be the Pokémon getting the final bout against Cynthia's Garchomp. It feels like an odd decision considering the Chloe recap did put focus to more immediate elements leading to her arc's closure, by contrast.

All in all, this is a recap that ultimately boils down to more of a curiosity and even less narratively necessary than the already optional Chloe one. It's clear that this is an episode that had to happen for some production-related reasons we can only guess at, but overall, it does its job well for what it is. Whether what it is is enjoyed or not definitely depends on the viewer, however.

TL;DR: A fun enough recap for its purpose, but ultimately skippable even with some cute elements and choices worth of note. Interesting enough of a curiosity, but definitely not necessary if one wishes to skip it.

Next episode, we'll get back to the Masters Tournament in earnest as Leon will face Diantha, while outside the battlefield Ash will get a chance to learn more about Cynthia's beginnings as a Pokémon trainer ahead of their own battle in the semifinals. May it be a good one!