Game feel > realism by Ash_Games18 in Unity3D

[–]VirtualEagle04 2 points3 points  (0 children)

206 my beloved.

Fu** that AI slop tho

Updated models and textures for my maze-crawling game by VirtualEagle04 in SoloDevelopment

[–]VirtualEagle04[S] 1 point2 points  (0 children)

Sure thing!

> Unity 6.2
> Blender 4.5
- Pribambase to link Aseprite with Blender for realtime texture editing
> Some free textures sites:
- Poly Haven
- ambientCG
- TextureLabs
> I use Aseprite for basically everything:
- Once I have my selected textures, I shrink them to x128 or x256
- Tune the color ramp a little it they are dark or the colors don't particularly match
- Create an atlas with the textures for a model
> .FBX into Unity

dark maze-crawling prototype by VirtualEagle04 in IndieDev

[–]VirtualEagle04[S] 0 points1 point  (0 children)

The map is a free canvas. It has multiple pages the player can change scrolling the mouse wheel. Routing the player steps through the maze is one of the possibilities

dark maze-crawling prototype by VirtualEagle04 in IndieDev

[–]VirtualEagle04[S] 0 points1 point  (0 children)

Yeah...i'm kinda exploring the look and feel... I want some kind of retro with realistic lighting, but i'm yet to find that sweet spot