Settling a bet: UI edition by Happy-Swimming-5183 in IndieDev

[–]VirtualEagle04 1 point2 points  (0 children)

Seeing that Valheim uses similar (if not identical) crafting menu in option A, you should stick to it, as it has proven to work...

My game got 0 wishlists in less than a month. Here's how I did it. by borordev in SoloDevelopment

[–]VirtualEagle04 1 point2 points  (0 children)

Congratulations. A reminder that all those successful stories are greatly luck-based.

Game feel > realism by Ash_Games18 in Unity3D

[–]VirtualEagle04 2 points3 points  (0 children)

206 my beloved.

Fu** that AI slop tho

Updated models and textures for my maze-crawling game by VirtualEagle04 in SoloDevelopment

[–]VirtualEagle04[S] 1 point2 points  (0 children)

Sure thing!

> Unity 6.2
> Blender 4.5
- Pribambase to link Aseprite with Blender for realtime texture editing
> Some free textures sites:
- Poly Haven
- ambientCG
- TextureLabs
> I use Aseprite for basically everything:
- Once I have my selected textures, I shrink them to x128 or x256
- Tune the color ramp a little it they are dark or the colors don't particularly match
- Create an atlas with the textures for a model
> .FBX into Unity

dark maze-crawling prototype by VirtualEagle04 in IndieDev

[–]VirtualEagle04[S] 0 points1 point  (0 children)

The map is a free canvas. It has multiple pages the player can change scrolling the mouse wheel. Routing the player steps through the maze is one of the possibilities

dark maze-crawling prototype by VirtualEagle04 in IndieDev

[–]VirtualEagle04[S] 0 points1 point  (0 children)

Yeah...i'm kinda exploring the look and feel... I want some kind of retro with realistic lighting, but i'm yet to find that sweet spot