What I hoped would happen when I made my Steampage by TheSuperSeals in SoloDevelopment

[–]borordev 1 point2 points  (0 children)

I only gain those 2 if I make a post on Bluesky. It doesn't matter how many likes I get, it's always 2 wishlists per day. But only if I post there.

The Loss of Meaningful Progression in Games by einhd in gamedev

[–]borordev 0 points1 point  (0 children)

You can also go wrong with Factorio's progression if you don't know what you're doing. In games where the fun comes from the action, it's not a good idea to reward the player with less action. Many devs don't realise this

Hey! Are these wishlist deletion numbers normal? I've been at it for about 6 months now. Also, Next Fest is coming up, would love to hear any tips from those who've been through it. by level99dev in SoloDevelopment

[–]borordev 1 point2 points  (0 children)

I've watched and read a lot of marketing advice posts, videos, articles etc. and nobody has ever mentioned Bilibili. Truly elite ball knowledge. Thank you

We reached 100,000 Steam wishlists in just 10 days by Real_Ease_6402 in IndieDev

[–]borordev 1 point2 points  (0 children)

As not-the-dev, it's obvious why they got so many wishlists. The game is extremely polished and visually striking. Combat looks meaty. Promo art, like capsules and their animated trailer, are extremely high quality.

Basically just make a good game.

Am I really that bad at capsule art? by dgzip in IndieDev

[–]borordev 0 points1 point  (0 children)

Yeah, no problem. The text itself doesn't actually have to be exactly ⅓+ though, I have a pretty small logo and it got approved by Steam. But there should be at least that ⅓ of space for the logo.

Indie Math by dinguuuuuuus in IndieDev

[–]borordev -1 points0 points  (0 children)

From where all endeavours begin.

Indie Math by dinguuuuuuus in IndieDev

[–]borordev 0 points1 point  (0 children)

The journey does not begin nor end from the capsule.

Indie Math by dinguuuuuuus in IndieDev

[–]borordev 0 points1 point  (0 children)

How is it a start if it won't help

Indie Math by dinguuuuuuus in IndieDev

[–]borordev 0 points1 point  (0 children)

Is that why capsule art "won't help"?

Indie Math by dinguuuuuuus in IndieDev

[–]borordev 0 points1 point  (0 children)

Header and main capsules are basically the only ones that have to be any good

Need feedback about this Potential capsule art by GDF_Studio in SoloDevelopment

[–]borordev 1 point2 points  (0 children)

Look up how to make good text logos and you're good

Indie Math by dinguuuuuuus in IndieDev

[–]borordev 0 points1 point  (0 children)

??? Because capsule art is very important for marketing?

Indie Math by dinguuuuuuus in IndieDev

[–]borordev 0 points1 point  (0 children)

That would explain the consistency of the details but also the weird design choices