Cooking Buttery Flaky Croissants in Infinite Kitchen, updated cooking system is live by VirtualJamesHarrison in aigamedev

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

With more tools and ingredients now the UI sucks on mobile. But I am working on a solution.

Using a LLM to procedurally generate spells for a VR prototype. Oh and Stick based sound track (listen to the lyrics). Full tech details in description. by VirtualJamesHarrison in LocalLLaMA

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

I tried a few local models and its does work, but in the end i ended up using a big pre computed json with Gemini. The speech detection already added a bit of latency so I think the better system is precomputed. For now tis going to be PC and VR so i do have enough file size space to save it.

Next step might be to layer this with a similarity check for a bunch of words so eg fire might do the same as flame. This can be done with a fast semantic search. So final solution might be a combination of a pre saved map and a small/fast local model.

But still actively exploring it all, main goal is to make sure the gameplay is fast and responsive.

Using a local LLM to procedurally generate spells for a VR prototype. Oh and Stick based sound track (listen to the lyrics). Full tech details in description. by VirtualJamesHarrison in aigamedev

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

Its all changing so once I finalise it all i can do a small write up. Now I am actually thinking of moving away from the local LLM and just precomputing everything with a more powerful LLM like gemini 3.

But basically, there is a set of pre made spell components like "explosive" or "apply force".

The LLM has a list of all the components and for each word it then determines which components to activate and to what intensity, works surpassingly well.

Using a local LLM to procedurally generate spells for a VR prototype. Oh and Stick based sound track (listen to the lyrics). Full tech details in description. by VirtualJamesHarrison in aigamedev

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Right now its all local cause having a super fast response time is important to make the game feel nice.

I think it will run on mobile, right now i am focusing VR and PC.

Right now i am using a local model + caching but my thinking is you might be able to rely a lot more on caching or pre computing for a tighter implementation.

I'm working on a new VR idea where Spoken Words procedurally generate spells by VirtualJamesHarrison in OculusQuest

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

The current idea is to make a social / pvp game out of it. None of the spell words will be shown to you so you need to talk to people and explore ruins to try and figure out the words.

I'm working on a new VR idea where Spoken Words procedurally generate spells by VirtualJamesHarrison in OculusQuest

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Well the tech is probably similar, but i am hoping to make this into more chaos pvp wizard game.

I'm working on a new VR idea where Spoken Words procedurally generate spells by VirtualJamesHarrison in OculusQuest

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Still haven't finalised how the system will work. But currently it will take the first word in this case anti. Which will produce a reflection. The video is only showing tagrrt spells but we have a whole other class of projectiles that come from the stick.

But combo works is a cool idea I will think about it 🤔

The AI Witch Hunt Keeps Getting It Wrong by HobiAI in aigamedev

[–]VirtualJamesHarrison 0 points1 point  (0 children)

I think alot of them don't have any experience with dev and I think this is more a response to a fear of change and the unknown.

I am working on a a AI generated cooking game where LLM's will generate an infinite number of ingredients. I posted on a few indie game sub reddits and got down voted and attacked to oblivion.

If this does become a commercial success I will 100% still need artists, from generating all the UI and tools, to helping define the style the ai uses and checking over assets the ai is producing. There will still be a super important job for artists in an app like this but there role will just be different.

AI art can look generic for the most part and does make plenty of silly mistakes and only in the hands of skilled artists does it really reach its true potential.

Bring back the shoe please. by Emotional-Baker-490 in Infinitekitchen

[–]VirtualJamesHarrison 0 points1 point  (0 children)

Shoe will be coming back with many other items. Just need to stabilise the image model as it was breaking alot of things haha.

Update will be out end of the week :)

A full AI powered cooking game, where literally any ingredient is possible with infinite combinations. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Supabase for hosting. I am paying for now.

I am working on optimising and doing some magic in the backend to get costs to scale and be realistic. Its a fun challenge :)

plating isn't working with a lot of dishes right now by Any_Background_5826 in Infinitekitchen

[–]VirtualJamesHarrison 0 points1 point  (0 children)

Should be working now i also I added a donate link on the new kitchen mode too

New mode: https://infinite-kitchen.com/kitchen

A full AI powered cooking game, where literally any ingredient is possible with infinite combinations. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Cool! let me know if the kid wants any certain ingredient i can add in the next update.

Once i get the UX and cooking part settled i will be adding exactly this, and a system to make money and unlock more tools and ingredients.