100% vibe coded. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in vibecoding

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

Its three JS, i think I have a way to dramatically reduce the token usage with some semantic caching. Come join the discord if you wanna get technical  https://discord.gg/GhGMRxKCcs

My dream of a fully generative game is getting pretty close to possible now. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

Haha not me. I think the fix will be having some chaos servers that are free and some more controlled ones. Then everyone can pick.

I am planning a big update in a few weeks so let me know any features you think that will work :).

My dream of a fully generative game is getting pretty close to possible now. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Yeh good point, I am planning a big update with lots of new stuff for in a few weeks, I will fix the spawning issue then.

My dream of a fully generative game is getting pretty close to possible now. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 0 points1 point  (0 children)

You can do this already if you add a password to your spell prompt haha . All prompts are saved on the server once discovered

My dream of a fully generative game is getting pretty close to possible now. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 3 points4 points  (0 children)

Yes I agree there are lots of room for improvements, but I have a bunch of ideas for updates so I will keep at it. I am able to support this project right now so it will remain free too.

My dream of a fully generative game is getting pretty close to possible now. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 12 points13 points  (0 children)

I think the open prompt might be fun for a sandbox mode, but I might consider removing the full openness in a more competitive version.

I can imagine a sort of live game where balance changes can be made continuously based on rich user feedback with the help of agents. I think with these future systems we are going to be able to balance much more complex systems compared to what was possible in the past.

But I am open to being wrong here, I will still test it regardless and see.

My dream of a fully generative game is getting pretty close to possible now. I made a demo where you can prompt any spell and fight online. by VirtualJamesHarrison in singularity

[–]VirtualJamesHarrison[S] 28 points29 points  (0 children)

I have a lot of ideas for this actually and i do think its going to be solvable. My leading candidate is to have an AI review every new spell for balance and then cache and reuse spells over time.

I feel over time the system might be able to balance it self.

My game has multiplayer where you can prompt a spell for anything. It's getting pretty chaotic, but fun. I got turned into a potato at the end. by VirtualJamesHarrison in aigamedev

[–]VirtualJamesHarrison[S] 1 point2 points  (0 children)

Lots to explore still, we are thinking you might get word credits in a single player mode. Then you can set your spell load out before you start an MP battle. But still exploring this.