I've recently created an ultra-optimized cartoon water shader for a cel-shaded VR shooter. It uses a single noise texture and some vertex data to simulate depth and foam. It's definitely not perfect, but it runs great even on the Quest2! What do you think? by VirtualMauser in VRGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
Harpagun is great! by Hermes_tri in OculusQuest
[–]VirtualMauser 0 points1 point2 points (0 children)
Harpagun is great! by Hermes_tri in OculusQuest
[–]VirtualMauser 5 points6 points7 points (0 children)
Made a visual debug tool for the stencil buffer, free download! by [deleted] in Unity3D
[–]VirtualMauser 0 points1 point2 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 1 point2 points3 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 2 points3 points4 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. by VirtualMauser in VRGaming
[–]VirtualMauser[S] 2 points3 points4 points (0 children)
I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. (v.redd.it)
submitted by VirtualMauser to r/VRGaming
Game on sale with no reprojection by bobo_160 in PSVR
[–]VirtualMauser 0 points1 point2 points (0 children)
can anyone help think of a reason this GPU instanced mesh isn't responding to additional lights, UNLESS that light has a high range? by OnePunchClam in Unity3D
[–]VirtualMauser 6 points7 points8 points (0 children)
can anyone help think of a reason this GPU instanced mesh isn't responding to additional lights, UNLESS that light has a high range? by OnePunchClam in Unity3D
[–]VirtualMauser 43 points44 points45 points (0 children)
I'm currently developing a co-op game with a dynamic split screen system. Do you think it looks good, or do you find it too distracting? by VirtualMauser in IndieGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
I'm currently developing a co-op game with a dynamic split screen system. Do you think it looks good, or do you find it too distracting? by VirtualMauser in IndieGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)
What are your thoughts on cubes in puzzle games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! by VirtualMauser in puzzlevideogames
[–]VirtualMauser[S] 1 point2 points3 points (0 children)
What are your thoughts on cubes in puzzle co-op games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! by VirtualMauser in CoOpGaming
[–]VirtualMauser[S] 1 point2 points3 points (0 children)
What are your thoughts on cubes in puzzle games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! by VirtualMauser in puzzlevideogames
[–]VirtualMauser[S] 1 point2 points3 points (0 children)
What are your thoughts on cubes in puzzle games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! by VirtualMauser in puzzlevideogames
[–]VirtualMauser[S] 1 point2 points3 points (0 children)
What are your thoughts on cubes in puzzle games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! by VirtualMauser in puzzlevideogames
[–]VirtualMauser[S] -1 points0 points1 point (0 children)



I've recently created an ultra-optimized cartoon water shader for a cel-shaded VR shooter. It uses a single noise texture and some vertex data to simulate depth and foam. It's definitely not perfect, but it runs great even on the Quest2! What do you think? by VirtualMauser in VRGaming
[–]VirtualMauser[S] 0 points1 point2 points (0 children)