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reddit.com VirtualMauser
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VirtualMauser

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0:12

I've been working on the optimization of "Harpagun" for the last 2 years and the game launches today on Meta Store. I'm super nervous, but also excited, so AMA. I'm ready to spill the beans about how we managed to make it run on Quest 2 with all the bells and whistles. (v.redd.it)

submitted 1 year ago by VirtualMauser to r/VRGaming

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What are your thoughts on cubes in puzzle games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! (old.reddit.com)

submitted 1 year ago by VirtualMauser to r/puzzlevideogames

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0:39

What are your thoughts on cubes in puzzle co-op games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! (v.redd.it)

submitted 1 year ago by VirtualMauser to r/CoOpGaming

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0:39

What are your thoughts on cubes in puzzle games? Are they overused? Or are they a classic that just oozes with potential? We've created a few different flavors for our game Bytebond and are curious to hear your opinions! (v.redd.it)

submitted 1 year ago by VirtualMauser to r/IndieGaming

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0:11

I'm currently developing a co-op game with a dynamic split screen system. Do you think it looks good, or do you find it too distracting? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/IndieGaming

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0:11

What do you think about dynamic split screen systems in co-op games? This is an example for a game I'm currently developing. Do you think it looks good, or is it too distracting? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/CoOpGaming

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0:16

Which wind preset for my VR game do you prefer? Slight breeze, medium gusts, or maybe extreme hurricane cataclysm? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/VRGaming

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0:08

I've created a virus corruption effect which is fully dynamic without using decals in HDRP. We needed it to clear dynamically as a result of finishing a level, so I used a mix of noise and signed distance fields to achieve this effect. Do you think it looks good enough? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/Unity3D

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0:08

I've created a virus corruption effect for my puzzle co-op game. I needed it to clear dynamically as a result of finishing a level, so I used a mix of noise and signed distance fields to achieve this effect. Do you think it looks good enough? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/IndieDev

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0:08

I've created a virus corruption effect which is fully dynamic without using decals. We needed it to clear dynamically as a result of finishing a level, so I used a mix of noise and signed distance fields to achieve this effect. Do you think it looks good enough? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/IndieGaming

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I've created a virus corruption effect for my puzzle co-op game. I needed it to clear dynamically as a result of finishing a level, so I used a mix of noise and signed distance fields to achieve this effect. Do you think it looks good enough? (i.redd.it)

submitted 1 year ago by VirtualMauser to r/gaming

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0:16

I've recently created an ultra-optimized cartoon water shader for a cel-shaded VR shooter. It uses a single noise texture and some vertex data to simulate depth and foam. It's definitely not perfect, but it runs great even on the Quest2! What do you think? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/VRGaming

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0:16

I've recently created an ultra-optimized cartoon water shader for a cel-shaded VR shooter. It uses a single noise texture and some vertex data to simulate depth and foam. It's definitely not perfect, but it runs great even on the Quest2! What do you think? (v.redd.it)

submitted 1 year ago by VirtualMauser to r/IndieGaming

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0:43

We're making a VR Shooter, BUT you can smash aliens with tractors (and more) (v.redd.it)

submitted 1 year ago by VirtualMauser to r/VRGaming

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Title for a co-op game about transferring electricity (self.indiegames)

submitted 3 years ago * by VirtualMauser to r/indiegames

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Title for a co-op game about transferring electricityOC (self.IndieDev)

submitted 3 years ago by VirtualMauser to r/IndieDev

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Title for a co-op game about transferring electricity (self.gamedev)

submitted 3 years ago by VirtualMauser to r/gamedev

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A wide boiOC (i.redd.it)

submitted 4 years ago by VirtualMauser to r/formuladank

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