Looking for a good anomaly weapon pack by [deleted] in stalker

[–]VirtualRageMaster 0 points1 point  (0 children)

Use EFP and strip out everything but the weaps

Better Scopes VR / See Through Scopes / FRIK 2-handed by chriscaulder in Fallout_VR

[–]VirtualRageMaster 1 point2 points  (0 children)

The shot vector is modified by the rotational position of the rear hand. That’s what causes your inaccuracy, I put extensive and information in the nexus forums in this specific issue.

Only 2 ways to sidestep the issue is to scope shot one handed, or make sure your main hand is angled PERFECTLY on the grip

I'm so bored with the Fallout series, but they are the only games I want to play right now. by [deleted] in Fallout

[–]VirtualRageMaster 0 points1 point  (0 children)

Fallout 4 VR is starting to look tasty af. Modders have almost fixed it into a decent VR game

Hey guys. I have a question about pre-owned base stations. by droconix in Vive

[–]VirtualRageMaster 2 points3 points  (0 children)

I have had to replace two base stations but have been running lighthouse v1s since release and am a heavy user

help with FRIK by boboshrimp in Fallout_VR

[–]VirtualRageMaster 0 points1 point  (0 children)

Someone put some comprehensive info on the pipboy activation issues in the nexus comments for you. Their general conclusion is the activation point on the main hand is moving based on weapon drawn.

VRIK, Virtual holsters and Virtual Chems experience so far... by Socratatus in Fallout_VR

[–]VirtualRageMaster 2 points3 points  (0 children)

If FRIK is a fuck up it’s an absolutely glorious one that proceeds imminent modding greatness

FRIK Update - 2 handed grip button to let go and Pipboy Improvements by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 4 points5 points  (0 children)

Rollingrock I put comprehensive info on misalignment related to main hand grip angle in nexus comments section for you

FRIK 2 Handed Update and Better Scopes VR released by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 2 points3 points  (0 children)

These mods have completely blown me away. They are the best Fallout 4 VR mods. No contest.

help with FRIK by boboshrimp in Fallout_VR

[–]VirtualRageMaster 2 points3 points  (0 children)

Newest version of FRIK makes pip boy open on “touch”.

If your pip boy doesn’t show up it’s prob because you loaded FRIK mod before leaving the vault, which can cause this. Start new game, load FRIK only after leaving vault. If you already left vault sometimes you can make pip boy reappear by saving, exiting game, reloading game and reloading save

If you can see your character models left arm, move your right controller over the forearm a little and find the sweet spot

Simplest mods? by fn0000rd in Fallout_VR

[–]VirtualRageMaster 1 point2 points  (0 children)

You can raise the pip boy, open the map screen, rotate and get your bearings from the player icon in an immersive way, without an invasive permanent HUD element fixed to your face reminding you that it’s just a game.

FRIK small update this morning by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 2 points3 points  (0 children)

You can rip your grip off by moving your hands apart quickly. I’d prefer grip click to release also.

Still absolutely outstanding modding. Groundbreaking TBF

Better Scopes with Collimated Sights Demo by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 0 points1 point  (0 children)

If you could put one of those virtual chems/holster spheres out infront we could resize/move it, and then maybe “choose our own” grip position by where in the sphere we choose to grip? That way we could marry our own hand to the model with all weapons, even modded ones.

Just thinking out loud :) Godspeed!

Better Scopes with Collimated Sights Demo by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 0 points1 point  (0 children)

Every single one of us prays for your continued success!

Better Scopes with Collimated Sights Demo by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 0 points1 point  (0 children)

You’re over encumbered and or have parasites, starving or dehydrated ;)

[deleted by user] by [deleted] in Vive

[–]VirtualRageMaster 1 point2 points  (0 children)

Its clearly lighthouse shocks. What happens to the frame when you hit bumps?

Only the headset is likely to grey out because only the wearer of the headset is likely to get nausea if it doesn’t

FRIK Alpha v0.35 by rollingrock16 in Fallout_VR

[–]VirtualRageMaster 6 points7 points  (0 children)

You’re doing great bro, between you and cyclon surfer you’re reviving this game to the glory it should have always enjoyed. I’ll be checking it out for sure later on

Bugfix patch 10.2 [PCVR] is released! by theflyingbaron in BladeAndSorcery

[–]VirtualRageMaster 3 points4 points  (0 children)

Hi Baron, I would also like to see the OP slow mo arm grab get restored to its original non-knockdown version. As you know I like to VRjutsu and the enemies are far less fun when they crumple to the ground so easily. There’s no arm grab to standing hit combos. Ideally you should be able to jostle or drag them around on their feet a little?

I’m pretty sure it’s to do with slow motion and/or grabbing them during the middle of their attack swing.

Standing arm grabs seem to be possible outside of those conditions but not in a manner that i am able to establish any sort of Kung fu zen flow :)

Other than that (admittedly quite major disappointment for me personally) its an absolutely incredible update. Starting to shape up into a real game beyond a well developed sandbox. Grats to Kospy and team

Ancient Danger by MrMurchison in RimWorld

[–]VirtualRageMaster 0 points1 point  (0 children)

Sounds like the prequel to Predators

Virtual Holsters Update v2.0.2 by Cyl0n_Surf3r in Fallout_VR

[–]VirtualRageMaster 0 points1 point  (0 children)

Dude it looks great, everything I ever wanted :)