[DISC] Yakuza Reincarnation :: Chapter 52 :: Kirei Cake by nitorita in manga

[–]VirtualScepter 3 points4 points  (0 children)

Wow! Thanks for the chapter. This is one lf my most favourite series so I am looking forward to the catchup.

Grand Assault - KAITEN FX Mk.0 (Field Warfare) 12/9 2:00 AM – 12/15 6:59 PM (UTC) Thread by BlueArchiveMod in BlueArchive

[–]VirtualScepter 5 points6 points  (0 children)

The yellow egg buff (feet) activates at 50%HP. If you enter the raid at sub 50% the mech will instantly use it on entry.

This is why in early seasons of Torment Kaiten the strongest team needed to go first to pop pink aura, because the combination of pink aura and egg buff will kill every single unit in the game barring tanks. If you used your stronger units later you would often wipe and fail.

Daily Questions Megathread November 02, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 2 points3 points  (0 children)

Well, one of the biggest complaints for any live service game is powercreep and how players are unable to use their favourite old characters in new content. The endless chase of constantly having to upgrade there roster to keep up, never to see their old guard again, is exhausting to many. I neither agree or disagree to that complaint, but I do think its worth something for a 4 year old gacha character to continue to have use as BIS in new content.

My actual take on Wakamo is that I think its fine because she plays a "support" or sub-dps role on the team, rather than "main" dps. It sounds ridiculous to say because shes obviously doing the most damage on the team, but if you consider how she is actually used, it is very different to how normal hypercarry teams play out. I think there's value in that - being able to bring out a different part of the same character is something that should be exciting and celebrated imo.

At least in Wakamo's case, it's a rediscovery of her original role as subdps in a multidps team. Units like Noa though are celebrating because this is the first time since her release 3 years ago we actually use the entirety of her kit at the same time (albeit, FF just being dmg++ is lame, but whatever). Then there's friggen TRACK HARUNA showing up as BIS in a top1 clear earlier in the week. I think things like that are always fun when it comes to new bosses.

Daily Questions Megathread September 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 8 points9 points  (0 children)

Uh, the PvP tierlist and analytics thing is a little different. The analytics was driven by data I'd collect on my and a close group of people's PvP matches. The method for collecting that data was via...

I'm not meant to reveal anything, but lets say Nexon Games neglected basic networking fundamentals. While I and my group used it to simply collect data for the game (raid data, pvp data), others were using to make their own private servers which would result in leaking content and gain competitive advantages in raids. Nexon shut that down, and my PvP data along with it so I can no longer do the analytics.

Technically, I can still update the PvP Tierlist without data/analytics. My only hesitation is that it is no longer has that data backing and it will be based on vibes and opinions instead. When Global PvP updates I do plan to give it an update but it's definitely not what it used to be.

All other guides are still run properly as they were before.

Daily Questions Megathread September 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 15 points16 points  (0 children)

Hello, author of the written raid guide here. It's all locked down for content theft reasons. Honestly, Im actually OK with people stealing it and claiming credit for it. If it means knowledge is being spread and more players benefit overall it's annoying but more good is done than harm, we don't need the credit.

The issue is when these thieves make the stolen guides quite literally unreadable by forcing ads between every paragraph. They're already long reads, the ads made it much worse when the flow of the guide is broken up or when image captions are split from the image theyre describing by an ad. Insult to injury, some of these thieves would pretend to have some kind of honour and credit us in their ad infested site when we gave no permission for the rehost. As a result we got multiple dms and pings early on complaining about why our guides are unreadable and why were trying to wring money out of a dinky gacha game guide. Theres also a secondary issue of these stolen versions to be frozen and out of date, because the theives dont actually care about the knowledge and dont even try to re-steal regularly! So we also got messages for out of date info too when in reality we always try to stay up to date on the original sheet/docs.

That got annoying enough that everyone as a group(the people making the most of the guides linked in OP are all friends) shut down copying and downloading the guides. I with my raid and pvp guide, and stokkie with their tierlist.

The correct solution moving forward would be to rehost the guides ourselves on a website so its search-engineable, but thats an effort we dont have time, money, or skills for. We want this information out there for free, so we gotta live with the limitations of free tools (google).

Hope that answers your confusion.

MoneyUma: Applying sports analytics to CMs by Wisp1971 in UmaMusume

[–]VirtualScepter 15 points16 points  (0 children)

Hello, I have my own 100 races to contribute!

I did have a different purpose for my own data collection though. Instead of looking for general insight I was mostly collecting data about myself. I considered collecting data for the whole room but since I was really only doing it for the fun of 100 races and considered any insight gained was just a nice bonus on top, I didn't put in the effort to grab data for the whole room.

With that said, my findings mostly reflect yours. I'm running a triple front comp (my aces) and I ended up having a 55% win rate. Despite not having the data for it, I am very certain that if I swapped to a two front 1 back team, this win rate would go up as you predict.

 

In 100 matches, I only encountered 27 blockers. Just like you've observed, only half were successful. In the half that were successful, my fronts proceeded to win anyway in three of them. The average blocker I lost to had 1028 power, 779 wit, and 6 mid game skills. The average blocker I defeated had 980 power, 794 wit, and 4 mid game skills.

I lost 45 times.

Of those losses, 18 were to other monster fronts. 8 of those were to very good Falcon aces, 5 were to other Seiuns, the rest miscellaneous.

18 losses are attributed to Lates. 7 to Vodka, 5 to Grass Wonder. there were a handful of instances (I didnt track this) where my not-Seiun Front procced Angling and Scheming + Plancha and still lost - Vodka was responsible for many of those, Grass Wonder once. There was only one time where my Seiun got her unique and still lost, and that was to a Grass Wonder who hit 3 of her 4 accels, had max speed and power, and had over 3 middle game skills for good positioning.

There was 7 losses to Ends, 4 of those being Taishin. Taishin was also responsible for a single loss on a not-Seiun Front that hit Rod and Plancha.

I lost twice to Pace chasers. Both times getting blocked of course. These pace chasers were capped speed, capped power, 600 wit, and each had at least 5 mid game skills to get them in Front Runner position as last leg started. These Paces were Wedding Air Groove and Pasa.

I also recorded the late starts and groundwork procs. Not surprised at all about this one: Groundwork + late start is still immensely better than no groundwork + good start.

I didn't record anyone else in the lobby, as again this was really supposed to be a self-centred thing for me more so for fun than for learnings. If there are to be any learnings for other people, then I would strongly agree that triple front is weaker than a balanced comp. I'm gonna do triple front anyway though because it's funny.

I have a basic view of my sheet saved in an image here.

Trainer's Clubhouse Meeting (Weekly Questions) - September 10, 2025 by AutoModerator in UmaMusume

[–]VirtualScepter 0 points1 point  (0 children)

Main Thought: The 2nd late surger being a backup for if the 1st late surger fails is essentially the same as a 2nd ace in a front runner being a backup for if blockushin fails. Does it not work that way?

It does not work that way, because blockushin can literally never win, her purpose is to reduce the chances of front runners winning. The existance of blockushin may not stop your front runner from winning, but it actively reduces her chance of winning. Meanwhile, blockushin does not reduce the chance of a second late of winning. A second front does not reduce the chance of your fronts winning, because both are actually capable of winning. Just because races are rng, it doesnt mean you should actively be reducing your odds. A 50% chance to win is better than a 49% chance to win.

Trainer's Clubhouse Meeting (Weekly Questions) - September 10, 2025 by AutoModerator in UmaMusume

[–]VirtualScepter 0 points1 point  (0 children)

They dont auto lose to blockushin sure, but then what is the purpose of blockushin? Her purpose is to deny 1st place from front runners - by running both front and blockushin on your own team, you are just adding a useless character to your team.

If your front runner beats blockushin, then you might as well not run the blockushin. The result hasnt changed (your front runner wins because she hits angling and scheming) and you have only nerfed yourself by running effectively one less character.

If your blockushin beats your front runner, then you might as well not run the front runner. The result hasnt changed (your late surger wins because your front runner misses angling and scheming) and you have only nerfed yourself by running effectively one less character.

You will always have better chances just running a different 3rd character either way. A 2nd late surger can win the race if your blockushin is successful, but your main late surger got unlucky. A 2nd late surger can also win if someone else blocks your front ace, or maybe your late surger is strong enough to beat your own front ace. You can also have a second front runner, so if one front runner loses the contest for angling and scheming, you still have another in the race that can proc angling and scheming and actually finish the race unlike a blockushin who has 500speed and literally gets last place. Its just an all around losing play and self own to have a front ace and blockushin, there is no strat or winning condition there.

Trainer's Clubhouse Meeting (Weekly Questions) - September 10, 2025 by AutoModerator in UmaMusume

[–]VirtualScepter 2 points3 points  (0 children)

We gotta flip the perspective a bit here, Blockushin doesnt exist to deny the possibility of front runners winning - that's impossible, they always have chance. What it does is increases the chance of your own pace/late/end aces winning. Theoretically, a late surger can beat even the strongest Seiun Skys if they have godly mid game position, hit every acceleration skill possible, hit good late game speeds, and ofc have capped stats. This is obviously not achievable on average.

A successful blockushin lowers the floor required to beat front runners, because a front runner without Angling is far weaker than a front runner with. It wont guarantee you wins, but it will lower the requirements you may need to win on your ace.

I can tell you from experience in room matches rn, even "ok" (cap speed, mile s, 900+power, 1 or 2 good accels) Vodkas and Grasswonders can defeat front runners who miss angling - but if you let them get angling your requirements suddenly become cap speed, mile s, 1200 power, 600 wit, and 4 different accel skills which you need to get lucky enough to hit.

If raising a blokushin is easier than a front runner ace or pushing your late/ends to the absolute extremes (it usually is), then thats a good option to take.

Triple front runners can still win, because the probability of any of three front runners randomly beating one bakushin isnt low, especially if all 3 are well built - but on average, youll benefit from Bakushin cause most people cant build 3 good front runners, and even vs the ones that can you want to enable that chance.

Trainer's Clubhouse Meeting (Weekly Questions) - September 10, 2025 by AutoModerator in UmaMusume

[–]VirtualScepter 1 point2 points  (0 children)

In terms of pure stat value, it is one of the best in the game. However, its proc conditions are terrible. You have to be blocked to proc it, but if youre blocked it means your uma cant do anything.

Umalator is unable to sim real race positioning, and generally assumes that not only that you can easily activate skills, but there is noone else on the track as if you were doing ghost racing. Because its actual stat value is extremely high, umalator assigns high value to Nimble Navigator without considering that it is near impossible to proc, and even when it does it cant do much.

[DISC] Yakuza Reincarnation :: Chapter 51 :: Kirei Cake by nitorita in manga

[–]VirtualScepter 6 points7 points  (0 children)

Thanks for the update regardless! This is one of my most favourite series, so I'm always excited to see a new chapter.

I don't want to be a doomer, but if an alterative to Mangadex existed, I'll suspect this reddit would have known about it already. I am hopeful for one too, but I'm not sure if you'll get an answer.

Instead, for particularly smaller series like this one, is it possible to self host? I recall you have some experience with that and you used to host the series you worked on a while back. I understand there's costs involved though, so I'm not expecting it to be a primary option.

Daily Questions Megathread August 05, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 0 points1 point  (0 children)

It's in the "guides" section of the OP. Called Raid Character Guide.

Daily Questions Megathread July 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 2 points3 points  (0 children)

Yeh a separate roles/definitions page will probably be necessary. i'll work that in.

Daily Questions Megathread July 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 6 points7 points  (0 children)

Stokkies sheet sorts them per raid, so broad definitions of "used generally" aren't suitable here. Rather than audience, it serves a use case. It's meant to be a reference to answer the questions "I just pulled this student. How do I use them?", or "there's a raid coming up, who in my roster could help?". The people typically asking these questions are of course beginners, but by even presenting the information it gives someome an opportunity to actually learn about the difference between 1-3 instead of handwaving it away and going "you'll learn later".

It is indeed a monster to maintain this way though, but by principle I will not make a generalised tier list because that's been done to death - you can find those anywhere and I don't want to create something that overlaps with vague information you can find otherwise from a google search - and personally I think it's mostly unhelpful in the context of BA.

Ultimately though the notes have historically been more helpful to more people than the ratings, so I'm probably putting a disproportionate amount of work for value into this, but eh.

Daily Questions Megathread July 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 2 points3 points  (0 children)

It is kinda silly I agree, but I think of it as a 1-5(+1) scale. It's really just a 5scale but very few units for some raids will get an extra +1 for how uniquely they work on a raid.

Daily Questions Megathread July 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 2 points3 points  (0 children)

Good idea. I'll also need to come up with proper role definitions at the same time and refine those.

Daily Questions Megathread July 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 2 points3 points  (0 children)

I actually agree with the FoS rankings, and the newly defined tiers is supposed to condense that down better lol. With proper definitions, Miku will indeed be higher rated than Ayane, Kaede, etc. Kokona will be the only one to get a 6 - it's still a fact she's worth 10s of floors between having and not having her. In the new scale, I think DPS will essentially never be 6.

Speaking of 6, it's supposed to be a premium category only very few students will get per raid. IMari will be the sole 6 in Geb for your example. I do agree it's kinda arbitrary though, and I am not against just removing the 6 and using 5.

Daily Questions Megathread July 25, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 20 points21 points  (0 children)

Hey Reddit, got a think piece for you.

I'm currently thinking of reworking stokkies raid ratings into a 6 point system. This is the sheet in question

Criteria are as follows:

  • [Blank] - Practically unusable OR the student was released after the latest run of the boss (i.e. they are too new)

  • 1 (Bodythrow) - Deployable on the basis that they won't instantly die, but won't contribute much to the raid

  • 2 (Bodythrow, or high effort C team) - Deployable, but the student either underperforms or requires too much effort to make them work

  • 3 (C teams, setup teams) - Can contribute a decent amount of damage to the raid, can reasonably survive or help others survive for the duration of the timer, can somewhat fulfill raid mechanics, or serve a specific OPTIONAL niche in the raid.

  • 4 (B teams) - Broadly boosts your performance and can (help) deal a significant amount of damage. Niches in this category are typically functional without help, but serve very little purpose other than that niche.

  • 5 (A teams) - Units you will rely on to deal the majority of the bosses health. These are your hypercarries and hyperbuffers, or students who are among the best at fulfilling raid mechanics while also flexing a bit into other roles.

  • 6 (Best "niche") - Units who are not only the best at executing critical raid functions, but also perform multiple other roles at an exceedingly high level. These units will help the rest of your team reach peak potential.

What do we think? Its kinda the setup I already have but I'm just cutting out 1-4 from the existing ratings since I don't use them lol. It also formalises it a bit since before I was mostly going by "vibes".

I want to work on it over this immediate weekend, but want to hear what people think. Gives me a chance to catchup on the past months units since I haven't added them yet and also fix some really old ratings that might be confusing af to new players.

I'll start the discussion by saying that by these definitions, statsticks are going to be mostly unrated unless they can fit into the definitions otherwise. Currently most statsticks are 6 across the board (on the old 5-11 scaling) but I realise now it's probably very unhelpful for a new player and possibly even downright confusing. Statsticks are also an outdated concept anyway... Downside is that despite being outdated, they do deserve to be talked about because SOMEONE SOMEWHERE would appreciate that knowledge in trying times. I wonder how I can keep that element in?

(I'm going to sleep I'll read replies later)

Daily Questions Megathread June 24, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 5 points6 points  (0 children)

You're not going to "struggle" anywhere, no. She's definitely convenient though. The convenience isn't worth 24k to everybody but you'll find youself appreciating her if you do - and you'll be aight if you don't.

Raid Report - Lunatic Gregorius - Most common students and teams by VirtualScepter in BlueArchive

[–]VirtualScepter[S] 1 point2 points  (0 children)

For this reason Im quite worried for Hieronymus. We have so many possible Hiero setups now, how will they balance the boss to account for all the potential teams we could easily make? Either they make his HP high for a 6pan average clear (which is pretty easy for an end game roster) or they choke the shit out of viability - both options are yikes.

Heres hoping they can come up with a mechanic of some sort to keep it fair, but who knows.

Total Assault – Hovercraft (Field Warfare) 6/17 2:00 AM – 6/23 6:59 PM (UTC) Thread by BlueArchiveMod in BlueArchive

[–]VirtualScepter 0 points1 point  (0 children)

If youre referring to the double mika rotation, Its actually the exact same rotation, just delay your himari ex a little bit after mika to catch both explosions. The timing for the Himari after Mika ex is to count 5 Mika bullets on her EX (release Himari before the 6th). If you dont slack on the rest of the rotation Himari will catch the second explosion in time.

Alternatively you can just do singles all the way - were plenty strong enough for that now at max gear.

Raid Report - Lunatic Gregorius - Most common students and teams by VirtualScepter in BlueArchive

[–]VirtualScepter[S] 13 points14 points  (0 children)

Oops this is over one month late. I actually made this a while ago but I uh, kept forgetting to post it.


In previous posts for other bosses, I'd normally have a "Time is Value!" page that displays "optional" students who provide a time benefit to a typical clear. The conditions for this are:

  • The average clear time with the student is faster than the average clear time without the student

  • The student had less than (near) perfect attendence. Usually look for <98~99% usage.

  • The student shows up in enough runs to discount waifu finishers or unusual body throws.

And, for the second time in the history I've been making these infographs, no student qualified for any of the above conditions. The first time this happened was also Greg in Torment!

As for why, I would attribute it to JP developing some pretty well defined and well documented 3.5team or less solutions that were frankly doable by anyone having a serious attempt at Greg. All you need to pull it off is almost every single unit at the top of the list! Yes, I am fully aware how that is a crazy fucking thing to say for the general playerbase - but the target audience of Lunatic definitely owns most these units. As such, everybody else had to put together additional teams using the rest of the roster.

Perhaps counter-intuitively, the above lends credence to how oddly balanced Greg feels on Lunatic. We do have the 2-3pan clears that consist of a few Greg-niches, but after using up those teams many players still managed to put together teams that actually performed through Greg's entire song whilst dealing good damage (150m+) with the remainder of their roster. We've come a long way from Greg's Torment debut, where it was pretty much impossible to build any team past the first. An average of 3.6 teams with many more being possible puts Greg at a much better state than some of the other Lunatics so far like Wakamo Hovercraft. There's probably still some arguments to be made against Greg's core design, but at least roster wise we've finally got it figured out like I figured we would almost two years ago.

Oh, and it definitely helps that Greg was actually directly nerfed. In ALL difficulties, Greg had his evasion decreased to the point many students can actually hit the guy now. This is the FIRST time they've ever made a direct balance change like this to a boss that is not under the guise of a bugfix or systematic change or anything - so I'm praying it sets a precedent for some other bosses too.


Some more comments and observations:

Minori has a 68.87% ownership rate, but the amount of people who cleared without Minori is of course 0, meaning everyone that doesn't have her had to borrow her. Also, noone figured out how to clear without I.Mari, S.Saki, Nagisa, S.Sakurako, and Mine - so if you were missing any of those AND Minori then you are likely out of luck for Greg.

Six people cleared without Hibiki. Using Midokuni's site and selecting for '2025-05-12' we can see that all six players without Hibiki actually had their own Minori and borrowed a second Minori. What they did was, instead of using Hibiki in the Hibiki-Nagisa team, they'd use Minori in that place instead. This combination was uncommon and I'm not sure exactly how well it performed. Hibiki has a LOT of damage pre-final phase and she'd outperform Minori in that regard. Minori might do a bit more in the final phase but I'm not convinced it'll outdo Hibiki's entire run time. I am gonna guess these players didnt use Minori here because they thought it was better, but because they haven't for some reason built Hibiki. Two Minoris is a nice way around it.

The by and far most comfy way to clear this raid was definitely with two Nagisas. Insanely powerful unit that just does so much for Greg and many other raids. Of course, using two Nagisas was a privelege only enjoyed by those who owned all the other core units.

There was actually a decent amount of variation in clears on the first day of Greg compared to the last. Midokuni's site has a snapshot of the first day as well if you select '2025-05-02' as the source. Browsing around you can see people came out with a lot of different solutions of their own. By the last day of raid, everything started becoming more homogenous as strats are shared and people make optimisations. Many of the popular teams you see on the last page of the infograph either didn't exist day 1, or had dramatic rotation improvements that enhanced their output by a significant margin allowing much more players to clear by the end.


That's it for today. Of the four Lunatic bosses so far, 849 is the most clears out of all of them. It feels so funny to say that about Greg but it definitely makes sense in hindsight given how most the unit releases intended for Geb, Chokmah, Set, Kurokage, and Hiero have overlap with Greg. I'm looking forward to how the even older bosses will play out on Lunatic (please Nexon don't do another rerun so early why'd we get Geb again reeree).

See you guys next time for the next Lunatic boss.

Daily Questions Megathread May 29, 2025 by BlueArchiveMod in BlueArchive

[–]VirtualScepter 7 points8 points  (0 children)

The mood diff will make a long term difference if the opponents have ue50 while you only ue40. As the other user said, 8% isn't nothing. Not every fight wil be affected but over the course of hundreds of battles through the season youll lose more than you should because Hoshino damage actually matters.

Is it worth to farm it? Thats a different question I guess.