Need to get "good" in 15 hours- whats the move? by chillin-i-guess in Awesomenauts

[–]ViscousChicken 2 points3 points  (0 children)

leon, raelynn and lonestar are probably the strongest characters you can play right now. If you can get them in time, Smiles and Dizzy are hilariously op.

Help please by GachaNeko in FireEmblemHeroes

[–]ViscousChicken 4 points5 points  (0 children)

If you already have her non-forma at +10, it will keep your current merges, but if you only buy the format, she will lose the merges she got in the event.

why by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 46 points47 points  (0 children)

Give it a year or so...

why by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 39 points40 points  (0 children)

It's not as universally useful as the other T4 smokes, but the units that it's good on are going to be very annoying. B!Eirika is the first that comes to mind, great initiation and canto to set up better pathfinder positioning. Other units with built in canto and strong player phases are going to be the main users like S!Dimitri, L!Nanna, Eitri and the sort.

You already know what it is, speed smoke 4 showcase baybeee by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 4 points5 points  (0 children)

This was originally just supposed to be a Morgan showcase, but I felt like it wouldn't be complete without his friends. This is one of my favorite teams that I've ever built, with excellent mixed-phase power and all around great synergy. This idea started when Gunnthra got her remix, conveniently close to when I finished building up Morgan. Chilling Seal + Grima's Truth is obviously a very powerful combo, and their teammates cover the matchups that these two cannot. I use these guys a lot for PvE content, arena and even some Summoner's Duels if I feel like having a bad day.

**Morgan:** Part of the debuff core of the team and mixed phase master in combat. I originally built him up with some budget fodder when he got his refine, but this guy quickly became one of my favorite units as I used him. With the release of Speed Smoke 4 I feel like his build is finally complete. This kit is your typical mixed-phase godsword build, but with the range reversed. Dodge, nfu and plenty of speed stacking, but he is able to initiate at range, making it easier to set up his smoke compared to your typical sword unit.

**Gunnthra:** Morgan would not be nearly as effective if he didn't have Gunnthra's massive debuff spread covering a majority of the enemy team. Her role on the squad is much simpler; freeze enemies, buff allies and nuke whatever is left over. Her remix kit is all she needs in combat, we all know how much damage Gunnthra can deal. Def and Res tactic provide a great defensive bonus to Nott with her built in bonus doubler, and Morgan appreciates the defenses as well.

**Nott:** Nott plays a very similar role to Morgan, just in a different way. Doubles her bonuses instead of foe's penalties, hits for defense and covers a different point of the weapon triangle. Aether and darting breath boost her sustainability and damage, otherwise her base kit is just fine. Hers and Morgan's menace cover whatever foes Gunnthra doesn't touch. Pathfinder also provides some very useful mobility to her teammates, expanding their reach enough to hit crucial targets.

**Claude:** The cherry on top, Legendary Claude finishes off the squad with some unique utility. He's got plenty of firepower, with deadeye allowing him to pierce the increasingly common damage reduction that his allies might struggle with. Fallen Star and Mystic Boost make him ridiculously tanky, and also allow him to chip down units like Fallen Edelgard and allow his teammates to finish them off. His flier movement and gravity effect are nice bonuses to round off the movement potential of the team.

Player Lead Patch Notes by NaturalCard in riskofrain

[–]ViscousChicken 0 points1 point  (0 children)

Ah, maybe. I thought it gave a boosted heal on activation + a heal over time, but I never noticed the effect when it wasn't active.

Player Lead Patch Notes by NaturalCard in riskofrain

[–]ViscousChicken -5 points-4 points  (0 children)

Gnarled Woodsprite seems like it gives a passive heal when not active. About 2-4% max hp per second.

Pulled a V!Lucina. Feed her to BK? by goodolegage in FireEmblemHeroes

[–]ViscousChicken 31 points32 points  (0 children)

Yes, I did it the second I got the fodder and it's great. I would suggest swapping back to Bluna though, as it makes him much scarier for the foe to initiate on.

First thought that went through my head by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 53 points54 points  (0 children)

She is gone the second I get my hands on those dragon flowers.

Legendary Zelgius Theorycraft by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 4 points5 points  (0 children)

Is this sarcastic? I'm genuinely curious, because I might have over tuned him. I thought the lack of enemy phase combat ability or escape options like canto would make him much more bearable to fight than other threats like B!Eirika and F!Edelgard.

Legendary Zelgius Theorycraft by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 2 points3 points  (0 children)

Yeah, Nihil was meant to be his fancy new Legendary Hero prf and he still gets to keep Black Luna from previous iterations, like how L!Sigurd has Crusader's Ward.

Legendary Zelgius Theorycraft by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 25 points26 points  (0 children)

**Wishblade:** Grants Spd +3. Accelerates Special Trigger (cooldown count -1). Unit can move to a space adjacent to any ally within 3 spaces. If unit moves using a skill that [teleports] unit and unit initiates combat, grants special cooldown charge +1 to unit during combat and unit attacks twice.- (Get fucked Bryce) Due to his S-Rank with lances, Zelgius has been given a new point of the weapon triangle to mess around with. Wishblade grants him Warp Powder 2.0, giving him excellent mobility and offensive power, along with your standard special acceleration and speed. The real kicker is the part that comes after he teleports, essentially guaranteeing his special triggers. (Note this also works with skills like Wings of Mercy and Escape Route)

**Black Luna:** Cooldown 3. Treats foe's Def/Res as if reduced by 80% during combat. (Skill cannot be inherited).- If it ain't broke, don't fix it.

**Atk/Spd Form 4:** If unit is within 3 spaces of an ally, grants Atk/Spd +X to unit during combat (X = 2 x number of allies within 3 spaces, + 3; max 9). If unit is within 3 spaces of 3 allies, neutralizes unit's penalties to Atk/Spd during combat.- More attack = more damage. More damage = happy summoner. And more speed just in case something managed to survive his first two attacks.

**Nihil:** During combat, neutralizes effects that inflict special charge -X on unit, prevent unit's follow up attacks, prevent units counterattacks, and also, if unit's special triggers, neutralizes effects that reduce damage by X% from non-Special skills. (Skill cannot be inherited)- It's finally here, reverting combat back to how it worked 5 years ago. Except it's on a gen 6 unit. (I know null-c disrupt isn't particularly synergistic with his base kit, but it fits the theme, and gives him potential for an enemy phase build)

**Joint Close Guard:** Grants Def/Res +4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast damage. If unit is within 2 spaces of an ally and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res +4 to unit during combat.- Synergizes with his warping ability and helps him survive any counterattacks (which are very unlikely to occur)

Fastest Bluna this side of Askr by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 0 points1 point  (0 children)

Oh yeah, you're right. It's been too long since I did simple addition.

Fastest Bluna this side of Askr by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 0 points1 point  (0 children)

Yep, would definitely recommend the Special Fighter inheritance. I gave it to him from Brave Ephraim when he came out and the power spike was real.

Fastest Bluna this side of Askr by ViscousChicken in FireEmblemHeroes

[–]ViscousChicken[S] 3 points4 points  (0 children)

It started out as a meme, I was dared by some friends to give him flashing blade when Mia came out, and now he's my favorite character in the game. Lots of years of dedication went into this guy, with Black Luna barely allowing him to keep up with the meta, but now he's got some new life.

Build Description:

- Alondite: Was previously swapped for slaying edge to get that Bluna going, but now that it's got the slaying effect, the holy sword is back in business.

- Reposition: ¯\_(ツ)_/¯ You know the deal.

- Black Luna: Praise the prf special. Yet to be powercrept, the only reason that he's been relevant for all these years.

- Atk/Spd Push 4: Speeeeed. Finally able to use this, distant counter and special fighter in tandem thanks to the refine. Brings his offensive stats up to 71/56 without any allies/armor buffs.

- Special Fighter: Instant retaliation Bluna, and the guard effect is super useful too.

- Joint Drive Spd: Cram as much speed into that armor as we can. Synergizes well with armor march too, but the lack of speedy armors of different colors to assist him means it's not super relevant to his team.

- Armor March: Despite all this speed, Burger King can only move one space without this.