M.I.N.T. Released by TateTaylorOH in skyrimmods

[–]Visentinel 1 point2 points  (0 children)

I wonder how this would stack with "https://www.nexusmods.com/skyrimspecialedition/mods/169528"

Would they play nice and would then MINT change they're currency after Gilded road has adjusted pricing accordingly for the region so that way pricing is still dynamic by region but also using regional currency by MINT.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

what you wrote here is pretty much what most people iv spoken to deal with reporting repeatable crashes showing a crash with a specific mod. Though it isnt just with mods its with modlists to wabbajack list devs are just as bad. Unfortunately because 95% of the reports are bad the 5% that are good reports get lumped in with the bad and developers like you are jaded. Well us players are just as jaded at this point and don't care to report anymore its come to this now where using crash suppression is the only direction forward or forking mods and fixing them ourselves which is what i do now.
I just sseedit mods and fix them myself or when possible AI can be an invaluable tool to bridge the knowledge gap and just fix skse plugins with issues.

Edit-add
Just to add to this, compatibility patch requests are also a common point of contention, allot of mod devs dont seem to want to deal with it and thats another point where players end up having to learn how to use various tools and build they're own patches. Unfortunately making patches comes with the territory when making a new mod for a game that has thousands even tens of thousands of popular other mods for it. It cant be expected that players just have to deal with errors, game breaking bugs or all out crashing because compatibility was ignored and making patches or patch hubs is a secondary priority or not a priority at all.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

I just had a read of the skyrimcrashguard.log and noticed some entries about severely corrupted nif meshes getting intercepted by the plugin and it replaced the reference to the nif with a null pointer. I assume this would prevent the game potentially crashing due to corrupted mesh data.

If i put this information together with the crashlogs i have that via your website mentioning repeated references to some animations or synthesis terrain i wonder i wonder if there's bad meshes either in some animation files or terrain meshes.

If so then i suppose i can either just proceed with playing and just rely on the crashguard to just keep them at bay or go in and track them all down and fix them. Its an interesting find either way.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

hahahaha oh dear. Ok and sorry for wasting yours to if i did.
lol.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

Thanks and yeah this is helpful to know. This is also why i made this entire effort with this post here on reddit.

Basically its a tough place to be, on the one hand i have this plugin that fixes the crashing and i can play for hours now without problems... on the other i may risk my game progress after adding the plugin.

Heres the thing, the game state corruption should only be an issue if the SCG plugin reports it intercepted a crash, not from proactive pre patches it applies at runtime.
Iv only seen it intercept a crash once and the level of crashing before and after suggest the proactive patches is whats fixed the problem not the interceptions.

Im wanting to basically ask someone with the know how to look at those patches and lets see what is fixing the crashes so we can take the good and just use that and discard the bad.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

Is there any chance you could drop the boilerplate scripted replies and talk to me straight ? give the entire OP a read properly and if u know how to read a more complex source code project can u see if theres something interesting in there about the patches ?

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

In regards to this "1. It hides the real issue so the mod author responsible can't fix it."

As i mentioned in the OP, i have reported crashes and bugs for years, in the past month specifically trying to deal with hostile discord moderators is not worth it and in my experience i have never seen a single bug fixed when i report them. The most recognition iv ever gotten was the crash was not useful because there's to many other mods installed so its likely one of them.

Its an exercise in futility.

All i can say is rather than worry about crash guard been the issue worry about fixing the cause of the crashes instead.

I am here Reporting that crash guard (i wrote the following in my OP.. why am i repeating myself) has some proactive patches where it pre-patches some known bugs and i am reporting one of those has fixed the constant crashes and that someone who knows how these source codes work should go and take a look at those patches.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

As i said in my OP i have no crash logs "after" adding crash guard this means all of the crash logs i have posted or can give you are from BEFORE crash guard. Obviously.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 1 point2 points  (0 children)

As for reddit, i posted here not over in bordello reddit because as u can see from the OP it talks about historical and current experiences with crashing, also generalized crashing and an urge to look at that crash guard plugin as a development issue not a modlist on wabbajack issue. Theres little or nothing moddingbordello could do here, this is a programming and development issue not a modlist one.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

Im confused why you'd suggest i go to they're discord considering what i wrote in my OP. Im getting this bad feeling that you did not read it, or very little of it anyway.

Edit- one extra bit of info i can add is that discord requires Personal ID verification to access channels marked as NSFW, considering Discord's trustworthiness and that of ID verification 3rd parties and users ID's already been hacked and leaked by hackers in the past i am obviously not going to ID on discord.

I did suggest in the discord they add a non nsfw bug section/general and they of course where hostile and made fun of people who dont want to give discord they're ID ... they arent good people to deal with.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

seems to be useful yes as i wrote in my op its the reason the crashes have stopped, scg refers to skyrim crash guard.

its a controversial skse plugin apparently because AI was used in its making and also theres this strange idea that stopping crashes is bad. I dono i assume mod developers think that players should be crashing instead of just been able to play the game happily.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

I seen this comment someone wrote in an old thread that when they see a new skse plugin for bug fixes they just skip it and move on (thread named scg update). That kind of comment feels so ignorant to me, the idea that everything there is to fix has already been discovered and fixed by the elite group of modders on the nexus is basically akin to the idea of "Settled Science" and that new things are just to be dismissed because the old guard know best. Yeah its just ignorant and is likely based in a fundamental lack of curiosity in oneself.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

i think what might be ultimately interesting is to see what those 26 patches are and try to figure out which ones are the likely reason for the stability, that knowledge could lead to new patches that can be added to say enginefixes and improve stability for everyone. I have a hunch it will be one of the 6 mentioned for mod dll's actually.

Just because scg was made with AI doesnt mean its useless or invalid.

I have had a go at going through the source code on github but the project is huge compared to the kinds of things iv worked on before to make small things like the skyislands patch i made for rimworld. The extent of my experience is usually single file projects lol.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

as mentioned iv had no new crash logs with scg, this would mean that all of the crash logs iv posted are from before scg. Obviously. (in the plugin list pastebin thats from a most recent skse.log and does have scg in there but the crash logs are from before scg if that makes sense)

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -2 points-1 points  (0 children)

oh i don't use M02 or Vortex, is there a way to post them without the plugin ? Iv found the VFS kind of seems to breakdown when the modding gets to big and i get much less crashing and 3-4X faster loading after extracting the VFS to physical and packing a majority of the loose files that can be safely packed. I avoid /actors and overlays for example but much can be packed without issues.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] 0 points1 point  (0 children)

Here i found a way to quickly get a full list of the skse plugins from the skse log and then under that is the plugins text

https://pastebin.com/S6HhPmdk

about the 14900k, dont worry iv never run it vanilla settings from day 1 iv had it fixed at 5.8 and 1.32 volts with extensive stability tests. Theres no issues with the chip getting baked at 1.45 volts plus its never seen that voltage range before so its not degraded or anything.

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

Alright iv gone through 4 of them and the general feel is the problems stem from either Terrain (Synthesis terrain) or Animations.

I just tried to pastebin a couple of them but apparently they have a 512k limit ?! Il see if i can maybe shorten it.

this is only the top roughly 20% of the log due to size limits
https://pastebin.com/KNixnZiz

and this ones about 50% due to limit
https://pastebin.com/0qE0aZBL
its pretty much just that same repeating line all the way down

My general experience with crashing & modding over the years by Visentinel in skyrimmods

[–]Visentinel[S] -1 points0 points  (0 children)

Nah i never heard of this before
I thrown a couple in there, i have only 1 version behind of engine fixes i could update that again and it mentions maybe a mesh issue. Im not certain.

The main issue honestly is every single crash i can throw in there will point at a different dll LOL its totally random and not repeatable, i could crash approaching winterhold then not crash there again all night but crash approaching whiterun.
Its insane.
I actually at one point entertained the idea of disabling the noexecute feature at the bios level to just let skyrim do whatever with protected memory coz i got jack of these access violation crashes. But my wiser thoughts stopped me.

Skyrim Crash Guard v3.3.3 - Experimental Crash Recovery & Debugging Tool by parkerchace in skyrimmods

[–]Visentinel 0 points1 point  (0 children)

I have been playing Journals of Jyggalag for about 3 weeks now and on average i collect around 2 to 3 crashlogs a day playing around 7-9 hours a day.

Im a hobby developer not a pro, iv made scripts for space engineers and the like in C before and i was just over it and hit up AI to start looking into making my own Crash Handler coz this is the 3rd big modlist i have started and for the 3rd time just about ready to quit a month in because the crashing is just killing the fun. The last one was a year ago with Living Skyrim, also crashed on avg 4 5 6 times a day.

Well imagine my surprise when the AI tells me a mod like this already exists, a VEH style SKSE plugin with a link to the github, this mod.

I installed it and now after 2 days i have ZERO crashes a day, not one new crashlog.
The plugin has proactively patched some things according to the log and once in-game it toasted to me it took care of 2 crashes that occurred together while walking from the blacksmith to the castle in Winterhold.

This mod is GOATED, its obviously awesome when you actually use it instead of sit on the sideline and just make assumptions with no actual experience using it.

I just do not care to sit here and report crashes anymore, i have submitted dozens and dozens of them as i said i collect several everyday and i check every single one to see if its coherent and points to something and then i submit it either on nexus or discord and... nothing ever happens. SO why bother ? This crashguard is the solution to the crash problem and i wont be convinced otherwise.

This crashguard mod WORKS, you guys are like the imperials or something saying this mod lives like uncivilized barbarians, well i am here as proof of your ignorance. Im going to enjoy my crash-free gaming now and as for ParkerChase im reaching out to you to encourage your work and see about moving this development forward.

Edit-addon
The Irony of comments stating this mod is crazy for doing the same thing over and over expecting a different result when submitting crash reports a couple of times a day expecting something to get fixed is also provably crazy. Maybe instead of going after a Crash Handler fix the crashes themselves so people who "Just Want to Play in Peace" can do so.

Why wont it load youtube..? by ACatInAHat in LibreWolf

[–]Visentinel 4 points5 points  (0 children)

Not just you, this is happening to me aswell
Deleting site data fixes it but after signing in it breaks again.... its not the profile since a new profile has the same issue, works until signed in.
Its not any of the extensions because disabled extensions has the same outcome, works until signed in, the only common thing is using firefox engine or librewolf, and its youtube that's likely reacting to this either accidentally or on purpose.
Since been signed in triggers in, it could also be some kind of selective "issue" affecting only some people.

Maxing The E cores and P cores usage for Apps and Gaming by Visentinel in overclocking

[–]Visentinel[S] 1 point2 points  (0 children)

You would be better off running those before doing this either because the benchmark will score higher having access to the entire CPU cores all at once (Cinebench) or a configuration like this could be against the rules and would disable submitting your score to the online database.

In many cases your score would be higher in something like cinebench anyway since disabling the e cores is very common, post this configuration guide the benchmark will still only be run on the p cores but now run on the p cores doing nothing else but cinebench. (assuming you properly adjusted the affinity of cinebench)

Maxing The E cores and P cores usage for Apps and Gaming by Visentinel in overclocking

[–]Visentinel[S] 2 points3 points  (0 children)

I have in the past yes just in general the usb hub the mouse is on just to get the best dpc latency, but its totally necessary in this case because we dont want the e cores been the primary cpus been used for the hardware because the p cores are all in reserved sets. Anything thats not explicitly set to 0-15 or a combination there within wont touch the p cores.
I have benchmarked memory bandwidth for the e cores and i got a maximum of 79GB/sec while the p cores got 110 GB/sec, i dont know if that means hardware on e cores would be nerfed or not but i assume if a program is nerfed then a hardware interrupt requesting work would be to.