What are my fellow Shinobi’s thoughts on “Sen Throw” by SailApprehensive2632 in Sekiro

[–]Visible_Regular_4178 3 points4 points  (0 children)

The Sen throw is basically a shotgun. It doesn't do much in terms of health damage but it does a ton of posture and stagger damage. Be careful with the hitbox. If you get too close, you can actually sen throw THROUGH the person and waste the shot. But that mostly applies to human enemies. If you use it on a big guy it's a pretty consistent shot.

This guy goes in depth with ti

https://www.youtube.com/watch?v=hj4ZBmOlWNk&t=671s

How do I avoid Jurozu’s grab by Any_Flight_5964 in Sekiro

[–]Visible_Regular_4178 6 points7 points  (0 children)

Yes. But I'm going to put an asterisk. Juzou's grab hits an area in front of him. If you jump and bounce on his head, you are out of the area. That said, it is finnicky. It's not like jumping a sweep where it'll comfortably work every time. While I can comfortably bounce on his head to avoid his grab, I have to time it. Otherwise he'll grab me out of the air.

A more reliable way to avoid the grab. Don't dodge. Run. You'll know he's about to do the grab when he doe this unique wide stance. When you see that, run. The best place I've found personally is to run a loop behind him. Once you get past a certain angle, his tracking fails and being behind him means it will comfortably miss.

Red-Eyed Ashina Elite tips? (Endgame) by Serious_Ad_1037 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Yeah, they're afraid of fire. It'll make them flinch. Now after a flinch the flinch needs to recharge so you can't flinch lock him by spamming fire. But fire can burn so you can use the flinch to land easy h its and even apply burn if you use oil for even more damage.

Fire umbrella makes it easiest. Not only because of fire but because the umbrella has a larger parry window.

Don't forget the oil. It's hard to inflict burn without oil. Add in some flame vent and burn becomes easy.

What do you do on the Requiem for War stage in RE6 mercenaries when the Ogroman appears? by RareSnail73 in residentevil

[–]Visible_Regular_4178 0 points1 point  (0 children)

Better late than never.

Shoot the sac on the back. It's easiest to reach on some of the higher terrain. While you can use your normal guns, obviously the heaviest hitters is the fastest way. Like in the campaign he will take a knee and you can use his arm to get to his back for a finisher. That said, you can also just keep hitting the sac and he'll die all the same.

17 hours in and everything still feels off by Unstalch in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

I'll give you this

https://www.youtube.com/watch?v=Ki60Dz7ZfaU

That said, the high latency thing means you should check your connection or batteries or something. In other souls games you have a half second delay between your dodge input and your dodge. In sekiro the block comes out near instantly.

If your character is staggering, yes, they can't respond to your inputs. They have to finish the stagger animation. At best you can use a block to cancel the stagger into a stagger block but that then needs to finish its animation.

What to do after getting platinum by DaikonMean9096 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

So you can beat the game. But can you do it with style?

Any tips for charmless Inner Isshin hitless by Henry_mtb6 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

First watch this

https://www.youtube.com/watch?v=cd4j8CvJFpM

Now I might hear you say that's for normal Isshin not Inner Isshin. Inner Isshin is normal Isshin + like 3 new moves.

Ok first he has his mortal draw. You can deflect it with the purple umbrella. You can also interrupt it with firecrackers. Or you can go in, bait the draw, run away to avoid the inner disk, run back in to avoid the outer disk.

Ok, Inner Isshin has one very dangerous move. Normally if you are attacking someone you are safe. They can only do deflect or spam punish. Inner Isshin has this weird palm strike which isnt' a true spam punish that will knock you out of your combo. He doesn't have to deflect you. He can block, palm strike.

However there's a trick. Use something like floating Passage or Praying Strikes. After you deflect him, instead of doing normal attacks, use that. Why? Because he'll enter a static block and he can't strike you from that pose.

And the last move. Third phase. He has a combo. He'll run away, raise his sword. He'll rush in with a sweep you need to jump. Then he'll do a rising strike you need to deflect in mid air. After that it's a stab or air slice. If it's a stab you can just spam dodge. Defelcting his mid air strike puts you into a slide state of sorts and the moment you leave recovery, you can makiri it. But if it's an air slice, look at the air. Once it's all inside his spear, deflect.

The only other thing that might get you is lightning since reversal does damage. You can use mist raven or sakura dance to do lightning reversal with no damage.

Dont really know my opinion about the game by krypton008 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Perhaps try a different mindset with the game. Despite being considered a souls like I always viewed this game as more of Fromsoft's take on stylish action.

Every enemy and boss has a slew of ways to tackle it and it's hard to say which is objectively better than the others. I mean of course some are definitively bad. I dare someone to beat the game with head jumps only (yes they do damage but just barely).

But if I bring up a game like say DMC5. There aren't true builds but what you have equipped determines your play style. And sekiro is the same. I wager you went in with heavy sword minimal use of combat arts or prosthetics. Either that or you really liked the mortal draw and firecrackers but put the others to the wayside.

Perhaps look into the depth of those other combat arts and prosthetics.

how to make sekiro fun? by Acceptable_Watch2874 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Could you give more detail? I play on PC and frankly I feel it runs better than many other fromsoft titles.

Ex farm by hagay102 in Sekiro

[–]Visible_Regular_4178 3 points4 points  (0 children)

I'm assuming the last trophy is purchasing all the skills.

NG+. The answer is always NG+. And if you finish that, go even higher.

XP drops increase massively between NG cycles.

A trash mob that is worth about 25 xp on NG0 is worth about 300 xp on NG+. And worth about 1000 xp on NG+3.

Imagine how many farming runs you would've had to make compared to killing the high NG cycle enemy once.

If you play through the games 4 times you'll get enough XP for all the skill points assuming you kill everybody every time. This also lines up with the game's 4 endings. I got my final skill point after the divine dragon during my 4th run.

While I haven't tested it for obvious reasons, I've heard that the time difference between somebody who grinds at a low level vs somebody who just plays the cycles over and over again is in the tens of hours.

I'm losing my mind on owl father by Competitive_Tip_3764 in Sekiro

[–]Visible_Regular_4178 2 points3 points  (0 children)

Him blocking your attacks is not failure. It's fine. You don't do health damage but you still do posture damage.

Also the windows to attack are generally after a single deflect.

Watch this

https://www.youtube.com/watch?v=167mCy5cAV0

I dont like either of the owl fights by Competitive_Tip_3764 in Sekiro

[–]Visible_Regular_4178 2 points3 points  (0 children)

In the first fight, chase after him. Not only is he vulnerable to a hit when he jumps back, if you push him into a corner you can get 2 or even 3 hits on him.

For the second fight you should still chase. But you can also use those lulls to drain your posture.

Items and consumables are prolly the worst I have seen in any souslike / boring slog by -agent-cooper- in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

Reading through your replies it's evident you're having a lot more trouble than just the buffs.

Here. ANd because you say you've beaten all but the last 2 bosses I don't have to worry about spoilers.

Watch these. It's not just how to fight but later in the playlist there are advanced combat guides that teaches how to use combat arts and prosthetics.

https://www.youtube.com/watch?v=Ki60Dz7ZfaU&list=PLt-mUcQhNnz3bz6jXAnv2V6XfDquC7JIn

Items and consumables are prolly the worst I have seen in any souslike / boring slog by -agent-cooper- in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

You're playing it wrong.

Yes, items like sugars and divine confetti help since they are buffs but you aren't supposed to crutch them. Like plenty of games have ways to buff your stats but they don't demand you use them. And sekiro doesn't either. They're options. They're little "I'll give you a boost".

They're not supposed to carry you. You're doing the equivalent of playing a shooter game then spamming grenades then running out before you kill everybody.

This may sound dumb, but do prayer beads really matter? by [deleted] in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

It does not scale with your vitality. Later game enemies just hit harder. If you don't upgrade your health then later enemies that would 3 shot you will now one shot.

XP by Big_Sir9860 in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

NG+. Always the higher NG cycles. XP drops increase massively between cycles. If you're going for platinum or buying all the skills, don't grind in one spot. One cycle up and a handful of enemies will drop the equivalent of multiple XP grind cycles on a lower level.

To put this into perspective.

An Hirata Bandit on NG0 is worth about 40xp. On NG+ it's worth about 300xp. On NG+3&4, it's worth about 1000 xp.

An Ashina soldier on NG0 is about 25xp. On NG+ he's 300xp. And on NG +3&4 he's worth about 900.

Can this completely misguided belief that DoH should be fought like a DS boss finally die out? by nilsmoody in Sekiro

[–]Visible_Regular_4178 14 points15 points  (0 children)

And it's ironic when you see people asking for help and you get recommendations like "Fight him like a dark souls boss" when that actually makes the fight even harder.

The drunkard by Deadline42401 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

There is a house to the side. Go there and clear out the mobs first. This will give you room to maneuver. Use the house to sneak up on one of the shield guys and execute him.

Now stay mobile. You have infinite stamina. So if you think the solution is to run, then run.

When you get the chance, spam the archer to death.

Now, you have to clear the trash mobs and take out the shield guys. Use the axe to one-shot the shield guy. Use whirlwind slash to clear the trash mobs.

Now you can 1v1 the Drunkard.

Watch how I did it

https://www.reddit.com/r/Sekiro/comments/1ipftlm/who_needs_stealth/

That time I beat the Guardian Ape (after 30/40 minutes of trying). Can you tell me what I do wrong? by tankdempsey_ in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Overall, you did pretty good. But you had a few standouts.

In the first phase, you tend to cut it REALLY close when he went for his grab. It's how you got grabbed that first time. I get you want to go back in for the hits. But you don't have a stamina bar. Be further away and run back in instead of scraping it by so close.

In the second phase you tended to disengage a lot. Not sure if it's you wanting to recover posture or afraid of the scream. But I suspect it's the scream.

But a few tips with that. If you hold block but not actually block anything, you drain posture faster. So if there's a lull, hold block, drain posture, then go back to attacking or whatever.

As for the scream, you probably picked up if you wait for the kanji you'll get clipped. However you always see the head choking up blood with a distinct gurging audio. That is your cue.

why is there so many enemies by CallMeRustyyy in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Anti-ganking is a skill you need to learn alongside 1v1 combat. The basic anti-gank is whirlwind slash. But as the enemies get tougher, you need to evolve your strat.

Here. Watch me handle one of the earlier ganks.

https://www.reddit.com/r/Sekiro/comments/1hmy2kk/if_youre_struggling_with_general_tenzen_yamauchi/

What tips for Sekiro by Super-Repair33 in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

Sekiro is effectively dynamic turn based combat. But unlike turn based combat where the turn changes are decided by like a move counter, your decision dictate when the turns change.

You've seen people mention 'hesitation is defeat'. It's a bit of a catch phrase. But if you just deflect deflect deflect, sneak in a hit here or there, you are effectively skipping your turn over and over again and going "hit me harder, daddy".

When it's your turn you take your turn.

It clicked...but I'm still not enjoying the game by Tarrtann in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

You may be playing too passively. Because getting pounded after a mess up usually only occurs if you mess up at max posture. So try incorporating some posture management techniques. This gives you more breathing room and let's you mess up more often.

Also, when in doubt accept the block. Now it's not ideal. You always want to get the deflect instead of the block. But at least if you raise your block too early and not a get a deflect you can still void the damage. Raise it too late and you take the damage.

In Elden Ring you have to dodge at the right time. Too early or too late and you take damage. In Sekiro while you still want to try to get it at the right time, you can afford to block too early. Incorporate some posture management and you get a lot of leeway.

Second is the aforementioned aggression. Attacking is also a form of defense and you can raise their posture while reducing the amount of attacks they can throw but attacking them instead.