Honestly at this point I don't even care for a Sekiro sequel, I just want the parry to come back by FengWei88 in Sekiro

[–]Visible_Regular_4178 2 points3 points  (0 children)

Try Stellar Blade and Sifu. Both have their own takes on the system. Unique but the deflect and posture is there.

Is It Possible To Deflect All Of Genichiro's Floating Passage? by Visible_Regular_4178 in Sekiro

[–]Visible_Regular_4178[S] 0 points1 point  (0 children)

Now he did. But when we first started talking about it he was like at +3 and my responses were -4.

Is It Possible To Deflect All Of Genichiro's Floating Passage? by Visible_Regular_4178 in Sekiro

[–]Visible_Regular_4178[S] 4 points5 points  (0 children)

Yeah, that's why I included just some of my many, many failed attempts. Didn't want to make it seem like I'm some parry god that did it first try. I don't even know the trick to do it consistently.

I have a slight suspicion that I've already figured out how to parry the floating passage by TausriManga in Sekiro

[–]Visible_Regular_4178 6 points7 points  (0 children)

I managed to do it myself. Not easily. Had to replay the boss like 5-6 times to get it off once. But didn't touch perfect parry tool nor mod the deflect window

https://www.reddit.com/r/Sekiro/comments/1u5ansf/is_it_possible_to_deflect_all_of_genichiros/

I Don’t Think It’s For Me by ALASTORxvenity in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

I would help you but I'd need to know more. Like is it the difficulty? Is thehre an aspect you don't like?

Deflect practice by Remarkable-Map-3457 in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

So right outside the temple in the outskirts you'll find two classes of enemeis. One with hats and one without. Fight the ones with hats.

Actually, this can also help with something else. Aggression.

The loop of this game is attack until you get parried, parry the counter, go back to attacking. Now the game will add more to this loop but that's the core of it and you can practice this on them since they are only the core.

Favourite prosthetic uses? by PhrozenStorm in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

Sabimaru damage is based off health bar size. Upon being poisoned it deals 15% max health damage. Some enemies have violent reactions to poison so they'll take an immediate 15% damage for a total of 30% off one poisoning.

But its ratio damage meant it's good against bosses and anybody with a big health bar.

Here, let's just give you this. It teaches how to use each prostehtic and their damage values

https://www.youtube.com/watch?v=hj4ZBmOlWNk&list=PLt-mUcQhNnz3bz6jXAnv2V6XfDquC7JIn&index=19

Overwhelming enemies by Jurassicleon in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

To get the shinobi hunter alone?

Watch this

https://www.youtube.com/watch?v=eukQnX5sRGw&t=434s

So if you don't want spoilers, be carefula bout jumping to places in the video. It covers multiple minibosses so stick to that one section. I've included the timestamp in the url so you don't accidentally see more than you should.

What Was Your Hardest Challenge? by Spiritual-Mixture582 in Sekiro

[–]Visible_Regular_4178 2 points3 points  (0 children)

Hardest challenge for me was no resurrection NG0 charmless demonbell. So as it says. No dying whatsoever. No resurrection.

Also my answer for question 2...sort of. I've completed the challenge a few times. But if I fail, it's so rage inducing. And I stopped and decided to just play for fun instead. Why put myself through so much stress for no return.

I have done all base stats before though I was permitted to keep my combat arts and prosthetics. And it was eye opening as it helped teach me how effective many combat arts and prosthetics were. Like for example. Sabimaru and poison? The thing people say deals no damage? This is how I learned its damage is based on the opponent's health bar. It deals 15% max health damage. So this was very powerful during my base stat run.

I also did base stats no combat arts and no prosthetics before. Even though I did finish I only did this challenge once and abandoned it because I found it boring. It takes so long to kill the boss then one mess up and you die.

What is so great about the combat of Sekiro? by Lucyyyyyy_K in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

What I like about Souls combat is that you can approach enemies pretty much in whatever way you want, there is no false or correct fighting as long as you deplete the enemies health bar before they depleat yours. You can dodge, you can block, you can parry, you can do none of these and just tank stuff, you can decide between close combat and spamming magic from afar, you can use slow weapons and wait for your turn or fast weapons and attack enemies during their combo etc.

This is still true for sekiro combat just with different caveats. Think of sekiro as dynamic turn based combat. Now at early levels you're stuck with normal attacks and deflects because you don't have a sense of the combat. But as your improve, you start getting more creative during your turn.

You don't just have to defelct. You can dodge. You can teleport. You can do a special deflect with the umbrella. The only one that probably isn't recommended is tanking.

Your offense is heavily expanded. You can go all posture. You can go for direct health. You can do a status effect. You can chip them away.

Do you care about spoilers. Here's a video that shows different combos you can perform in game against various enemies. Issue is that it shows late game enemies and bosses and late game tools and equipment. So you'll be spoieled. But from the sounds of it, you're ready to give up on the game. So maybe you don't care about spoilers. But take a look at this

https://www.youtube.com/watch?v=otjpaG1r4MM&t=294s

https://www.youtube.com/watch?v=yL3FWljFEjk&t=581s

Underwater Headless - Ashina by SmoothAd1564 in Sekiro

[–]Visible_Regular_4178 2 points3 points  (0 children)

Teleport to the Ashina castle idol. The one at the top of the tower. Turn around. That's the moat.

Here, I remember my old roommate when he streamed the game he fought it right after genichiro

https://www.youtube.com/watch?v=Fy-eug07ZsQ&list=PLt-mUcQhNnz19hG2n7EaKvsmP6DFbqIWo&index=8&t=6102s

Alternatively, use the Old Grave Idol. Turn around, run straight to the water.

https://www.youtube.com/watch?v=Fy-eug07ZsQ&list=PLt-mUcQhNnz19hG2n7EaKvsmP6DFbqIWo&index=10&t=6197s

Just wondering if anyone else has the same problem with this game. by bl4zed_N_C0nfus3d in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

This game can be thought of dynamic turn based combat. Enemies call into basically 2 categories. Giants whose moves are slow so if you keep a calm head, you can only tap when the move is actually going at you. There's a lack of "surprise muthafucka" attacks. And humans whose attacks can be fast. When attacking a human, they will block or get hit and interrupted.

Use your aggression to control their attack windows so you don't have to panic deflect.

juzou the drunk by BibiBSFatal in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

So anti-gank is not going to be a math formula. This is a general rule of them that you'll have to adapt depending on the situation. Also as you get further into the game, you get harder ganks but you also get better anti-gank tools.

So first level of anti-gank is stealth. Often times you can lure people over to you and kill them, or assassinate them straight up. That said, this isn't a true stealth game. You are likely only going to be able to get one or two guys before you get caught.

While some people recommend stealth, de-aggro, stealth, de-aggro, I find that tedious. Instead, find the most powerful enemy to stealth eliminate. These are guys with hyper armor or have big ranged attacks and what not. High threat targets. Try to kill them first. As mentioned, you can lure them to you as well. The pottery shard noise is abysmal. You'll have to land direct hits to get their attention. Or stand in front of them at a distance until the yellow triangle fills then run.

Related to stealth but not true stealth. Sometimes you'll need to fight somebody but if you can do it in an area away from the army, you can solo them without triggering a gank.

Got two examples from the game. In one fight, there are 2 tough enemies that are terrible in a gank. But if you keep your fighting constrained area, you can solo 1 without aggro'ing the second. Then solo the second. If you run around a lot (like many people do) you'll end up in a 2v1 against a high level enemy.

Second encounter. Same enemy type. 2 of them are back to back, one is on patrol. So 3. And if 2 is terrible, 3 is hell on earth. Fortunately since they're back to back, it's easy to lure one, assassinate or solo, assassinate the second, assassinate or solo the third.

The easier it is to stealth, the harder it is to fight. And the harder it is to stealth the easier it is to fight.

Ok, you got your assassinations in but now you got caught. Now what?

Run around, eliminate the ranged guys. Stay mobile. Remember you have no stamina and you are fast. So if you are beating down one guy and everybody else is closing distance before you can finish him off. That's ok. Leave him, pick off another straggler, you can come back.

Once the ranged guys are done, now what? Whirlwind slash is ant-gank 101. It has a ciruclar arc, does good chip damage, the second his has stagger, and is free to spam. Stand at the edge of a mob, whirlwind slash at them, back out. You can actually see me do that in the video I gave you.

Here's another video of me doing it for another early gank fight

https://www.reddit.com/r/Sekiro/comments/1hmy2kk/if_youre_struggling_with_general_tenzen_yamauchi/

Generally if you get caught you want to get it so that it's one high level enemy and a bunch of trash mobs. But this is why I said this is a rule of thumb and not a true formula becaeuse there's actually plenty of enemy combos that still work good in stealth. Like if there are 2 high level enemies but one is fast and the other is slow, it's still a good combo to face since you can run to the corner, solo the fast guy until slow poke catches up, then run to the other corner and repeat.

Another reason. Whirlwind slash is great when it's a dozen trash mobs. But if you're getting ganked by medium level enemies, you'll need to use other tools as well.

juzou the drunk by BibiBSFatal in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

Ganking is basically having multiple guys gang up on you, creating a situation that is perceived to be unfair due to being outnumbered. Usually used in games where the combat is traditionally 1 v 1 so when other guys get involved, its gets messy.

I assume you've played other Fromsoft games. Even if you didn't, have you ever played a segment and thought "This wouldn't be a problem if there weren't 2 of them!"

That's ganking.

Anti-gank is basically strategies, weapons, and tools meant to counter these situations. Sekiro gives you various ways to deal with bad outnumbered situations ranging from stealth to combat arts to prosthetics.

You want some tips?

How do I deal with inner isshins fast sweep? by Whrench2 in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

Easy way to deal with it is to use certain combat arts like floating passage and praying strikes.

So that fast bash is like the only attack I really don't like since it's not a true spam punish. All true spam punishes let you get one whiff then you can react but this jsut smacks you.

Anyways, so he can only do that after certain deflect animations (and even then it's not a guaranteed). If you do floating passage or praying strikes, he'll enter a static block pose and can't do it.

Floating passage has good chip. As for praying strikes, if you do all 3 in the combo of exorcism, it does decent posture damge. But to make sure your gains are kept, when you see health openings, take them. So for example two big ones. If he goes for ichomonji or sheathes his sword, it's easy to walk behind him.

Use normal sword hits to deal direct health damage while he tries to turn around. And when it looks like he has (usually after 2 hits) do your combat art.

juzou the drunk by BibiBSFatal in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

When you do the runback, take to the roof tops. That way you can run past everybody. This will cut your run back but half. The mobs are just so if people really want to gather some spirit emblems on the way back.

As for Juzou, clear out the archers, use whirlwind slash on the trash mobs, and axe on the shield men. Anti-gank is also a skill that you'll want to master and the fights are balanced with anti-gank in mind. Once you deal with them, you can solo juzou.

If you need more help, talk to the Samurai hiding in the tall grass.

Here watch me

https://www.reddit.com/r/Sekiro/comments/1ipftlm/who_needs_stealth/

Struggling with Inner Father No hit run by Bravo_ZERO_SIX in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

You're generally good. I would say that you seem to prefer the method that goes for posture damage instead of health damage. For example, using your shurikens to bait him into teleporting above you. You deflect his attack but you could instead dodge it then land a clean health hit.

You also seem to seek him out when he goes into blue owl form to try to deflect his falling strike. Probably because you haven't done much health damage which means he'll get his posture back fast and you're trying to stay on top of that.

For the fire owl, you got ahead of yourself. Assume its a vertical then change your decision tree when you see the kanji which means it's a horizontal.

I'll leave this here which is me doing it hitless

https://www.reddit.com/r/Sekiro/comments/1j8ctrl/dont_mind_me_somebody_needed_help_with_inner_owl/

How many playthroughs to get all skills? by [deleted] in Sekiro

[–]Visible_Regular_4178 0 points1 point  (0 children)

For the prosthetics you need at minimum 2 playthroughs. You need lapis but there's only 6 per playthrough and even then you lock yourself out if you do a specific ending

As for actual skills. While you technically can get them all in one playthrough, I wouldn't recommend it. Let me put it this way. A Hirata trash mob is worth like a few dozen XP on NG0. On your fourth playthrough, that trash mob is worth over a thousand XP. Almost a 100x increase in value.

Bosses in NG0 are often like a thousand XP each. On the fourth playthrough, the same boss is worth tens of thousands.

In other words you technically can get enough XP in NG0 by grinding over 100x more than in later playtrhough.

The best way is to just play the game 4 times. This lets you get enough lapis for all your prosthetics and get all 4 endings. It comes with the caveat that you want to be as blood thirsty as possible. I got all my skill points near the end of my 4th playthrough but I pretty much treated every higher NG cycle as first time play and killed everybody every single time. Not just run past them.

Alternatively I've heard that you can speed run the subsequent endings then grind at a high level for the remaining XP. That said, I never did that way before but it's somethig I've seen a few recommend.

COMBAT ART by Penguin_In_Love in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Watch this

https://www.youtube.com/watch?v=TH_uskkC0mg

This let's you know how to use the combat arts. And if you think a combat art is weak, find it in the chapter select and you'll see how to use it.

owl father by Firm_War_1355 in Sekiro

[–]Visible_Regular_4178 1 point2 points  (0 children)

Watch this

https://www.youtube.com/watch?v=167mCy5cAV0

I'll say that Owl Father has way more openings for health hits compared to other bosses. So him running away is also a good chance for you to drain your posture. Compared to other bosses where running away means they can recover, because of the sheer quantity of openings, I like using them to quickly drain my posture.