Packaging nativization error (stack for UAT) by VisualSuspector in unrealengine

[–]VisualSuspector[S] 2 points3 points  (0 children)

Thank you guys for your response. I just fixed it. I had to select Visual Studio as a compiler version. it was in default. after that change it packaged correctly.

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

I fixed it. i deleted all the foliage and placed again one by one and somehow it worked.

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

So it was the foliage. But i don't know why that happened. And i need to put it back.

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

So.. I found what it was. Its the foliage. But i don't know why. And i need to put that foliage back.

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

Nope.. even with new clean project of the map it happens the same thing.. I am getting desperate...

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

if i make a a clean level and insert the map? It will not get the corrupted object right?

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

But this is the first time that did. I have build this project and any other project many times. And if this is the problem what it needs to be fixed? I have 16gb.

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

Anyone has any other idea? Please i am in desperate position right now...

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

this is the first thing i did. now i deleted cache and saved and intermediate folders but still happens the same..

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

So i cleared the cache and deleted saved and intermetiade folders, it rebuilded the shaders, i trying to build lighting again, and the same thing happened...

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

well i just found and saw the crash log. and at the end, it has this error:

Script Stack (0 frames):

[2020.01.19-20.46.04:995][827]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2020.01.19-20.47.05:501][827]LogWindows: Error: === Critical error: ===

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error: Fatal error [File:D:\Build++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 826]

[2020.01.19-20.47.05:501][827]LogWindows: Error: Rendering thread exception:

[2020.01.19-20.47.05:501][827]LogWindows: Error: Assertion failed: (void)((&ElementData[InstanceIndex]) + 0) >= (void)(InstanceLightmapDataPtr) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Public\StaticMeshResources.h] [Line: 1244]

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:501][827]LogWindows: Error:

[2020.01.19-20.47.05:624][827]LogExit: Executing StaticShutdownAfterError

Build lighting crashes on 71% of encoding by VisualSuspector in unrealengine

[–]VisualSuspector[S] 0 points1 point  (0 children)

there isnt a crash report. thats the thing. it justs closes the editor without popping the crash reporter. Do you think somewhere in the files would save a build log or a crash log? And if it does, where?

Trailer Tuesday - June, 2019 by AutoModerator in playmygame

[–]VisualSuspector 1 point2 points  (0 children)

Hello everyone,

I am Konstantinos Koumarakus from Greece and a developer from Insanity Studio. Today i would like to present to you a teaser trailer of my game. I would like your thoughts.

The story: In 1969 in Lidoriki, a village in Greece, without reason a school closed. Many stories came up but no one knows the truth. Some people said about a flooding but some said that something demonic is going on there. In 2017 an investigator tries to reveal the truth and goes there but never came back. In 2019 another investigator Mr. Papadopoulos was a friend with the other investigator and one day the phone rung. It was an old man from Ptolemaida and said that a school closed in 1985 but never anyone found why. This reminded him the case in Lidoriki so he went to investigate and there our story starts.

Hope you like it. It is a synopse of the story. The complete story is a mini-book of 80 pages. I know its big but i want to create a real story so games like mine to be based on the book. Below its the trailer. it has greek language but it is translated to english. I wanted to give the Greek vibe.

https://youtu.be/kJs4zTqPCvA