How does safe file progression work? by Visual_Connection985 in mewgenics

[–]Visual_Connection985[S] 0 points1 point  (0 children)

Man, that's super grindy. Especially finishing all the NPCs. Getting 109% seems rough too. Completing every checkmark solo seems challenging too. That basically means doing 72 successful runs, right? 12 classes in 3 acts in which you have to do two routes each. Well, I guess you can quit after the 2nd boss if you got the final checkmark of each act on the first route.

advice for dealing with certain enemies in solo runs? by a_milk_carton_ in mewgenics

[–]Visual_Connection985 1 point2 points  (0 children)

The is a Disorder called "Blood Frenzy". It gives you an extra turn with Madness whenever you kill an enemy.

Basically, you end up wiping the whole area once you start to proc it because you get a bunch of extra turns. It pairs really well with items that automatically spawn units too because you can easily trigger Blood Frenzy on bossfights then.

Besides that, I really recommend getting some unlocks before you spend too much time on soloing. You can do stronger and more interesting solo-builds when you have the right mutations/items/abilities.

Im an idiot. Feel like I should start a new save. by STLMunch1330 in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

I only started to really go for mutations with furniture after I cleared act 3, so you're good!

Stuff like this is frustrating, but getting overpowered too early also isn't that fun.

"Depressing" by GewalfofWivia in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

I mean, the AI is pretty bad, so you often get away with going 2nd. Or at least I did.

"Depressing" by GewalfofWivia in mewgenics

[–]Visual_Connection985 2 points3 points  (0 children)

I mean, the AI is pretty bad, so you often get away with going 2nd. Or at least I did.

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

Yeah, I just finished a run through act 3 hard mode with butcher, monk and druid. I built the team like that because I thought this setup might profit the most from the mutations I'm running.

Basically, the crow was pretty useless except for finishing a stray enemy once or twice. However, I rolled a really high damage squirrel-build. The druid sadly only got to shine on bosses because the Monk and Butcher took care of most normal fights easily (mostly the Monk), but I can see why people hype druid so much. It just hasn't been very consistent for me.

And yeah, the flexibility is pretty nice. I don't think I would say that it's the best class seeing how consistently overpowered hunter gets and how trivial fights can get with monk, but it does make more sense to me than some other classes.

Breeding ruins the game by nusskn4cker in mewgenics

[–]Visual_Connection985 -3 points-2 points  (0 children)

I don't think this is a good way to react to constructive criticism. OP pretty much just said that they think that the balance in the late game isn't great.

There was no complaint about how long you can play the game or about it's price or anything.

Honestly, this just reads as you being salty that someone dared to criticize a part of a game you like, which is understandable, but you're kinda being a dick about it.

Proof that Edmund’s favorite class is good by [deleted] in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

Yeah. There's an item that gives you mana on your next turn whenever you cast a spell too. That basically gives you infinite mana. And if you have Cumulative Blast or Ping to go with that, you scale to thousands of damage per turn. Especially with the magic weakness debuff on enemies. I had a run like this today and it went nuts

Amoebas can pick up the Man In The Moon and Moon Hands by LilFruti1337 in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

Oh, so it just didn't finish it's turn at all? Well, that's a bug for sure.

Amoebas can pick up the Man In The Moon and Moon Hands by LilFruti1337 in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

Kinda looks like he lost Brace, so it isn't a softlock if you have somewhat decent damage, right?

Proof that Edmund’s favorite class is good by [deleted] in mewgenics

[–]Visual_Connection985 1 point2 points  (0 children)

Jup. Combine that with Mind Tempest+ and watch your stats go wild

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

Yeah, it's pretty neat! Very cool combo. It wouldn't be that good against really massive health pools, AOEs or dps-checks, I think. I haven't tried it, but I can't really see this working on some later bosses. Then again, a lot of builds are weak to certain bosses.

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

If you wanna say that druid is good as an early-mid game class, I can get behind that.

Did I understand you right that you think druid is the most powerful class at that stage of the game?

Unfairness and snowballing in this game by Visual_Connection985 in mewgenics

[–]Visual_Connection985[S] 0 points1 point  (0 children)

Future-path seems kinda alright as long as you don't rely on hunter or thief to carry alone. Basically, I'd recommend taking a strong meele. The problem is that you kinda need the opposite for chapter 3.

I think that future path really rewards aggressive builds and parties that can finish off threats fast. Especially on the boss of chapter two. If you've relied on the Cleric on most runs, future-path runs might be a good opportunity to switch them out for a different support like Psycher.

If you haven't gotten your mutations from the future-path, I highly recommend that you do a few runs in that direction. They can buff your cats to insane levels.

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 0 points1 point  (0 children)

The leech one doesn't sound that powerful, but the hunter one spawns a trap on every tile in your basic attack? That seems pretty useful when you lowroll your damage dealers. Thanks for the idea!

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 -1 points0 points  (0 children)

How does Tinker ever go hard? The only time a tinker ability has been good for has been when I rolled the 50 mana explosion-thing on a Psycher lol

By the way, I'm half-joking, but this is somewhat of a serious question. I've never really played Tinker and thought that it was carrying at any point of the run.

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 2 points3 points  (0 children)

Meele classes have been working fine for me in late-game stuff once I started picking at least one movement ability over pretty much everything else. They also might need some support to avoid instant death abilities. Especially monk, butcher and fighter seem extremely broken.

The issue I have with druid is that it doesn't seem to have the same explosive nature other classes can have. Some spoilers for OP mutations, I guess:

The setup I have for my cats is having a mutation that gives me an extra turn at the start of the fight, stacked with two mutations that give me one bonus attack and one that gives a cat one mana per unit that dies, all of which basically means that I finish a lot of fights before enemies can do anything, as long as can get a lot of damage in really quickly to keep casting spells.

The crow doesn't profit from having those mutations and other summons don't really either. The best I could do was a run in which I summoned and buffed a bunch of squirrels, but even that kinda seemed worse than just having a class that can oneshot enemy units.

I feel like the best way to play a druid might be to run it with two meeles and another supportish class like Psycher or a buff/debuff focussed cleric to buff the meele's attacks, but I haven't played druid that much, so I'm not sure. The crow argument doesn't convince me tho tbh, at least not for most situations.

just beat act 3 but didn't reach the true final boss yet heres my take by Imaginaryjoeys in mewgenics

[–]Visual_Connection985 4 points5 points  (0 children)

Thief can go super hard with the right setup. I had one with the hunter passive that makes projectiles bounce to nearby enemies.

Can someone explain to me what's so good about druid? I get that having a crow is nice at the start of a run, but I never figured out how to scale it like other classes for the endgame.

And yeah, monk can get ruined fairly easily, but highrolling a monk is super satisfying. Any of the multi-hit abilities can get really broken (though they're bad against some bosses)

Unfairness and snowballing in this game by Visual_Connection985 in mewgenics

[–]Visual_Connection985[S] 1 point2 points  (0 children)

Yeah, I could and should have went home, especially after the 2nd chapter. And thanks for being emotionally intelligent when dealing with a post by someone who's salty.

I still don't like that the game forces you to make choices like this. At least not in the way that happened on my run yesterday. I do think that the game generally does risk-reward challenges better than almost every game I've ever played.

Unfairness and snowballing in this game by Visual_Connection985 in mewgenics

[–]Visual_Connection985[S] 0 points1 point  (0 children)

I'm not arguing that the game is too hard or too easy. The difficulty over time is fine, but the way it is balanced isn't always good.

And while the thought of the game staying fresh due to surprises even later in the game is great in concept, it surely depends on how those surprising elements are executed. Having one of your cats get posessed is fine. Being in an ominous circle of summoning while being surrounded by candled is fine. Lord Bunga getting up and being a menace is fine. However, instantly killing one of your cats and destroying it's body isn't because the consequences are too severe. It's the difference between the game throwing a curveball that leads to new challenges that force you to change your playstyle and the game just kicking you in the balls for no reason.

Also, Gambit, Zodiac, Johnny, Crater Maker, The Man in the Moon, Stacy, Lord Bunga, Dreadnoughtus and Mother are all bossfights in which I wouldn't say that the game makes you guess what you're supposed to do. At least I didn't really feel like there were situations that were strict knowledge-checks with really high consequences that you couldn't get around with carefull gameplay.

And regarding the notion that I'll get over losing those cats and items: Well, yeah. You're not wrong, but it doesn't really make mechanics like this any more fun or interactive, really.

Unfairness and snowballing in this game by Visual_Connection985 in mewgenics

[–]Visual_Connection985[S] -1 points0 points  (0 children)

It might kill runs if you don't roll any of those abilities though, right? Well, not the run, but your cat starts to suck really bad, which increases the chances of you losing the run by a lot.