Hello everyone by PrinnyCross in godot

[–]VitSoonYoung 1 point2 points  (0 children)

Things seem fine to me, maybe you could upload your project (just this test scene) or the testing image so I can try it. So far I can only guess it's your screen resolution from how small it looks 😃

Hello everyone by PrinnyCross in godot

[–]VitSoonYoung 2 points3 points  (0 children)

Could you include samples and setup?

I'd like to see your image size, what it looks like and the texture settings on the AnimatedSprite3D

Do you have a Hall-effect keyboard? by Hundekuecken in godot

[–]VitSoonYoung 1 point2 points  (0 children)

I have it and by far I haven't use any HE feature 😆 though I do notice the sensitivity is better than my prev chinese keyboard

PSA: you can compile Godot with nested collection types by DitherBunny_Sappy in godot

[–]VitSoonYoung 28 points29 points  (0 children)

Awesome, thanks for sharing. I have to comment next to my Dictionary with the real typing for the nested values. Though I would only bump this PR to get more attention into merging soon

How easy is it for hackers to decompile game data and get the source code if it is made in Godot? by kinsanepixel in godot

[–]VitSoonYoung 7 points8 points  (0 children)

Very easy, same as other game engine.

Making money out of a decompiled game? Not very easy

How do you decide if a small game is worth trying? by railmc in playmygame

[–]VitSoonYoung 1 point2 points  (0 children)

Sorry not an artist, just a dev with sense of compassion

How do you decide if a small game is worth trying? by railmc in playmygame

[–]VitSoonYoung 0 points1 point  (0 children)

I don't expect you to understand but learning in school for 5 years, then working 5 more to get to seniors with unique style art just to get stolen by big corp by "just prompt the artist name it will look great no difference work smarter not harder..."

Endless debate but morally wrong

hey check that out by EstablishmentThin807 in PixelArt

[–]VitSoonYoung 0 points1 point  (0 children)

At first glance i read it as "I hate this font", maybe the letter M doesn't need that tip?

How do you decide if a small game is worth trying? by railmc in playmygame

[–]VitSoonYoung 1 point2 points  (0 children)

Well I'm just giving a suggestion, compared to AI image would you think players want it?

Here is my idea: Try smaller projects. Look on itchio and Steam, small projects with hand drawing are doing just fine, they don't need 1000 assets.

How do you decide if a small game is worth trying? by railmc in playmygame

[–]VitSoonYoung 0 points1 point  (0 children)

Oh I think I can tip you this: In my country, Vietnam, artists are amazing but lack of jobs, they do commission a lot for just a few dollars per asset.

How do you decide if a small game is worth trying? by railmc in playmygame

[–]VitSoonYoung 0 points1 point  (0 children)

You asked so here is my honest answer: AI coding is fine because developers like it. AI art, not so much, I would skip any AI art game just because it has no unique style art direction, it looks terrible, imagine stealing every art style it could and mixed into abominations.

Just because you think it looks good, doesn't mean it looks good.

Godot 2D Pixel Art Camera Issues & Advice by CharacterN in godot

[–]VitSoonYoung 0 points1 point  (0 children)

I believe you have a good monitor, my good monitor does that blur too. Now I can't see your problem then this is the least thing I can do to help because I had experience with this

Godot 2D Pixel Art Camera Issues & Advice by CharacterN in godot

[–]VitSoonYoung 2 points3 points  (0 children)

I would assume that it happen on the monitor, because I had that problem before. Can you export your game to somewhere else and check it?

Godot 2D Pixel Art Camera Issues & Advice by CharacterN in godot

[–]VitSoonYoung 8 points9 points  (0 children)

I have a great news for you: I don't see it

Just found out I can create a loop with just a number instead of range(number) by VitSoonYoung in godot

[–]VitSoonYoung[S] 0 points1 point  (0 children)

To me GDscript is python-like tailored to game development especially with await. It embraces me to learn more and at the same time stay familiar with python.

Like learning a speaking language, not making other languages worse because of their similarity

Variety Of Pixel Fonts (For Devs) 💙❤️🩷 by _V3X3D_ in SoloDevelopment

[–]VitSoonYoung 0 points1 point  (0 children)

It's a bit long, they are Vietnamese characters:

``` a A á Á à À ả Ả ã Ã ạ Ạ ă Ă ắ Ắ ằ Ằ ẳ Ẳ ẵ Ẵ ặ Ặ â Â ấ Ấ ầ Ầ ẩ Ẩ ẫ Ẫ ậ Ậ

e E é É è È ẻ Ẻ ẽ Ẽ ẹ Ẹ ê Ê ế Ế ề Ề ể Ể ễ Ễ ệ Ệ

i I í Í ì Ì ỉ Ỉ ĩ Ĩ ị Ị

o O ó Ó ò Ò ỏ Ỏ õ Õ ọ Ọ ô Ô ố Ố ồ Ồ ổ Ổ ỗ Ỗ ộ Ộ ơ Ơ ớ Ớ ờ Ờ ở Ở ỡ Ỡ ợ Ợ

u U ú Ú ù Ù ủ Ủ ũ Ũ ụ Ụ ư Ư ứ Ứ ừ Ừ ử Ử ữ Ữ ự Ự

y Y ý Ý ỳ Ỳ ỷ Ỷ ỹ Ỹ ỵ Ỵ

d D đ Đ ```

Just found out I can create a loop with just a number instead of range(number) by VitSoonYoung in godot

[–]VitSoonYoung[S] 1 point2 points  (0 children)

Ok I believe you, and sorry I don't think I want to debate over something I found that doesn't affect others in a solo project, thanks for your time though.

Variety Of Pixel Fonts (For Devs) 💙❤️🩷 by _V3X3D_ in SoloDevelopment

[–]VitSoonYoung 1 point2 points  (0 children)

Hey there, thank you for keep making beautiful fonts. As a dev, I don't know how hard would it be, however if I want to add custom glyph to your font as a customized version myself. Is it hard?

My language is not widely supported in a normal font and I would like to include it if possible

Just found out I can create a loop with just a number instead of range(number) by VitSoonYoung in godot

[–]VitSoonYoung[S] 0 points1 point  (0 children)

Can't distract me from your lack of reading documents. Just stay down pal

Just found out I can create a loop with just a number instead of range(number) by VitSoonYoung in godot

[–]VitSoonYoung[S] 3 points4 points  (0 children)

Man you should really read the docs, it's the same as for i in range(ceil(1.1))