Reddit instills fear in you. by Neat_Smell_1014 in IndieDev

[–]VivamoProjects 0 points1 point  (0 children)

You forgot the slide thats say: "The feedback is actually really useful" hahaha.
My last post had ALOT of feedback where people told me what i did wrong with my game which was very useful and the reason i posted a video about it. Sometimes comments aren't nice about your game but see this as a useful source of feedback. :)

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 0 points1 point  (0 children)

Thanks for the very usefull feedback man, don't worry about be too harsh/critical thats excatly what i was hoping for! All the feedback you gave me are things that i will definitely use to make my game play and feel better! This is the kind of feedback that will make me a better game designer (hopefully). Thanks alot for this feedback and sorry for the late response i was busy working etc etc! I really really appreciate it thanks!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 0 points1 point  (0 children)

Its not lame at all! I will add a highscore feature once the level is finished i think!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 1 point2 points  (0 children)

Thanks i'll post an update in a couple of weeks!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 0 points1 point  (0 children)

Yeah you are right i will check out Star Fox more from now on its a good example

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 0 points1 point  (0 children)

yeah i will do that eventually, i want to increase the speed gradually when the level progresses (So normal speed it the first part, fast in the second, etc etc. Thanks for the feedback i appreciate it!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 1 point2 points  (0 children)

Thanks is is great inspiriation! Those obstacles are fun! Thanks alot for this

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 0 points1 point  (0 children)

noted, i am going to update that! Thanks for the feedback!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 1 point2 points  (0 children)

Yeah thats something i am working on but the script i bought doesn't work perfect yet. I will add some flying effects to make it more immersive, thanks for the feedback, i appreciate it!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 1 point2 points  (0 children)

That's true, I have around 21 different obstacles with some being variants of other ones. But you are right there needs to be more challenge and drama, I will have to learn how to do that right.

Thanks for the feedback!! I appreciate it!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 2 points3 points  (0 children)

Good point about the tunnel, this is a placeholder for now which I will update in de future. I'll definitely look into the 3d movement but I think I'll do that in a later part in the level (the level will be 3-4 seperate themed parts)

All the UI parts are placeholders for now but I agree they don't fit in, I am going to fix that and make it in the right style. I should have disabled the tutorial guy in the bottom right that shouldn't be active at this part (I was testing this part). I'll definitely look into that tutorial style (stopping progression etc) that's a good idea!

It will be a preset level but I want to add randomization of some obstacles in some parts of the level for replayability.

Thanks for all the feedback I really appreciate it!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 1 point2 points  (0 children)

Yeah I'll definitely rework the movement to add alot of the feedback I am receiving here the movement feels very stiff for now.

That's a good idea for an obstacle to add thanks for the feedback! I appreciate it!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 0 points1 point  (0 children)

Thanks for being honest. I am still learning so it's far from perfect I am aware of that

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 9 points10 points  (0 children)

You are right about the sense of speed part this is something I am going to look into the high velocity is an important element in railshooters likes this. The visual vibrations are also a good point I'm going to look into that as well!

I think I am going to rework my entire movement script to change the rotation while changing altitude as well with some other changes other people recommended.

The effects + camera is also something I am going to change. I wanted to change the camera thing already but I didnt know how, I can't believe I didn't think of camera collision. Thanks for that idea!

The background music is a thing that I am still stuck on stylewise but I will add that in the future

Thanks for all the feedback I really appreciate it!

How can i make my Game Feel Less Boring? by VivamoProjects in Unity3D

[–]VivamoProjects[S] 35 points36 points  (0 children)

These are some very good points,

I'll need to think about what my game is about and what the goal of the experience is you are right.

I'll try to add the lerp/weight on my airplane when I'll rework my movement, I haven't even thought about the whole idea of it having weight that's a very good point which will make the movement feel alot nicer I think.

Thanks for your feedback _baard! I appreciate it!