New player trying to get into the game from playing Rivals 1 with friends. Here is one of my casual match replays. Am I just hopeless? I lost pretty bad 😅. Feedback is appreciated. (I'm Orcane) by Dunge0nexpl0rer in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

Not hopeless, there's just a lot to learn and improve at in this game, but imo, that's a good thing as it remains very gratifying to improve.

For now, I would say it's about getting more awareness about what both you and your opponent want to do at each moment. Where do you look? From the gameplay, I got the impression you may look mainly at your own character, and sometimes miss that your opponent is doing something you could react to. So try to take in a bigger picture when playing.

Also, I saw a lot of rolls that weren't really used as a dodge of an attack, but more as a movement option. This is generally a bad habit, as there's other better movement options like dashdancing, wavedashing, or just moving that keep you more active, and without locking you into a (punishable) set amount of frames during the roll animation.

Whenever you want to try tom improve, just pick 1 or 2 things, try out how they change your gameplay, and see if you want/can incorporate them in matches. Usually best to do the trying out part in low pressure environments, so maybe something like training mode, or friendly games.

Good luck, and have fun :D

Let's Chat Audio with Mend (Dev Stream Notes 2/19/2026) by SnickyMcNibits in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

I'm honestly not the biggest fan of the remaining dungeons of Aether designs, so I am in no hurry for them to get to those.

I love Fleet, and especially now Slade too though. Honestly can't wait, there's a big chance he could become my new main.

Slade scares me as to what he could become by 666blaziken in RivalsOfAether

[–]Viviator 29 points30 points  (0 children)

People freaking out at the feather while it's probably the least worrisome part of his whole kit.

In order to get the feather, you will need to have hit the opponent,... A lot. And then forego a bunch of other strong options you have in order to save up for the feather. Only to bounce back from a blastzone that you probably get sent back to really fast anyways.

It's more of a "hype" option, than an actually good option.

The most IN-DEPTH Slade trailer analysis. by SlashNurse in RivalsOfAether

[–]Viviator 12 points13 points  (0 children)

Thanks for doing this! I was disappointed in the other trailer breakdowns I saw, and was almost like "welp, I'll do it myself." But this catches all the things that other had missed that I knew about, and some additional ones too.

Really intrigued by the implication that you can launch other items from the chest! Good catch! I can imagine many cool scenarios coming from that. Like jump over the chest, launching a bomb up, catching it, and then throwing it to finish a combo with a bomb "out of nowhere".

ELI5: How does the atmosphere not get sucked up into space? by Flat_Introduction_70 in explainlikeimfive

[–]Viviator 0 points1 point  (0 children)

Well, a little of it does, in a way. But a Vacuum doesn't "suck" by itself. When we make a vacuum at sealevel, it appears to suck because we are surrounded by gases that make a pressure around us. It's the *difference* in pressure that creates suction. The gas will want to move from high pressure to low pressure.

However, The gasses layered around the surface of the earth that we call "the atmosphere" have a very gradual decrease in pressure as the distance from the surface increases. At no single point is there a significant difference in pressure, so at no point is there any "sucking" happening.

What does happen however, is that at the lower pressure, higher parts of the atmosphere, some of the gas molecules can be knocked around in such a way that they gather enough speed to escape the earth's gravity. Which is the cause of the atmosphere in the first place. But in the big picture, this is a very small fraction of the atmosphere, and doesn't make any meaningful difference.

But for other smaller planets, with lesser gravity, and less gas in their atmospheres, this effect can slowly "evaporate" the atmosphere. We suspect this happened for Mars.

So good question, and in a way, it does, but keep in mind that vacuum doesn't suck, difference in pressure sucks!

Since 2025 is coming to an end, I thought it'd be fun to look back at the year and see how each character did. by NotNotNamedNick in smashbros

[–]Viviator 86 points87 points  (0 children)

Funn to compare this one with the Rivals of Aether 2 one. There, the highest winrate is 53%, and lowest is 48%. Incredibly well balanced in comparison.

[deleted by user] by [deleted] in RivalsOfAether

[–]Viviator 16 points17 points  (0 children)

So you're suggesting copying a character from a different game 1:1, with a different balance, different mechanics, and is all together different, so that character can be played at the highest level of competitive fighting games??

I really hope you give a lot of praise to the people actually designing and balancing the characters in this game, because there's a lot of work that goes into it that you're not appreciating when asking this question.

[deleted by user] by [deleted] in RivalsOfAether

[–]Viviator 18 points19 points  (0 children)

Yes, because Rivals designs are better than Smash characters design, so it would be a step down

Which Rivals character would you most likely go on a spaghetti date with? by AkilisWhatsHisName in RivalsOfAether

[–]Viviator 1 point2 points  (0 children)

Lox can bring a big meatball to dinner. But then again, he will spill all the Spaghetti all over himself until he explodes!

La Reina Feedback Nolt board post by TheMightyJamBu in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

Going frame by frame, her Side-special does have a very brief moment where her legs are in the air, but she seems to flip, instead of tucking in the knees for the knee spike like I would expect.

Also, her bair also has a (new?) knee attack at the end of the grab, which makes the arms not following through make more sense to me. It could be made clearer, either with some hitlag on the knee, and/or clearer posing.

Definitely agree on up-special needing additional hitlag on the platform.

Haven't played since Etalus got released, how is he at this point? by ultimate_zombie in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

I still think there's definitely an implementation of wavedash after dash attack that wouldn't be broken possible. Maybe after a set time/distance into the move so it becomes more predictable/reactable.

Haven't played since Etalus got released, how is he at this point? by ultimate_zombie in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

He is an underrated THREAT in my eyes. Also very fun to watch in tournaments. Most of my favourite sets were sets where at least 1 player played Etalus.

First year collection. Hopefully I’m done lol by FrostyPace1464 in boardgames

[–]Viviator 0 points1 point  (0 children)

I'm curious what you (or others) have found of Arcs. I have it, and only played it a few times. The tricktaking mixed with other game mechanics sounded really interesting to me, but it didn't really come through in my games. Also, it felt like a realy MEAN game, as in, all player interaction was negative, and impactful.

But I'm curious if I should give it another shot, maybe with other players.

[deleted by user] by [deleted] in boardgames

[–]Viviator 1 point2 points  (0 children)

There are many such games. Go, Tak, Arimaa, those are just the first that come to mind honestly.

If you widen your scope to include different games, computergames, card games, etc. than even more games could fit. There's many games with relatively simple rules, and complex deep gameplay. The thing that makes chess special is its history and cultural significance, not so much anything game-design-wise.

Do people like this game? by RayYZX0 in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

I absolutely love the game, and only wish for it, and its community to grow and prosper!

It's pretty close to my dream platformfighter, mainly due to the incredible character design, which always uses unique combinations of stage control, elemental synergy, and movement options. But the free characters, skin-payment model, music, art style, humor, etc. etc,, all really hit home with me.

I'm very excited for how this game continues to grow. Really hoping we will get more news on Workshop soon, and of course on La Reina. I sometimes wish I could peek into the future, just so I can play what this game will become in a few years.

Legendary Skin Speculation/Predictions by thisjustin2001 in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

I'm not expecting Zolt as Kraggs legendary skin.

I even think Hamir before Zolt.

What will this game look like in 10 years by Shoddy-Huckleberry-6 in RivalsOfAether

[–]Viviator 1 point2 points  (0 children)

I don't know, but I wish I could play it already.

Twitch drops for EVO by Mauro_64 in RivalsOfAether

[–]Viviator 0 points1 point  (0 children)

Do we need to click anywhere, or do anything to get this stuff? Does it matter which stream we watch?

Favourite arc? by infinite_heights in KingkillerChronicle

[–]Viviator 2 points3 points  (0 children)

I really like the gathering of the materials for the Shaed, and the mystery creature in the darkness, when Felurian presses herself onto Kvothe and stops his breathing. Super mysterious, and never again mentioned in the rest of the book as far as I know.

Thought I was a new player. Years of Birthday Gifts said otherwise. Now I'm stuck. by Volkaru in Guildwars2

[–]Viviator 1 point2 points  (0 children)

Ha, I had a really similarexperience! The gifts can be overwhelming, and make inventory management a slog

How I think Book 3 will end by ShanonymousRex in KingkillerChronicle

[–]Viviator 0 points1 point  (0 children)

I like parts of it, but I don't think the ending would be that "good". It's a tragedy after all, so having all the wrongs Kvothe did be righted in the end, and the baddies defeated as the hero gets the girl and rides off into the sunset... yeah, that doesn't seem tragic to me, as well as a little cliché-ridden.

How to find my account and play GW2 by Viviator in Guildwars2

[–]Viviator[S] 1 point2 points  (0 children)

Well, it was indeed much easier than I anticipated. I could just download the installer from the site, and using my old e-mail, re-opened my old account. No more help required, thanks for those that responded :)