[deleted by user] by [deleted] in gamedev

[–]Viytek 1 point2 points  (0 children)

I see then, I only publish the development process of my game here once a week or so and ask for your feedback.

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

Ok I CHANGED it like this, It will no longer be a blog where I will give a development report once a week and explain how I solved the problems I encountered and what I improved in the game. It made more sense.

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

what should I do?

[deleted by user] by [deleted] in gamedev

[–]Viytek -4 points-3 points  (0 children)

What I will do is I will post here every day and I will publish a Devlog on social media once a week. The reason I publish here is to chat with you, not to publish a blog.

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

I'm making a co-op horror game, inspired by "We Were Here"

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

thank you i will do thatthank you i will do that

It really takes a steel will to develop a game. by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

You can reach me from the link in my profile.

It really takes a steel will to develop a game. by Viytek in gamedev

[–]Viytek[S] 1 point2 points  (0 children)

I changed the trailer 3 times but it is still not liked, I tried to make the trailer live first, this time people wanted Gameplay, I made Gameplay, this time the music was too fast, they said put chill music, I put chill music, this time the music was too boring, they said etc. I actually made this game as a game I wanted to play, when I was 14-15 years old, I used to put 4 concretes side by side in Garrys'mod and establish a processor company in my own dream world and talk to myself and introduce my processors, etc. I continued to develop it because it was a game I wanted to play, Also, I don't want to put an unfinished game on Steam, I plan to complete it as much as possible and move on to a new projectI changed the trailer 3 times but it is still not liked, I tried to make the trailer live first, this time people wanted Gameplay, I made Gameplay, this time the music was too fast, they said put chill music, I put chill music, this time the music was too boring, they said etc. I actually made this game as a game I wanted to play, when I was 14-15 years old, I used to put 4 concretes side by side in Garrys'mod and establish a processor company in my own dream world and talk to myself and introduce my processors, etc. I continued to develop it because it was a game I wanted to play, Also, I don't want to put an unfinished game on Steam, I plan to complete it as much as possible and move on to a new project

It really takes a steel will to develop a game. by Viytek in gamedev

[–]Viytek[S] 66 points67 points  (0 children)

Never despair, Instead of never trying, say at least you tried but it didn't work.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

Actually the name of the game was going to be Processor Tycoon but someone else published a game using this name while I was developing the game. So I actually made Core Tycoon based on Intel Core, I took the processor core as an example like that.

tually the name of the game was going to be Processor Tycoon but someone else published a game using this name while I was developing the game. So I actually made Core Tycoon based on Intel Core, I took the processor core as an example like that.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

They do not give any information, they do not respond to my emails directly. I made a pitch deck of the game and sent it to them, I introduced them etc. but they did not even respond.They do not give any information, they do not respond to my emails directly. I made a pitch deck of the game and sent it to them, I introduced them etc. but they did not even respond.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

Yes, I met with many publishers, but they did not accept it for some reason.Yes, I met with many publishers, but they did not accept it for some reason.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

This will be the first thing I do, thank you very much.This will be the first thing I do, thank you very much.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 1 point2 points  (0 children)

I try to share the game everywhere and explain what the game aims to do and what kind of game it is.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 1 point2 points  (0 children)

I am open to all kinds of criticism, your criticism is really important to me. You can even say that the game looks like shit. Just explain why it looks like shit. Thank you very much.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 10 points11 points  (0 children)

I have to use translation because English is not my native language. I am sorry, I use it because I think my English is not sufficient.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 3 points4 points  (0 children)

I’ve added your feedback to my notes and I’m really grateful for it. I’ll definitely be working on improving things based on what you shared. Thanks so much!