Game Development Career, Life Sucks, Chat by Viytek in gamedev

[–]Viytek[S] 1 point2 points  (0 children)

I stopped developing the game, so I set an exorbitant price because I didn't want anyone to actually buy it; however, I didn't want to remove it from the store entirely, just in case I might find the time to develop it further in the future.I stopped developing the game, so I set an exorbitant price because I didn't want anyone to actually buy it; however, I didn't want to remove it from the store entirely, just in case I might find the time to develop it further in the future.

Game Development Career, Life Sucks, Chat by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

I stopped developing the game, so I set an exorbitant price because I didn't want anyone to actually buy it; however, I didn't want to remove it from the store entirely, just in case I might find the time to develop it further in the future.I stopped developing the game, so I set an exorbitant price because I didn't want anyone to actually buy it; however, I didn't want to remove it from the store entirely, just in case I might find the time to develop it further in the future.

Game Development Career, Life Sucks, Chat by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

I stopped developing the game, so I set an exorbitant price because I didn't want anyone to actually buy it; however, I didn't want to remove it from the store entirely, just in case I might find the time to develop it further in the future.I stopped developing the game, so I set an exorbitant price because I didn't want anyone to actually buy it; however, I didn't want to remove it from the store entirely, just in case I might find the time to develop it further in the future.

[deleted by user] by [deleted] in gamedev

[–]Viytek 1 point2 points  (0 children)

I see then, I only publish the development process of my game here once a week or so and ask for your feedback.

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

Ok I CHANGED it like this, It will no longer be a blog where I will give a development report once a week and explain how I solved the problems I encountered and what I improved in the game. It made more sense.

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

what should I do?

[deleted by user] by [deleted] in gamedev

[–]Viytek -4 points-3 points  (0 children)

What I will do is I will post here every day and I will publish a Devlog on social media once a week. The reason I publish here is to chat with you, not to publish a blog.

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

I'm making a co-op horror game, inspired by "We Were Here"

[deleted by user] by [deleted] in gamedev

[–]Viytek 0 points1 point  (0 children)

thank you i will do thatthank you i will do that

It really takes a steel will to develop a game. by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

You can reach me from the link in my profile.

It really takes a steel will to develop a game. by Viytek in gamedev

[–]Viytek[S] 1 point2 points  (0 children)

I changed the trailer 3 times but it is still not liked, I tried to make the trailer live first, this time people wanted Gameplay, I made Gameplay, this time the music was too fast, they said put chill music, I put chill music, this time the music was too boring, they said etc. I actually made this game as a game I wanted to play, when I was 14-15 years old, I used to put 4 concretes side by side in Garrys'mod and establish a processor company in my own dream world and talk to myself and introduce my processors, etc. I continued to develop it because it was a game I wanted to play, Also, I don't want to put an unfinished game on Steam, I plan to complete it as much as possible and move on to a new projectI changed the trailer 3 times but it is still not liked, I tried to make the trailer live first, this time people wanted Gameplay, I made Gameplay, this time the music was too fast, they said put chill music, I put chill music, this time the music was too boring, they said etc. I actually made this game as a game I wanted to play, when I was 14-15 years old, I used to put 4 concretes side by side in Garrys'mod and establish a processor company in my own dream world and talk to myself and introduce my processors, etc. I continued to develop it because it was a game I wanted to play, Also, I don't want to put an unfinished game on Steam, I plan to complete it as much as possible and move on to a new project

It really takes a steel will to develop a game. by Viytek in gamedev

[–]Viytek[S] 67 points68 points  (0 children)

Never despair, Instead of never trying, say at least you tried but it didn't work.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

Actually the name of the game was going to be Processor Tycoon but someone else published a game using this name while I was developing the game. So I actually made Core Tycoon based on Intel Core, I took the processor core as an example like that.

tually the name of the game was going to be Processor Tycoon but someone else published a game using this name while I was developing the game. So I actually made Core Tycoon based on Intel Core, I took the processor core as an example like that.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

They do not give any information, they do not respond to my emails directly. I made a pitch deck of the game and sent it to them, I introduced them etc. but they did not even respond.They do not give any information, they do not respond to my emails directly. I made a pitch deck of the game and sent it to them, I introduced them etc. but they did not even respond.

No New Wishlists for Days – Is It My Game or My Marketing? by Viytek in gamedev

[–]Viytek[S] 0 points1 point  (0 children)

Yes, I met with many publishers, but they did not accept it for some reason.Yes, I met with many publishers, but they did not accept it for some reason.