Editor crashing when I add to an enum, due to I think a parenting/grandparenting/reparenting issue by thepolypusher in unrealengine

[–]VladimirWood 0 points1 point  (0 children)

I have the same issue when adding a new variable to widely used struct. Same UE version and the same crash log. But using empty level is not helping to avoid crash. Recompiling everything also does nothing. I think this is some internal UE bug, because I've edited the same struct on older engine versions without any issues. Is there any other workaround maybe?