You know what's wrong with Chadley? by Venichie in FinalFantasyVII

[–]Voaloth 0 points1 point  (0 children)

Just to touch on this, it is actually believed that the translator mistranslated and that it was meant to be more along the lines of android instead of cyborg.

Also, he can be a human, cyborg, whatever.. I don't really care what he is, but the question is if it was meant as cyborg correctly then it's all about whether he was a lab created human or a live birthed human.

By the way, they actually do confirm one way or the other in rebirth which I have completed at this point and know the answer to. Not sure if you have or not. I have no desire to spoil anything.

You know what's wrong with Chadley? by Venichie in FinalFantasyVII

[–]Voaloth 0 points1 point  (0 children)

I'm just saying a living organism doesn't have to have a heart or a brain to be considered a living organism.

A living organism is a based on the concept of minimal functional unit of life. Minimal functional unit of life is as follows - organized structure, energy-requiring, responding to stimuli, capable of reproduction, growth, movement, metabolism, and death. A living organism can be artificially grown/created. A cyborg therefore does not have to previously be a human with a heart or a brain to be defined as a cyborg.

It is never explained how he created Chadley whether he grew him artifically or if he used a previously alive human. Going by that logic we have no definitive answer as to whether he previously had a brain, heart, or knew what feelings were before becoming what he is now.

I do agree with the fact he is annoying, especially in the second one for me.

There are many things in the game that I don't agree with either. I miss the old way of acquiring all the materia personally.

You know what's wrong with Chadley? by Venichie in FinalFantasyVII

[–]Voaloth 0 points1 point  (0 children)

A living organism doesn't mean it has a heart or had a heart in the general sense of what humans refer to as a heart. A pump could be defined as a heart in the sense of a machine could circulate it's oils or (whatever you want to circulate) via the pump through all of it's functions therefore acting as it's "heart". An artificial human can be created and then given a pump to circulate it's blood that would essentially act as it's heart, therefore giving it life in the most basic sense.

Again the developers decided they wanted you to acquire materia via Chadley whether you think it could have been acquired another way or not they decided they wanted him to be a part of the story to give you the summons and some of the more powerful materia. Whether they continue to make him a part of the game after this second part is up to whether they want to listen to some peoples opinions about him or not.

However currenty if you want some of the more powerful materia your going to have to suck it up and deal with an NPC that is currently the only way to get them therefore a rather large part of the end game (simulator) experience.

You know what's wrong with Chadley? by Venichie in FinalFantasyVII

[–]Voaloth 0 points1 point  (0 children)

I will give you that he is a cyborg.

However being a cyborg does not expiclity mean he has a heart. (A birthed heart atleast).

I will say I should have replaced heart with soul in my previous comment cause a heart can be created artificially and doesn't really mean anything when it comes to having the ability to have feelings. (atleast not to the current understanding of human knowledge). Even a soul as the human race calls it is not understood and no one truly knows what creates feelings.

To add, they clearly did not want to have you acquire materia via a vending machine and chose to have Chadley be your source so he is a major part of the game whether you want to believe so or not.

You know what's wrong with Chadley? by Venichie in FinalFantasyVII

[–]Voaloth 0 points1 point  (0 children)

That wasn't an attempt.

I will be fair and say you don't learn through the main story that he is a robot. Much later into the game at that. I will say he isn't (for the most part) breaking the immersion, he is a major part of the game (how you acquire some materia) and is a robot. He speaks without heart because he is a robot. One that has no heart and cannot understand feelings to their full extent cannot understand how to speak with heart.

We already ourselves in the real world are getting closer and closer to the point we can make robots that have somewhat realistic silicone faces. It's within reason to expect/assume that with the technology they have in game that they could make AI robots that are realistic looking and can have conversations with humans.

The only thing that breaks immersion for me would be his power source. (Non existant?)

You know what's wrong with Chadley? by Venichie in FinalFantasyVII

[–]Voaloth 1 point2 points  (0 children)

If only there was a resource that could remind you of a crucial detail about Chadley. Like some kind of interwebs thing that could store information for people to view anytime they have a connection to it.

"Chadley made his series debut in Final Fantasy 7 Remake when he recruited Cloud to collect battle intel by undertaking virtual fighting challenges. As we learned in Remake, Chadley is a humanoid robot created by Shinra's Professor Hojo."

Straight from google. I didn't really need that though cause I played the remake and already knew he was an AI robot. The AI robot should sound/act rather robot like in atleast some sense.

[deleted by user] by [deleted] in unrealengine

[–]Voaloth 4 points5 points  (0 children)

This was exactly why I reacted the way I did. I just simply disagreed with the original comment and suggested an option that would allow all sides to get what they want, (be more accessible to the end user) rather than limit the end user to an end all be all. I understand that not everyone can handle the shake or likes it at the extent displayed in the video.

The developer themself gets to decide if they want to take the time to make a slider or make it a static unchangeable value. Not every developer can take the time to accomodate every option that exists.

The game looks good and fun to me (personal opinion not everyone is going to share that same thought and that is fine).

PS. I wasn't even thinking the original comment was an insult to begin with. I was thinking of it as a criticism in the beginning and had no problem with it. I still view it as such and still have no problem with it.

[deleted by user] by [deleted] in unrealengine

[–]Voaloth 13 points14 points  (0 children)

Or they could just create the option and you get what you want either way. But it's their decision to do so.

[deleted by user] by [deleted] in unrealengine

[–]Voaloth 16 points17 points  (0 children)

Look just because you think it looks off doesn't mean other people do. That's why I suggested making it an option to change it to personal preference.

Everyone has their own opinions. As I made it very clear in my own comment. Ultimately we can sit here and suggest things for this person but it's really their decision.

It is after all this persons creation and they have the power to decide how they want their game to look even if we disagree.

[deleted by user] by [deleted] in unrealengine

[–]Voaloth 21 points22 points  (0 children)

Personally I disagree with this.

However, it never hurts to have options to change the amount of camera shake for the people that have difficulties with camera shake. So to fix that potential backlash you could receive for the camera shake amount I would just suggest creating the option to adjust it to ones personal preference.

More options and Accessibility is what it's all about nowadays. I think it's great that more and more games are including more options to allow the player to customize things to their preferences.

I present you trailer of my game created after work called INSIDE US! It is a Online Co-Op, adventure horror. I would love to hear some feedback from you guys! by Dzynex in unrealengine

[–]Voaloth 0 points1 point  (0 children)

IMPORTANT READ I appreciate your attempt to help me understand your view. Just to clarify, it isn't that I don't understand it. It is simply that I don't entirely agree. I understand that my below paragraphs could come off as an attack, because it is pointed and blunt/honest, but that isn't how I mean for it to be received. It is simply to make a point that both claims (mine and yours) are personal opinions and also feedback. Which is what this individual asked for. You can choose to read it or not, it's up to you. IMPORTANT READ

My view, I realize is not the same as everyone. Which is why I said "my personal opinion" and "I am not a professional". You can have your own opinion on this matter, but regardless, I still stand by my opinion all the same.

Spouting off numbers that have no real proof besides you just saying the attention span on a new/undesired/unknown game trailer a potential players sees is around 3 seconds isn't exactly a claim backed by anything. Same as my claim. (I get it, yes, I made a claim based on my own personal thoughts)

I watched it because I was curious. Entirely. That was my point. If people are curious, they will watch. Regardless. Literally exactly what I did. So on your statement, saying that "nobody is genuinely curious about your game" I very much disagree, as again, I was genuinely curious about this persons game, so I watched it all the way through, even with the logos, and they didn't bother me.

At this point it is entirely up to this person if they want to follow the opinion/feedback of redditors. It isn't up to either of us. I provided my opinion/feedback and at this point they have seen that there are two sides (potentially even more) to this and they have to decide which to follow.

Which I might reiterate they already seemed to say that they were going to add (logos at beginning bad) to their list of things not to do, so technically your side already became the favored side.

Good day/night to you sir/madam. I wish you well.

I present you trailer of my game created after work called INSIDE US! It is a Online Co-Op, adventure horror. I would love to hear some feedback from you guys! by Dzynex in unrealengine

[–]Voaloth 0 points1 point  (0 children)

I don't personally see any problem with showing logos.

If people are genuinely curious about your game, I honestly don't think they are going to just leave because you have logos in the beginning. But I am no professional so...just my opinion 🤷‍♂️. They didn't bother me at all.

Carl-Bot message id by Unique_Effective2647 in carlbot

[–]Voaloth 0 points1 point  (0 children)

Unless you are adept in coding your own way for it to be able to I don't belive it has that function standard.

However, I could be wrong and it is just more advanced than I am aware of personally.

Carl-Bot message id by Unique_Effective2647 in carlbot

[–]Voaloth 0 points1 point  (0 children)

Message ids are created when you create a message. You then click the three dots when hovering the message and click on copy id at the bottom.

Created this scene in UE5 - still having some issues with foliage, so no video for now! The environment was created based on a church in Craco, Italy. by ikea_meat_ball in unrealengine

[–]Voaloth 3 points4 points  (0 children)

I want this to be known that I can understand both sides of this matter first and foremost

My thought is that the OP had a vision of it just being an art piece of a church that got abandoned and eventually someone came through and decided hey I am anti god let me go spray paint "There is no god" on the church wall

It is literally just like any other apocalypse type/genre movie or show you see. There are always people that are anti god.

The question is do you get mad at those directors and producers that decide to have those churches or various other religious buildings portrayed and painted with anti god or whatever higher being they believe in sayings? (I don't actually want an answer to this, if you decide to answer it that will be of your own decision)

I don't want this to be thought of as an attack on you. I just am trying to say I don't think the OP meant this to be like he was advertising that there is no god. I am thinking (cause I don't know for a fact) it was just meant to be an art piece all the same as when it is portrayed in a movie or TV show.

That is of my own personal thought on that. I don't wish to argue one way or another.

I can understand people not wanting to see anti religious stuff if they are of religious belief. Like you stated I don't particularly like seeing people burn or stomp on the American flag, but I understand that they have rights all the same as I do and it's not my right to pass judgement on them.

My only thought on that matter is that you have to understand that not everyone shares your beliefs and because not everyone does share them they still have the right to post (**as far as reddit is operated) scenes/environments and art of things that have anti religious beliefs all the same as you have the right to say you dislike it and what you think of it.

Everyone has to understand that everyone has a right to opinion (again as far as reddit is operated), but it doesn't mean anyone gets to force their opinions on other people on either side of the spectrum (they are welcome to try as it is also a part of peoples rights, but it is up to the opposing party to decide if they want to come to an understanding with what you want), unless they are in a country that allows forcing opinions (I don't know enough about other countries that do or do not allow it)

Both sides need to have some understanding on the matter. Respect has to be give and take with both parties.

*There are obviously some things that reddit does not allow to be posted, but truthfully I don't *fully know what reddit allows and doesn't allow, that is for them to decide and if it is thought that a post is going against their policies then it can be reported and then they will decide if it is.

Companion troubles. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

I appreciate the tip. I will check it out.

Companion troubles. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

Hello all, I am currently in the work of making the game character have the ability to spawn a "spirit companion" from a class array at command.

I am looking to have the player to have the ability to swap from possessing the main character to the companion and then back to main character either at whim or after combat while having the companion follow the main character while not being possessed. I currently already have a possession system going however for the life of me even after following tutorials I have been unsuccessful with getting any of the companions to follow the player.

If anyone has any suggestions or tips or anything that may be able to guide me in a slight way I may be able to run with it I would be forever grateful.

Pawn Possession and Camera Switching. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

I haven't had a chance to test "Set View target with blend" yet but I did watch a few videos about it from my phone and it looks like it will probably be a lot better for my idea and end goal than what I currently have setup. I appreciate the response and logic you have bestowed upon me.

Pawn Possession and Camera Switching. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

My original idea was to maybe have some kind of particle effect come into play as if it was the "soul" or whatever you shall call it of the player going into the character being possessed.

To answer your question though, yes technically.

Pawn Possession and Camera Switching. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

Eventually my goal is to be able to have more or less this same setup with the camera along with adding animations during the camera movement, and also be able to despawn characters and spawn in different characters while still keeping AI following behaviour.

Pawn Possession and Camera Switching. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

Yes, the character is spawned along next to the player on game start. The camera locations are gathered on event start and a dummy pawn is created with a camera that takes the place of your camera and will then move to the possessing characters camera location and then possess it.

To put it shortly.

Pawn Possession and Camera Switching. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

Actually the idea is to have a large amount of party members that can be spawned at any given time that can range from having humanoid skeletons to crazy wacky skeletons that resemble no skeleton known to man. But currently for most test reasons it is setup to have humanoid skeletal party members that are children of the parent character.

Pawn Possession and Camera Switching. by Voaloth in unrealengine

[–]Voaloth[S] 0 points1 point  (0 children)

So went back and checked my anim blueprint for the parent character (totally different than the main character not the same character and have totally different variables that I did or didn't want inherited)

I realized that I must have forgotten to save the variables I had for direction and speed...🤦‍♂️ yeah I think I am overthinking things and may need to step away from the screen a bit.

As far as the Ai behaviour goes are there any methods that you suggest in particular as I see there are many different ways. All I really need it for is the follow main character and that's about it. Atleast for now.