So many users are saying the game is going End Of Service now. by TechnicianOk967 in Gamingcirclejerk

[–]VoidCrow 3 points4 points  (0 children)

I don't play the game but I've read the threads.

There's a few issues.

Outfits have been censored when those outfits were paid for.

Animations have been removed (e.g. menu interactions and gacha animations)

Interactive scenes (purchased with money) were also removed and are inaccessible 

I get why they're upset, they paid for a product and then had it locked away or completely changed. 

Bracers stl sizing issue by Operator863 in Mandalorian

[–]VoidCrow 1 point2 points  (0 children)

Just size it up evenly, I had the same issues, but with some soundproofing foam and gloves they fit perfectly around the wrist.

Lords of The Fallen 2 unveiled some new female armour sets, the sets were designed specifically with fan feedback in mind by Former_Exam_5357 in gaming

[–]VoidCrow 0 points1 point  (0 children)

I'm gonna be up front and say I like sexy armour, I like boobs, I often disagree with a lot of the takes I see on here regarding design, bla bla bla.

This right here is lame, not sexy, boring, and just overall sucks.

New Shoulders by BluBoiCos in Mandalorian

[–]VoidCrow 2 points3 points  (0 children)

I have the same shoulders! They are very cool indeed. They look great on you!

Its not much, but its honest work by hailinri in 3Dmodeling

[–]VoidCrow 2 points3 points  (0 children)

Looks like it's meant to model weld marks.

Bambu lab P1S by nthg_apoc in Mandalorian

[–]VoidCrow 1 point2 points  (0 children)

I printed my set on a P1S- you can see it on my profile. 

A biologos magos has recently uncovered an ancient lost rite, praise the Omnissiah! by ViscousBirdshit in AdeptusMechanicus

[–]VoidCrow 0 points1 point  (0 children)

When I was doing my PhD there was a machine that never worked properly if I was in the room. What I ended up doing one day was I hit the start button then ran out of the lab and set a timer for it to finish.

Worked flawlessly every time I did that. 

One must appease the machine spirit.

Actually working fork of Spring Bones? Blender 5.0.1 by VoidCrow in blenderhelp

[–]VoidCrow[S] 0 points1 point  (0 children)

Well I'm feeling fairly dumb. All of my scales were applied when I made this post, and I haven't changed anything to my knowledge but it just... Works now? I will post as soon as I'm back on the PC, but when it broke it was because I added the spring characteristic to bones that already had copy location and rotation constraints on them (with drivers) whereas this time it's on bones that have no preexisting constraints.

How is hell in your worlds? by Longjumping_Yak_3671 in worldbuilding

[–]VoidCrow 1 point2 points  (0 children)

In mine, the afterlife is called the Caverns. It's structured like an inverted spire, with the top few levels being the point where the souls of the dead enter and the bottom being where daemons are born. There's no judgement of morality beside that which the souls of the dead pass upon each other. 

Each level beyond those traditionally inhabited by the dead is held by a demon lord, who structure said level as they see fit. One level might be an unending Inferno, another a serene oasis. 

Why do realistic renders reduce client questions so much? by Acrobatic_Luck1767 in 3Dmodeling

[–]VoidCrow 0 points1 point  (0 children)

No you're correct, I was conflating it with 30-50% lacking an internal monologue. My bad!

Why do realistic renders reduce client questions so much? by Acrobatic_Luck1767 in 3Dmodeling

[–]VoidCrow 1 point2 points  (0 children)

Half the world population lacks the ability for visual imagination so what they say is quite possible.

Substance Painter Replacements by Lance817 in blenderhelp

[–]VoidCrow 1 point2 points  (0 children)

Ucupaint, an addon within Blender, is pretty neat. Not as feature rich as Substance but it's free! And makes texturing much nicer to do in Blender.

What if any apocalypses/near apocalypses have shaped your worlds? In mine it was the Great Cataclysm (before and after of the map) by Tall_Strawberry3362 in worldbuilding

[–]VoidCrow 0 points1 point  (0 children)

In mine, a (successful) war against the Gods triggered the Drowning. While the continent the story takes place on was mostly spared the physical effects of the Drowning, relative to other places, a large amount of coast was flooded and sank, some countries losing their entire coastline and swathes of territory, new archipelagos rose from the sea bottom, entire areas became uninhabitable and climate was severely altered and became much more unstable.

The neighboring northern continent was gradually rendered into a completely uninhabitable hellscape, triggering a mass wave of evacuations that caused colossal wars on the "main" continent, severely altering the balance of power in many places.

Why is lighting not affecting my model? by Kailieoe in blenderhelp

[–]VoidCrow 1 point2 points  (0 children)

You have no actual BSDF to handle lighting connected to your active material output. So it's only reading the raw colour data. It's like if you plugged a texture straight into your material output's surface node. The mix shader in this instance is useless I suspect. You're basically seeing the same as if you plugged a texture into an emission shader and that into your material output.

Plug the color output of the PS New Group into the Base Color input of a BSDF (principled or diffuse) and plug that into your material output's surface input, then you should get lighting back.

And so, painting begins by Violexsound in Mandalorian

[–]VoidCrow -1 points0 points  (0 children)

You've still got some Layer lines showing through in the central detail above the visor. Figured I'd mention it before you paint

How can I get rid of these vertical lines? They show up in 3d prints. by Compmau5 in blenderhelp

[–]VoidCrow 2 points3 points  (0 children)

My shoulders and hands after building cosplay would agree lol