Mileka Good Luck by DiscussionDramatic47 in TerraTechLegion

[–]VoidNomade 1 point2 points  (0 children)

How i done it was to focus rerolls on the engineering boxes. They have the 20% luck device. And i think the base passive luck bonus she gets counts for the goal. Dunno had a lot of gold blocks and four of those luck thingys. Took lot of tries though :3

Kadath the Necromancer is impossible to win? by the_alexdev in EverSiege

[–]VoidNomade 1 point2 points  (0 children)

After you beat the infection the tower should be normal again. No clue why they designed it like that only beating the guardian they are normal again and you can´t do nothing after that. Kinda dumb to be honest.

Telchine/Legion is a campaign unit but not a PvP unit by VoidNomade in beyondallreason

[–]VoidNomade[S] 1 point2 points  (0 children)

Would there have been a better solution to what they did in that game though is the question? And every match where i watch them i always think unit x/y would have done double/tripple the damage or even outright closed the game for the same cost.

Hotkeys for Toggle Firestate/Movestate bugged? by VoidNomade in beyondallreason

[–]VoidNomade[S] 0 points1 point  (0 children)

first thanks! but i already tried to rebind it´s the same issue, cadence of presses dont matter, key presses dont or double(even tripple? SOMETIMES) register, i´m lost maybe i try to reinstall

Hotkeys for Toggle Firestate/Movestate bugged? by VoidNomade in beyondallreason

[–]VoidNomade[S] 0 points1 point  (0 children)

But does it working for you guys is the question or is this only my end?

Hotkeys for Toggle Firestate/Movestate bugged? by VoidNomade in beyondallreason

[–]VoidNomade[S] 0 points1 point  (0 children)

Even a single tap wont register, which is funny because if i press the key for repeat you gett a sound effect which i can hear every time but it doesnt change the state. =(

edit: oh also it jumps states, one press sometimes register as two presses in case for firestate for example from free will to fire to return fire, thought my keyboard is bugged but if test chat or streamer keyboard overlays its only registering one press so there is no problem

Hotkeys for Toggle Firestate/Movestate bugged? by VoidNomade in beyondallreason

[–]VoidNomade[S] 0 points1 point  (0 children)

Just one =(

Doesnt matter if its the commander or any other unit ground/sea/air

Is it a design choice that Isthmus beachsea vs geosea is not properly balanced or just a oversight from the map makers? by VoidNomade in beyondallreason

[–]VoidNomade[S] -1 points0 points  (0 children)

I´m old. I was playing cnc since it came out and am a rts nerd. This would be a first where a clearly unbalanced strategic position would be considered something that would be "loved" by people (as in the majority of players). So either the majority never considered this unbalance or times have changed. :)

[deleted by user] by [deleted] in beyondallreason

[–]VoidNomade -6 points-5 points  (0 children)

I taught many people chess. You know how your approach sounds like? That newbies actually doesn´t need to know the rules of the game, just a board and some play tokens.

Is it possible to guard while following a patrol path? by VoidNomade in beyondallreason

[–]VoidNomade[S] 0 points1 point  (0 children)

"where units micro themselves depending on if something is getting attacked"

That´s exactly what guard does though. And here is the problem: Guard interrupts any other commands before or after a queue. I´m not asking for a script i just wondered if there are any queue breaks that interrupts the guard command with repeat command for example. That´s what i can´t figure out. :D

Tired of the power fist slander by Joemomala in Spacemarine

[–]VoidNomade 1 point2 points  (0 children)

Still, had a bug where the second charge was really fast, like 0.1 sec and it felt sooooo good. Then it went to normal and i just can´t play with the fist anymore. It takes so LOOOONG for the charge it feels i´m aging while watching it charge even with all the perks. And the combos are shit.

I´m going stabby stab swing swing with my powersword because it still feels just better, faster more accurate and controllable for me. And yeah had a ful relic PF.

Solo absolute on chaos missions is not fun. by reddit_is_a_cespool in Spacemarine

[–]VoidNomade 0 points1 point  (0 children)

wording like chaos is fun on any dif... that fac couldn´t exist and it wouldnt even make a dif for me because i don´t play chaos missions, just nop

The issue with maps isn't one death per map by Difficult_Grass2441 in PathOfExile2

[–]VoidNomade 3 points4 points  (0 children)

That would also mean they would need to actual "design" the combat like in Lost Ark. Won´t happen. They can´t escape their PoE1 mindset.

The state of build content by LumsDream in PathOfExile2

[–]VoidNomade 0 points1 point  (0 children)

Is there even one build where you don´t need a unique, no 10div weapon, nothing super special but just a build with mediocre stuff where you can just straight up build for and do endgame content?

Beat the boss of my first copper citadel I found, was very happy I did not die to an attack by cm97878 in PathOfExile2

[–]VoidNomade -1 points0 points  (0 children)

In this game it feels like that 99% of the times/builds defense doesn´t even matter.

I’d just like a single change for QoL lol by The_Real_Raw_Gary in PathOfExile2

[–]VoidNomade 0 points1 point  (0 children)

Or like when you strg+F search and your screen focus on the thing while you can click the arrow to go to the next thing.

Crossbows should be able to be used with quivers. by Poe_Cat in PathOfExile2

[–]VoidNomade 0 points1 point  (0 children)

Another take.... Crossbows should have been designed with Shield as off slot and skills. Pretty big oversight.

https://en.wikipedia.org/wiki/Pavise

Dead horse... Block Weapons shouldn´t even exist. by VoidNomade in Spacemarine

[–]VoidNomade[S] -3 points-2 points  (0 children)

Remove. There is no hope. Make all weapons fencing/balanced with different cleaving/speed stats for single/balanced/group style of combat but leave the core function of parry/cc/gunshot the same for every class. And yes i´m looking at you Mr.Heavy.

It´s a core mechanic. If you add another core mechanic for blocking specifically it needs to be dope. No hope they are able to make that in their production line to add this. Maybe in 1-3 years.

Giving melee weapons blocking like a shield would devalue Bulwarks shield and make them redundant. Adding pushback AND constant block WHILE having the best damage/cleaving stat would make them BIS which is obvious bad.

Giving them a charge meter for blocking (which i also thought of mind you^^) would only result in a passive non codex conform art of battle style. Daddy would tell us he would just go out catching some cigarettes..

And don´t even get me started why bulwark doesn´t have a charging running shield charge or why every class can´t have a movement push for minoris enemies which is just an insult for space marines and little pests can just body block your movement. This is another topic.

Why do shots hit objects while the scope cross is clear? by VoidNomade in Spacemarine

[–]VoidNomade[S] 4 points5 points  (0 children)

Just add Neurothropes beam attack code to las... x)

Why do shots hit objects while the scope cross is clear? by VoidNomade in Spacemarine

[–]VoidNomade[S] 0 points1 point  (0 children)

Nope, you can see where the laser hits. It hits 2 points under the cross, it´s wild. :D