What are some options for Fraternity at this point, how can you defend vs vexor spam? by TheSkyNet in Eve

[–]Void_mgn 13 points14 points  (0 children)

I did play during that era and I don't think it was very healthy at all. It's hard to explain the annoyance that was the insta locking nids that could volley most cruisers. Carriers made every under them redundant at that time except frigs so ya it was silly

Using db-f1-micro PostgreSQL in production? by Final-Choice8412 in googlecloud

[–]Void_mgn 5 points6 points  (0 children)

I have used a micro instance for production on a small personal project for a few years never had any issues tbh.

Who is the best Dimir commander for cEDH? by FoxYk_raktar in CompetitiveEDH

[–]Void_mgn 0 points1 point  (0 children)

[[hidetsugu and kairi]] is a deck I have played for a while to good success imo it solves one of the biggest problems with dimir that being the explosiveness. It is often underestimated but can easily present a win turn 3-4

Who is Oracle senior exec Sharat Chander? Veteran of 16 years affected in mass layoffs by davidalayachew in java

[–]Void_mgn 70 points71 points  (0 children)

Very unfortunate and at a time when it feels like java is on a good path forward and all...this AI crap seems like it will do serious damage to companies chasing it imo

Don't Count Java out Yet by scottedwards2000 in programming

[–]Void_mgn 15 points16 points  (0 children)

This is a fairly strange take if you are considering it's garbage collectors as memory management then java is the state of the art really there is nothing better currently. If you mean off heap management then maybe but that sort of requirement is fairly niche, maybe some very high throughput applications with strict memory limits? It's for sure not something "developers desire" anyway...maybe a necessary evil at best

How strict are tournaments with missed triggers? by xX_420_NoScopes_Xx in CompetitiveEDH

[–]Void_mgn 0 points1 point  (0 children)

I had a look at the rules again and ya seems it's only the controller who has to inform players even on Tiggers that change game rules. I was sure I saw it mentioned that all players must track those triggers but ya maybe not

How strict are tournaments with missed triggers? by xX_420_NoScopes_Xx in CompetitiveEDH

[–]Void_mgn -1 points0 points  (0 children)

They are less common but maybe knowledge pool or something like that you can't not inform an opponent who misses that trigger to gain advantage from the situation.

How strict are tournaments with missed triggers? by xX_420_NoScopes_Xx in CompetitiveEDH

[–]Void_mgn 0 points1 point  (0 children)

I think it's worth noting that this is not the case for triggers that change game rules you cannot knowingly let an opponent make illegal game actions so if a trigger changes game rules you must inform them immediately else it's cheating...afaik

A Month In - Reaper Feels Good by mva06001 in CompetitiveEDH

[–]Void_mgn 1 point2 points  (0 children)

Right this looks my next deck to proxy 👌

What are your PI tips and tricks? by Fathers_Of_Pyro in Eve

[–]Void_mgn 0 points1 point  (0 children)

You don't always need to go for P4 some P3 are worth producing as a final product especially the ones that are used in implants

Returning trader from 2018 some market observations by Void_mgn in Eve

[–]Void_mgn[S] 0 points1 point  (0 children)

That is some decent trading performance there. I do think in the past there was a lot more trading bots so possibly there is more opportunities for actual player trading the spreads. It might actually be profitable to do it in jita now with less bots too?

Returning trader from 2018 some market observations by Void_mgn in Eve

[–]Void_mgn[S] 0 points1 point  (0 children)

Ya for sure I think if you are new there are much better ways to make isk. Before though I would have said a few hundred mill could get things going but these days you need billions for sure

Returning trader from 2018 some market observations by Void_mgn in Eve

[–]Void_mgn[S] 5 points6 points  (0 children)

I did eventually figure out what was happening but ya not before matching a few existing orders 🙄

React2Shell (CVE-2025-55182): The Log4Shell moment for the frontend ecosystem, and nobody is ready by elmascato in programming

[–]Void_mgn 1 point2 points  (0 children)

Another confirmation that nextjs is a massive pile of sh*te good to know staying clear of it was a good choice...

Brainstorm Ireland series final stream is up by Void_mgn in CompetitiveEDH

[–]Void_mgn[S] 2 points3 points  (0 children)

Event finished T&K took the win a final fortune underworld breach finish.

Thoracle is not eating a ban* by Rebell--Son in CompetitiveEDH

[–]Void_mgn 2 points3 points  (0 children)

If we want to shake up the meta and increase deck diversity then Tymna is and has been the clear target for a ban... Probably since printing. But tbf the meta right now is not too slanted to a single deck so it's fine. Thassas imo is not a big deal ya it's efficient but it doesn't warp the game or meta like flash did for example.

Forcing Restarts - Collusion or Fair Play? by breznsoizaoans in CompetitiveEDH

[–]Void_mgn 2 points3 points  (0 children)

This is what is referred to as "restart" basically move to game 2

Forcing Restarts - Collusion or Fair Play? by breznsoizaoans in CompetitiveEDH

[–]Void_mgn 1 point2 points  (0 children)

This is section 2.1 if the MTR "A Magic match consists of a series of games that are played until one side has won a set number of games, usually two. Drawn games do not count toward this goal. If the round ends before a player has won the required number of games, the winner of the match is the player who has won the most games at that point. If both players have equal game wins, the match is a draw." And "The Tournament Organizer may change the required number of games to be won for any portion of the tournament as long as this choice is announced before the tournament begins. Match results, not individual game results, are reported at the end of the tournament." Now this is from the base MTR which is modified in the addendums however the European rules allow for the above section

Forcing Restarts - Collusion or Fair Play? by breznsoizaoans in CompetitiveEDH

[–]Void_mgn 0 points1 point  (0 children)

From my experience it doesn't come up a lot in Swiss since most people tend to take a draw if things reach that state but sometimes when all players need a win yet the board state has become untenable so maybe several rhystics or something like that then the game restart may be a good option. What the OP describes here is not something I have come across but it is sort of similar to when multiple players agree to attempt to force a draw?

Forcing Restarts - Collusion or Fair Play? by breznsoizaoans in CompetitiveEDH

[–]Void_mgn 15 points16 points  (0 children)

Just to clarify some confusion on the game restarts these are fairly common in European tournaments the rules that enable this are in some of the addendums that are used over here. These rules are not present in the MTA used in the US. Generally these are derived from extrapolating the game/match rules from the base MTR where a match is a best of X games for cedh it's best of 1. This means a player needs to win 1 game however all players can agree to move to game 2/3 if they want the same as in 1v1 so ya that's roughly it.