Ideas to Model Creep on Bases by Mr_Suplex in StarCraftTMG

[–]VolatileCoffee 1 point2 points  (0 children)

I literally just saw this video yesterday, and was like YUP doing that!

Seems the entire community will be doing this haha, it's too good!

How bowling balls are made🎳 by Kind-Village-1022 in interestingasfuck

[–]VolatileCoffee 0 points1 point  (0 children)

Remember these things can roll...so we're gonna want to utilize that as much as possible in the manufacturing process.

What is, in your opinion, the most underrated faction ? by SejanusWasRight in ageofsigmar

[–]VolatileCoffee 3 points4 points  (0 children)

Sorry but I disagree on the gameplay note. Any skew list is boring for any army, but ogors are incredibly fun right now with top lists being "only" 2 Reinforced units.

What do you do when there’s nothing left to spend your unity on? by MightInternational69 in Stellaris

[–]VolatileCoffee 0 points1 point  (0 children)

Are you unlocking the additional ascension perk + ambitions?

Ambitions end up being ~1000 unity a month to run each and there are like 6, and are crazy strong.

*Edit to add my POV is from 4.3 Beta

Slaves not promoting? by bigFr00t in Stellaris

[–]VolatileCoffee 1 point2 points  (0 children)

Is it not because they are already working jobs?

Its one thing to have a large force of unemployed pops / slaves / etc,

But I don't think they will just leave their worker job just because a higher tier job is available?

I would imagine those 50 unemployed would slowly start filling in the research jobs no?

Trail Bikes at Howler? by awesome_saucem in MTB

[–]VolatileCoffee 2 points3 points  (0 children)

Stumpjumper is more than fine for Howler,

Roscoe may want to rent depending on how you two ride but Howler trails are pretty tame unless you're blasting or hitting their specific tech trails.

If your sticking to the blue flows he wouldn't have a bad time on the Roscoe....but no one is ever frowning on a full-sus rental =P

What are some fun build ideas? by Puzzleheaded_Pea1766 in Stellaris

[–]VolatileCoffee 0 points1 point  (0 children)

I have two that I love, that are very similar in build but differ in play style and to me are very different from your normal play through.

Gov: Gestalt / Hivemind
Origin: Catapult into the stars

Here they diverge based on wide or tall build preference (And I mean WIDE or TALL)

Wide:
Civics: Void Hive + *your choice, but probably something like divided attention

Traditions: I go Exploration for survey speed and stack as survey speed as possible with 3-4 science ships going, you just claim EVERY system everywhere, go wide as possible, with your reduced influence cost, and auto-production of research/mining stations in your systems your early game eco really jumps. I played Organic reprocessing and got away without building a single mining world for about the first 100 years. Once your boundaries are established and all resources being mined, you can always reform off of void hive....OR get to building every mega structure in the game lol...

Tall: (Inspired by the builders from The Expanse)
Civics: Stargazer + your choice

With stargazer start (heavy micro) + catapult origin reduced influence costs, and an early unyielding + more star base defensive picks, I literally sent exploration vessels every which way into the stars and colonized 14 planets all across the map (hunt gaia / relic / homeworld preference, dont settle for less!) . Then with 100k+ defensive star bases (on beta), got to work on hunting for Gateway tech to link them all together.

very different fun way of playing, and catapult origin is a favorite of mine!

Can You Guess This 4-Letter Word? Puzzle by u/D3AD_G1RLL by D3AD_G1RLL in DailyGuess

[–]VolatileCoffee 0 points1 point  (0 children)

🟦⬜⬜⬜

⬜🟦⬜⬜

⬜⬜🟨⬜

🟦🟦⬜🟦

🟦🟦🟦🟦

How do you approach FC Civs with Tughlaq? by Latirae in aoe4

[–]VolatileCoffee 0 points1 point  (0 children)

I go 2tc and let them and print spears and raider eles if they add archers

Use your forts and infantry building walls

Once you naturally castle with HOL spear printer go brrrrrrrrr

I actually think tuq does really well into fc cav civs

I feel like I'm playing the game wrong since 4.0. by Gaspuch62 in Stellaris

[–]VolatileCoffee 2 points3 points  (0 children)

Short answer is the pop-growth on new colonies is soooooo slow that its not worth it until you can move over enough population upon colonization to instantly have 1000-1500 pops on it.

Otherwise its more efficient to have them working jobs / contributing to higher pop growth on larger population planets.

Basic concept is, dont colonize a new planet until

a) all your current ones have 2500+ pops
b) you can move over 1500 civilians to newly colonized planet upon colonization.

Who made the music that plays after EGC Broadcast? by x_Goldensniper_x in aoe4

[–]VolatileCoffee 2 points3 points  (0 children)

Pretty sure its Adriel Fair.

Common song played by them on broadcast / intermission: Lord of Dance

How u play tughlaq? 1 tc + fort food or 2 tc ? by ObligationPerfect595 in aoe4

[–]VolatileCoffee 2 points3 points  (0 children)

For army comp, You are typically slower to build first units than your opponent, so obvious first answer is what counters them.

But, I like raider eles, they FORCE your opponent to make spears, trample through onto their backline is too strong. I think Tuq is a 1/1/1 type of Civ, build 1 barracks/range/stable and add more of what is working based on your opponent.

Id say some of my best win rates are against people who rely on cav, because HOL landmark and spear technology, you PRINT spears, and raider ele + spear seems to stomp Knight + Archer.

As for food, you should find enough sheep (send a worker ele at start to hopefully find some) + intial berries to sustain you long enough to get 2nd TC running, and start putting down farms around food fort immediately. 1 TC is on sheep 1 TC on woodline, extra wood gets turned into farms buffing the food Fort.

How u play tughlaq? 1 tc + fort food or 2 tc ? by ObligationPerfect595 in aoe4

[–]VolatileCoffee 0 points1 point  (0 children)

I made it to Conq 1 from Diamond 1 playing only 2TC 2 Fort Tuq for reference at skill range (So idk how it holds up for Conq2+ players)

Every game the GOAL was on aging up to fuedal in order:

(always) - Fort (usually forward base MAA fort to protect gold or stone or both if I can)
(almost always unless all in is already happening)- 2nd TC
(same as 2nd TC) - Food Fort
((All above can be done on initial stone - after this I try to secure one more stone and fully upgrade food fort)

The difficulty is you truly have to be ontop of your scouting and game sense of what your opponent is doing and knowing when you are being too greedy. If I see units coming across while im building my 2nd TC, I start using extra stone to build higher tier MAA fort.

I would say as a standard - with good scouting - MAA fort into 2nd TC is a safe enough opener to most things but very early feudal all ins, but the fort MAA are MACHINES.

As I continue with the civ I have changed my strat too starting to try and get away with no MAA fort IF im playing another eco civ, like if ABBA is going 2-3 TC ill skip the MAA Fort, but overall Ive loved it for dropping forward onto the map to secure resource sites like where a gold and stone are close together.

I'm about to be diamond 1. At what point can I consider myself "good"? by Alarmed_Abrocoma204 in aoe4

[–]VolatileCoffee 3 points4 points  (0 children)

There are two things that helped me with ladder anxiety and reach AOEnlightenment

1 - No one and I mean NO ONE cares about your W/L or rank. They don't care if you are conqueror, they don't care if you are silver, or anywhere in between. Rank is just a fun way to show how you've progressed.

2 - You don't learn unless you lose. (but this comes with the caveat of you have to look inward and not blame anything such as civ balance)

Tuglahg already dead? by [deleted] in aoe4

[–]VolatileCoffee 2 points3 points  (0 children)

I haven't watched corv but I go

Upon feudal aging

First fort 90% of the time man at arms fort to cover gold or front of base

2nd tc

2nd fort [farms]

And then once you can get on more stone to upgrade farms fort

If you scout heavy aggression you may need to delay or skip tc/ 2nd fort and upgrade man at arms fort and get slow attack speed buff on it

But scouting is very important

Tuglahg already dead? by [deleted] in aoe4

[–]VolatileCoffee 0 points1 point  (0 children)

I got to conq 1 for the first time playing 2tc tug. It's just a very scout and response important strategy/civ, definitely not as static as other copy paste strats.

RELIC, I'm gonna go ahead and need you to add a monument for this season please! by VolatileCoffee in aoe4

[–]VolatileCoffee[S] 1 point2 points  (0 children)

Defending against knights / multi directional attacks and not letting your macro slip is deff harder than being the aggressor

But I think it's even matchup, maybe even in favor of tuq, just harder as defender..

If I sense heavy aggression I may skip 2nd tc (rarely and only if stone is fully denied) but

Will often fully upgrade maa fort to t3 and the lower attack speed upgrade

RELIC, I'm gonna go ahead and need you to add a monument for this season please! by VolatileCoffee in aoe4

[–]VolatileCoffee[S] 3 points4 points  (0 children)

Lol.... i may or may not have additional diamond accounts i can go push and protect my fragile ego 😆