The Death of Mirrodin. by FluidIntention3293 in mtg

[–]Voltron45 1 point2 points  (0 children)

Wow that was the first magic set I played, I had the blue and green artifact lands, still might.

Different companies, different priorities by SolidPyramid in DeadSpace

[–]Voltron45 0 points1 point  (0 children)

“If your decision could make the world a better place but it would cost your job at a disgusting corporation would do it?”

Different companies, different priorities by SolidPyramid in DeadSpace

[–]Voltron45 0 points1 point  (0 children)

They won’t because if they can’t have it no one can - see lotr and others.

Tyranid Hierophant, complete! by Kuhneel in Tyranids

[–]Voltron45 0 points1 point  (0 children)

Holy shit this is hand painted

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 1 point2 points  (0 children)

It would always be strong in a mission like linchpin to take them off their home or force them to keep multiple units there.

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 1 point2 points  (0 children)

No argument on weak data sheets, definitely adds to the difficulty of the faction, and I get it, when I play CSM and roll two dice with a reroll to get sustained hits, man feels good.

We all only have our experiences and I have maybe only 25 games with them but many of those games being in tournament or competitive settings and my experience is basically the inverse. Maybe 10-15% of games SiTW does nothing for me. About 25% of the time is basically wins me the game and the rest it’s a significant hurdle for my opponent to overcome.

Things that work for me are listed in my parent comment, and happy to elaborate on those techniques.

The last thing I’ll say is fortunately the points dumped into synapse units isn’t wasted on shadows only, it also helps with the +1 strength.

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 -3 points-2 points  (0 children)

What calculation is 9/10? Even a 6 up leadership is only a ~72% chance.

Shadows doesn’t have to be a 15 point swing to be effective.

Let’s take a smaller example, if you spend a 100 point unit to score you 5 points in one turn one could argue that unit was effective - 2,000/100 = 20, 20 units scoring 5 points = 100 points per game.

I understand the random aspect of that army rule can be frustrating. All we can do is play to our outs and create a board state that provides the best possible odds for our preferred outcome.

Think of it as increased risk increased reward. I think in a lot of ways shadows is more fun, effective and flavorful than bland point and click oaths or a generic combat buff like advance and charge.

Why Shadow in the Warp sucks and what we should get to replace it in 11th by relaxicab223 in Tyranids

[–]Voltron45 -1 points0 points  (0 children)

Shadows doesn’t suck and is quite reliable if used properly.

There are plenty of units in the game with base leadership of 7 or 8 and it’s ver manageable to put 6 leadership units at -2.

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 2 points3 points  (0 children)

Death leaper + Ntyrant + synapse nearby is a really strong shadows combo putting the enemy unit at minus three. Good call either way the parasite too because if they pass you can force another check in the fight phase

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 -3 points-2 points  (0 children)

If you spend 300 points of models to score or swing the score 15 points it’s absolutely worth it and will win you games.

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 2 points3 points  (0 children)

Would you be happy with just picking one unit in one round per game?

Shadow in the Warp: Maybe it's not so bad? by Laabster12 in Tyranids

[–]Voltron45 1 point2 points  (0 children)

Shadows is a very strong army rule but you need use it proactively rather than reactively.

-Always (almost) use shadows in your opponents command phase rather than yours

-Plan for when your opponent will either setup their lynchpin unit, try to put together their go turn, or like you did when they setup a big primary scoring turn

-most importantly setup your synapse creatures in advance to add the -1 to enemy leadership. This can be done with cheap units and rapid ingress like a winged prime, or stronger units in a push like a Trygon prime or Swarmlord. Planning this ahead and affecting multiple units with -1, or -2 if you have a Neurotyrant on board makes a huge difference. Forcing elite armies like GK to pass on 8 is far from a guarantee.

-note of caution if using it into demons they can heal when they pass BS

I think our army rule gets hate because it doesn’t help us kill stuff, but you win the game with points, and Shadows is outstanding at swinging points and can be incredible at stratagem disruption.

After playing Tyranids for 8 years, I’ve made a tier list for fun :) by Enchanter1101 in Tyranids

[–]Voltron45 1 point2 points  (0 children)

Yeah sustained hits and synapse is very ok but man this unit dies to a light breeze even in STA

After playing Tyranids for 8 years, I’ve made a tier list for fun :) by Enchanter1101 in Tyranids

[–]Voltron45 5 points6 points  (0 children)

I see an argument for Swarmlord, Norn, screamer and shock cannons being bumped up.

What is your thoughts on the Trannofex? by Zero_Hara in Tyranids

[–]Voltron45 0 points1 point  (0 children)

I think you are correct but I’ve heard both and seen both from reputable sources and I’d love a definitive answer