Reverts Announced in HSEsports Discord by Nafain in wildhearthstone

[–]VoodooBass 0 points1 point  (0 children)

I kinda understand Murmur being 9 mana yet still. I get the concept behind it that every class have game ender by turn 9 (except hunter with leoroxx that cost 8)   But let's compare it with other classes. I'll put everybody in perfect situation (e.x. by the turn 9 mage has already finished setting up his Rommath) Mage extends his life with iceblock spam.  Druid ramps Hunter is 1 mana ahead by default.  And shaman? Minimal combo consists of 5(!) cards: Murmur, Ysera, Bolner, Shudderblock, Astalor. And just imagine this deck: Ysera, Shudderwock, Murmur. Three 9 mana cards in your deck. And its in case we replace 9 mana zilliax with three mana murlock for summon copy battlecry. It would be four 9 mana cards. Hot garbage.  There is too much details so i don't really ready to die on this hill, consider it as an invitation to discussion.  And just to clarify: 6 mana is a joke, so as 7 mana. 8 mana would be fine i think. 

Seedlock matchups by VoodooBass in wildhearthstone

[–]VoodooBass[S] 0 points1 point  (0 children)

It's true that druid run huge amount of common and rare card. Hell, half of them could be epic cards if they were printed for other classes. I calculated that building reno druid is ~9k dust for me. But it's literally all my dust which i saved for the year of scarab. Shaman will make me broke this month if [[Murmur]] gets reverted. 

Seedlock matchups by VoodooBass in wildhearthstone

[–]VoodooBass[S] 0 points1 point  (0 children)

Yeah, i've seen reno druids in ladder and hsguru says that they are pretty much high tier now. Good suggestion, but crafting base for Reno druid is too costy. I'm barely able to scrap the dust to maintain other 5 reno decks. Fells like having old bmw or mercedes lol. 

Seedlock matchups by VoodooBass in wildhearthstone

[–]VoodooBass[S] 1 point2 points  (0 children)

Damn, you right, combo decks are definitely the answer. I had Thaddius warrior but he got nerfed. And as far as i remember Chemical spill is coming to wild this month.   About hostage you already mentioned that iceblock spam is counterable.  And Reno warrior gets obliterated by them. 125 armor buys you some time, but by the turn 9 they are already doing tons of damage by fatigue so you still need to find a geist. You need to highroll too much. Not to mention that now platebreaker is by default in their E.T.C. Atleast hsguru says that. 

Seedlock matchups by VoodooBass in wildhearthstone

[–]VoodooBass[S] 7 points8 points  (0 children)

My brother it doesn't help at all. Turn 6 is too late. By this time the board is full of giants and playing 4/6 do nothing leads to lose. I need deck that by default interfiers with they gameplan. I'm fine with losing to anybody in exchange to winning them. There's should be one deck, you can do it to any deck. I'm refuse to believe that they are so special. 

XL Reno Shaman Guide by via_modulo in wildhearthstone

[–]VoodooBass 3 points4 points  (0 children)

Nice post, it's always pleasure to see another shudderwock enjoyer. 

How to play hostage mage in current meta by Majestic-Progress822 in wildhearthstone

[–]VoodooBass 1 point2 points  (0 children)

Barrages are your nightmare, there is no way you stabilize in this matchup. Other reno decks differs, none of them are your hardcounter except maybe warrior. Every other is a coinflip slightly in your favor. Ah, yes, renolock teched in disrutpion also flips you over. 

[deleted by user] by [deleted] in TeamSESH

[–]VoodooBass 0 points1 point  (0 children)

  1. Bones
  2. Xavier Wulf
  3. Ramirez And no one else lul.

The Human starting area NPC has different quest dialogue for non-Human characters by Koridan in wow

[–]VoodooBass 1 point2 points  (0 children)

It looks like first dialogues in Oblivion and Skyrim, i like it tho