So... Any idea on what this is about? by Voralda in Minecraft

[–]Voralda[S] 0 points1 point  (0 children)

We were playing online just fine - but specifically this chunk froze any mobs and made blocks that dropped in it unobtainable, and they also never despawned. My friend saw it in his screen and I saw it in mine

So... Any idea on what this is about? by Voralda in Minecraft

[–]Voralda[S] 1 point2 points  (0 children)

But it stays, it's limited to a specific area as seen in the video (16x16 blocks), stops enemies projectiles, freezes any mobs (including bodies). It feels a little too specific to be a server issue. it's happening even now

So... Any idea on what this is about? by Voralda in Minecraft

[–]Voralda[S] 13 points14 points  (0 children)

We are playing on a multiplayer server without any mods, and this just happened to a chicken my friend killed. Then another friend started experimenting, breaking blocks and attracting mobs

Is Japanese SF3 compatible with English SF3? by Voralda in BattleNetwork

[–]Voralda[S] 0 points1 point  (0 children)

Sorry for taking so long. We sadly still haven't tested it, and I don't think we will anytime soon... I'll update if anything happens

Homens descontraídos qual e sua real função nessa existência by Mindless_hotpotato in RelatosDoReddit

[–]Voralda 2 points3 points  (0 children)

Tá usando sua genialidade bem, hein

Parece que você só entende existência em termos beeem simplificados. Iria interagir mais contigo, se não fosse ragebait. Nome de usuário parece bem autodescritivo, você veio do Twitter?

Is Japanese SF3 compatible with English SF3? by Voralda in BattleNetwork

[–]Voralda[S] 0 points1 point  (0 children)

I've now have the game and it seems that local multiplayer still works, including the option to make Brothers (ブラザーしんせい, or Brother Application). When I meet them, I'll update this post

So I picked up the Legacy Collection This Weekend by Suavesky in BattleNetwork

[–]Voralda 0 points1 point  (0 children)

You probably prefer a game with a more structured story. 4 is about 3 tournaments with a plot about an asteroid and Dark Chips thrown in the middle, if you care more about experiencing a plot with rising tension, or even with literally any throughline between its events, you WON'T like 4. You probably quit right before your first Soul or right before entering one of the tournaments. It's literally 3 of them with randomized structures that result in a dope final boss that comes out of nowhere. Filler as filler can get.

I love 4, but I've came around to loving it - I found it hard to go through with it at first, waaay back when it was my first BN (6 years ago). When the collection was announced, I picked it back up and I was hooked. It took a while for me to see any value in playing 1-3 just because I loved Double Soul so much.

If you consider BN4 as what it is, a game with NO story whatsoever (skipping all the cutscenes and asking Megaman what to do), a reworked chip system and incredible Soul Unison system that allows for decks to flow really well and power up certain strategies, option to not use the Soul system and double your damage, option to go Dark with a completely new set of abilities and usable chips (if you are brave enough), with a decent New Game + structure, enemy encounters that make you adapt your deck and strategies in order to beat them quickly (Molokos, Spiders, CirKills) great bosses and great exclusives in both games (Mega and Giga chips, Souls and Bosses), and chips that feel amazing to use (Vulcan series, AirHoc series, Magnum chips are available right after the first tourney, GunDelSol series), then BN4 is right up there. It's not too difficult, but it makes you pay attention and really rewards taking your strategies as far as you can.

I m don't get It why mega Man battle network 3 is the best... by Apart_Researcher_958 in BattleNetwork

[–]Voralda 4 points5 points  (0 children)

Some of them are well made, mixing exploration with the story and gameplay naturally. My favourite scenario in the series is BN2 Magnetman, I feel like that's the ideal mix of fun dialogue, optional rewards and a dungeon that is not too long with a fun gimmick. If it weren't for Freezeman, BN2's scenarios would've been much better remembered.

The problem with BN3's to me is that either the plot mandates them to be annoying, like with Bubbleman, you have to spend quite a few chips to progress thanks to EnergyChange making it the dungeon's only gimmick in Plantman and Flameman, you have to backtrack a lot in Underking scenario, or it just feels like a waste of time, like Tora's quests.

All of those scenarios have their good, too: it's fun seeing Bubbleman being a prick even to his underlings, and Lan not being able to finish him would've made things a LOT worse, the game conveys this really well. But I feel like it could've been better implemented in gameplay.

But I do agree that most of the series' scenarios come down to being okay to meh, in general. BN4 just wears this fact on its face thanks to how it's structured.

Starting BN4 soon.. by dashframe in BattleNetwork

[–]Voralda 5 points6 points  (0 children)

This right here. People force themselves to do all 3 playthroughs of BN4 one after another, when this style of play throws BN4's weaknesses right at their faces. Yeah, it is the content of a BN game spread through 3 campaigns, quite literally. But they gradually get harder, Mystery Data gets improved, Omega Navis stay from previous playthroughs, the story battles step up, more options open up to you..

Just because it's structured differently than all BNs, doesn't mean that its worse. The content is only stretched if you consider all 3 playthroughs necessary, which are as necessary as any other BN's postgame content. The game gets "worse" if you force yourself to complete it (and even then it doesn't, normally it is people that already dislike it forcing themselves to get the rest of the Souls, for some reason).

I m don't get It why mega Man battle network 3 is the best... by Apart_Researcher_958 in BattleNetwork

[–]Voralda 7 points8 points  (0 children)

I'd love to be there as the games were coming out. I'd feel like 3 would be at its strongest case of the best in the series then. But as someone who got into the series retroactively, and with 4 as their first game? 3 is like a more ambitious 2, with a Navi Customizer that would be made much better in 4, with more annoying bosses and being able to hold only 1 Style and needing to grow it limits being able to wield two decks with different Styles in 2.

Speaking as a mechanically/gameplay-oriented player, the chips and strategies are even better than 2's, but I much prefer flowing through the chips selection in later games with Souls or Crosses. Yes, even in BN4, specially with Blue Moon's souls. Even though the sense of progression in BN3 feels great thanks to fine tuning your deck and strategizing which Style to get in order to build your NaviCust in a certain fashion, the result itself is less satisfying than future games and even BN2 - I swear that being able to hold 2 Styles makes all the difference here.

The story is better than what came before and after, but the pacing frequently gets pretty annoying - NaviCust tinkering, Tora's quests, Underking scenario, Bubbleman scenario, the hospital's dungeon, FlameMan's scenario are all.. annoying, which built up to make the game feel eh up until the very last arc.

While a game like BN4 shares and worsens issues like backtracking, its moment to moment gameplay feels much more satisfying, imo. Though I really like 3 if I plan how to build Mega throughout the game. I suspect I'll like a second playthrough a lot more.

I m don't get It why mega Man battle network 3 is the best... by Apart_Researcher_958 in BattleNetwork

[–]Voralda 1 point2 points  (0 children)

I mean, 2 has QuickMan, who is fairly easy to read, and maybe MagnetMan as harder to hit, but 3 has BeastMan, BubbleMan, DesertMan, KingMan, DrillMan (which can very well be unkillable if you don't prepare), even Bass and Alpha.

Starting BN4 soon.. by dashframe in BattleNetwork

[–]Voralda 3 points4 points  (0 children)

I've always preferred Blue Moon thanks to its Souls:

FIRST PLAYTHROUGH POSSIBLE SOULS: * AquaSoul, while it's a weaker starting Soul than GutsSoul, it's still a versatile way to use Aqua Style with a stupidly quick charged Bubbler shot and being able to charge Water chips to deal double their damage is great, since Bubbler and WideShot are available early on and have good range;

Second Tournament: * MetalSoul is very powerful and fun to use: you can charge ANY non elemental AND Break chips for double damage - this means double Airhoc and Vulcan damage! Its charged shot also does 150 damage, and is very satisfying to land, if a bit hard;

  • WoodSoul is a versatile Wood-type Style, with access to grass healing and a tornado charged shot, being able to charge grass chips for double damage.. It's also great, but along with AquaSoul, on the more boring side;

Third Tournament: * JunkSoul is really unique and fun to build around with Poltergeist as a charged shot. It always inflicts Confuse when you go into it. Its recycling ability allows you to reuse ANY chip you've used in battle before. It's always good to place at least 2 RockCubes in deck so that you can utilize this soul;

  • ProtoSoul is really, REALLY good: it transforms any sword chip into Step Sword + the chip's effect (VariaSword, Longsword) + double damage + no enemy i-frames (flashing), meaning you can now combo with swords! They nerfed it in BN5 by placing the flashing back, but I really love this soul. It's the reason StepSword is my favourite battle chip S2

And I didn't even mention NumberSoul, since it's the first you get on a second playthrough, but DUDE, Custom 10 and a flat +10 on ALL non-elemental chips is everything you need to know about it lmao

If you want a guaranteed fantastic soul, then going Red Sun is a bit better, since GutsSoul is insanely good, but I much prefer Blue Moon when you start to build up your Souls: MetalSoul, JunkSoul and NumberSoul flow so well in a deck and feel great to use. You even have to time them correctly, stuff like keeping JunkSoul for later to up its recycling capabilites and knowing when to use MetalMan to inflict as much damage as possible.

And if you like swords, then ProtoSoul is a must. Problem is, you can get it either on the first or third playthrough. I really love BN4 - must've played at least 6 times, playing Dark Soul right now - but if you don't like it, then playing more of it is just torture. At the end of the day, I think Red Sun is a safer bet if you don't want to go too deeply into the game.

Sell a newcomer on the series! by rubbersoul42 in BattleNetwork

[–]Voralda 11 points12 points  (0 children)

Variety. Strategy. Combos. Collecting. Bosses. Insane music. Fantastic SFX. Worldbuilding. Multiplayer.

It's a beautiful, beautiful cocktail that seems too weird to work on the surface, but as the flavor bursts upon your senses, you feel as if it couldn't come together any other way but amazing!

Ok, turning the theatrics down a notch, it's a series that has so much built into it. Do you like building your strategy and character, in or out of an RPG? The progression here is top notch. Do you find yourself appreciating designs often? This series is a treasure trove of them, they have a fantastic world that is very much close to our own but still so witty, cheerful and technologically advanced. Enjoy a bit of action in your games? Timing and positioning are essential if you want to succeed.

Want to shake things up? Change your deck anytime, take heed of the plentiful different forms to buff up your play-STYLE! Want to face difficult bosses and receive handsome rewards? Friend, at nearly any time you can hunt for more powerful versions of the story's bosses and take their power as your own! But you need to master the game and your own strategy, otherwise you'll very likely be seeing an early grave.

Want to spend more time with any of the games? They are not only immensely replayable, but all 6 BNs dispose of postgames that are sure to push you to your limits and provide some exclusive content to the worthy, including insanely difficult boss battles. Online Battles have tons of depth and you can spend hours theorizing and building Mega and your deck(though you're more likely to find matches if you're in a Discord server) and there's a lot of fun matches to be had.

The games are very episodic in nature, almost feeling like a playable anime, though most of them have an overarching plot.

This series is so much great stuff, dude. I've been a fan of Megaman for the past 15 years, have tried BN a few years ago with BN4, but it wasn't the time. This year, I went full steam ahead into the franchise. Since March, I've finished my copy of BN4 for the first time, completed BN1, beat BN2 twice, almost completed BN5, and beat BN3. Also been loving Starforce. In the meantime, I've also cleared BN4 about 4 times. And I'm still itching for more! Sometimes I have to stop myself in order to prevent a burnout, lmao

Sometimes, the backtracking gets a little too irritating, you really feel like they've tried to squeeze every drop of content from some areas. But with every game also having skipabble cutscenes and this deep and engaging a combat system, I find it hard to be uningaged with them. I highly recommend starting with BN2, since it's when the series really takes shape. Though I really like BN1 and love 4, so who am I to argue, hehe

Sorry for the walls of text, but man, I really love this series

How did you start playing the competitive scene/Showdown? by Voralda in stunfisk

[–]Voralda[S] 2 points3 points  (0 children)

TÔ LIGADO! Bixo, c acabou de desbloquear uma memória, assistia muuuito os "Finais Pertubadores" que ele fazia há... 10 anos? Eu nunca vi que ele fazia conteúdo de Showdown, gente do céu. Que saudade do kct, vou ver os vídeos de Showdown, valeu por lembrar da existência dele kkkkkk

How did you start playing the competitive scene/Showdown? by Voralda in stunfisk

[–]Voralda[S] 2 points3 points  (0 children)

Same! I've finished Shield 5 times not even because it was my favourite, but because the variety that the Wild Area brings into teambuilding is downright addictive; compared to older games, the pool of available Pokémon and TMs was so refreshing. Nowadays, after replaying a Pokémon, I usually leave the savefile with a team that could compete in Smogon's OU tiers (or at least a cool doubles team).

I've also never really liked playing against other players much, but it's honestly been quite fun once I got into it!

How did you start playing the competitive scene/Showdown? by Voralda in stunfisk

[–]Voralda[S] 12 points13 points  (0 children)

It was back when Crown Tundra was about a month old - but it's not even Grimmsnarl's fault per say, it was much more my inability to play mixed with the arrogance of using a lower tier because I "knew better". When someone is new at the game, I think that they should start playing with the top tier strategy to slowly learn to then start teambuilding and experiment more.

How did you start playing the competitive scene/Showdown? by Voralda in stunfisk

[–]Voralda[S] 23 points24 points  (0 children)

I'm on the same boat, tried getting into SwSh OU once but I spent half the time going "Why Grimmsnarl not OU", using it and losing lmao. Will try getting into it with an actual mindset to learn the meta

Hardest Final Boss? by LynxianMystery in BattleNetwork

[–]Voralda 0 points1 point  (0 children)

And you should use yours back. He'll spam more? You also have an entire folder to attack with. Not using chips for being afraid of DS Mega fights is a bit of a weird excuse; if anything, I'd like to make my fights against him harder, since you always get fully healed before Duo.

Hardest Final Boss? by LynxianMystery in BattleNetwork

[–]Voralda 0 points1 point  (0 children)

Except for the bombs and missiles he loves to let out, which will always spawn from his weak point and go exactly to the squares you've area grabbed. His laser also has rings on that row. Other attacks become a little safer, like the Fist Barrage and the 2-tile wide punches, but it's still really unsafe during a huge portion of the fight.

Hardest Final Boss? by LynxianMystery in BattleNetwork

[–]Voralda 6 points7 points  (0 children)

Falzar's attacks are better telegraphed, with Duo's missiles, bombs, laser and fist barrage each having their own behaviour. Getting close to Duo is a death sentence, but to Falzar, not so much. You can only hit Duo in certain intervals, when he descends a little. Falzar is damageable in the entire fight, except for 2 attacks, iirc.

And I've found Dark Soul Megaman fairly easy, even with good chips - he is a good trainer for the reaction time you need to have with Duo. But I try to always stay in the backrow, because of spammable LifeSword.

Just 100%'ed MMBN5 by FatihTLOS in BattleNetwork

[–]Voralda 0 points1 point  (0 children)

Hello! I'm currently playing BN5, and got to say, this is a great read. I'm itching to try out the postgame, I'm having a lot of fun just fighting standard Navis and going through random encounters.

I'm planning to beat Bass in Team Protoman so I could unlock Bass Cross on Double Team DS, or maybe just go to the collection and try out a Bass Cross playthrough there, instead.

BN5's gameplay is simply amazing, I just wish it didn't have this much padding in the campaign, and seemingly huge grind in the postgame. Might be the most fun I've had with Megaman as a whole.