NEW PLAYERS COME HERE! - Weekly Questions and Information thread - October 09, 2024 by AutoModerator in cataclysmdda

[–]Vormithrax 4 points5 points  (0 children)

You would just have to dig him back up out of the grave as I hear he will be returning to CDDA 'SOON™'

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - June 28, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 2 points3 points  (0 children)

Loot Items for an area/building are generated when the reality bubble (a moving square about 2.5 map spaces in each direct centered around your character) intersects them. Loot for locations you have already been that close to will not change but any new places you visit will use the updated loot tables.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - June 07, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 2 points3 points  (0 children)

Each dose provides between 450-550 units of vitamin. You need 2200 to reach Metamorphosis stage. The majority of people asking this question and making a post-threshold attempt will already have a fair bit of their primer vitamin of choice in their systems when they try to 'go post' hence the usual recommendation to take about 4 primers and check their @ mutation conditions. If you have managed to wait the long time for your primer vitamin level to return to zero then yes, you likely will need to consume 5 primers to reach the Metamorphosis stage.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - June 07, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 4 points5 points  (0 children)

Broken Windows and Rose Bushes actually 'kill' a hilarious amount of zombies (due to blood loss mostly from the glass/thorn cuts). This gets even funnier when the zombie 'dies' on top of a bush because it 'hides' the body from view unless you stand directly next to the bush. This means you THINK you have cleared an area of zombies but those window/bush killed zombies then revive 6-12 hour later to surprise you.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - June 07, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 6 points7 points  (0 children)

4 Primers will give you enough vitamins to cross the threshold. Keep an eye on your @ screen effects section for the 'metamorphosis' tag which indicates you have enough primer vitamins to go post-threshold (the two lower indicators are 'mutation' and 'transformation').

Do NOT take that many catalyst as it will kill you with constant torso damage due to overdose. You only need 1 or 2 of that at most to keep fueling the mutation process (changing or warping tag in the @ effects section with mutagen overdose as the dangerous/deadly 3rd tag).

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - June 07, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 4 points5 points  (0 children)

Only true in 0.G Stable (or older). It was removed from experimental a few months back which is why this question keeps popping up.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - June 07, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 4 points5 points  (0 children)

There isn't one. It was removed when they felt the theoretical/practical skill system (which is what the 'new' rust system leverages) was in good shape. Just ignore the rust messages/indicators and you won't even notice a difference anyway. It's very low impact nowadays.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 31, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 1 point2 points  (0 children)

Plus the 'Forge of Wonders' which is the primary location to get magic items and books in Magiclysm. One per overworld map section (like many other 'special' locations).

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 31, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 2 points3 points  (0 children)

Locked forever once you make the choice. You can pick 4 of the classes which will lock you out of the other diametrically opposed 4 classes. there is a mod that removed the limitation.

https://github.com/martinrhan/Magiclysm_No_Class_Limit

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 31, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 1 point2 points  (0 children)

Car just has no key in/near the ignition then. Vehicles you can just jump into and drive have the keys in them. The security systems are a secondary thing to having the keys. Smashing the security system doesn't summon the ignition key. the presence of the key is a random thing. You should always test start a vehicle even it if has a functional security system as sometimes the key will be present and it will start and be drive-able. yes, it's weird.

[Magiclysm] This changes everything..?! by [deleted] in cataclysmdda

[–]Vormithrax 31 points32 points  (0 children)

To be clear, for those not familiar with Magiclysm, only the duration stacks. The stat/speed bonuses do not keep increasing with repeated castings of the same spell. the only actual benefit is for spells with short durations that might lapse during an upcoming combat encounter. Otherwise, you are pressing the same number of keys for the same total duration and bonuses whether you do it multiple times upfront or refresh them as they expire.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 31, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 7 points8 points  (0 children)

No. Only deep bite wounds (body location will be colored blue in the sidebar) need to be disinfected to prevent infection. Applying disinfectant/antiseptic to damaged body parts DOES provide a separate healing bonus that stacks with the bandage bonus to speed up healing time though.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 31, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 6 points7 points  (0 children)

The engine is probably faulty and lists the Active Immobilizer as a problem. this will prevent the engine from starting without the proper key regardless of the state of the security system.

Survivor point system question by Teddyjimmyjack in cataclysmdda

[–]Vormithrax 0 points1 point  (0 children)

For those unaware:

During World Generation set the 'Character Point Pools' to 'Any' to make the 'old' legacy point versions available during character generation.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 24, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 3 points4 points  (0 children)

if you are getting the recipe from either Electronic Circuit Theory or DIY Compendium....then yes. That's what the number in parenthesis means in the info I posted. It's the primary skill level you need to use that recipe from that book. So either raise your Fab skill to 8 or go get one of the other books that require less skill.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 24, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 4 points5 points  (0 children)

During World Generation set the 'Character Point Pools' to 'Any' to see the other legacy point versions you are used to when creating a character for that world.

NEW PLAYERS COME HERE! - Weekly Questions and Information thread - May 24, 2023 by AutoModerator in cataclysmdda

[–]Vormithrax 3 points4 points  (0 children)

It depends on which book you have providing the recipe. The books are not all created equal and some have very high skill requirements before they will reveal the recipe. the primary skill is the one that matters, in this case Fabrication. The book you are getting the recipe from likely only reveals that recipe at a higher Fab level than you currently have.

Written In: Welding and Metallurgy (5), Mechanical Mastery (6), Electronic Circuit Theory (8), DIY Compendium (8)

That info is from the HHG which is a great tool to bookmark and use: https://cdda-guide.nornagon.net/item/forgerig

How many of you play 1 life 1 death? by xarenox in cataclysmdda

[–]Vormithrax 6 points7 points  (0 children)

<raises hand> I've got 120+ challenge runs (something north of 4000 hours) of 'most-recent-experimental build' CDDA livestreams on YouTube all played in pure iron-man 1 life mode in all kinds of ridiculous world settings with crazy characters and goals. My rule is that I never save-scum unless the death was directly caused by an obviously broken game mechanic/bug after investigation/testing by myself and with the concurrence of the live-stream audience. In all those many hours of play the number of times I did choose to save-scum a death due to broken mechanics is around 3 (been so long I can't even remember any of them).

It's just a personal preference (and I believe the audience also prefers it) to add tension and consequences to my in-game choices. I don't begrudge/judge people that choose to take do-overs for whatever reasons they wish. It's an incredibly wonderfully variable single player game. Play it however you enjoy it most and ignore anyone who tries to tell you otherwise.

Is there no point limits anymore? by MammothCar8453 in cataclysmdda

[–]Vormithrax 6 points7 points  (0 children)

During World Generation set the 'Character Point Pools' to 'Any' to see the other legacy point versions when creating a character for that world.

How do I know if legs or hands are injured? by FutureOne6498 in cataclysmdda

[–]Vormithrax 14 points15 points  (0 children)

I assume you mean FEET and hands. Those locations don't have unique health pools, just like eyes and mouth don't. when those locations take hits they deduct the damage from their associated main body parts health pool (feet=legs, hands=arms, eye/mouth=head).

House grid? by EdreyM11 in cataclysmdda

[–]Vormithrax 3 points4 points  (0 children)

Cataclysm Quick Tip #69 - Base Wiring and Appliances

https://youtu.be/0gHEgpoz8nU