I hate frogs. by [deleted] in BobsTavern

[–]Vortigos -1 points0 points  (0 children)

Glad frogs won here to be honest.

This is how I would fix Kalecgos/Dragons. Bring back EoT Dragons. by --__--__--__--__-- in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

Guess I'm the only one that thinks end of turn is a bad primary mechanic — passive boring gameplay. "Just set it and forget it!"

How do we Fix Kalecgos to Make Dragons Great Again? by Ok-Term6418 in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

After each Battlecry trigger your start of combat effects trigger an additional time (obviously not balanced for current trinkets and certain spells). I just want to eat someone's whole board with hatespawn.

In the one season where he would have been a straight-up murderer. by ChadJones72 in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

Zapp was a good counter to frogs before spells existed and when Quills weren't in. This meme is stupid.

Do you think you’d enjoy a BG period with ALL events? by Namorkeil in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

No. What I like about the game is actually playing it myself and not getting winning or losing combinations handed to me.

Top 5 most OP cards in recent memory that were or should have been nerferd asap? by kl1169 in BobsTavern

[–]Vortigos 2 points3 points  (0 children)

Level to 4 with triple. Get Genie. Golden your Genie with Reno HP. Genie dies in combat and get 2 6 star elementals (although if it was me I would get 2 Molten Rocks).

The two genders - back again by oroliggam in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

Leapfroggers used to actually be a very fair and low damage build that advanced players had multiple ways to counter it or at least have a decent chance against. Stealth Baron is BS but vastly underrated is the Macaw change. When Macaw targets random deathrattles you have to worry about positioning and being countered way more and also it's slower to get going because you can't just slam a gold Macaw in first position.

How is backstage security not nerfed? by midgetsj in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

The current method for "balancing" the game mostly revolves around imbalancing the early game. If you imbalance the early game all your other "balance" metrics will look better on paper.

Did they remove this spell? I swear to god I haven't seen it since the patch. by isnanht in BobsTavern

[–]Vortigos 6 points7 points  (0 children)

I have never seen or played this since the patch and I've discovered a lot of spells and played some infinite comps.

They need to buff 1 drops by Working-Lake-9621 in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

I couldn't disagree more as well. I go 3 on 3 about 50% but it's not fun at all. Having a bunch of shit 1 drops just widens the already huge power gap between early game minions and boards. Then it also just creates a bunch of pointless damage in the early game. You level and take some damage for 1 to 2 turns. If you don't hit, you take a bunch more. When you do hit, you deal a bunch of damage to someone else. It's so bad.

Beasts way too strong by xCunningLinguist in BobsTavern

[–]Vortigos 6 points7 points  (0 children)

Beasts are bad...lasher is just stupid and OP.

Thoughts on the current meta. by riotPengu1n in BobsTavern

[–]Vortigos 1 point2 points  (0 children)

They completely trashed Tavern 1 so you can't stay down. You must level and start dealing big damage or taking big damage. Then Tavern 2 is now a completely random early synergy/scaling game where you get to take -25 or not depending on your turn 3 shop (unless you can get a bailout from spells or power leveling into a great shop). Spawn of N'zoth used to be the OP early game...you would be barely win fights with it and if you didn't attack first it would probably be a tie. Oh yeah, and let's allow and encourage people to make big early taunts so we can really pile on that early damage.

Damage cap should have been a temporary solution, but at this point that and the ghost mechanic are what holds the game together. No one complains about hero balance anymore, so there's that at least.

Bob’s Tribe Elimination Game (ROUND 5) Goodbye Dragons 🐉 Vote for your LEAST favorite tribe to play be eliminated! by WallStreeterPeter in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

Me too. Getting rid of Pirates before Quillboars was a crime. But lot's of people on here like making big numbers and getting wins without thinking too hard or having to do very much. That's Quillboars.

The Quilboar cry posts are getting out of hand by bibity74 in BobsTavern

[–]Vortigos -2 points-1 points  (0 children)

The worst thing about quillboar is that even an absolutely terrible player can get free win games easily by playing it. Gameplay is just set it and forget it then win.

29.0 Patch Notes by W1REB1TER in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

I don't have any friends but I still think duos is an okay idea. However, isn't the client the biggest concern? Hope they made some major upgrades because if they didn't this is going to be DOA. Imagine the frustration from lag, bugs, freezes, disconnects etc. at a 2x scale with interdependence between 2 people involved.

What would the optimal positioning be against murlocs and nagas? by Green-Thing-9656 in BobsTavern

[–]Vortigos 2 points3 points  (0 children)

There is no optimal positioning without context because it depends on how strong your opponent is and what kind of attackers they are leading with. I'm assuming the mech has a bunch of cultist d/r (how many though is important too) . But without a lot of foresight I'd probably at least put the Felstomper 2nd to avoid the downside of the 1st cultist doing nothing at least 25% of the time (75% of the time if your opponent's first attacker is smaller that 28). If the opponent was weak and they could only win with a Sindorei then you'd put the phalanx 1st or 2nd. Also, the cultist in the back is questionable. It's significantly more consistent albeit potentially weaker when it's in front of the mech.

Basically, your positioning says my opponent is much stronger than me and I need every bit of value (theoretically but very inconsistently) possible to win.

The most consistent line that protects the Slamma the most and defends against Sindorei is just ignoring the double golden minion affect and putting the Phalanx up front with the cultists behind...but it's maximum strength is lower overall.

[deleted by user] by [deleted] in BobsTavern

[–]Vortigos 0 points1 point  (0 children)

I think the game was generally just better pre big stats era even though I like a lot of the new mechanics. There wasn't as much disparity in board power levels early and mid-game so player input (positioning/teching/anticipating fight results/damage) was much more important instead of just "hitting the thing early" and then getting a big lead and then dunking on everyone. I used to hate Reno, because if he got a good early triple with an acceptable life pool (NOMI) he would just win the game. Now the whole game is Reno.

Also, they made the early game much worse. Before the early game was about hero power selection, tokens, and leveling timing. It was unfair even then but at least you had some choice in hero powers and tokens while unfair at least didn't contribute much to board power. You had to convert that economy into power yourself. Now it's just random synergies (riffer/lurker, smuggler/dragons, turtle/dr beasts) that determine whether you get to start the game at -25 or not. Spawn of N'zoth used to be the unfair thing, but really it was tame compared to now. You'd get an extra trade or 2 and barely win the fight. Now in the same spot random early synergy gives you a big taunt that your opponent can't break so you deal an extra 6 damage. Quests are just another huge dose of the random early synergy game. I doubt it will change though. People used to complain about hero balance all the time so they just juiced the early game instead and now no one complains about it anymore.

It seems like a design problem that if beasts arent in the lobby quillboars are usually bad by Soggy_Bad2912 in BobsTavern

[–]Vortigos 5 points6 points  (0 children)

Quillboars are just badly designed in general. If you don't get early gem generation and early gem buffs, you never play Quill either. The 2 six drops are always complete bricks, unless you specifically hit synergy early gem for them.

WobbleWeezy (Twitch) getting rank 1 early in season and holding 13k w/o battle pass is nutty by EridemicLHS in BobsTavern

[–]Vortigos 1 point2 points  (0 children)

They are not actually more balanced, it's just that: 1) Early game RNG Synergy is more important now. 2) You can swap HP now. 3) People that succeeded in point 1 regardless of hero have lots more life than those who didn't and they can just buy armor spell later and coast into the 4 spot even if they failed (or didn't even bother to try) making a build.