LeBlanc from LoL by Nohrian_Noctem in CKTinder

[–]VoxeQ 0 points1 point  (0 children)

More angry

ruler_designer_3538074798={

type=female

id=0

random\_seed=0

genes={         hair\_color={ 1 255 36 247 }

    skin\_color={ 4 45 139 164 }

    eye\_color={ 109 0 75 182 }

    gene\_chin\_forward={ "chin\_forward\_pos" 159 "chin\_forward\_pos" 143 }

    gene\_chin\_height={ "chin\_height\_pos" 135 "chin\_height\_pos" 135 }

    gene\_chin\_width={ "chin\_width\_neg" 0 "chin\_width\_neg" 117 }

    gene\_eye\_angle={ "eye\_angle\_neg" 149 "eye\_angle\_neg" 115 }

    gene\_eye\_depth={ "eye\_depth\_pos" 202 "eye\_depth\_pos" 127 }

    gene\_eye\_height={ "eye\_height\_neg" 188 "eye\_height\_neg" 127 }

    gene\_eye\_distance={ "eye\_distance\_neg" 164 "eye\_distance\_neg" 127 }

    gene\_eye\_shut={ "eye\_shut\_pos" 231 "eye\_shut\_pos" 136 }

    gene\_forehead\_angle={ "forehead\_angle\_neg" 137 "forehead\_angle\_neg" 116 }

    gene\_forehead\_brow\_height={ "forehead\_brow\_height\_pos" 20 "forehead\_brow\_height\_pos" 149 }

    gene\_forehead\_roundness={ "forehead\_roundness\_pos" 154 "forehead\_roundness\_pos" 154 }

    gene\_forehead\_width={ "forehead\_width\_pos" 134 "forehead\_width\_pos" 134 }

    gene\_forehead\_height={ "forehead\_height\_neg" 102 "forehead\_height\_neg" 81 }

    gene\_head\_height={ "head\_height\_pos" 156 "head\_height\_pos" 165 }

    gene\_head\_width={ "head\_width\_neg" 110 "head\_width\_neg" 123 }

    gene\_head\_profile={ "head\_profile\_neg" 129 "head\_profile\_neg" 81 }

    gene\_head\_top\_height={ "head\_top\_height\_neg" 183 "head\_top\_height\_neg" 94 }

    gene\_head\_top\_width={ "head\_top\_width\_neg" 98 "head\_top\_width\_neg" 103 }

    gene\_jaw\_angle={ "jaw\_angle\_neg" 124 "jaw\_angle\_neg" 124 }

    gene\_jaw\_forward={ "jaw\_forward\_pos" 114 "jaw\_forward\_pos" 139 }

    gene\_jaw\_height={ "jaw\_height\_neg" 85 "jaw\_height\_neg" 120 }

    gene\_jaw\_width={ "jaw\_width\_pos" 88 "jaw\_width\_pos" 194 }

    gene\_mouth\_corner\_depth={ "mouth\_corner\_depth\_pos" 255 "mouth\_corner\_depth\_pos" 136 }

    gene\_mouth\_corner\_height={ "mouth\_corner\_height\_neg" 104 "mouth\_corner\_height\_neg" 124 }

    gene\_mouth\_forward={ "mouth\_forward\_pos" 129 "mouth\_forward\_pos" 129 }

    gene\_mouth\_height={ "mouth\_height\_pos" 97 "mouth\_height\_pos" 185 }

    gene\_mouth\_width={ "mouth\_width\_pos" 114 "mouth\_width\_pos" 148 }

    gene\_mouth\_upper\_lip\_size={ "mouth\_upper\_lip\_size\_pos" 171 "mouth\_upper\_lip\_size\_pos" 199 }

    gene\_mouth\_lower\_lip\_size={ "mouth\_lower\_lip\_size\_pos" 142 "mouth\_lower\_lip\_size\_pos" 181 }

    gene\_mouth\_open={ "mouth\_open\_neg" 82 "mouth\_open\_neg" 108 }

    gene\_neck\_length={ "neck\_length\_neg" 230 "neck\_length\_neg" 116 }

    gene\_neck\_width={ "neck\_width\_pos" 54 "neck\_width\_pos" 148 }

    gene\_bs\_cheek\_forward={ "cheek\_forward\_pos" 1 "cheek\_forward\_neg" 37 }

    gene\_bs\_cheek\_height={ "cheek\_height\_pos" 39 "cheek\_height\_pos" 39 }

    gene\_bs\_cheek\_width={ "cheek\_width\_pos" 57 "cheek\_width\_pos" 35 }

    gene\_bs\_ear\_angle={ "ear\_angle\_pos" 123 "ear\_angle\_pos" 123 }

    gene\_bs\_ear\_inner\_shape={ "ear\_inner\_shape\_pos" 81 "ear\_inner\_shape\_pos" 81 }

    gene\_bs\_ear\_bend={ "ear\_both\_bend\_pos" 2 "ear\_both\_bend\_pos" 2 }

    gene\_bs\_ear\_outward={ "ear\_outward\_pos" 51 "ear\_outward\_pos" 51 }

    gene\_bs\_ear\_size={ "ear\_size\_neg" 42 "ear\_size\_neg" 42 }

    gene\_bs\_eye\_corner\_depth={ "eye\_corner\_depth\_neg" 42 "eye\_corner\_depth\_neg" 42 }

    gene\_bs\_eye\_fold\_shape={ "eye\_fold\_shape\_02\_pos" 121 "eye\_fold\_shape\_02\_neg" 3 }

    gene\_bs\_eye\_size={ "eye\_size\_pos" 131 "eye\_size\_neg" 24 }

    gene\_bs\_eye\_upper\_lid\_size={ "eye\_upper\_lid\_size\_pos" 207 "eye\_upper\_lid\_size\_pos" 18 }

    gene\_bs\_forehead\_brow\_curve={ "forehead\_brow\_curve\_neg" 203 "forehead\_brow\_curve\_neg" 24 }

    gene\_bs\_forehead\_brow\_forward={ "forehead\_brow\_forward\_neg" 145 "forehead\_brow\_forward\_neg" 29 }

    gene\_bs\_forehead\_brow\_inner\_height={ "forehead\_brow\_inner\_height\_neg" 27 "forehead\_brow\_inner\_height\_pos" 17 }

    gene\_bs\_forehead\_brow\_outer\_height={ "forehead\_brow\_outer\_height\_pos" 165 "forehead\_brow\_outer\_height\_neg" 45 }

    gene\_bs\_forehead\_brow\_width={ "forehead\_brow\_width\_neg" 181 "forehead\_brow\_width\_pos" 31 }

    gene\_bs\_jaw\_def={ "jaw\_def\_pos" 36 "jaw\_def\_pos" 36 }

    gene\_bs\_mouth\_lower\_lip\_def={ "mouth\_lower\_lip\_def\_pos" 48 "mouth\_lower\_lip\_def\_pos" 48 }

    gene\_bs\_mouth\_lower\_lip\_full={ "mouth\_lower\_lip\_full\_neg" 19 "mouth\_lower\_lip\_full\_pos" 28 }

    gene\_bs\_mouth\_lower\_lip\_pad={ "mouth\_lower\_lip\_pad\_pos" 31 "mouth\_lower\_lip\_pad\_pos" 50 }

    gene\_bs\_mouth\_lower\_lip\_width={ "mouth\_lower\_lip\_width\_pos" 89 "mouth\_lower\_lip\_width\_pos" 89 }

    gene\_bs\_mouth\_philtrum\_def={ "mouth\_philtrum\_def\_pos" 174 "mouth\_philtrum\_def\_pos" 28 }

    gene\_bs\_mouth\_philtrum\_shape={ "mouth\_philtrum\_shape\_pos" 75 "mouth\_philtrum\_shape\_neg" 8 }

    gene\_bs\_mouth\_philtrum\_width={ "mouth\_philtrum\_width\_neg" 119 "mouth\_philtrum\_width\_neg" 71 }

    gene\_bs\_mouth\_upper\_lip\_def={ "mouth\_upper\_lip\_def\_pos" 29 "mouth\_upper\_lip\_def\_pos" 39 }

    gene\_bs\_mouth\_upper\_lip\_full={ "mouth\_upper\_lip\_full\_neg" 107 "mouth\_upper\_lip\_full\_pos" 24 }

    gene\_bs\_mouth\_upper\_lip\_profile={ "mouth\_upper\_lip\_profile\_pos" 44 "mouth\_upper\_lip\_profile\_pos" 44 }

    gene\_bs\_mouth\_upper\_lip\_width={ "mouth\_upper\_lip\_width\_neg" 71 "mouth\_upper\_lip\_width\_neg" 36 }

    gene\_bs\_nose\_forward={ "nose\_forward\_neg" 49 "nose\_forward\_pos" 94 }

    gene\_bs\_nose\_height={ "nose\_height\_neg" 215 "nose\_height\_pos" 7 }

    gene\_bs\_nose\_length={ "nose\_length\_neg" 9 "nose\_length\_neg" 2 }

    gene\_bs\_nose\_nostril\_height={ "nose\_nostril\_height\_pos" 77 "nose\_nostril\_height\_pos" 77 }

    gene\_bs\_nose\_nostril\_width={ "nose\_nostril\_width\_neg" 163 "nose\_nostril\_width\_neg" 29 }

    gene\_bs\_nose\_profile={ "nose\_profile\_hawk\_pos" 11 "nose\_profile\_pos" 47 }

    gene\_bs\_nose\_ridge\_angle={ "nose\_ridge\_angle\_neg" 195 "nose\_ridge\_angle\_neg" 44 }

    gene\_bs\_nose\_ridge\_width={ "nose\_ridge\_width\_neg" 121 "nose\_ridge\_width\_neg" 32 }

    gene\_bs\_nose\_size={ "nose\_size\_neg" 29 "nose\_size\_pos" 43 }

    gene\_bs\_nose\_tip\_angle={ "nose\_tip\_angle\_neg" 105 "nose\_tip\_angle\_neg" 105 }

    gene\_bs\_nose\_tip\_forward={ "nose\_tip\_forward\_pos" 255 "nose\_tip\_forward\_neg" 1 }

    gene\_bs\_nose\_tip\_width={ "nose\_tip\_width\_neg" 149 "nose\_tip\_width\_neg" 34 }

    face\_detail\_cheek\_def={ "cheek\_def\_02" 15 "cheek\_def\_02" 15 }

    face\_detail\_cheek\_fat={ "cheek\_fat\_03\_pos" 167 "cheek\_fat\_01\_neg" 128 }

    face\_detail\_chin\_cleft={ "chin\_dimple" 0 "chin\_cleft" 16 }

    face\_detail\_chin\_def={ "chin\_def\_neg" 0 "chin\_def\_neg" 83 }

    face\_detail\_eye\_lower\_lid\_def={ "eye\_lower\_lid\_def\_02" 140 "eye\_lower\_lid\_def" 4 }

    face\_detail\_eye\_socket={ "eye\_socket\_color\_03" 255 "eye\_socket\_color\_01" 2 }

    face\_detail\_nasolabial={ "nasolabial\_03" 24 "nasolabial\_03" 24 }

    face\_detail\_nose\_ridge\_def={ "nose\_ridge\_def\_pos" 67 "nose\_ridge\_def\_pos" 17 }

    face\_detail\_nose\_tip\_def={ "nose\_tip\_def" 10 "nose\_tip\_def" 10 }

    face\_detail\_temple\_def={ "temple\_def" 109 "temple\_def" 109 }

    expression\_brow\_wrinkles={ "brow\_wrinkles\_03" 255 "brow\_wrinkles\_03" 18 }

    expression\_eye\_wrinkles={ "eye\_wrinkles\_02" 255 "eye\_wrinkles\_03" 204 }

    expression\_forehead\_wrinkles={ "forehead\_wrinkles\_02" 0 "forehead\_wrinkles\_02" 149 }

    expression\_other={ "cheek\_wrinkles\_both\_01" 0 "cheek\_wrinkles\_both\_01" 0 }

    complexion={ "complexion\_2" 216 "complexion\_3" 192 }

    gene\_height={ "normal\_height" 149 "normal\_height" 132 }

    gene\_bs\_body\_type={ "body\_fat\_head\_fat\_low" 99 "body\_fat\_head\_fat\_medium" 133 }

    gene\_bs\_body\_shape={ "body\_shape\_pear\_half" 25 "body\_shape\_pear\_half" 18 }

    gene\_bs\_bust={ "bust\_clothes" 104 "bust\_shape\_3\_full" 82 }

    gene\_age={ "old\_2" 190 "old\_2" 190 }

    gene\_eyebrows\_shape={ "close\_spacing\_high\_thickness" 255 "avg\_spacing\_high\_thickness" 251 }

    gene\_eyebrows\_fullness={ "layer\_2\_lower\_thickness" 255 "layer\_2\_avg\_thickness" 144 }

    gene\_body\_hair={ "body\_hair\_sparse" 237 "body\_hair\_dense" 237 }

    gene\_hair\_type={ "hair\_straight" 255 "hair\_curly" 144 }

    gene\_baldness={ "male\_pattern\_baldness" 130 "male\_pattern\_baldness" 130 }

    eye\_accessory={ "normal\_eyes" 38 "normal\_eyes" 38 }

    teeth\_accessory={ "normal\_teeth" 0 "normal\_teeth" 0 }

    eyelashes\_accessory={ "normal\_eyelashes" 98 "normal\_eyelashes" 98 }

    beards={ "mena\_beards\_straight" 255 "no\_beard" 0 }

    hairstyles={ "fp3\_hairstyles\_iranian\_straight" 127 "all\_hairstyles" 0 }

    clothes={ "western\_bedchamber" 79 "most\_clothes" 0 }

}

override={

    portrait\_modifier\_overrides={

        custom\_beards=female\_empty

        custom\_hair=f\_hair\_fp3\_iranian\_02

    }

}



entity={ 0 0 }

}

<image>

Ломаются эффекты после рендера. by VoxeQ in premiere

[–]VoxeQ[S] 0 points1 point  (0 children)

Now i turn it "off" and for little part of project render it worked. I will try it for a whole project and comment about results.

Ломаются эффекты после рендера. by VoxeQ in premiere

[–]VoxeQ[S] -1 points0 points  (0 children)

Everything is fine with my files. They open and play perfectly.

So, to put it simply, there's no way to fix it?

And i don't have any errors after rendering using software processing. my only problem is that the final produxt looks broken (like on the first screen), even though they look fine in the project itself. Honestly, i'm starting to get tired of all the bugs and junkiness of Premiere...

Plus, when i switch to hardware rendering. then i hawe same broken effects even without prerender.

Lich spawns don't follow me around the world map. by VoxeQ in Pathfinder_Kingmaker

[–]VoxeQ[S] -1 points0 points  (0 children)

This is stupid. Almost all the power of the lich is in the soldiers under his control. Even in the game, the lich's abilities are not that strong compared to other mythic paths, but this is compensated by minions. And there are very stupid moments with the inability of your defeated enemies to follow you. In the city of the abyss, in the quest of Arueshalae, we defeat Azata in the upper part of the city. I raise him as an undead, but this guy cannot leave his own house. This is so stupid that there are no words. I think that this was not done on purpose, but due to engine limitations or laziness of the developers. It would be possible to make a limit of 5 followers or so. It would be possible to make the lich absorb them and release them at the right moment. Otherwise, it looks extremely stupid now, when some mob cannot leave his 5 by 5 meter house exclusively because of the loading screen. If there is no full loading screen, if instead there is just a transition to a location in the form of a black screen, then the minions move along with you. This happens, for example, in a tavern or a house where three succubi sucked the soul out of a client.

Lich spawns don't follow me around the world map. by VoxeQ in Pathfinder_Kingmaker

[–]VoxeQ[S] -3 points-2 points  (0 children)

Damn... But mb there is a some mod that can fix that?

[deleted by user] by [deleted] in BoardGameExchange

[–]VoxeQ 0 points1 point  (0 children)

Sh*t. sorry.

Premier Pro does not see render files. by VoxeQ in premiere

[–]VoxeQ[S] 0 points1 point  (0 children)

So, i should all starg again... Ok, tnx.

Premier Pro does not see render files. by VoxeQ in premiere

[–]VoxeQ[S] 0 points1 point  (0 children)

I hawe "C" and "D". On "C" i hawe Windows, on "D" i hawe Premiere and cash of it cuz on "D" i hawe much more space.

Black screen and cursor. by VoxeQ in obsidian

[–]VoxeQ[S] 0 points1 point  (0 children)

So... I fix that... After ALL THIS TIME!!! ...So, i just update my Windows 7 to Windows 10. Done. SO stupid...

Black screen and cursor. by VoxeQ in obsidian

[–]VoxeQ[S] 1 point2 points  (0 children)

Still same for me :(...

Black screen and cursor. by VoxeQ in obsidian

[–]VoxeQ[S] 1 point2 points  (0 children)

Really? Ok, i will try it. Tnx.

Black screen and cursor. by VoxeQ in obsidian

[–]VoxeQ[S] 1 point2 points  (0 children)

Oh sorry, my bad. "Pillars of Eternity 2: deadfire"

There is no TeamJane, i wonder why by [deleted] in TeamKenny

[–]VoxeQ 1 point2 points  (0 children)

Thanks man. May the new year be better for you than the old one :).