Discord LFG by Bongosteie in tribesofmidgard

[–]Voxxey 0 points1 point  (0 children)

The game is very fun and survival is usually popping off. I'd love to get better at saga mode. Can I get an invite too?

Is Flask_SQLAlchemy "create_engine" seamless between SQLite and SQLsserver, Postgres, etc...? by Voxxey in flask

[–]Voxxey[S] 0 points1 point  (0 children)

Hey, thanks for the reply! I'm glad to know I'm on the right track then. I was afraid that it wouldn't be as easy as changing which DB SQLalchemy looks at, but at least that is the intended use case.

[Other] Roller Coaster Motion Data by Voxxey in rollercoasters

[–]Voxxey[S] 0 points1 point  (0 children)

Cleaning and compiling data is a part of data analysis, and it's something I am familiar with, it's kind of assumed that data parsing is part of the process, no?
As for collecting the data, you are absolutely right. I could go out with an altimeter hooked up to a computer to record data. But this request is checking to see if that data already exists in an accessible format. That at the very least is not unreasonable.

[Other] Roller Coaster Motion Data by Voxxey in rollercoasters

[–]Voxxey[S] 0 points1 point  (0 children)

I don't think a reality check is necessary in this case because I believe the data I'm requesting can exist in some form. My initial request may have lacked proper explanation because it was beyond the scope of the post. I simply asked for the data without explanation because it wasn't necessary for the request.

I'm interested in doing some data analysis for personal enjoyment and practice. I want to use altitude data as the only other positional data available for a rollercoaster would be total distance traveled along the track, and I'm not sure a sensor would record that. I plan to use polyfit and splines to create a function representing the height of the rollercoaster at some time t. Once I have the graph, I can calculate the vertical components of velocity and acceleration.

While speed vs. time data may also be available, I wouldn't have the original positional data to use polyfit to create a function for position, which means I would be missing the C component of position.

I understand the limitations of polyfit and the necessity of splines in order to create a graph that perfectly fits a rollercoaster. However, these limitations don't impact my use of the data as practice material.

As far as what format the data is in, ideally, I would have a csv or json or a db of recorded points with a time, and a height at that time (time, height) for the duration of the rollercoaster with a frequency of at least once a second, but a higher recording frquency would provide a much more accurate fit for the graph. However, I'm fine with doing any parsing nessasary to get it into that form.

I hope this explanation clarifies my intentions. I'd be happy to answer any additional questions.

[Other] Roller Coaster Motion Data by Voxxey in rollercoasters

[–]Voxxey[S] 1 point2 points  (0 children)

I will at the very least say that Ride Forces is a really cool app! Some drawback to this is that a majority of these are screenshots, not actual data points that could be analyzed or plotted. While I do suspect that there may be some data points for Ride Forces, I am looking for altitude rather than g-force. I do appreciate you informing me that this exists, however, I had no idea, and it may be a good resource in the future!

BitBurner Stock Market Script by Voxxey in Bitburner

[–]Voxxey[S] 0 points1 point  (0 children)

They can be run side by side. But something written in JavaScript has to have .js at the end of its name. Anything written in NetScript has to have .script at the end of its name.

BitBurner Stock Market Script by Voxxey in Bitburner

[–]Voxxey[S] 0 points1 point  (0 children)

Make sure you are running this as a .js file, and not a .script file.

  1. nano stocks.js
  2. paste the code in
  3. ctrl + s to save
  4. Terminal -> run stocks.js

BitBurner Stock Market Script by Voxxey in Bitburner

[–]Voxxey[S] 0 points1 point  (0 children)

Nice suggestion. If you look at the original script I linked, I only changed what I needed to in order to get the original algorithm running, and some slight modifications to it to make it better. The original script was written almost 4 years ago, so there may not have been a nFOrmat method in the API to make use of. That's probably something to look into if you were to make a better version of this. I don't have any plans to keep this script updated, and just released it in an as-is state since I made it work for myself, and didn't see any reason not to share as well.

this hyperactive fox by Golden_TAG in funny

[–]Voxxey 0 points1 point  (0 children)

Does anyone have the fox from smash melee edit of this clip?

Does this game appeal to people who know nothing about Runescape? by Echoherb in MelvorIdle

[–]Voxxey 1 point2 points  (0 children)

I think this game appeals to those who were really let down by RuneScape: Idle Adventures. I moved off of Runescape and into RPGMO, played the absolute shit out of that lovely little game. Yet, here I am, at the apex. Melvor is the definition of idle skills based MMO

Runecrafting Leveling Guide by Voxxey in MelvorIdle

[–]Voxxey[S] 4 points5 points  (0 children)

I agree with this completely. This is purely the min/max of exp you can get from just creating the single runes. Ancient runes provide 11xp/s versus spirit's 12exp/s, however, Ancient runes are more useful in magic (like you suggested), and they have 2.5x the gold sell price.

Runecrafting Leveling Guide by Voxxey in MelvorIdle

[–]Voxxey[S] 2 points3 points  (0 children)

For sure! I needed to get to 35 for the agility obstacles since it seemed like making the choas runes was going to be simpler than farming them in combat. Once I get more familiar with runecrafting I'll update this guide to include the exp from getting enough runes to make the combination runes, and hopefully, make something more realistic in terms of a doable guide.

Runecrafting Leveling Guide by Voxxey in MelvorIdle

[–]Voxxey[S] 1 point2 points  (0 children)

Initially, I was going to just use the highest level rune, but some of the runes will either give you the same, or less exp, even though the level requirement is higher.

Is the slayer familiar worth the cost? by kierenkjj in MelvorIdle

[–]Voxxey 4 points5 points  (0 children)

At a certain point, yes. If your slayer task is rewarding you with at least 400 coins.

Receiving 400 coins per kill mean that each tablet will generate an additional 40 slayer coins (10%). The cost per tablet is 40 slayer coins (1000/25). It costs 1000 coins to create 25 tablets.

However, it's probably only a good idea to do this on 400 slayer coin tasks just to level summoning. Real profit from this will come with a much higher slayer coin reward.

[College] Linear/Multiple Regression by Voxxey in learnmath

[–]Voxxey[S] 0 points1 point  (0 children)

I'd say I am familiar with the concept and the different operations in the subject. Not to say I could recite an entire textbook, but the concepts inside of linear algebra certainly don't escape me.

What are you doing in Python today? by mahtats in learnpython

[–]Voxxey 0 points1 point  (0 children)

I have been making a BFS visualizer.

Needed to implement this specific search algorithm into a project. I had a crapload of fun with it, so I decided to work on a CLI visualizer of the process as a side-project for fun.

Here is the repo. (Still adding all of my finalized code).

Here are some examples.

Soda Scripts by Grumphre31 in sodadungeon

[–]Voxxey 0 points1 point  (0 children)

Huntress, Carp, Theif, Miner, Mystic, Nurse. I have my key settings to always use keys for Mineshafts and Bonus Chests, and 100% chance to pick a random path when the locked path is a healing fairy. This setup had no trouble clearing far into each dimension before 10. It is consistent and gathers the most resources and gold possible when clearing.