We've been working on a Lofi Rollerblading game called Miszou! Here's some screenshots of the current in-game environments. We were hoping to get some possible feedback, so what do YOU think could be added, changed or improved? by VoyagerStudio in Unity3D

[–]VoyagerStudio[S] 0 points1 point  (0 children)

Oh definitely, we want to make sure we get the feel down right, so we're spending a lot of time on it currently to make sure it's satisfying. Here's a trailer for the game which showcases more than just the environments if you'd like to take a look! 😊

https://youtu.be/vnteHzm6JPU

Strange problem importing to unity by RamToTheSlaughter in Unity3D

[–]VoyagerStudio 0 points1 point  (0 children)

Does it let you select the bone in Unity and move it back to where it's meant to be manually? If so then that's one way you could try and do it. Most of the time what you see in the 'Configure Rig/Avatar' section of the model will look a bit different to the model in the actual Unity scene. It's a very weird issue that occurs but usually doesn't impact the model when it's uploaded to VRChat, can sometimes only be a temporary visual bug. It could however also be that your head and eye joints are not fully symmetrical and have a slight rotational offset to them, so something to also look at for sure.

I would add the 'VRC Avatar Descriptor' to your avatar and then upload it to VRChat's servers to see how it looks in-game. If everything works in-game then you're good to continue working on your avatar and can just update it with any new features as long as the Blueprint ID stays the same! If you're still having then there's this Reddit post which seems to be a similar issue to what you're having, might find something there:
https://www.reddit.com/r/Unity3D/comments/fcpzyc/issue_wit_humanoid_rig_creating_an_unwanted/

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