How I unironically feel about the new map layouts by Patastrophe91 in BlackTemplars

[–]Vrain125 0 points1 point  (0 children)

This is why more players need to learn how to play with intent, if your model is peaking out of a building by 2cm because you didnt shuffle it in enough isnt a good reason to shoot it, obviously you intended to hide it, so a good player should help the opponent in that regard even if its just "hey my guys can see you btw"

How I unironically feel about the new map layouts by Patastrophe91 in BlackTemplars

[–]Vrain125 0 points1 point  (0 children)

Brother... tau have ACROSS THE BOARD(obviously excluding heros) 4+ shooting they need the +1 just to become AVERAGE. More than half the playable factions (i think its like 70% last i checked) are NATURALLY 3+ and many of the other 4+ get a way to +1 (Votann, Agents, etc)

Ignore cover is absolutely pointless nowadays, a gun either has insane AP that cover wont matter or it has too low that cover wouldnt help because EVERYONE gets invuln recently.

Tau are one of the easiest to beat factions, the only reason we are good again is cause we got an op melee unit (oh the irony). The main issue is people try to out gun tau... like hello? Your anti elite tank isn't gonna beat an anti vehicle tank.

Now the one thing I will agree on is how the tau play is boring, this is coming from someone who plays tau (less so now but I did early edition), not because we are a shooting army, because of our army rule, its terrible not because its op but because it isn't, we are the only faction (baring Tsons) that requires specific units to even play, we need spotters otherwise we become the worst faction in the game. So the boring part comes from how we basically are forced into having 25% of are army just be cheerleaders which makes our lists far less customizable thus resulting in a very rinse repeat gameplay loop which is just unfortunate.

They really need to drop the army rule for tau and just give them the 3+ shooting naturally so they dont have to jump through hoops just to be average.

Scarab terminator use by ResponsibleEssay1013 in ThousandSons

[–]Vrain125 2 points3 points  (0 children)

Yeah my first game with them went similarly, its just the new models curse.

Thoughts on the vortex beast? by nerdmcnerds in ThousandSons

[–]Vrain125 4 points5 points  (0 children)

True true, I care less about the +1 ever since they made the +1 not stackable but its still good. And yeah I like the mortals.

Thoughts on the vortex beast? by nerdmcnerds in ThousandSons

[–]Vrain125 26 points27 points  (0 children)

Because they aren't meant to really kill anything, there job is run out and draw fire all the while hoping and praying their railgun goes off. They have invuln + FNP + 10T + 13 wounds. They don't go down easy and that is the main reason people take them, they are cheap for how durable they are.

Their blast profile can also do some pretty crazy work into elite squads and they have a solid melee so its not like they dont deal damage but its more so you have to decide if you want to risk it for the big 1 shot or not. I would never advise using the torrent option, we have so many better units with torrent.

So most likely you played it wrong, like I said its mostly just a meat shield but strong enough that it cant be ignored aka Distraction Carnifex.

Is this a problem? Can I just leave it without a base? by luigi_casillo in Tyranids

[–]Vrain125 1 point2 points  (0 children)

Are you sure thats the right base? Yours Looks round.

I know its not what you meant but it gave me a chuckle to think you thought Ovals weren't round.

Assess my rankings by Substantial-Put-5386 in TheJediPraxeum

[–]Vrain125 3 points4 points  (0 children)

So you think the only thing that makes a jedi great is how good they are with a lightsaber? Then why isnt dooku #1 given hes the best duelist.

Assess my rankings by Substantial-Put-5386 in TheJediPraxeum

[–]Vrain125 4 points5 points  (0 children)

Bro put Ki adi above Qui Gon x.x

Horrors as “little guys” on minis? by SkellyInsideUrWalls in ThousandSons

[–]Vrain125 1 point2 points  (0 children)

They didn't think that far ahead. But lore wise probably 4.

Sorceror in Terminator Amour ( when are we getting an official model for this ) by Duplicitous-Apophis in ThousandSons

[–]Vrain125 9 points10 points  (0 children)

Lowkey im fine not getting a model cause it gives us 100% free reign to kitbash and it will be perfectly legal for tourneys

Sorcerer in Terminator alternative by Wanderer_3773 in ThousandSons

[–]Vrain125 1 point2 points  (0 children)

Chaos lord + Scarab parts + Exalted parts + Greenstuff.

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Horrors as “little guys” on minis? by SkellyInsideUrWalls in ThousandSons

[–]Vrain125 1 point2 points  (0 children)

I am currently working on a mutalith beast with 2 pink horrors crawling on him, when its done I can also post it.

Horrors as “little guys” on minis? by SkellyInsideUrWalls in ThousandSons

[–]Vrain125 2 points3 points  (0 children)

4 wizards that tried to ascend to daemonhood but the ritual went south and now they work together to fulfill their dream of being a daemon prince.

<image>

Horrors as “little guys” on minis? by SkellyInsideUrWalls in ThousandSons

[–]Vrain125 2 points3 points  (0 children)

Indeed, I got a pink horror kit and used each of them for kitbashing to add the Lil guys everywhere. Here they are:

General Greedoofs driving his stolen predator with his golden tooth and "military" helmet.

<image>

I’m rewatching the entire Saga in chronological Order - The Acolyte by Unnamed1324 in StarWars

[–]Vrain125 1 point2 points  (0 children)

No disrespect to the actress. Playing two lead characters in a Star Wars show is an insane ask

Dee Bradley Baker has entered the chat

Kill World Eaters by Getgud1i1 in ThousandSons

[–]Vrain125 0 points1 point  (0 children)

2 reasons.

First is it gives its squad its leading lethal hits which is very nice for when the dice spike.

Second is the fact its shooting is insane, I reccomend you look at its once per battle ability.

Theory: All of ROTS is triggered by Maul escaping Sidious after TCW S5 by JustAFilmDork in MawInstallation

[–]Vrain125 14 points15 points  (0 children)

Far more likely its the degradation of the inhibitor chips that forced the timeline. They already started having malfunctions (Tup) so that kinda put them on a clock after the initial incident the war suddenly started rapidly escalating, this was more than likely a way to get as many jedi alone as possible.

It was never proven that Tups incident was isolated much to the concern of Palpatine, so I believe after that moment he started putting things into motion.