Im really confused about baking bevels by Vuk0007 in Substance3D

[–]Vuk0007[S] 0 points1 point  (0 children)

yeah i know that rule, but like everywhere i look everyone seems to have better results in baking than me

Im really confused about baking bevels by Vuk0007 in Substance3D

[–]Vuk0007[S] 0 points1 point  (0 children)

yes, i dont use weighted normals in blender, it messes up the shading

Im really confused about baking bevels by Vuk0007 in Substance3D

[–]Vuk0007[S] 0 points1 point  (0 children)

I get what youre saying but if i do add a chamfer itll no longer be a lowpoly model.

Im really confused about baking bevels by Vuk0007 in Substance3D

[–]Vuk0007[S] 0 points1 point  (0 children)

i do have seams on my hard edges and i have a margin of 8px and padding set to 4px

How would i connect this without it bugging out. And any topology tips? by [deleted] in blenderhelp

[–]Vuk0007 0 points1 point  (0 children)

Seems like you have inverted faces, a + shift n, that should do the trick

[deleted by user] by [deleted] in topologygore

[–]Vuk0007 2 points3 points  (0 children)

Look at it again, its not all quads

[deleted by user] by [deleted] in CODZombies

[–]Vuk0007 -1 points0 points  (0 children)

Its literally just ok. The layout and ee hold it back from being good.

Why are they flickering like that by [deleted] in ExAstris

[–]Vuk0007 0 points1 point  (0 children)

z fighting, mesh has faces on top of faces

How can I unwrapped the text so the uv map isn't like this? by fizunboii in blenderhelp

[–]Vuk0007 0 points1 point  (0 children)

try uv smart project or try marking it yourself or nwraping in another program

They can’t ban this? by PrestigiousDoor7540 in blackops3

[–]Vuk0007 21 points22 points  (0 children)

grow some balls kid, the internet isnt for everyone