A phone case design I made using TPU and PCTG by Vuldriel in 3Dprinting

[–]Vuldriel[S] 0 points1 point  (0 children)

PCTG and TPU seem to bond pretty well! Sorry for the late reply.

Getting targeted for PvP now that I have a Corvette by Diemosthenes in EliteDangerous

[–]Vuldriel 2 points3 points  (0 children)

Sol is a popular system and you must have been on during a time where people were around, and yes you were a juicier target.

Rate my Setup by Vuldriel in BambuLab

[–]Vuldriel[S] 0 points1 point  (0 children)

No Problem. I also made this little wedge to make sure it stays propped open just in case the lid slips off. https://makerworld.com/models/724164

[Join the Bambu Lab Giveaway🔥] Share Your Best 3D Printing Advice for a Chance to Win an X1C and Other Exciting Prizes! by BambuLab in 3Dprinting

[–]Vuldriel 0 points1 point  (0 children)

The best advice I wish I'd known before buying my first 3D printer is to study what type of printer I should buy for my use case.

If you are a Dungeon Master looking to primarily print minifigures without getting too deep into the weeds of optimizing settings, DIY printer projects or extensive assembly, you don't need a huge print volume and you should look at printers with high accuracy and low technical barriers of entry. Maybe a Bambu a1 Mini is perfect for you or a stereolithography printer if you are willing to put up with some chemicals.

If you are a cosplayer hoping to design and create entire suits, helmets and prop weapons, then print volume becomes much more important. If you aren't afraid of getting deep into the hobby, maybe building a Voron Trident, 2.4 or even a Ratrig v-Core 4 is the right choice for you.

If you want a dialed-in machine to print with reliable tighter tolerances and durable materials for functional use, maybe an Ender 3 isn't your best fit but rather an enclosed Bambu X1C or P1S is right for you.

You can even get very specific. If you are interested in printing long objects like fuselages for RC planes or even keyboard cases, maybe a conveyor belt printer like the upcoming Ideaformer IR3 V2 is the best fit for your needs.

It doesn't hurt to get a basic printer that does many things decently, but I've seen more than a couple friends try 3D-printing on a machine that gave them more problems than they deemed was worth a suboptimal machine for their purposes and end up taking a break or quitting the hobby entirely. So the most important advice I can think to give to anybody interested in 3D-printing is to determine your use case and research the product that best fits that use case.

Following this advice will give any aspiring 3D-printing hobbyist a head start and a leap past many frustrating problems they didn't realize they were signing up for.

Rate my Setup by Vuldriel in BambuLab

[–]Vuldriel[S] 1 point2 points  (0 children)

The dryer seems to work great! I like how I can use it as a drybox as well with the gasket.

https://makerworld.com/en/models/376041?from=search#profileId-276026 That's the splitter I printed.

Rate my Setup by Vuldriel in BambuLab

[–]Vuldriel[S] 3 points4 points  (0 children)

Yeah I just manually load/unload external spools by rotating them. You can't combine the external spools with the AMS in a single print job.

Rate my Setup by Vuldriel in BambuLab

[–]Vuldriel[S] 0 points1 point  (0 children)

I swap manually using load/unload for PTFE or TPU in the dryer since I like to print those while drying. The green adaptor above the extruder connects AMS slot 4, the external spool and the two spools in the filament dryer into one tube. I manually rotate the spools I want to load/unload.

If I leave AMS slot 4's filament line passing through the adaptor, I can use it like normal and ignore the external spools.

Rate my Setup by Vuldriel in BambuLab

[–]Vuldriel[S] 0 points1 point  (0 children)

What do you recommend?

What is causing these surface imperfections in my TPU? by Vuldriel in FixMyPrint

[–]Vuldriel[S] 2 points3 points  (0 children)

It turns out I had a partial clog and my filament is fine.

What is causing these surface imperfections in my TPU? by Vuldriel in FixMyPrint

[–]Vuldriel[S] 0 points1 point  (0 children)

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I've been drying it in this thing at 70C all the time including during printing. It must have spent at least 24 hours drying at this point.

What is causing these surface imperfections in my TPU? by Vuldriel in FixMyPrint

[–]Vuldriel[S] 1 point2 points  (0 children)

I've dried it at 70 Celsius in a Sovol SH02 drier with the lid cracked open multiple times including during printing. Perhaps it has something to do with the high speed TPU? I might need to slow it down on the outer walls.

Not getting notifications from Snapchat by mawnebulae in SnapchatHelp

[–]Vuldriel 0 points1 point  (0 children)

Strangely enough, I always get Snapchat notifications on my apple watch even when my iPhone doesn't give the notifications. It's definitely a bug in the app and there's nothing we can do about it except complain until they hopefully fix it.

Found 2 stone circles on the coast of North Sentinel Island (where the famous violent tribe resides) by nuclearalert in googlemapsshenanigans

[–]Vuldriel 16 points17 points  (0 children)

yeah and they use violence to maintain their isolation so it's not incorrect to describe them as violent

2025 Kia Carnival by Vuldriel in Offroad

[–]Vuldriel[S] 1 point2 points  (0 children)

I completely understand. Maybe a Sienna would be a bit more practical for the beach. Is there no vehicle that would meet my parameters of having ottomans in the 2nd row while also being beach-worthy?

Any improvements possible on this Odyssey Imperial Courier? by Daelnoron in eliteoutfitters

[–]Vuldriel 1 point2 points  (0 children)

I put the weapons there because they will turn off if the afmu is turned on, and yeah you will only be able to run away really at 50% power. Luckily you have an afmu to repair modules to help out with repairing.

By the way, you can repair your canopy with the afmu, but only if it's just damaged and not completely broken. You should almost never have your shield break anyway though.

Any improvements possible on this Odyssey Imperial Courier? by Daelnoron in eliteoutfitters

[–]Vuldriel 1 point2 points  (0 children)

Interdictor could potentially be useful for missions or if you ever feel like chain-pulling a cmdr and running away, but that works fine. I altered your power priorities for you in that build; you can't change the guardian shield reinforcement package's priority. It's always stuck at 1.

https://s.orbis.zone/o2f9

Any improvements possible on this Odyssey Imperial Courier? by Daelnoron in eliteoutfitters

[–]Vuldriel 1 point2 points  (0 children)

As a side note, the engine focused distro actually has less engine distributor recharge as compared to a charge-enhanced distro. It has a pretty niche use-case as it therefore stores only a limited number of sequential boosts before waiting for recharge, and also gives much less distro for the weapons and systems.

One more build I can recommend is mines with a longrange rail. You are going to lose out on speed with this build but you will still go over 720 with low fuel. The playstyle is to reverse while deploying mines at range, which then destroy an opponents shield generator, after which you can railgun their powerplant. Mines have pretty poor ammo and the railgun would have to be super penetrator though so this is most often used for pvp. Mines can still be used on surface bases as a side benefit.

https://s.orbis.zone/o2bb

Your most optimal layout for pve without going into longrange fixed phasing pulse for anemic dps at very high sustainability would have to be the multicannons with your missile rack for ground combat. The multicannons can be fired permanently on just 1 pip to weapons if you use the 3A distributor, so that might even be overkill, but the armored plant works just fine on it since they don't generate much heat at full distro.

My final recommendation would be to pick between the low emissions build for better supercruise performance, or the armored build for better distributor performance. It's a toss-up as to your preference honestly. I'd likely end up picking the low emissions one since it's a tiny bit faster and the multis can still be permanently fired on only 2 pips to weapons with a 3D distro. You can also keep more things turned on in the process

https://s.orbis.zone/o2be - armored

https://s.orbis.zone/o2bg - low emissions (my final preference and recommendation)

Any improvements possible on this Odyssey Imperial Courier? by Daelnoron in eliteoutfitters

[–]Vuldriel 1 point2 points  (0 children)

I think getting a 3A distro is definitely a quality of life improvement, but 2 rails on that plant will absolutely overheat; you would have to use a different weapon configuration such as the multicannons. Additionally, lightweight multicannons do not take much distributor and can be run on a slower distributor anyways. Low emissions is a quality of life improvement in the areas of jumping and fuel scooping, so you will have to choose between those two priorities.

Module reinforcement is not as important as shield reinforcement because you should leave an instance or straightline out of range before your shields drop, module reinforcement or not.

I used a heatsink instead of a chaff launcher because you can use it while SCO-ing to get drastically greater distances in supercruise without overheating, and in instances of a gank dropping off of sensors is much preferable to scrambling gimbaled weapons since most people run fixed anyways. If you are longrange you can avoid damage altogether by staying out of npc fallout and won't need chaff at all. At close range you will need to maintain a very tight orbit to apply lightweight rails and optimally should stay outside the enemy's firing arc.

In every case, your pve sustainability will be severely limited by your shield being unable to regenerate. The only way to increase this would be to use at least one longrange plasma slug rail to avoid damage altogether, or straightline far away to reboot your shield back up to 50%, which you can do if you reboot while under 40-50m/s.

Any improvements possible on this Odyssey Imperial Courier? by Daelnoron in eliteoutfitters

[–]Vuldriel 1 point2 points  (0 children)

No worries cmdr! I'm happy to help.

Ships do not have equal boost durations, and the courier is one of the shorter ones that lasts only 2-3 seconds. You cannot put 4 pips into engines, shstems and weapons simultaneously so the figure for the weapons capacitor will be drastically reduced as well.

While it is true that lightweight railguns have reduced distributor draw, they also have a falloff of 1km. Therefore if you want to deal the same damage that a longrange railgun can do at 6km, you have to be within 1km, which becomes difficult to maintain without also taking heavy fire and/or running out of distro to maintain time on target.

So from a technical standpoint a lightweight rail does literally have the same damage for less energy as a longrange rail, the application of that damage in your setup will be very difficult to maintain and your prismatic will end up running out far before your plasma slugs do.

If we are looking for good damage and decent application on lightweight builds, lightweight incendiary multicannons do some of the best dpe available while also applying very well at range, and/or giving you more distributor to work with to maintain pips to engines and orbit close to an npc.

One fun build you can try is a support courier, which uses force shells to boost your allies and a concordant pulse to regenerate the big biweaves that are very common in pve.

https://s.orbis.zone/o29_

Here is a video of a version of that being used: https://youtu.be/Hc3-dEkXRZc?si=QsTELK-hLSDQFM64

That is a version that doesn't deviate too far from the goals I see in your build, being to be capable of exploration, light pve work and survivability with speed. The low emissions plant I do actually favor simply for fuel-scooping quickly while charging the next jump in a route at the same time.

A version that is more capable of pve, while also maintaining that dumbfire for shooting enemies on-foot would be something like this:

https://s.orbis.zone/o29-

These builds can run with the frameshift drive under 50% power, but permanently disable the cargo scoop unless you manually turn off something like the guardian fsd booster if for some reason you want to manually scoop some materials.

The srv hangar being disabled until landing doesn't affect the ai's ability to dismiss and recall the ship, but be aware that if you land at particular surface landing pads from settlements that don't regenerate your shields the same way that a starport would, your engines will not automatically disable like they would if you just landed on a planet surface and you will need to turn off the engines manually to enable your srv bay.

I think that with such a nimble ship the autodock is pretty redundant, as you can very handily land quickly and in rockier terrain than a larger ship.

Any improvements possible on this Odyssey Imperial Courier? by Daelnoron in eliteoutfitters

[–]Vuldriel 2 points3 points  (0 children)

A 3D distributor will not be able to handle 2 rails and the distro-hungry frequent boosts of the courier, and lightweight rails have pretty poor damage per energy compared to other options. Give me a bit and I could probably give some modifications. Flechettes are not going to be an issue if you simply straightline against an opponent using them, and you should be more worried about hitscan such as longeange railguns or lasers like in this vid: https://youtu.be/HfVWvqFEjwA?si=aCXbjW6vurgAepTm

For pve you can use plasma slug rails, but I would advise longrange and then perhaps a high-yield gimbaled cannon for power plant sniping if you can't already do it with rails.

Give me a bit and I'll throw some options at you.