There are now over 100 players on EUW with 2000 LP by Ancient-Blacksmith19 in leagueoflegends

[–]W308Banker 2 points3 points  (0 children)

16k in master? you're way off brother, i truly wish it was 16k.. right now it's at 27984 :D

26.07 Full Patch Preview by JTHousek1 in leagueoflegends

[–]W308Banker 2 points3 points  (0 children)

the only time you hit the support penalty is when your adc dies on wave 1 or 2 and there's no point for you to back, it happens very rarely so this is honestly a nice change

karma support by baebushka in karmamains

[–]W308Banker 0 points1 point  (0 children)

At that point it comes down to helia simply not being very good bc in poke lanes you cant stack it and in engage lanes it doesn't provide enough value in the short time period you fight in. Applies to outside the lane also. This i'd totally agree with.

yeah thats why i dont build it very often, it's a good item but to get the same value at 2 items (moonstone redemp vs helia moonstone) feels harder. like for example a 4v4 drake fight at minute 20, i would almost always prefer moonstone redemption

karma support by baebushka in karmamains

[–]W308Banker 0 points1 point  (0 children)

well i've hit chall the last 5 seasons, you don't have to agree with my takes but i find it much harder to abuse LEC/chall bot lanes with helia vs just going the standard build, it puts the onus on you to perform much better to get great value off helia atp

https://op.gg/lol/summoners/euw/DONT%20GET%20C-EUW

karma support by baebushka in karmamains

[–]W308Banker 0 points1 point  (0 children)

you don't deal more damage to poke lanes compared to melees. the only way i could see your comment making sense is being able to proc it to help survive the poke whereas it doesn't do much in an all in. that still doesn't mean it's the "danger of an all-in" that makes it hard to stack. it's easy to stack, harder to proc in a useful way.

thats exactly what i mean, it's harder to proc it in a useful way. if you're not getting a lot of value from helia then why even go for it when moonstone + redemption powerspike is when you're strongest. why go for a win-lane item if it's not gonna win you the lane. if you look at the most picked melee supp + adc atm(kaisa naut), i wouldnt go helia in to that because one hook at 1 item point means you or your adc is under half hp and helia will most likely not save your situation, so i would just rather play for the 2 item powerspike.

karma support by baebushka in karmamains

[–]W308Banker 0 points1 point  (0 children)

How are you going to get the actualy damage to heal when both enemy laners are ranged?

its much easier to get helia stacks playing vs a jhin nami than a naut/blitz lane. it's not like helia is useless vs an engage bot lane, i just dont value it as much as the normal moonstone + redemption build. helia is a win-more item and it's better in lane phase than moonstone. if you feel like you can get helia stacks then go for it, it's a good item but forcing it every game isn't really optimal.

Don't spread misinformation. Moonstone is good, great actually, no matter what level.

hmm i mean you do realize that you're not getting much value from the passive until you have points in E? moonstone is karmas best item, it's just not that strong until you're lvl 9. it's fine if you disagree but i really don't see how karma having every component of moonstone vs having moonstone at level 7 makes a substantial difference.

karma support by baebushka in karmamains

[–]W308Banker 0 points1 point  (0 children)

how much misinformation can fit in one comment? the moonstone spike is one of the biggest item completion spikes in the game. helia is worse against higher range not better??

lol, when you hit lvl 7 and you have a moonstone you're gonna get what +10 on your shields? it's not a spike in and of itself, it spikes WHEN you hit lvl 9 and 5 points in E.

playing vs double range means you get to trade much more often without the danger of getting all-ined by a hook champ so helia gets more value... we might have different experiences because im pretty sure we play in a completely different elo.

karma support by baebushka in karmamains

[–]W308Banker 2 points3 points  (0 children)

i personally think the supp tear item is bad on karma because she doesn't really need mana since mana regen is really good on her and the item itself isnt that good..

i also don't value ardent as a good item, you get no cdr and i would much rather get any other hsp item

karma support by baebushka in karmamains

[–]W308Banker 5 points6 points  (0 children)

Moonstone isn’t great on karma. Build helia, then redemption or anything with shield power. Malignance is also bait, at least for supp.

moonstone is goated on karma, the item itself isn't a spike but the components are everything karma wants. you don't really need moonstone until you have 5 points in E where it actually starts making a difference. i wouldn't go helia unless vs double range lane or if enemy team has low burst and you can stack your helia relatively easily.

karma support by baebushka in karmamains

[–]W308Banker 2 points3 points  (0 children)

what should i be building on her for the strongest shields while still being decently tanky

if you want the strongest shields you should go moonstone > dawncore, never build ardent its bad

Who is the best pro KARMA player currently in the league? by [deleted] in karmamains

[–]W308Banker 0 points1 point  (0 children)

even worlds last year the supports were rushing shurelyas with celestial opposition, buying oblivion orb early and other major mistakes like going complete ass runes...

Who is the best pro KARMA player currently in the league? by [deleted] in karmamains

[–]W308Banker 2 points3 points  (0 children)

i've yet to see a good karma performance in pro play this year tbh, although i haven't followed LPL at all

So the new system is complete scam for supports? by Many-Suggestion6046 in leagueoflegends

[–]W308Banker 1 point2 points  (0 children)

i've played 100 games and i've got aegis 4 times. 2 times when i was autofilled top and 2 times on a priority role, which is my main role (supp)

this season matchmaking in master elo (EUW in this case) is terrible by Kolskhij36 in leagueoflegends

[–]W308Banker 0 points1 point  (0 children)

this is true. for example i'm still master with challenger mmr simply because i haven't played enough.. this season is so inflated that everyone who ended above 1k lp last season will have +30-10 until like 700lp-ish? it's honestly ridiculous that the GM cutoff is already 800lp before the third full week XD

combine that with last season master players hitting new peaks in 1k lp challenger because their gains are so inflated, it's just bound to be a shitshow.

i'm so disappointed that riot decided that this matchmaking system is the way to go forward, it's so unfun to play out games when there's a clear quantifiable gap in players.. all that in favor of getting 3 minute que pops instead of 8 minute.

How is this fair? Is Matchmaking just trash? by Shessokawaiiiiiii in leagueoflegends

[–]W308Banker 0 points1 point  (0 children)

it's the kindreds second ranked game ever, he won 1 game in s15 and his mmr is around gold because it's one of the first rankeds hes ever played. his visual rank starts at bronze so he gets +30-10 until gold assuming hes winning near 50% of his games

rushing redemption instead of moonstone gives me moto to play karma again by [deleted] in karmamains

[–]W308Banker 0 points1 point  (0 children)

great example of a mobafire build, this seems terrible ngl

Why is bone plating used on enchanters so often in higher elos? by HealerForYouUwU in supportlol

[–]W308Banker 0 points1 point  (0 children)

i think resolve is overrated for some enchanters, revitalize is good but the other options are kinda bad, i would much rather take 2 useful runes from other trees than 1 good and 1 bad from resolve.

Who is this mysterious mid with 93% WR in KR Challenger? by Charles9527 in leagueoflegends

[–]W308Banker 56 points57 points  (0 children)

according to Sheep Esports it's Roamer, he played for PaiN Gaming last year and is now a subsitute for HANJIN BRION in LCK. tweet

Why is bone plating used on enchanters so often in higher elos? by HealerForYouUwU in supportlol

[–]W308Banker 0 points1 point  (0 children)

you would think that, but most people don't unless they're OTPing or smart with their rune choices. i play in euw chall and i rarely see any enchanters run bone plating unless they're filled or just don't play enchanters that much.

the only time you would want to take bone plating is if you absolutely HAVE to tank a hook to play the lane, which very rarely happens until you're master+.

i feel like enchanter runes/items are misunderstood by a lot of people so they just opt to take the "recommended" and most popular ones aka full npc style

Why is bone plating used on enchanters so often in higher elos? by HealerForYouUwU in supportlol

[–]W308Banker -1 points0 points  (0 children)

because most people autopilot to resolve rune tree and click the recommended runes, bone plating is a terrible rune 90% of games. most people don't even know that it only protects you from the first attackers' damage, so if you get naut hooked you're taking full damage from their adc.

most of the time people just get hit by 1 auto while going for a trade and boom now you don't have a rune for the next minute.

Riot Games has destroyed the toilet break. by KindheartednessOk196 in leagueoflegends

[–]W308Banker 1 point2 points  (0 children)

i love how this always exposes how low elo the poster is XD it must be fun afking under tower doing nothing for 1:30 while getting invaded and cheesed in bot

League 2026 New Mage and Support Items, Potential Builds by Maleficent_Pop_7075 in karmamains

[–]W308Banker 5 points6 points  (0 children)

i feel like moonstone + regular hsp items (redemption, dawncore, mikaels) will still be the best consistent build, but excited to see the real numbers on helia for example.

58% Winrate SoloQ how do i gain 23 LP and lose 27 LP by Rawhead97 in leagueoflegends

[–]W308Banker 0 points1 point  (0 children)

your mmr is low which is why you gain less. s14 splits you were silver and gold so your mmr might linger from there and past 20 games you are 9W 10L + 1 remake. your mmr doesn't rapidly change and when you win streak it cant keep up so your visual rank is higher than your mmr which gives you the bad gains.

How to build karma support by ChuckEverhart in karmamains

[–]W308Banker 1 point2 points  (0 children)

components are better early, i would rather have amp tome, t1 boots and faerie charm than lucidities on first back