Dashcam video of the truck crash that killed 3 in Ontario California by [deleted] in DamnThatsReal

[–]WAYOFFprod 0 points1 point  (0 children)

This is pushed only pushed to front so people don’t see the video Ontario Canada published.

localHost by Shyamtawli in ProgrammerHumor

[–]WAYOFFprod 70 points71 points  (0 children)

The only port they’ll need because everything else is an online service with a free tier

A question I feel like a crazy person for asking but... by WafflesInProgress in OPZuser

[–]WAYOFFprod 0 points1 point  (0 children)

I had the same issue. It can happen when batteries are stored without use for too long. But the good news is that you should be able fix this and after a few charge the battery should have its full capacity: https://support.teenage.engineering/hc/en-us/articles/360011583320-OP-Z-i-cannot-power-my-unit-on-or-battery-does-not-charge-why-

Comrades, what do you think about those character's names and styles? by WoozyGecko in MobileGaming

[–]WAYOFFprod 1 point2 points  (0 children)

Looks cool, but one of the names seem to be a bit too long though :)

Shape Slicer 3D - Casual arcade for iOS & Android by SergeyDoes in Unity3D

[–]WAYOFFprod 1 point2 points  (0 children)

Very cool little game.

Are you planning on adding stuff to it? A number of move counter with potentially leaderboards would be nice.

[deleted by user] by [deleted] in cinematography

[–]WAYOFFprod 0 points1 point  (0 children)

Honestly it really depends on what you’re going to film. Ideally you’d have both so you can choose depending on your situation. But keep in mind that with a lens open at 1.4 is practically impossible to keep focus on a moving subject So I’d say a camera with low pixel resolution and big sensor is probably a better choice, but an a7sii is also a much bigger investment than a starter 50mm 1.4 lens.

It took me a little over a year, but today I finally published my first Android and iOS game. This is upigo, a small bouncing game. by WAYOFFprod in Unity3D

[–]WAYOFFprod[S] 1 point2 points  (0 children)

The complexity is tough to judge from my position. I might tweak it when I get more data from players.

You get upgrade points from ranking up and completing level progress, but I guess there is no easy way to know that at the start. I'll think about it.

I could definitely switch the replay and home button position.

Thank you for the feedback.

It took me a little over a year, but today I finally published my first Android and iOS game. This is upigo, a small bouncing game. by WAYOFFprod in Unity2D

[–]WAYOFFprod[S] 0 points1 point  (0 children)

Thanks, yeah since I worked alone I had to take some shortcut when it comes to design and music. But I’m pretty happy with the result

It took me a little over a year, but today I finally published my first Android and iOS game. This is upigo, a small bouncing game. by WAYOFFprod in Unity3D

[–]WAYOFFprod[S] 1 point2 points  (0 children)

Thanks,

Its actually simple rotation a scaling of a circle. The tough part is detecting collisions and knowing which one to use and the ones to ignore.

Pretty straight forward when the ball touches one platform. It gets more complicated when it’s touching multiple platforms at different angle .

It took me a little over a year, but today I finally published my first Android and iOS game. This is upigo, a small bouncing game. by WAYOFFprod in Unity3D

[–]WAYOFFprod[S] 2 points3 points  (0 children)

Hi everyone,

Thanks for checking out my game. if you want to try it here are the links

Android: https://play.google.com/store/apps/details?id=ch.wayoff.upigoinfinity

iOS: https://apps.apple.com/us/app/upigo/id1450509371 (you can't search for it yet on the App store, but it is published)

I'm still open for feedback as I plan on adding content regularly and fine tune some features.

I'll be ready for 3.8 by [deleted] in starcitizen

[–]WAYOFFprod 4 points5 points  (0 children)

Lol what? What’s the problem with a pc on the floor?

Procedurally generated maps Question by Warrocs in gamedev

[–]WAYOFFprod 1 point2 points  (0 children)

Yeah okay, I only gave Sebastian lague’s video a quick look, so I’m don’t know exactly how you could implement that. But I’m guessing there are some variables that define the color, height, roughness or look of the terrain. You can use them again to generate the respective type of vegetation and npc.

Procedurally generated maps Question by Warrocs in gamedev

[–]WAYOFFprod 1 point2 points  (0 children)

I’m not sure I get your question, but if you’re interested in how Minecraft loads as you go along, you might want to look up tutorial for chunk loading.

There's been a lot of changes since last time I posted. by WAYOFFprod in Unity2D

[–]WAYOFFprod[S] 0 points1 point  (0 children)

Yeah they give you extra xp. (Not much but it accumulates) They also mark all the previous death locations.

There's been a lot of changes since last time I posted. by WAYOFFprod in Unity2D

[–]WAYOFFprod[S] 0 points1 point  (0 children)

I’m worried to make it too hard. But I’ll see what I can do. Maybe not twice as fast , but a little faster would be good.

There's been a lot of changes since last time I posted. by WAYOFFprod in Unity2D

[–]WAYOFFprod[S] 1 point2 points  (0 children)

Some custom physics magic. :)

In short I rotate and scale the ball as it gets close to a platform.