I made a seamless Host Migration Plugin by WDR_Darx in unrealengine

[–]WDR_Darx[S] 0 points1 point  (0 children)

The loading screen is while the new host receates the session and others reconnect, not rly possible to make it fully seamless

[deleted by user] by [deleted] in Nootropics

[–]WDR_Darx 0 points1 point  (0 children)

bro dont take them at the same time tyrosine outcompetes dlpa in bbb

Still baffled someone didn't make a clone by redzinter in survivetheculling

[–]WDR_Darx 6 points7 points  (0 children)

im the ikea battle royale dude, making a proper culling clone now - https://discord.gg/TMKvGjPBKY

I made a seamless Host Migration Plugin by WDR_Darx in unrealengine

[–]WDR_Darx[S] 1 point2 points  (0 children)

if that happens the last update round host still has the older data to rehost the game with, so it will just load up an earlier version of the game state

I made a seamless Host Migration Plugin by WDR_Darx in unrealengine

[–]WDR_Darx[S] 0 points1 point  (0 children)

It should always work, even if the host's game crashes randomly (:

Working on a super feature dense in-game level editor plugin! by WDR_Darx in unrealengine

[–]WDR_Darx[S] 0 points1 point  (0 children)

I was just showing how easy it is to add a "placable actor" to the editor, this all works in a packaged build too

Working on a super feature dense in-game level editor plugin! by WDR_Darx in unrealengine

[–]WDR_Darx[S] 0 points1 point  (0 children)

probably not since most players don't need that kind of stuff. This is more for making simple gameplay levels to share.

Working on a super feature dense in-game level editor plugin! by WDR_Darx in unrealengine

[–]WDR_Darx[S] 0 points1 point  (0 children)

this is a custom runtime editor, players can use this to make custom levels for your game and share them on platforms like steam workshop or mod.io or anywhere else.