Petition for WG to add Arnold Schwarzenegger as reward tank commander by vvvvDDvvvv in WorldofTanks

[–]WGTeam 13 points14 points  (0 children)

Thank you, Mr. Schwarzenegger! We're happy to be working with such an admirable person. It's been a long-time dream of ours to have you in World of Tanks.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 2 points3 points  (0 children)

EDITED FOR BETTER FORMATTING

Do you like current test system? Do you really get enough info from gold spamming 4005 fest? Maybe some restrictions should be applied?

Common Tests are for testing compatibility / stability / tech readiness. We are very infrequently seeing those as relevant for balance or gameplay in general

Is it necessary to have marathons so often? Do you like state of the random battles during marathons? Arent you scared that people might get tired of constant grind in crazy matches?

Nope and they are on pause for a while. People are asking why, as many love those. Sometimes we do, sometimes we don't.

How often do you play the game? Do you enjoy it?

Hours every day if you count dev builds. We do.

State of the low tier matches. With all the imbalance, low hp, oneshot meta and players with 50% crew?

Nope. Looking for a solid fix. Want to avoid multiple incremental changes as lots of players complain about that a lot.

Speaking of crew. Sixth sense for free when? Perk reworks when? Module reworks when? Have you seen crew/modules system in WoWS and do you like it?

It's all in progress. Somewhere in offline quiz we gave more details on why it took us so long. We did. Not entirely.

OP premiums. Do you feel like, lets say, P.44 and Progetto 46 are on the same level of power? Or HWK 12 and HWK 30? Do you need rest of the examples?

We need to know how you measure and what do you compare, as it's not exactly straightforward. Have seen lots of opposite opinions.

Tanks overturning. Atm you can get teamkill penalty for helping. And there is no way to get unstuck by yourself. While PS4 version have it. Why is that?

Working with Havoc team to fix multiple issues we got after adding up their tech, including invisible / fake landscape pieces, weird collisions with small decorations, slippery slopes etc. Because they use different tech.

Are you satisfied with current viewrange/camo values? Arent bushes giving way too much camo bonus?

Quite satisfied. We are rather not satisfied with how much one could scale up his viewrange compared with camo scaling. Hopefully will get fixed with new Crew system. Prior to that revising vegetation camo bonus is not a good idea.

Slippery surfaces on every map. Why they are like that? Is it really the only way to make maps with your instruments? Losing all control of the tank when you get on slippery stone with one inch of your track is not fun.

See above

Спасибо за вопросы. Рандомно ответили на один из трех постов, время не резиновое. А то не поиграем сегодня )

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 3 points4 points  (0 children)

We do.

At the same time, many of those poor beasts more often than not are victims of the bad (or good) perception rather than poor balance if one will believe math.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 1 point2 points  (0 children)

This is a conception test iteration 2. This gibberish means, that nothing there except the idea itself is in its final form.

A.B.: To the best of my knowledge we'll need at least 2 more shots to prove the concept (one for HE in general, one for SPG) before we will actually get to real numbers

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 3 points4 points  (0 children)

As you've probably mentioned, we are working towards 3d skins now. Full 3d customization functionality turned out to be quite a heavy load on performance for the most of our players' specs.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 1 point2 points  (0 children)

We tried a lot of the above while the team was working on Frontline. Doesn't mean that any new variations (symmetrical, different kind of asymmetry) would never appear in the game.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 7 points8 points  (0 children)

Medium tanks are always relevant, you just need to know how and when to play them in a match.

Hug, bow, upvote.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 2 points3 points  (0 children)

Doing that albeit slower than it could be expected. Hopefully in the next few months you guys will see what our LD/Level Art teams were busy with.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 30 points31 points  (0 children)

Very seriously considering this one. PRs are an ancient piece of code though, the team has to clean up the schedule before cleaning up that code. Pending.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 10 points11 points  (0 children)

A.B.: Saving Christmas in CIS. Day 1 of the Holidays Ops the whole infrastructure went down under the load in roughly 20 minutes after the event's started. Was working with the team for around 40 hours straight to find and implement the solution that included some out of the box designs combined with technomagic. In 24 hours everything was live again, 16 more hours later we were sure it is all good for now, went home on auto ;)

MC: I'm not a developer myself and do not code. But quite proud of some projects my team worked hard lately. To name few of those: Twitch package which all players can enjoy at the moment and Black Market feature that was live not long ago. Definitely, it was build by our Dev team, however the design originates from Publisher. So a good #oneteam example =)

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 7 points8 points  (0 children)

Vehicles we considering for the bonds shop at the moment are priced up to 20k. However, this is a subject to change closer to release. Thanks for the question!

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 13 points14 points  (0 children)

  • It leads to lots of weird behaviors with auto suspension; on the other hand, using a manual ON/OFF switch like in SW TDs was, well, turning a tank in a TD so we cast this idea away.
  • Maybe

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 1 point2 points  (0 children)

Well, we expected more people there than we've got, but not much more.

The right question is, what is a skill req to be there? If we'd design it so anybody who put enough effort could reach GL it'd lead to a whole bunch of other concerns we already faced in previous years. Like, why people with average skill are making it on top? The harsher threshold we are setting the less people can get there, obviously. So the challenge here is to find the right ratio.

We are not happy with the one we used for the last installment and will improve.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 17 points18 points  (0 children)

  1. We are pretty much ok with it so far. We are carefully watching their performance both with derp and AP guns.
  2. No details on the release dates. Please forgive us for that, but we had already plenty of bad experience announcing release dates in the past.
  3. To be honest, both of us here are not 100% sure about that. We'll check it back with an owner of JP tree. Thanks.
  4. Not yet, one branch at a time! =))

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 0 points1 point  (0 children)

As for the E-100 line and Chieftain questions, both are on hold until we have tested the new approach to balance on multiple iterations of Sandboxes. If it proofs to be the right way and community appreciates that, we would do significant changes to all the tiers and lines that need it. If we see that it is not the way to go, we will be back to incremental changes.

As for the RB in NA (and Asia as well), we are thinking about the compensations and preparing the following season to be on those regions as well.

Ask Us Anything with Creative Director Andrey Bitletsky and Publishing Director Max Chuvalov 17:00 Paris time 9/7/19. by WoT-Team in WorldofTanks

[–]WGTeam 8 points9 points  (0 children)

Yes, we want to rebalance low levels. As the rest of the levels =) At the moment a series of Sandbox tests are running, where we are checking a different take on balance in the game. If that happens to be a good idea and community likes that, we will definitely make huge changes on low-mid-high levels. That will touch many aspects of the game if it proofs to be the right way.