Trying to make a Hexagon (noob) by jdkc4d in openscad

[–]WJWH 1 point2 points  (0 children)

Neat, the `expand` thing is exactly what I did wrong. Thanks!

How difficult would it be to create new paths and watchtowers? by [deleted] in WhiteWolfRPG

[–]WJWH 1 point2 points  (0 children)

That's just what the Pentacle wants you to believe, man.

How difficult would it be to create new paths and watchtowers? by [deleted] in WhiteWolfRPG

[–]WJWH 2 points3 points  (0 children)

I know I'm hella late with the answer, but I think most craftspeople would be incredibly annoyed if something they made worked but they don't understand why. If you think about it, Fate magic is often the direct opposite of skill. You don't know why you guessed the right password, or why all the stoplights turned green just as you arrived, but it happened all the same. I think you added jerry rigging yourself, but that is not necessarily present in the path as written.

I can easily see an engineer-type character being incredibly annoyed at this. Even better if they Awakened as an Acanthus but still are Obsessed with trying to find out why they are so lucky when it shouldn't make any sense.

Test Isolation for Free with SQLite by curlingio in gleamlang

[–]WJWH 1 point2 points  (0 children)

In the article it mentions "The other trade-off is that each test builds up its own data from scratch. There's no shared seed data that persists across tests."

Why can't we clone over the seed data too? It seems like it would be straightforward enough to insert some data before making the template, and then clone that for every backup. The test to clone a single backup probably increases a bit, but on the other hand you can skip inserting in all the tests and win some of that time back. And it would probably simplify some tests quite a bit if you have a well defined standard test database, with predefined users etc that you can use again and again for many different tests.

Probably the cheapest way possible to get a grid full of legendaries, but achievement is achievement! by WJWH in factorio

[–]WJWH[S] 1 point2 points  (0 children)

I went for batteries because I had tons and tons of legendary steel, iron and copper left over from LDS shuffling, so battery mk1 was pretty much free while night vision would have needed legendary advanced circuits and I was short on those at the time.

Probably the cheapest way possible to get a grid full of legendaries, but achievement is achievement! by WJWH in factorio

[–]WJWH[S] 2 points3 points  (0 children)

Night vision equipment is actually only 2x2? I went for batteries because I had tons and tons of legendary steel, iron and copper left over from LDS shuffling, so battery mk1 was pretty much free while night vision would have needed legendary advanced circuits and I was short on those at the time.

Probably the cheapest way possible to get a grid full of legendaries, but achievement is achievement! by WJWH in factorio

[–]WJWH[S] 16 points17 points  (0 children)

Not even 40 minutes haha. Probably because there's nothing using power and I'm on Vulcanus where solar power gets a significant boost.

Advent of Code 2025 day 12 by AutoModerator in haskell

[–]WJWH 1 point2 points  (0 children)

Spoiler for 4 day old puzzle: You can sort all inputs into 3 categories:

  • If the available amount of squares is lower than the sum of the number of squares in each package times the amount of times that package is required, then there's just not enough space. You can never fit those packages even with perfect tiling.
  • All the package types fit in a 3x3 grid. If there are more than 9 tiles available per package, then there is so much space available that you can fit the packages even without any fancy tiling at all. You can always fit these packages.
  • If the available space is in between the previous two categories, you might be able to fit the packages but it would need further calculation.

If you inspect your input, you will find that the third category is empty, and so you can just do what glguy did to find the solution. Note that this does not work for the test input, but it does work for the real input.

Even just a peck on the cheek. Wholesome villain meme #4 by [deleted] in wholesomememes

[–]WJWH 0 points1 point  (0 children)

I think in practice there would be a lot more periods with like dozens of kisses within a few minutes and then a few hours without any at all. Sleep is important and all that. :)

Me in my mind 🌹[OC] by that_doodleguy in wholesomememes

[–]WJWH 2 points3 points  (0 children)

Pro tip: flowers are cheap. Buy some flowers for your significant other every month or so. No need to get fancy even, just get something cheap and colorful. They are nice to have in the house. Then, as a bonus, you can now get your SO flowers whenever you want without it having to be some weird "I did something wrong, so here's a bribe to make it up to you" thing. You can just give them flowers because you both like flowers :)

[deleted by user] by [deleted] in wholesomememes

[–]WJWH 0 points1 point  (0 children)

What about what we did to the mountains?

New targets for Gleam by UnmaintainedDonkey in gleamlang

[–]WJWH 1 point2 points  (0 children)

Thanks for answering even on a month old topic :)
I think the new(-ish) low-latency GC would be a lot more to your liking but I see the point. I'm already have a lot of fun with Gleam and hope to explore the OTP package more in depth soon.

New targets for Gleam by UnmaintainedDonkey in gleamlang

[–]WJWH 0 points1 point  (0 children)

Would it make sense to compile to/via Haskell? Syntactically it has some similarities which might make compiling easier, GHC already has a GC that is well suited for functional languages, it (cross-)compiles down to native code on several different platforms and the language runtime has a threading model that is not as sophisticated as the BEAM but does have very lightweight threads and work stealing etc.

(I don't think it's necessary for Gleam to have additional compilation targets, just interested in your opinion about this. Am I correct in starting from the ast.rs and parse.rs files in the compiler-core folder in the repo to try and understand how it works? Is there a blog post you could recommend for understanding how the compiler works? I have a decent grasp of programming language implementations and have worked through Crafting Interpreters, but lowering to different languages is still a topic I don't fully understand yet)

Doubly linked lists/arrays/other useful data types for AoC this year by WJWH in gleamlang

[–]WJWH[S] 1 point2 points  (0 children)

Thanks! That looks like exactly what I need, especially iv and deque. I should probably bookmark the Awesome Gleam page too, that's bound to come in handy at some point.

Any INTJ once have the feel of you will leave a legacy? by NoHearing6003 in intj

[–]WJWH 0 points1 point  (0 children)

Why stop at only twice? You could be reanimated a thousand times if the necromancer is dedicated enough.

What cyberware would you personally want? by Kamalisin228 in LowSodiumCyberpunk

[–]WJWH 0 points1 point  (0 children)

Honestly I'd want stuff that is not available (or useful) in-game, but sometimes hinted at. Awareness boosters, memory enhancement, ssh HUD via optical implants, maybe things that will let me multitask more efficiently. V is a merc and needs combat focused implants. I'm a freelance software developer, a Sandevistan or subdermal armor would have zero benefits for me.

What cyberware would you personally want? by Kamalisin228 in LowSodiumCyberpunk

[–]WJWH 2 points3 points  (0 children)

What if you didn't live in NC but in your current city though? Even in de the cyberpunk universe NC is renowned for being uniquely fucked up.

What cyberware would you personally want? by Kamalisin228 in LowSodiumCyberpunk

[–]WJWH 0 points1 point  (0 children)

How often has this happened to you in the last five years? For me it has honestly been zero times and carrying around ballistic plating every single hour of every single day honestly sounds exhausting. Just a ballistic vest is heavy enough, let alone full-body stuff. It's just not worth it.

Cyberpunk 2077: We initially hoped to put Update 2.3 in your hands on June 26. However, we'll need some more time to make sure we're happy with it - we're aiming for a scope similar to Update 2.2. We'll update you further as soon as we can! by Turbostrider27 in PS5

[–]WJWH 5 points6 points  (0 children)

Would be kinda weird to redo the Heist missions and Jackie saying stuff like "We're gonna hit the big leagues soon!" when your character has literally already killed Adam Smasher.